<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "51.59934441 918.850407 0"
	gui_network_view_size = "1450 947 0"
	gui_network_view_zoom = "0.3824971596"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 60 0"
		gui_group = "Cameras"
		position = "8270.916994 415.1728386 14529.29513"
		rotation = "8.600000225 15.80000137 0"
		light_exposure = "0.6722162131"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -60 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1980"
		lock_aspect_ratio = "1"
		image_height = "1001"
		image_aspect_ratio = "1.97778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.9"
		anti-aliasing = "7"
		ray_trace_objects = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "4"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "0.4115566034"
		crop_bottom = "0"
		crop_top = "0.6037296113"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "1.9"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "7"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.04285714286"
			>
		</render_pixel_sampler>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1980"
		lock_aspect_ratio = "1"
		image_height = "1001"
		image_aspect_ratio = "1.97778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "0.2924528243"
		crop_bottom = "0.01398600149"
		crop_top = "0.452840908"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "1.8"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "45"
		elevation = "60"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "1"
		soft_shadow_diameter = "0.951426"
		soft_shadow_samples = "11"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 960 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 03"
		atmosphere_shader = "Cirrus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 1760 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.9"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "5"
		bluesky_horizon_colour = "0.09000000358 0.143437773 0.1800000072"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "5"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.5731999874 0.3021000028 0.166899994"
		apply_low_colour = "1"
		low_colour = "0.2549000084 0.1247000024 0.06972999871"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.15"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1860 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield adjust vertical 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2020 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "44628"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1440 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "10m Cracks v.2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 400 0"
		gui_group = ""
		gui_node_size = "240 1280 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-526 1734 0"
		gui_group = ""
		gui_node_size = "640 689.0670885 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-522 540 0"
		gui_group = ""
		gui_node_size = "649.0157954 1560.351009 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "159 1955 0"
		gui_group = ""
		gui_node_size = "558.8954702 169.9096656 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "159 1457 0"
		gui_group = ""
		gui_node_size = "558.8954702 695.2258361 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -50 0"
		gui_group = ""
		gui_node_size = "266.0336416 380 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1940 0"
		gui_group = "Terrain"
		input_node = "Heightfield generate 01"
		set_height_range = "1"
		highest = "1100"
		lowest = "0"
		multiply_height_by = "1"
		height_multiplier = "1"
		add_height = "1"
		add_height_value = "0"
		>
	</heightfield_adjust_vertical>
	<get_altitude
		name = "Get altitude 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "Constant 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 1980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.4"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 1940 0"
		gui_group = ""
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant 2"
		>
	</divide_scalar>
	<constant_scalar
		name = "Zero Constant"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<conditional_scalar
		name = "Conditional &lt;0"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 1820 0"
		gui_group = ""
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Zero Constant"
		if_result = "Divide scalar 01"
		else_result = "Zero Constant"
		>
	</conditional_scalar>
	<displacement_shader
		name = "Displacement -1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1740 0"
		gui_group = ""
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Conditional &lt;0"
		displacement_direction = "1"
		displacement_multiplier = "-1"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50462"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1680 0"
		gui_group = ""
		enable = "1"
		input_node = "Displacement -1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "0.76875"
		lean_direction = "0.75 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1560 0"
		gui_group = ""
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = ""
		Y_shader = "Power fractal shader v3 01"
		Z_shader = ""
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "56062"
		feature_scale = "320"
		lead-in_scale = "50"
		smallest_scale = "10"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "0.280099988 0.1800999939 0.1010999978"
		apply_low_colour = "0"
		low_colour = "0.03423000127 0.02201000042 0.01188000012"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "15"
		displacement_offset = "0"
		displacement_roughness = "0.9375"
		displacement_spike_limit = "0.78125"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "10m Cracks v.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1500 0"
		gui_group = ""
		enable = "1"
		input_node = "Redirect shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Redirect shader 10m"
		coverage = "0.925"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "10m Final Redirects"
			gui_use_node_pos = "1"
			gui_node_pos = "-108 -30 0"
			gui_group = "10m Crack Functions"
			gui_node_size = "370.6157905 247.9400076 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "PFS - X Z negative"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 40 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46944"
