<terragen_clip>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 140 0"
		gui_group = "Default Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "39827628.52 7257488.802 49143926.87"
		radius = "1650800"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "38.85085788"
		elevation = "6.553919555"
		distance = "63779198.75"
		surface_shader = "Canyon3"
		atmosphere_shader = "Planet atmosphere 01"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Fractal breakup 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46712"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Planet atmosphere 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "39827628.52 7257488.802 49143926.87"
			radius = "1650800"
			seed = "0"
			haze_density = "0"
			haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
			bluesky_density = "0.0845003"
			bluesky_horizon_colour = "0.4704000056 0.2976999879 0.2083999962"
			bluesky_additive = "0.0176098622"
			bluesky_additive_colour = "0.2257197797 0.4856909811 1"
			redsky_decay = "0.0845003"
			haze_exp_height = "3000"
			bluesky_exp_height = "8000"
			ceiling_adjust = "7"
			ceiling = "56000"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "0.5"
			enviro_light_tint = "1 1 1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.1000000015 0.3400000036 1"
			redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
			>
		</planet_atmosphere>
		<group
			name = "Terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-1213 1589 0"
			gui_group = ""
			gui_node_size = "1769.821088 1617.629039 1"
			gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
			special_group = "2"
			global_bookmark = "1"
			>
		</group>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 1120 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Surface layer 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			hard_layer_altitude = "0"
			hard_layer_depth = "500"
			hard_layer_steepness = "0.65"
			plateau_buildup = "0.65"
			hard_layer_spacing = "60"
			num_octaves = "18"
			degree_fix = "1"
			strata_tilt_direction = "90"
			strata_tilt_angle = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 01_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 1240 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "30895"
			feature_scale = "1"
			lead-in_scale = "500"
			smallest_scale = "73.5859812"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.825"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1480 1180 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			colour = "1 1 1"
			child_layers = "Power fractal shader v3 03"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "200"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "7"
			max_slope_fuzzy_zone = "2"
			limit_minimum_slope = "0"
			minimum_slope_angle = "45"
			min_slope_fuzzy_zone = "15"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 1080 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			hard_layer_altitude = "13"
			hard_layer_depth = "400"
			hard_layer_steepness = "0.575"
			plateau_buildup = "0.5"
			hard_layer_spacing = "20"
			num_octaves = "12"
			degree_fix = "1"
			strata_tilt_direction = "90"
			strata_tilt_angle = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 01_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<merge_shader
			name = "Merge shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 1000 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Strata and outcrops shader v2 02"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1060 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "-250"
			min_alt_fuzzy_zone = "50"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 09"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1000 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23068"
			feature_scale = "1"
			lead-in_scale = "200"
			smallest_scale = "100"
			noise_octaves = "2"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "200"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 940 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Merge shader 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			X_shader = "Power fractal shader v3 09"
			Y_shader = "Power fractal shader v3 09"
			Z_shader = "Power fractal shader v3 09"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 11"
			gui_use_node_pos = "1"
			gui_node_pos = "-1980 900 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Redirect shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "59841"
			feature_scale = "100"
			lead-in_scale = "500"
			smallest_scale = "0.1"
			noise_octaves = "14"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "20"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_terrain
			name = "Compute Terrain_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1980 840 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Power fractal shader v3 11"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "20"
			smooth_surface = "0"
			>
		</compute_terrain>
		<power_fractal_shader_v3
			name = "Large Fractal terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-1940 1960 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "27478"
			feature_scale = "880738"
			lead-in_scale = "409600"
			smallest_scale = "100"
			noise_octaves = "16"
			apply_high_colour = "0"
			high_colour = "0.5295000076 0.2632000148 0.04455000162"
			apply_low_colour = "0"
			low_colour = "0.2673999965 0.1635999978 0.02899000049"
			colour_contrast = "0.85"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "3181.67"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.33125"
			continue_spike_limit = "1"
			adjust_coastline = "1"
			coastline_altitude = "0"
			coastline_smoothing = "3"
			noise_flavour = "2"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal terrain 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 1920 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			seed = "53978"