			feature_scale = "1"
			lead-in_scale = "20"
			smallest_scale = "0.01"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "-1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - X Z positive"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 0 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - X Z negative"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "1"
			lead-in_scale = "20"
			smallest_scale = "0.01"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y small"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -80 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - Y big"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "26025"
			feature_scale = "1"
			lead-in_scale = "50"
			smallest_scale = "0.01"
			noise_octaves = "14"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y big"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -40 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "29175"
			feature_scale = "5"
			lead-in_scale = "250"
			smallest_scale = "0.1"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 10m"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -120 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "10m Cracks - displacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "PFS - X Z positive"
			Y_shader = "PFS - Y small"
			Z_shader = "PFS - X Z positive"
			>
		</redirect_shader>
		<group
			name = "10m Crack Functions"
			gui_use_node_pos = "1"
			gui_node_pos = "-109 125 0"
			gui_group = ""
			gui_node_size = "422.2350966 603.6131214 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<get_position
			name = "Get position 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 380 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 380 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "10"
			>
		</constant_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 340 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			scale = "Constant scalar 01"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<complement_colour
			name = "Complement colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 300 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</complement_colour>
		<power_fractal_shader_v3
			name = "10m Crack blender "
			gui_use_node_pos = "1"
			gui_node_pos = "-20 260 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "100"
			lead-in_scale = "1500"
			smallest_scale = "1"
			noise_octaves = "12"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "10m Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 220 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Complement colour 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "0"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.1"
			fractal_breakup = "1"
			breakup_shader = "Complement colour 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "10m Crack blender "
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1"
			max_alt_fuzzy_zone = "1"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 180 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "10m Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "10m Cracks - displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 140 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01"
			displacement_direction = "1"
			displacement_multiplier = "-10"
			>
		</displacement_shader>
	</distribution_shader_v4>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "20"
		hard_layer_steepness = "1.525"
		plateau_buildup = "0.9"
		hard_layer_spacing = "200"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<power_fractal_shader_v3
		name = "Color4"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "35825"
		feature_scale = "1"
		lead-in_scale = "1"
		smallest_scale = "0.01"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.4259000123 0.2845000029 0.2845000029"
		apply_low_colour = "1"
		low_colour = "0.03703000024 0.01992000081 0.01992000081"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.6"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "FSsize4"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1020 0"
		gui_group = ""
		enable = "1"
		input_node = "FSsize8"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29203"
		surface_shader = "Color4"
		stone_scale = "4"
		stone_density = "0.13"
		vary_density = "1"
		density_variation = "1"
		density_seed = "19963"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0 0 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 760 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.01250000019 0.01250000019 0.01250000019"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "FSsize1.2"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "300"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "65"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 940 0"
		gui_group = ""
		enable = "1"
		input_node = "Upper Vertical Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Color1.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "59082"
		feature_scale = "0.5"
		lead-in_scale = "0.5"
		smallest_scale = "0.01"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.4259000123 0.2845000029 0.2845000029"
		apply_low_colour = "1"
		low_colour = "0.03703000024 0.01992000081 0.01992000081"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "FSsize1.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 920 0"
		gui_group = ""
		enable = "1"
		input_node = "FSsize4"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29954"
		surface_shader = "Color1.2"
		stone_scale = "1.2"
		stone_density = "0.11"
		vary_density = "1"
		density_variation = "1"
		density_seed = "37375"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0 0 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Upper Vertical Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1080 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "350"
		min_alt_fuzzy_zone = "170"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12815"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13511"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.4259000123 0.2845000029 0.2845000029"
		apply_low_colour = "1"
		low_colour = "0.03703000024 0.01992000081 0.01992000081"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Color20"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27117"
		feature_scale = "5"
		lead-in_scale = "5"
		smallest_scale = "0.01"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.4259000123 0.2845000029 0.2845000029"
		apply_low_colour = "1"
		low_colour = "0.03703000024 0.01992000081 0.01992000081"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Color8"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28392"
		feature_scale = "2"
		lead-in_scale = "2"
		smallest_scale = "0.01"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.4205000103 0.2845000029 0.2845000029"
		apply_low_colour = "1"
		low_colour = "0.03703000024 0.01992000081 0.01992000081"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "FSsize20"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14000"
		surface_shader = "Color20"
		stone_scale = "20"
		stone_density = "0.2"
		vary_density = "1"
		density_variation = "1"
		density_seed = "3561"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0 0 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "FSsize8"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1120 0"
		gui_group = ""
		enable = "1"
		input_node = "FSsize20"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1760"
		surface_shader = "Color8"
		stone_scale = "8"
		stone_density = "0.17"
		vary_density = "1"
		density_variation = "1"
		density_seed = "64461"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0 0 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 1640 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "390"
		cloud_depth = "11"
		density_shader = "Density fractal 01"
		edge_sharpness = "5"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.4045000076 0.3440000117 0.2931999862"
		scattering_colour = "0.5113999844 0.4259000123 0.4259000123"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "12.06415337"
		number_of_samples = "128"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1700 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46075"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 1520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cumulus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "13823"
		cloud_depth = "10"
		density_shader = "Density fractal 02"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.5104784277"
		number_of_samples = "5"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "0"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24775"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "2 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<populator_v3
		name = "Pop bush_1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 900 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "bush_1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "8270.916994 415.1728386 14529.29513"
		area_rotation = "0 0 0"
		area_length_a = "3000"
		area_length_b = "3000"
		object_spacing = "5"
		area_size_xz = "3000 3000"
		object_spacing_xz = "5 5"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Surface layer 03"
		planet = "Planet 01"
		minimum_scale = "5"
		maximum_scale = "5.5"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "31717"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "1"
		>
		<tgo_reader
			name = "bush_1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 780 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Program Files\Planetside Software\.tgo files\3Bushes\bush_1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Multi shader 01"
			>
			<default_shader
				name = "Bough"
				gui_use_node_pos = "1"
				gui_node_pos = "440 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch1"
				gui_use_node_pos = "1"
				gui_node_pos = "640 400 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch2"
				gui_use_node_pos = "1"
				gui_node_pos = "840 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch3"
				gui_use_node_pos = "1"
				gui_node_pos = "1040 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Twig"
				gui_use_node_pos = "1"
				gui_node_pos = "1240 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Leaf1"
				gui_use_node_pos = "1"
				gui_node_pos = "1440 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.08690000325 0.1835000068 0.03847000003"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Leaf2"
				gui_use_node_pos = "1"
				gui_node_pos = "1640 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4478999972 0.4478999972 0.06575000286"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "Multi shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Bough"
				shader_2 = "Branch1"
				shader_3 = "Branch2"
				shader_4 = "Branch3"
				shader_5 = "Twig"
				shader_6 = "leaf 1"
				shader_7 = "leaf 2"
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
			<lambert_shader
				name = "leaf 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 -20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.06875000149 0.06753160059 0.01720659994"
				use_existing_colour = "0"
				translucent = "1"
				translucency_amount = "3"
				translucency_tint = "1 1 1"
				>
			</lambert_shader>
			<lambert_shader
				name = "leaf 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 -20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.1940000057 0.1332000047 0.09869000316"
				use_existing_colour = "0"
				translucent = "1"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				>
			</lambert_shader>
		</tgo_reader>
		<painted_shader
			name = "Painted shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.025"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "1"
			coordinates = "0"
			translate = "0 0 0"
			>
			<custom>
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FNnU3Jr0YWDB4MTOtDXDPQHArfAFC0bPeaT4cpp9vThsXchFvzS/me8mgL5Bebr8cxzs+hr8uG+eCCbbZRW11kr+Nd1jXhMx/QSYeZ0ntL4NByy2+0cXG4EB/j+rRgiQ63Ylnf0lDogPVdj6/xdzg2JISxjBCO4KI2TeiClH0zbhIH+LI5cOMl/dtz06x0k25inENIYPqK2MPVecn+GAQOR9J/iHCHy8K2/p85PN6vwcj80TBIj5cUTarQ8HN+n6ThXQkGC02v18aQjZdFYF6B6YIoDbPr+7Hl9wkKpewKxKR22uPDXlj/xKgD2lMTu9V4RB+AmvK/X01ObQ6w0TJTMEUGRPf+HHHwYnr2vK7VlBbUQ+/Krv/kGA1S4l9gGyYWDbQf+gm5HaiFIMD8UcWMIkbH+e8WuOAOm81rRVyKT+cpjFIcPwLfErl//yzQHWD3WVvwlwSzpCgUMjDNawK0A1Ewm4ftapmcSSzffdoaWNNBiYJm/4EbwmDB5mCl0OYiDBY9zhhyTr5Zu6J7I3TqAzyNTwhugxh4OG7p2B0sgcCGbk0N6zfPNFm115KzqD/CwqdZnzODgbw7ZBCxmhowFsT3aTjVTlp3oWdC5kTOJvkWjCYI9a+3PT/wcz9/JCvTAbBlczU+o62cJgREe1zhWZB9848B8Nl2+cjnWsM+BAbc2epH3IFAYMupaO02iP4diN2WRZyIb0XSjQkwuDalPDXbfowkBMz4cVR0tt1OOOdlxehYFBgVhsym8cgOGlspU01EZjGWZch6kkjheDkNPlB35whkGWfv7jOdQfRnOZ8TsKyzer6KbnvZDBn1ZYky2BxtVpLiuCxn5YWPdt6A6yeeKVfGwYmfuf6pr1WcNg5kr22jj0nJ8jXm+tcRv+msABVZLVGgxmnIxCJz7jYNTuK9MMDbWRN+9QbUJGoadLObELB91iO2fs0Xn/n2YQO5WxlQ/lAJbHRjUIOHg2kjTc8pvapCjwrShG5kbL1/TeXBw8KHr3Qm2O2uzOqjohwo9B744w84h4HNzxUKu//pPazHPatF9Chr+Gg1HGBwfZStElbD+oTVno960r1mKwVzG95vl+HCTNdGacnqU2dynGimJSljD+lQb5egIYnOmKKGr3xoGy3gdBQG2tivjG60AiG82Pl1fFCGKQHep+5XUcDlqT59KYf1GbOZGx4CYhVO9IWp3tvYED93cc/G1zS5smivFYwhCrhHSqkJGsnhryvIcDJhbZ7RVonld01/vj35JNWEIT67AIBpXM3fxKFThoThdceQbFcJHYXEnFd8s3jyyKOd3EMDgevaPJrgEHDBrFp8vQutOe87jGRNnPK/gSeb6IYyDAeDMgrgMH217Cu1G0f/6ref+r594XCQy0mjU7e8dxgBUb7A9Ee1XUcdo1RGT5RoCd9tQqKQzaf5hJVn7DQV9GS44Oui96+GVzO9XIxmS9hLLSRnQvb3T2i0Oxbj5+zycGhqWN2z9Mj48FH8hg0Nrx1GMLii3bQvZJOCLjIooPVdEmm6bB+psWsij+vGW2PLQuDHj8eFxforsAV/LhB3M+2VSaK4CzHAYRAwZbwpTDYNStrWQHC7W5jmW2B25C52IkZn2uYRjUOVyYLmWlNtkU0/cPs/32O+kiZO59M49/oxIGyZvu3fBBbV1mTWMd3EU2/Wlywa+RuUgn+JNbJAzcv/dbqDJRm9AonzZmeXTeuYadDVBs2fWIhX6WYWnjQjE7lzCPz+ucKdqMwRzLNd/17GFA795oqIPu7siyDy+0KHeBv/Pr6ShFDIb4c2a6/uDA80fWt3m07gzf7VOPs5GNHPicPKqM6m6pfP9ElEv0RAZee0BDbWSXYR6933vGVxXVek57CYUoHl6IfqJovHBfpL64WGVMNrYXlGIj1TH4lP17BTaFg+2xqx6/pqc2X9VWpaRswQDXX2DcMYmDr2ftrJxXLG1C/2FwtjXrNmpikLotINMV9WfrLsh4jwx2anv0gAXZWNS1rjihhcEL7yLRs9M4mPR2HJ9He0zhWcotHcflmzNCV54rb0Ox5RSh3HcGB4+ne6teMpMgPktFOSiVbG4EHU37her3wID2XYdncXDZf394wcqlTdA/zJ/8sWTR7RgQCrcKiPzAgYR98iketFcvh4ruFs4km1bztRPxqH6/82BQWRTN81otbc4e1Oer5SZOnseWb867uH8UWDD2ew7LoLzlx6Xm07/RuC67ijkGXCcb47D6sQLUnzt0NWeVUS7xesy6fx0rtTGimNJ/GMlD7eF8yHz1s7HKRHteNf/ZFDMyXzbeq397jZKvOtu/FtTFwLtgJLEaxRaB18U3fdH80F7RvscXSDZJXuPyIrsw+Nzt29Y+gYM/Ky8e62ehNi1B/hES+hh4stNzTvXiYFjLR9R4kaGLYuiWNsRgUueiMWsrDpo89r2tYqY2WxISNm8yQvWXt/BZyXocFGepp4ovMhoUc+Ifxi3n19VSEwy41938cqYOB9e2PJNOQubIpvz+6ESyybx7jFltocZvVLN9WY2DhBf2NQws1Katqc23BtXUtt4PH228i4Mwt2kjv0WmlWIOUgxuCXMivdr9BKrfVTvDJvahe7k+qpNZE8Wx7TRGlR4nl28e7MCNyFhgcEDm2tU0NxxknspQ5UUm5Yn5x3MuZMM1pnd4zBKd9+D7hj1GOAg8dtRhivG/m64Pr+IGrTG4UGWWvhblJOrl/VaCaA59BB3e3A9ZvmlVlTmqYYPB8/1Gier7cLBZZ+8EK2qrJCRY8tpRsmFok4y9Y4sBnWXh3aqdOOB+wRa9DpmbghfTjI8v38Sf894RaofWi1tEy1YJByLJ0sknUIxS2ffGZOVBSj24+8EvkyMYVJBS6ueFUX9sdubUMlAbnmWYR6uD1G4dRfHHK+FopgwO2kqHNrmg/lTVCrisKyEbnz51r5XHMIDVZ1dsU8WBD2v4vTXM1Ea86NvN48cxYKwKz+/RwQGvk5juY5alzYp/mFp62cxAZEYCbCa8N+BAa5B7tQRq60ni41suoZTYe+hIQjwyT7Q2KTOz4sDhMO27cMb/bmLehnx95YyB+epBjskvocDLTWufgOanDJOzdqbcX3W26VbCyKwpcakiPg+Fpw9p3qTTUZsv3dXVx9H8vDH8fPjWrVAI8qWxKqShNlIHOoXKnDDIGvZnjosNBXlJmrZKlB/+TyNNMdf+YVQdMn7cQW31175heuMbCnZD1wvvoHyVd02vKAsN2agxj9T6uqCcbeVU/gX9UPAts9X7jfJeR5EU8yPT5FxUrVg+ROMEyp/3MxjsFAiFs2G8Q4b/i2mimNglzPOM19GHTmLwTVnToJIUArWkl7UeqL54EGV7gHFg+eZqaHtvuCcGFr99cY+fh8A62pWaAci43vwwpzdMNh5FQrtvemHA1hU50NMaArTzDhNRyESru/MR3pNNbo75h4fIfJHKUGq7FAIfGA2OPUQ1CBdB3Ajql29CnxSHtPsgs23PL83QEKjrKGpJmyFCZFGf9P67yzczbON+TsgYSYbGZFmGgBfBq1/tGxGSHc3LXJOWb+zm+IqNUZ9f7hR77uMcAk8jN8pKTRNBbGvuFocbZPPko+6IMppn26MNvPqBIbDeeMCPb+a/mwtZ2/j13DGo2+lII5QQAr0v171i+45qGffe0pia5RltZHalV2Vqe2Dgb5yobbD1DPi1rKHb30AEtRYasywu8b+mUEDl+GVkHn6e1DPVPAMnpiPeZD4mQs1DY8c5JrLps0h6WYj2hjzd21ZfZEa072uLIvNGbOLCewZx2LZwdh68SVcQxmDeeVJ8n3YQpDP5XjPrJAKz2X5fjetkk/d66lkeMrRX2ioikamIthtwQqbhxKE25WyykRo4z10uioGBnPnDUf0gCBrxK/qMjI3MZVmvJ2RTMCpnRUD114UHrc+N9gbBjl3nfIK7qM3GqeYrLRsw6DAz6yk+GAQsN25osbymNkWzx/s6UW21buj5B27nIGilu78ieZGR/cMoMYzqJkc/0+++XkGQeuQlSaSb2myiGCeKSVnCfN8YZM+G6qZBJ6PC3CtB0PFut7PPGyKkr36mbP+RbB5ZTqaroLrpsJX+gY5HQbDG9eGfhrf/NrxLmEKmWCl1ZHSPJqWJlQdBzyu3mhVvF/qzUoZjgGyO3ExoUUG13oe5FlHe6iBInk+UNUbm8cSqPrZvZLPW9PJJJWlUN6XQFzERgsBE6n76pUWm7cs1HgVJDDQUtir9fBwEK8yG2V8vMrEp+VWbUJ3b1+RdM94cBHX+bKHCPdRmu2aJrSyqzaOOFu3oaw0Cv+sqU06LjC7FRFCM7xLmx4lwgwOordqs1v0lL4PgwtmyQjVk8IftTlsNk03JNWvVWNTnLz0znqEdQVDko3CUaZFxeiErdg+NfaPguhjT10HQcLBYqOsttRFcQcP5Hs2hvY3uNeG3QdC/S66jYJFpU2//xYtqz9Rkl7uTvUHwS77oQsAiE+1aMLoT1YykFxeIhAG07vzShrsXGe2MM698UM24guvu8IXhIFCkzaMTXGQ0FxmlJYxOalShNzLt6z8rSkyjcfXOlF5Hxtj1vdRNtH90kLE8YL33NeoP7/HbbF0Hg2E6I3EFzygRApKeqpTFS/w1sjfuj+9XwOBSefak16FgaJlQnFFGpud80XzSebKZ/bClmh3Vp6N89wO22QdDT1IvYzkyiiftlUzyyOaRYlVkPapPt515Rc96NBgmt8bxKY1Rmwv+Knv9NDBI6v90rtMpGGiH1KVLF5mEZRh5qbJ4ZlR7vv/0xJQxPhjC4OUJxY9EmE96PcA1RjbPXm1uvLoVA83fmdyqZeg5mR6lpePUxjXiNu1mbQzOsZ5+ebQLPecXy4ziJ2rjtsjgljBbAy+MAqpP1/dJq8jNB8NRgwcPnSeJMF7MPa77i2z4Zl0nOlHtWbCnNz6WJgQMvm0JHkDmas/prim6DX9NlmSNqBCqB09wjCmx0oUA8ynHre3IvPiT2GLJRDYbrVis7HdioED62hVPj+6v2fM/niwyZZE2Z2/ooTzh3HwIx4oQiAmorqpeZMopZppiopcwPtYNRIIBivP7h7u02UKgh3BvrhQZkc1PMgU4yEZ5oxL3m90YsEs0K7nzhIAy473tRYvM15+ZljPGGKydLIlPFwiBWOOqqOxF5hvFCFDM2SXMkYeTubaojlsnalkj3hYMXQkk7fQJdA/edahX/SyxbHNIYeJnATK9G3medfwOhlPffL9UoLaUv60KxB0nt7U/84PpDDLXlF70xMqEwGobwXziZ2qzj230hu4eFDe2XpzUsg6Bstp625Gv1MY88N2PBGREd5rRToWHgJnwca4/09TGjGJEKMZ8CbMrd+KhnykG6aeNE81QjvRw6kk7P8ptjs/ffwdmZPNHWn68DtWe2cfcsujQc3L7E1nOINP+KPAV84HlG+E2MzV3VA/63J3LI0aGQI3+bAEN6o8u475636MbUA1KQyO5hiuNtpgAqxonpWp58TAT8miawEmCU6aaf7Jtpf4arg/PV/1CptEx1nv/GjxcdmvkIiFTFy1zbBfFfOkod39dRoApH98j7iJ4gA3rP93hJoFXvZpiVynZtD9KfVp1lwD84YfNwmTwMNrr25LIQ23u3gkST6khAFzarZOsgoeEyy0Fp3ipzeWMwyG+Dwhw/LqqfOE2PGjsFYvaz0dt0ijGhWK2LGFGDq79Uv+QABxSbC1S+/GQKT1f0IEMV67NU/YHZKMk9NKJs5EAZbcGnfN88ED353WLBf9/N3s2WxcqorbW/rBmn0ZG0HP30yDU1sU7nRYG2WTjuuPNuEUdAXC7iGW6vnhQGah5nLOG2kTtO6xw6h4B3l/cYXMJGZO9svUtvNQm+/iQz+VyAuzprfrdj8yxR1frvq6mNg+CnKtq0JpWymzK2eyHh1AVthrBReY+xdylGNwS5qjhcCjPLQJ8+rF5bfBZPIixJEW7of6MZvRgI9VkU2Z9PTrmJgFEpT0+HbuEBzO5AIsWNHal2x09zwSl/xraY3YXfhcRwNLq1iOzK3gIMbUTlhWgNma+gqneyERHfLismY2HW966H88KLW2i/mGKilU/5N0hwAztNWeBXLRe90qehyIzYPPDw5ydbBjGTLXfoL16LNRC7Wc+Hmx+C1b4LjL0FONMMdZLmFNffR2O1RJg50uNBP4HeDDwocmVXk8Cq6Pfj65XJ5vR32nRnwkEEJFa/0GtHe3nseHkt8L/3dAUWSWPPiFAGEs1/aNGPNR6hV74vY4EG3xEXYt5l2+O6/adCW8mALEl1UnrNR6851mmWlBbp/hfb06UW765MfX4s18rARgCYvdpoj5fjUw3jkZtTcma7SlkXr5hPaqkEN+O1sJqqCTrOR6KxeJJZmgOJebqQ5w4KOPy3d/g+ooAgeqeBcpoj+V96UgpQGuRcOMHb9OE1LKNx6PWgJjXBMhKbP6yPhMP/Ublap3IiL7/HBHxiWzeV/bH6g2gdY/Pa7yTgYcXrcVymYIk0OYzmWTvWr6RFNh1/NQ7Ahw+tddibwUeLnHQ9zajtrhsh9ks+MnjOhZSqJc3RgBr+/ner8142GtsfWF2HbXJG2Tf0DFBANPdRa7JA3hYdfYmSAhTmxE9b3rGLwTQV7GaUfuO+tP457OZCLV5twxDJxW82W4axbrnmU4Nr/DQlovzXIfW4t4Z3KUcEnlcwkwxtne/E2C92/t2i3I8tIbTTo4J/ndT5eCwIeMXAdZ1yel+e4TizxmGmEQ0dpurH84J8pD7Y/pAazJ8ngBCu7xLk9D+UfBjEtUWpjZf4+MOVtJgIFhWJaz6Dq2p+8qaEZGljQDF9C1hpjSsmJzpUf7z5Zfd/S94KGpaPbtTlAQKM6z5FnzLN5w3Tr8xY0Jt6dwPyxrHA3MF7wo5ZD6o/KYV4F6+yXqVLuq2EtXmz9IiD0/gwVeW0w6P+ix3v0Ki/iflbmJ66BzJjsGp/adj139CY89mruoSXtqc/odJ083xkOTAgIl+8HlON1qvjalRV5Gp0Nv79clXskmqOF13hxvlUR27dWvq8ZBU+UHxE9rP43nGHL+alm9ifVjfB6/GYGemzg+P+3jo5CFYnUDrrnOdr+97G9mEKF3jMuLDQPqYSol4FR4EvBODPvw/mCL5zZXZAhjEehWa6aD4HHyRYWYtGpfjZt9XJgPLN0L8QznmQhgMe6wmvETjYnW9SyxDxiDQTFVqjNIf67s63uswKCnY0yT6GA+2fC/ZV6H18tz0sY6HElvEuJja7ghiYCJW4GmLYp0js/8sPVp3yUGjkC9zUrBj4bNBvpEVdsKoNpeTudX/Oxx04jx3k+RRW3V2n7++lwbdhXl2lmBPUEL7R8X7qnRvOBjIVylXyJLg5lfOl8I1ZDN1OO2lDKoHO8/Qyin0hcP1Fe88iMjcvvtGh1RLNtucWTsW6sEiRd/ba7vD4Z7Ym5MYMirD/IIylOfEewR32aBa78zIiDz9q3Ag6bR5li8y3X6T3ZOo1ttzdf+d8efhMHyw0StvkZEOPtIThWo0EbNnih3N4fAzoM47bZGRoRhRivm1hNG711O+GzB4tSqVJaIhHO7KVsj5ITMXuO/DgSqycfi6/yyHLlrTV0cGFLFw8OopGjFbZELkO+xf7MJA+7JcdV9NOMhduJ4lt8hccdmrnoJqq88HZhPOVYbDe7h8gPn/YkaXMA93dwp5GKGx8w069LWEw5FpCz5OORLwe71P8O0nmw+yB+n0UH1h9vKZiuJgOHQXcrbzbqI2Y8swjxssSO+ROZT3nkltKBwi8qUubELGrXfz9vODZJP6ZIU5yQyDyqw4U72RcCjnxn3wReZGL8vg5Kg06C18dlG9snTcDYOpE4fXq23Bg6eGPJMy2s/xFcytdkJkYzMzNcl1EoM1o2+I9Fp44GrobTVAZmjVpcd7JJZvImbbi696YXBB+MNQDMrn7TqjWz2RaZoU2bpGhWzufL/nLumLAbP19x/s21HuN6bQenmRKVlkbi9hKr5F1Qn4Y7D5T8aYgjkeJny27oxBZ/DGE/qXlUbLN79Hnav4A1B8jhi5OKiBh/qKTBhBMeGD/Ky2hOryTcXgO2XJIAwUdA1EEqTxwOAZZ/sZ3bk6fqblx0XJxu3t0TvKwRjw0xUVa/PjQV/W/9TcuqUN3z+MD6vt3sxQDGp76M4nrcUDp4/sdARqi8hO+D3hSDZBmnu/MeMxOFxt6/5RAMXnml4fdmFqE+5imOITgQF9coXxDiE8XKO79CV5kYm7DBq9URjke7LLpa3Dg/PuXV7rRahNYqN6t0EsBkbGx1in1uNh86Xvk3mLTDLFGFOM/BJGlZj+sCcOneVBK6lRHjxs87k8emMhf47YeK/PlGxevaC96X0eA3l/fd1+ZjzssdQYyF5Pbfy6jiUyXcRAmEPjcNfvMLBT7XqdtY7a+C7DtKYJV8xewuDpGg+jdex44NfLde9Dba04FOY7e4ds5Gy72t8nYeAlfEPdAc3hCytv2oX5+Z8mRujidGcKivPS3eL5sniId9ZJPihKbYZ7DNc8vYzBIwUurnFNPOj5s228KkZthijmIcXsXMIcKA3T77uCwWSIY2n8btQf1zLBV+IkGO4/zFz4i2zaIqr9Z9IxECLe27vpAB7sD9lwcG6gNgY2nwvZr2FgKMj+jeiCh0+m8zSGkkub3RQzsYQ5EZSSJXQdg561QSZMe1D+bLeVURG19a33XmbCO7JJyNyaKpuDgSf/WB4o4UHN3Z91rcR/NxFD43WPb2CguI/L8sUOPOReeXOpBbUVM/A2JX3bxr/GXzpz+FAeBl8uqtM6WuBh9dNtAiFS1OaEuynrbD4G5SS74umjeAifvn5dYePSpoxi8EuY/mPGK5uKMAgc3F3Etx/Noe4k3lyaBFtOrx7q20I2lvaGLFdvY7BjRi1vC5qfA5e0HL2llja6FLN/kdFfiAksQ+LTMRgcG/XdsqYpHPT6Ta5XKaEaLWZvTnQi2Vx0CtMoRGdQk1embBe6l2eGzqV0I8NKePPUIZVsOG6oviLEY6AusOFZyNNwKNK/V4VDRiwpw5Azh2ziBse8Oi5goCIsMlL1JBzsbg52SS4yzKKZHBPo7ChKCNJ8fhwOqzjZfz5TpDYsyzB711oUyiVj0GxD+0YV9TnZPNC2CLV1oYon/14l2TjL5h5LR+er96nKzZxn4WBpaef5FZnWFKMi0QdkM/Erp/p7GgZvz1bK5KNxjUaHhf1RJsFz8ZP10uOUOXyWzbYvA4NuY7WiItSfM7U3LrGqLm3eUEzwEuZQ6Z4oziwM/khfufoJ5TY072nNK5AZZ4xc+1xE5q/RT/n5pykbA/EV8/FKjeEQvuow5yE1aqMYlBcQkYuB/sCRkFOoz4zb7hNXqFMbBYox+IepX3mqwAQZHcGDdm4oR/pUwtCrjtrSbmONsuUhm7FHbZuY0Lmw5Dl03r0W5UgVNqQ9yEhduGIjxkc2VRvqhBMK0NnxwyXbPQqHIKJ8F6C2nLUtIzqjyCYyuoB77U0MErpy0k1RjsQ5wjCopEFtLMYS6bPRfpbf2pgDL8MhZ777o8QWaiNqFDotcweDZxkfihTfhIM6X+n0Gk1qM3nL9X15GQauNBxlYihHatkc/Yd569LmxD/MDaX0k56VGEj8qbckoDz87qX3Jh+QuSN2VfykvOxfs/8ecVbuHto/v/1mbVGOfX1aP71Fi9pwbPsTOlaDQdLcxivfUY4db1Pw4Zb2/zEKC99NTF7US32CwZFYz0b8eTzUOQQ55m0mAe/784ItHDKgjMz6xuBVBwYxSNwzLOZugofuH42lzgqozwdZZZvPy4DKwm9BfSzMU+nroURoLiwFxd7QI3mHT+uSYHSeZd9tKTlQXfiN0Kr3au+56qFbdoRFQycCnjkLr2KxIcH0/WGDyJJNoIaMFx2uN3MOgw1RWXu2sUXCtv6gz+22JPj+9rbTl5RNYLrw98J2CfIvWzHg9XT2NueMhfgva5y2nCRBj8rkBpdieTBDhreY++0o6nOeY+W5OoFYOG7j/1HUiwQ0d1XSG7k3g8jC2XnccHY9dz1s3DzdaOoWBJYXHgvcQHHs+eah821NMiC68JneVVu/ePF6ODQzojSgEAT7dqRJnkc5Nv7rq8Jdp2VBauH3z+lQuP09qt+PxMyLheDgfOzkdRl0xyWFaVlEkTaCOjL2X+1/CQvUQ0PpIffdVpHAcPjh6LwHmmfxeHqTDZv/rtejRwrMeXUoJ/nVo5XcFg6na5m3nN9Gvab+hg4JDhgGDD8v9ikSw8FhvUv0SR1qs+l5Ir/wIwzuf9+FJ6EzaBLW9MoMqM2gZUPWmwYMfGd/SLihuKExvFFCaTu1Se2ekb78FAO5mduNTKjeEdc/682zg9qkUIwCxYguYQALbhloxCDIaezBmulwKPBUT7LeieqLeV09dvPlGYOFnC0k6fealHr41RyycvRUFIy7fV1r/ogEwrV5Ib+4lP+aI4Z96xJT66ExvPNwTmAUTPxR9JtHZkZDoEREgGyydnxPibtaD5y3vgZBRBS83qsXXdZAgi9rHzeIFZFN71Zurohr9WDdznm551wUNOQeSDvWSG2EVGViz+TUw7U52YrA1Cgo/e5xU6CJ2hyQ16Xzy6+H9xIGrXzXoyDDKLyO1ExtLksdDHK/WQ+bTRzHK4qiIDYz9Tn+GbXpEPH75lRSD6f9cMx7K6LA7/PNATUStemimFMUc3oJI2uidtCivB5y11qd0a6NAlPCbkPx5+heLmfoyqpbvnnf2P7gxt16KNpuLehWHAXqoQ47NiIjPaone/Ap2ewMVPxecL8exhOzirmeRcGLV9fzvNpI4FTQnDI4vnyzWxcmzbF6eMM5M3q1Iwrqxb208S9J8JaZ9iDNNZW/xozNdOTno3pojjMSlxqIgjte0H7pFbWxenWoJ6exHqqZrh8q+xgF1wicbjmd1OZg5ol245Z6KAifSdWeiYLz7H20Fa+pjYNzUMs0qR5S/xi9eEoTDcG2xZcfv6E2xxXOPsx8UQ9RQdfZLFmj4URh8OZXPdTG48flav2OevCbndHr440G21njJ+/6qM0JivGnGLslTAf/zSM3uuuh2D7U1vZ3FPR7HRgyHSBB8sFTpXbNZAMadSy0ffUw3MTk2TkcBQ7jzjQ1g9RGZxnmsc+eic/IeMj8VhRuj4LtEo51p5Ghq1Tm5W4hm27uza91hurh2CFGmqo3USCYWDTVMUSCrkC8mHsf2UwPOXB+HKuHSpmhcRa0Fp7mt+9dHSHB+vqD2enMqssyhgvfaRrwzR58Vw8PnnkLpgVGQHP/9DpBtF7lwwEkV5zKXxNw4v1W3ff1kBf49eflkAgocpVo29BNAq8AzdcJ58hmn8Xx2ZKP9aC0191oLCoCKqosyje9RXs+K7iFdQu5LUXNsTKhKdTWxvdXt1yIgAcM4cmqvdSGXdTVI/ZbPeymPTIemxoBT83LTmv3U5sxpo8bZ77XQ0dXt1b3tQh4kTmwf9cgtWn45PbO4Xc9ONyxPCdTEAFvP3JpmQxTm+uvxrOe0z6ET9GknsA7ETCiAev3jVCbHIoZ/1+M4sK6x97oOobugnBzqQmZqXAw1lznlILubp2EZqksLVlQWvh+sODhxOYqDHZ9XuEVgsalo6yV1oTifDLjluynArKwe+Hz+U2z6keMMHD0mojY9zAKEg6+PEQyRXe3fU98zqzMX2PbyX5rEplwl8t9z7KiQHko4kikCbVJDZMQCTHGIPuIrubO0CjocFFz0jKiNskUc4NiXi1hii41egeaYMAcphPbdjUKnjYcY1dHbXnGTKlF08v9NYQc14ZTe1A+lrW1y+5eFNSKplYqmv4fs2shbviIr/6xEeWrMSK3akojwUh/cts0uk85U+QUDijI/DXBPCXMV2UwGP186tbjyki4odCskYfuUy4Z3vXbNMnmvGmay305DC58D0oXehwJHbJcpfvRPLOrr33IE0021+LCm3vkMVD7g4v3fREJzFJWG9l3UZs7je6yfxRQDbsi6syz/kjQFEu/juktbd7+w0Qyz4ZPKGGgxGPpljccCe8/jcoy65Pg968+z3XxZFO6fvWUrzoG/gL7mg9NRILuodaUTGTKruXg7VKXb8JKbyv3qmAQ6nu+bf33SPDgf5VhZIDysa7s3svXl2cW1isw5pD2vlUYnDr6q0R3XTSsenZyLZs9CfxE9D3F15HXdPa48QVeHgwq2hJiPnJHA89VPa2sQygfu9h1beYnea/a6e0dqebFgI/m6a/bnNHgtXN2k9dBEphsOcs0k082DeI22nb8qF6W/+PhyR4NzyfyhXfYUhs5WrskOkG0FgfVBpVQnN+UasPNc4DaJPYe/Zi3DgOIc983zRwNccBCP2xDbX7WuuwwEsEgp/rG0yrGaBgbq/5WYU1t5ijm+j9M3YPOhG4xDPrfH7Y+KBoN7QclHxCQMS0MG/lcvHzTbX3qbKY4BnbOrRVhU1Fw9Lq6Vo4lune64gpyA5dvpJrW3MVLofUqul2ri+6moanV8y8sUF3QNlNr6bN8U1TD5yAhi+qv+cf0rX+iAKMxZziG2jq4+qT1z3DKWtzi53iCzo6YxVujg3TRkM51buWP/8WI/8Pw5mQVVqOzo3dDS/48mp8GWw5OLisS7D19co3ZleWbrzdq9DsUMdi0el6HkT4anByM3VRQWxG4GbYqLbJpy2t/9wWdwdURBPMQdOeucDnbaLOX2pQUfArnROfi11fc0ZmGKMg9+VQ82Iza3KGYuX8Y5bcD6vKqaB/SDrJ7o7YGpbIlvVFbrypW2allkc1dzlcfjdUwiODQvTeB5ke4P2ijsyW12aL79JobOu9PBW84uKCxH7y8T+6gFbXRWIYRfP95zXpNND9BZdlPpaKhhLnTqQOZnTZ+10QKl2+CjnD7Nm7D4Erp0IXXAtEgImudtXUfCTBXC9pXics3m/e+1JPfgUHRzfZRolg01H8d9HyJTHuPMM+Va8szJgu/gbEn/RBEJmHEr/l8VAzkfmuLPHwU7Y25piSf9k1/Ta6svF/NTgxshUUeDSXGADd/3bubjtTm/My5KRt9DCRtmms1rsdA8NaCXd+dqM3p+gm3WUMMPif4VpwrjoExu8Tcnc7Uxj7e5H0yuivvN62/PVgbA/vwISsuHqc2hta3HVRMMYima8pVb4qB+lwXpx4XaqMkxt77whyDvVt9MuM7YmBTk2XDRjdqIzhxYr+XJQbrfNelDgzFQNq4zoZTJ6gNw71n7ZzW6K681XhB7XMMrOCSjXzoTm0m8HJmxfsxKH/nFRM3HwNeymvecZykNh0m8S3GBzEIWS8U1s8aCz1WtLtsPakNgX9c76MdBobWTwJU18aCYeD4jXwvalMwZPQw9gg6gwme3mclY6Eyo5Phmze1uVh8U1vaEYO+pwJufcqxIFr/0BF8qc0liumlGMklTMQ2AyttJwxGvE/e0DsSC4G5P5kDT5PAbPfJWx6s8ss2AZ5j3yyQuVsgluPgEwvaUy93H/MngTv94AYboeU/54vkgy+8xzF44TU1dPNsLEi8xWe6B5Bgw30Bpc6DZGPPqXLhkysGDzy9xLkrYoG0ilXlSBC1OUIxhH8YgeTdo1LuGGC1+wuUE2PhU9+VT8mBKCe5vaWUTZtsXgoc2X7kJDKMOzZZeccCx22ZwuaAfxvOJQz96/Nra5F5up52ZsAoFujz1h+7dooEqwY3ma7NJ6+Fcur9z6s9MWhVwx64b4iF2cxV4r4+1Obovg9NHsh07QmN/oH24cdUxn4DT2rjsMiML2FWx3jsSvHGIKhG+LPjdAz8OP9oYBbt+d3eLPlfLMjmSc0XrM4Xg/WS2IHWjzHAGIUbynOjNv4Tp7TencKg/qL9462DMcATrP1unwu1Ob3IrFrCsLafe34tcOF9MsQXVwZigG1+ewk3ihtFMyNaq2XI5lrNDYcDIRh8v7ll4Ec/6k+oXgDR8b+bbJFBp1ZkSvA/xfmfxMB8KNMhNgcSfDP4+jYmSu6vuREl7KIXisGx/bXH1G7GwAzuKRgdpjZ54wdP3EdmncKZQsuEGPgUFitx9iC1Kdh75aQSDoN2Ru1xb78YGMHvZm7aT20KF5l3SxjiNrG+6DCUj/WO3vTIiQEJnBeNKcoh52KDWnY8XL45+tBnlCkK5caqVb/pqmPg7gYhn0pkaji2MIR1Lt9MlrBz5J3FQEMzlvvt4xhIZnq0O9yOBM1VMuF3J5dvfF61m3rHYXCW5dKDRFwM7OR+tJaE8tWYg0kv7e4s3xBr3QYFzmFgapSfNxMdA3RmW51uodyYJiH4jWE92UQPTpb4XcDgo3vtMZ3cGPhe5zm+CvXnEOcrybVryXuDuyDZSEIHA1881+8raA7nW92vFaK9qun6giRISzZf1tO9M0NGiN/D2fV8DAiZFzn0onvQLIj5yp1kclsvkz1CgpF5fLulbUtADGi2jWzgcVjaNFDMlkVm58Kd+/IHE5ZAgPG9Tdt3jEXAQHpt9zt0v0c47bLeEy371wQ8HRo5kUiADoX48rrXEWCecPj8O3MSCGy6ktRisnxzW/zBtPllApzvwq6Vd0TA2JaQayEoZ7tRmakq9UrmrxkIucygnkEAPdx0XOHLCAgbSr/DZ0pteLu9eYSyCTAvJeN/rTUC1p6rrb9jQm0MVU3EaPMJcPe5nWMyMQJK1bpfGBpTm+AEKcWRmwTwOJ1oFtccAYb934cGd1ObM4vM7iWM6ptbObtKCbCx4sgLmqYIkPcPVHhsSIIv3yIFb18mm08blNbk3iXA8NRmy1ONEbCKa+5MrgG1yfesimG4T4Brm+ZffWyIgJn84KYofWqTRzFZFDO9hAlV0hZoq0Xm+m3eE/0RcInuwAYf1OedtX8knAXIa2Hz7eHNjAXDe2jf+M8I2HxILeywCbVRvGug7bpgYtmST/BGwrOqVT1GZkubaxTTsoRRrtWA9joCVEsYdKuuiYQr4wy+YshwrXO3V1lDNtoyPnTnMALsa61sGWKLBPPEwNLXqD+RLqYv5Rs2/jX6abcf73pEgM9B4nUX6SOBWXPqU4IRtTFnHo2abyDAOamLxTpoXIR+JzkDQ2pje1rMsOopWq+X89cmpiLgVPQblz961MZp5CCrZwsBGkJOXLz6PgI2yZvn391JbU7uSyVKkwhwRKYbb9gbAcPtT4bdd1CbgMdtFwZaCfD7lb7vbHsEXA3SEtsA1CZcmW3vlZcESAurdMptiYC9YmWH32pTm3PZeqstOgiguknc2uJhBLA0SWUkbqU2qdxhHayvCdDWlWBAWx0B2MmM7t1bqE3KIlO/hHGzbA0NQAYX6bjnDykCSoZ1d4yjtmS+72mI5SbvMUgV3vgeGQUlDcvfwxGQsf9D4blt/92I0afS+vcRYEUDvaJEZwTEV2S6Z2ii/hjfP57WuXHZplh4g2LtAAH0Sal4p5oImL/1qHlMgwTxDK7J646QjaZWuf38EAFiO2Xb8zIiwDN3VEpNndo8sdmesH2EAC39hA2juAgYzGCPxKtSm71+zwkRowRg/2BxeqNjBFimKA2SlKmNOcWwUYzVEqajs9CWZ5wAq5ObH10PjQC7l5Gt0yooZr6b+8JcR9mrmhGz1ycJIATbuQSuRsAxrtcPhNSoTX+6XaLCVwJIfKw6eOluBHiYyN3WVac2Tn80NhNmCCCXIl+48gXa82dDr7pqUJsPR3haTH4SQGV77jR+IgJCGl/EXtxCbT5SjNI/jKRkgeHpPwSoCbW7rvodrYVNV/fCd8eukiJPzzaRjaLfekczOgx2POAzGaWLhJAPPbLp/4vZTjHBS5jL9xSuMq1Az6lhtqtDxvGl4RMi6o9NidHWhBKyoZnb8eIBEzJ3f3hcQsbofqX9H43/boYuxiV9ZsVAonPQU3ouAhSj8J1lyCRs/nT9Xd7yjcGYqNZ6dgw2F65Yic2juyDKe/4rMifTfm4aKtxIrrs/qncW7UJ13Po42hzVaBgU+N7nYE2CfEOzEKcOSm0eke4shWrh0YTtAv4G0cCwg930i81/N27y5W8qkWGKHfedlIyG/KcP9hZaUX+2nN/VZLpzN6rNw1KfH1sRDbtNPa3sLanNEL7/0QtkdgXskOkdioKJV6IH+PZSm/YKdn4fVHe3EtSlxtujoDi48ZCcOfVn1GMNd1xPmmGg0qd8KuBzFFx/PbtCyoLazHdY1Lmh2vzy/OYGRo5oSFKVLhbdR214Rmc4j+/FYG6d3OokmWiIvmhjJWRNbaR/pDk4WmBgry19VFQ/GgInYubX7Kc22iu1K+1Rjf/4oERZ8dFocDeszuO2pTaai8zJJYyLLWkX0QqD5D3ecj6m0aC4wZIrALU1vUHr/CSBvBaXbx3u2LIf1QWA5alvjYavNJMB/dbUpvH31LE8WwzUlThE59B6Vb6NHdK3ojZPlmEu1/3Waz6EQbVjE88pgWjgsN4s9AjNc4WF0P0yHbJxDV4p9ekwBltTIxin2KPBua3dcps5tdHS5mNa5YBBXZPODxfaaMCMAs9V76E2HL/F36s6YqAz9/Pj0LcoWPtE+ImKMbXhophtFMO/hJF+rH9kocaXdzqbhw1GgcI97uCT6H5/vkl7NOYreY9BnNubncdQXUlaeySjNQoMiuhVivSozXaKWUcxhkuYFxs5vu10w8DrvkyfSF8U5DyV/y2Jcjbnmojn51bJLttYesg+1Ue1+fPL2SVXn0aB/oPN/rwoZ/PmxD5fYFy+GeMTusKB6u4DxXmeCc+iYN4hJ6kQmSwj+n37uMjmWPudo7MnMLjEGiMVh87Xw5A1q7qQufLh9PM37GQzmLBrU78LBs3HXXoj30ZB1JXYC4wG/83ILfSHke8c5wYMWI5q2jViOEg3/rFrdJ4Im7g9J+5+3ACbFtair7zPHMXn7JITG4VD8ZAs/f11uQAJMJkjUn03pUB+4ffzFnV0LzUw4OJTK7lmhYfBUQeHmnUkeEe/6a0BJgUcC9+DvDm191E5AbyT5et8DYPgfB3tOe0mIpwxsXQU3CsOnAu/jzqnRRPznAAfigaHd5wKAoEd46KVjUTo6v5jUSUgDlwLtcOrSycPdhOA2db68/3tZ1CtB465bUQ4wZERFJUsDtwLn/NPrQk9MkEAor0Cv+nJIBC39vq+spkIirQcdaXoOasW3nPyszp5NQ8Gnic74ib9g8A+PXdXWxcRMgvKHXbeFweehXfPJmfd2caA7pR664xPxUEw5yzNO9lBBINs17WXysRBYuH/KWSsvnD4PQG67ow2vM0PBmJi8cGaQSJMSej7h/lKwIaFzzforudYzxLg/q/qnWxSIWCBS7lRPoKecxt2+GVJgOTCd5HVhjI1U6i2CuULu7I6FOKfxNXXfCSC7m+5E2c/S4A0Mo7SAelnnhDALPl4yL7HOFjPsN/syG8ibH8oFM4lJgkbF97BZb3llhfKkfbKN5jJNuLg/HlmyRFk2g2mpmTYJUF24fcJyqTbv+gW/p9deW1sAw5e1xRc9/lDhH4fa848Zsq7VX+JN/u+IsDluwQhHSIOcHHZWQvvyx0N0X/nKrW0CVtkZBZ+i+VG35CRhuqm4Iss22jCwG8Xo9QMPQkCJEue9d6VhM0Ld3famqGxcwSIAqPTncp4UFQiDV1dRYIU15iusyVSf9u6PClSVVCEcn7O9S8X3p95+JxEUg4dCc5YsRTSnCX3J9b5MU8mqvXUw65HDCDDIq9KuoZM9ngQW1YM5R1cHw8f3nQH5cZXzfMDunEgGueumIGMnvGX3AlvyjsSPX4V3a8gQHMlbTP3WxxsGc1NurLIpHxJmTGqRrlfa+l4YQ8OzHf1zqYuMrtOKe14g+omuw9HOHf04cAle41t8iKjRzGHKMZ1CVOqxqjk8oAAAoHuJYHzONDqtBtJYyCBxtrKSOVishGafS06i0wXS4Bp+bow4GDL98pk/O/md2zHgTwCAXg7wu0CmcNgXZrAJ4YVJNi8L3PL62SyWU/Pc9e3ngAfZ20uPv2Cg8ieypUfUZ9/NYcnOfOSjc4ZU25dVOvVr5V/vAbNz4SouVQbDbWxn447wY1qvdSt9LOOaK/uOzauW4X2z/80YR5PG/vQnnc/1LWxvBQHdUXR9hlz1AZPMSco5v4SZp+37z58MwHuXHLYa3sfB7dmPbtp0bkg7cdFTPJR3gmm9uzCLxR/bkhcVCei85VSH1s39fv/7GdY+B01zcmoTLR/7Py9kvZfD4ZrnPcz5d4SYQiVR3m2En8Nn73RRFwpqmVW9CUoITMU1K4z94YIPGzDtmPWZFO8VXhlThXah83Myt8Tg6G4K/T5c2TkuepYBU2Wb/ZHvPSjv0+AXpUtozMpwfDFoSzIBvXHdItNG81esmEgRg8cRbW51jWXjOm0YFCbGJYaWGRKeLVMHj8mwBWWK3u/pQdD4Gm+dpcealNMMWn/MOd3KAa+aiTA4c4BupaSYBAwPXTrYC/x/6vszsOhauP/gVO2SGRpeYisWYt6KkX6aCM8LU9S2uxLQpSdmcbSLKRIKKmUvWylKNGckC0ztkIqW/ZIlqQk35uZ6/r+Tpfr+fn+/7rmXs+53/fMmftAsk3PBm92/5j/tdt7VQUdRuzObP5CIsBmjvBj+TNnoQhVXVE+wDIG0o9W3Kqig65sQ0Z/MQFKoxf6kloZ0PeCWPPAdv6mN54inlBLByXBwVc0jAA9rWf2Obah+njsyMw/xzJU2ZMiaWhvLjKxsEWpkAB8ym9kTdrxhsI2ov9hdK1CTkiitanOnDPbIpsA1kWTGq3I6Jb7xE56yM+eZ04IkDbS76LD1XuXQjpDfUAod13So5cMMMx54KH5kHVO+8azfNZcaA+LPepPrkSmb2fOzwFkxqlaK/xzWEYky0d7pJ8OCocWyGgi4ynwjmtDMQPu2x6OFqlima9f+kXb0N4zZHTlzZgQH+Cq/73Ep+T/bp701invR/vTqMXkXLnHPqCesledUMqAmlqXnpef5m9u7M0/xTlGhz0/fsmsL/KBRFmaAQOZkUexJcY9LGMwLX97L1orLxY8OPc4yQd2ehQZ2aAM0NM2oUQcmL9xSvm29Sja574dO2F6FJmYBdKXI8sZIPG2ybPux/xNbFxMc8wUHY7tzraqjvYBm5uMk/ootwTnCFTkc7DPzPfaJuv4mw5pom0WL5FpXRP1+hQyEar2tYc55UBs5rsmw/0SL9UwWMyc+DtqnR/4bl9/z/EtmqvrV1T0kuVAfOYsylaOazKbMFhRsnjTOZRbuKc9PTLeoDyGBTopB8jBspl8KMKZ+EUTA68iLkZhsT94ZZtW13aiLBE79M/Lk/Kz3xvrLXIn1ERgQAmvVqQWUeGLavJ5Hwv899jzMZtjGm+QrqG9TLkzNNZS4ZKzZZqnFdp72kuMfdOZv7Fr5ueEGAy+LnRrWveOCruNRHRarJnwqPpzofQy1u9f0at0HaZvYKhf3F2pbVT4rVTM3G2LN6UWbtUv4jDg8vPia++hQh6Pu2WGHd6MJyRuIt7B4HKub/yWISq4dsqPiTngjWJP461t91A/jxC0ro5TQbnoLdn/NN6YqghwTyWi3KseUNM/RYWOO+SVnY54Q3bWdSpIwUDtdLDDTm4a3CRsTjdywpvcbLd6v/sz7wClcMQtpoHJ8V7dHGe8yWGbp2xzZA7jVkPXt36AQcddWW2iMA2Oxuy4pOjChMaxbVsDpNm/Vz4TXyKXieZYlv4BmiQNDFdoLQ4/y4Swn7Z1XMdYpujumTcd2RhsKnCyvaZEA50b6pd+uP7fzL6ZfZOTlVMk6sPHp3gKfrqFwsB5W8GMW0ywcWVkBV/QmDUqTiuNJRIwUPTCPBpOh4J7stFNjTgmbBpI3NbrwTJ+JtP1PMkYkPSsvt46FQqkih+rlscygc59vUrFmGWqdLqOj6Ri0CzAdcb2UChcGkiJn4rBm1UKrz99RP3zd0NSl5pBKFwXMpXrjMIbF8GHZypQ/1yO17cY0wmFxPVcyZWR/22S/zA6M/0z7cN1yBODTo+0ER9fEjQ+V18QKsAEw1RD6r+fFWdNELOuoxMZyVtbbnsis4QnUNgCmYeFw2cD+1nmrKJS+m4fDC62VY5S/Ukg/m3p8UJkmqxLQg7Krpk1x4kEj2Q/DL7Indh7k0gCyc67SX8txhv9hjpdXiIGR+wHb2eQSCBXr/nV6w+zYa0SnwMJA+w+cYweSAKVopdb3/5hpMmE2vJADJS/CBnWBZNA8+HBi+sF8WY126iwzfo5zJfnJw8ZkzGIN0st4r5CgmSLtJseqCxiyinhIrn5m/uEgeCZ/07+spCnj10mAbXvcPVOZHb0C/1oRWUZzeSfsjSSXgvKbPU+Ckw1CgSMZ29nous0kVIY9/q12qyRd9pgOPqBDoo+D/PyZCkQmvzeW+8ME1InT+8eqGaZc8rN3NJofSfpDI18WEGB1KPTTyaQ6Z962/xhmmWwbtJLQ5QPm6fV1i4QokAJv9xolhPeLElcQ/Asp8PfxY6n13BToK1gj4a9M96csGRq3UP5+TI5NdF4kgy/XBydpVzw5uQfZmoO0348LTsJ7UF2LeD+vGqEDIZxZYcfouu9sWaioEFTfdbYmgYrpaEs+pNgqTnUS4aYCnndXW5zm8n/MNFDQf7CmXSYKN62r3CMDFZH5XwvnWdCebj5tCSdZcqoQTVeaI82vuivM6EcFFDvkcl944E3EzJB8q3JdBjbP04xW0yBCY/VI5LeeKP8PNB7TwLKh1F1iWvQWBRzSa+19cUbJbYZZpuSOUyt2HPHA/F0eKSVctVSgwKTbnnRty4wwXFrvq0s/9p5m6c0vSCX26hd9LOp9LdkeLjCYeCpOxN23aJ7j4+wjN1ddY9bN+mgElD9+kwHGSKk9BPue+GN2LOV9lXX0d5hx7qh5UNkcJNXPBbnizdpx2A7CdVHUr3gxFMJCoyeapd858+EI3ZrtZfpsdoVEP9KNBsZskytohAvBT4bCSSI+eKNWbdhbysyX8W7v9qiufFJa6PyAS+80VSrKRC6i7IN/2R+wUcyvFcwzwp1x5uiGm6zySiUVxdeESlB8/CgCvfSywR8nRedOxyxHX1OyW+hi6IVZKgXoW0sc8N/Dj/bFLFN7RzGtXfYUCWSDqUlXza68lFAU6Oz7AIJX5YUR4uOWTiazxf3mUmKU2DppmKiWxDeVC2vXEsNo8Na/Uz/chkKDGvf22hNxhvfdbmr80LoYMW3JN59LQVq9QIGTGh4o6R/T6SbQofoCufi1doUeKhvkbDnEt40nLrMJX6RDpUhjO4qfQpE/LP9mNYVvGliGybbXJ3D7Gs10zYMRPWxvdHVtJ8Cbi/+LRC8yoRLBu8rpPrWzZoSc4VzFy6gebjdtrPzCAUOrLOT+nQNb7a2fU197I/y/F+an76aU2BdvA/paQzeZFsUtPb50EHq26/2X/YUWLI0rCMsFm8U2ynLpL1mzsApb+NzpcBgQPwu61t4E2d56B8Td5Tn719rFfOmQNVITrJWPN7cYJtdbMOYw0h/rBqZPkeH3Lp22hdPCizLCpdTR0Z2JND1E9ukOt2lMJzpYHzvIUnUjgLWEqkDP+4wwcC14GoD2xzS2Ifx26CxiKoT5ThLgXiy4j9Z6HOW2nEei+LQmLe56rvP8ONJNH+i2xW/7KOAp3Vl4zQq6+0egUm9H+vmbWpI+98t+pcOlxTtv4dvpcB2ou6dKWTWqia5GizQmLfR/i2m1WpIh3CBBo385RTo4i0dq77NhCrQo3NMrJuXMZ551vGH78ebceh6r2ywT+iiwZ687XtIRSiPDWXZTnBpzhrGJ7VpEXSvM1x2UmxBDw2+Gmuq0pAx2f34eA7bkKpSSPX36OAVubfJqZMGRYuG1zu8RBnpspKy1KTGrNE7/yJJKR3thQ/4PDXuoIH88wMLc+lMcG+LOy41MH/T16y/Z30OHXj/iZJW+ESDKa6nZh9fMCFri1Td0xKWidhR262dTwedvQ/JU8g07JPO5vrDbLl/jLIbraduuxmDb1Gds66TedQK8aZ9aeea/WjtTtbrM8lE/UPtGDxxqABvaD7O5UdRBni/jbuA3E0DS7XDOb7P8YbKNu/+w5x7fSfJ/g0dBjjVHMz/CgEnsUlRVdR2v8p9+pbt8zfGY8e/maP8Q88xrxGTCoFfV/6ydUBt1274V3i8jmUUV63YfbQX3cNtI7UqZULgksDW3KRCvFH4w4TNYaQHZTRW9dOB/6ClrbBwCKSLDg4kF8y8b2KrfHkFyyy/LVrt+xnVR3MwOv03DcyNNlqEPmPCqx/XfY58WztrhPZzuzQN0MFdxKfcYJAGIkGE+rO5eMPL8X3xpi90UB7l+tn5ngav8l/tMcnBm+ns3geRQ3RoqQ9XDaikgfeIYL5WNt58t2w2HP5Kh8jHkidXPaOBqoqp+qoMvBkSqerbN0IHg6jUy89SaNBieTue8z7e9BQXUtNH6TDl8Td2OJoGETe6RbuT8abVPWsN/8y5YabY8HAwDXbVrqVUJuBNo8LdUvtxOthvNpa7fJ4G3/m8fmbG4011w1XbV99RBljRZKJiRYP7QHeOvIU3ZZRgLrkfdKidsCaXHqDBSW/edq9YvKFreSaQfqKc8G4oz2o7DYSz95uciMGbvD77HS2TdNDO9+v7rU6D4p6YMriGN1mxZu3aUyhLxPJK3ET7Sk/ptq0KEXiTYmREuvGbDkl+kcabBWigfEQpc9FlvElnm3S2UZnDiGjVrQzhxKBENfmm+yIajEZGb0wIZYLT6iBNg0iW2VdJPF+2EIMP75/2P+SlQUENV6EODW9CTqgyuHgwGAt9vWUI7c0vCp7f1UDGG9o8zJ4mDXMxXgw21xr0Ow5RwTguIpkvmAlb3SzEfn5WmzULTDYNy/Fh4LusNLa7iQqiqtl82gF486JaO2jDIgwKj+80siqiQvMzpqMzEW98jfTEd/JjwHEXm/z4gAp3DQar7vjhzaayPSn/CmCws3tbulkUFRwaBdbVeePNyA7jLVaLMSCrPj/xlkiFdXYqEVyeeJP54uBrN0EMKly1BA86UGF8zGB003m8cdx65GTAEgwW5z4prDpIhcIg+8OnXfFGMffEULgQBvsn17sYaFMhWIScd9MZbzo0rQLihTG4CtlSJfJUMLqbuHJmj/b/mm62ufYfRiUh7WK4KAbFclWicbuocPVz6abzaI/2YerV/i5+9VnjIjZMIy3DYISnl8/dhgrvNvYdWuGEN87zMDWRGWmfV2LwstXxzIQVFeysJEw/ovpcsdi6Me2H2rzNExcj4w5JDJboL/ouaUGF3rOkjVrIeDM8Tr37wDKxe/u+NEljcDwzJVDvJBUcCV1ikafx5oI8JaJaFoNU8T1L7I5RYSDEcGzQAW9I/x9zEJnhYQVeiaUYyH3lz8k/5AlXbhh8v5POgOWWrhk1/jLw70y7yJJ/CS/HQL9skmjm7AnfxO9ZCD9ggJNSRbirlQwcmsmZiz49ClPFgKBZ9ibb3BMkKaMFG+4z4AssIJr8KwMmM/8t1TYqCm5EuTeK403uRk+46OkpP5DFgHxTouShbhk4PPMcI0eY6Sq05o691Ft/GpnDE0J8ApkMODNiq/upTQZMkXnwgTdLZIIOdzT7+5uOe4JdBu/Dg48ZEDk+/V75twwcmcn8on5rz3Jh4KgjGuN0zBM0HBgK5x+hOjf0iAY1ycDRmWfsI823vWhHeV7o1YZD6zzhdwdz8EY2A2zu6zxZ1CkDZjPfyRRUKO1Ca+7bd6WBeas9Qd1moP4nqk+jZrvntRYZODZ7Jk+JMuk5Wt9dnbd1b/aEczuPNPKlMOBI35GwnmgZkJj5v2eOzHcnAgYXu70+fPvhB0/+CSbL0BlQUk2zWNovC5IzZ8pZhqzKiMbA52rmJh5pAujzJctVfmQAxiB3Mt7Iw6qZ/c4BR1nH6xhsFzTL/N7pB6ITUl/bXjPAcVTzjeCQHEjN9GFMYa1rMgZcyQ9G73b4goi6jMteBgM0f1rp0rTkQXrmGtxIzArLxSA2pLIgg98PxqWcUjjqGfDo06frOq/lQXYmb1xZYZn9GIMqkaBta80I8Pj0r3tJfQz4bePTRepTADlkllWpLnzyEgPq2v4k2xICVIto2roPMqCWi/c1mCnOvrth3e2PfDPntzQnGIpsW0IEj+Cs+5y9DPDOE6zuDFSYt+HXVly25S4G54LqtcrliBBsynuCieqzXN7hfKEtq6yuRhc563sY8FufMD+0hQhXlcwFb37GG8w9TyMsAYN7O7outuwjQvzP3Bf2g3hzcymHbl4iBltlXdJP2xAhs2qJ699DeOOZaWDUnoRBHef3ujEfIhTctpPhHMabg0YRRwVS0Dxsv/DjwhUiVLq+qGOM4I1a7zvbjakYLHjJt1ogiQhNO5YFx47hDe9F2fPmaWi84iP2ROcToVvMZaP9ON7ws80Ntumbw9h3czxUSMdA5Min8t9VRCjO2buF9o0Bt4kb+Brs5m92+H07eDwTgwOt2zu2VhIhyGMx/+AoA1xynr26eoBlVgn3j4RnY3DZPm7Ss4wIOzdXNx8Ymdtc+Q9jM/TCbPVDDAKulq64gIxE+AUVVWSmuKSzZA+yzPeG0y62tzE4S7crCBEhghafedfmfjSff63/WnudNX/G2caVbbbMYcTDxnSfn0P9LFJ+LHarP1iQR+8kFP/ve0ZmjFGpyf0qdwx45B530pFpZqosUPzDBEw/Fm/xRHN1Q7xLFzImy61sUovwJk9LPGDIG4OWnZcm+LX9gWl+o1TlDzPo5jHA4YeBoYl3oAYyBqk1Shkv8WaIbYzZxnAOo5w+EBTqj8HuOCErXh1/CN5AmipDpkfjgr2YAMusWHuMZyn6HJ1JS2xCxB+qdLKd6jAG+JQOcpj0yM4avuwyarQPBuuPPZbq7/MDsT1t7z/Q/9uIz2GWtKwkv0Jt9/HYFtxf7gfXOvJKPF8w4ImgXghWwDJii52CxrwwwMJL+/pT0L3uwpUM4UK8EZ+H8W7i2Y6h+sTv6HYkMv3A/tH7msOorGGv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				<strokeIndices version="1" numItems="91">bAEAAAAAAAB42g3DiTJCAQAAwCcUCqUcOQoVikJCRI6kELlC/f+H2J3ZIAiCMUOOO+GkYSNOOe2MUWPOOue8cRMumDTloksuu2LaVddcd8OMWTfdctuceQvuuOueRUvue2DZioceeWzVE2ueeua5dS+8tOGV1za98dY77235YNtHO3Z98tkXe776Zt93P/z0y28H/vjrn0NH/gOsBRAA</strokeIndices>
			</custom>
		</painted_shader>
	</populator_v3>
	<populator_v3
		name = "Pop Shrub03.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 840 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Shrub03.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "8270.916994 415.1728386 14529.29513"
		area_rotation = "0 0 0"
		area_length_a = "3000"
		area_length_b = "3000"
		object_spacing = "10"
		area_size_xz = "3000 3000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Surface layer 03"
		planet = "Planet 01"
		minimum_scale = "5"
		maximum_scale = "5.5"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "23620"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "1"
		>
		<tgo_reader
			name = "Shrub03.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "1060 -40 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Program Files\Planetside Software\WalliDryBushes\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Shrub03.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01"
			>
			<parts_shader
				name = "Parts shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "240 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND02_Bark01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd02_bark01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Bark01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "ND02_Bark01"
					shader = "ND02_Bark01 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.75 0.75 0.75"
					colour_image = "C:\Program Files\Planetside Software\Texture files\StoneTex.JPG"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "C:\Program Files\Planetside Software\Texture files\StoneTex.JPG"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Cluster02"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND02_Cluster02"
					shader = "ND02_Cluster02 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.6625000238 0.6625000238 0.6625000238"
					colour_image = "C:\Program Files\Planetside Software\Texture files\Grass0059_L.jpg"
					colour_function = ""
					translucency = "0.0625 0.0625 0.0625"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "C:\Program Files\Planetside Software\Texture files\Grass0059_L.jpg"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Cluster01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "ND02_Cluster01"
					shader = "ND02_Cluster01 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Branch01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.3924730122 0.3924730122 0.3924730122"
					colour_image = "nd02_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Branch01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND02_Branch01"
					shader = "ND02_Branch01 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf04 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.75 0.75 0.75"
					colour_image = "C:\Program Files\Planetside Software\Texture files\Grass0059_L.jpg"
					colour_function = ""
					translucency = "0.8999999762 0.8999999762 0.8999999762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "C:\Program Files\Planetside Software\Texture files\Grass0059_L.jpg"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf04"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "ND02_Leaf04"
					shader = "ND02_Leaf04 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<painted_shader
			name = "Painted shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 720 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.025"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "1"
			coordinates = "0"
			translate = "0 0 0"
			>
			<custom>
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				<strokeIndices version="1" numItems="33">hAAAAAAAAAB42g3DiRJCABQAwEeoEDlylvz/V9qd2YiIxNSbmbmFdx8+La2sfdnY+razd3D04+Ts4urm7tefh39PL14EAhE=</strokeIndices>
			</custom>
		</painted_shader>
	</populator_v3>
	<populator_v3
		name = "Pop bush_2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 780 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "bush_2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "8270.916994 415.1728386 14529.29513"
		area_rotation = "0 0 0"
		area_length_a = "3000"
		area_length_b = "3000"
		object_spacing = "5"
		area_size_xz = "3000 3000"
		object_spacing_xz = "5 5"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 03"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "4"
		maximum_scale = "4.6"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "54200"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "1"
		>
		<tgo_reader
			name = "bush_2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 840 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Program Files\Planetside Software\.tgo files\3Bushes\bush_2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Multi shader 02"
			>
			<default_shader
				name = "Bough_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_2_Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "640 400 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_2_Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch2_1"
				gui_use_node_pos = "1"
				gui_node_pos = "840 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_2_Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch3_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1040 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_2_Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Twig_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1240 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2745099962 0.2745099962 0.2745099962"
				colour_image = "Bush_2_Bush_1_EU27brk.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Leaf1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1440 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3823530078 0.4490199983 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Leaf2_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1640 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4490199983 0.4490199983 0.06666660309"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "Multi shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Bough_1"
				shader_2 = "Branch1_1"
				shader_3 = "Branch2_1"
				shader_4 = "Branch3_1"
				shader_5 = "Twig_1"
				shader_6 = "leaf 1_1"
				shader_7 = "leaf 2_1"
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
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			brush_falloff = "1"
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		</painted_shader>
	</populator_v3>
</terragen>
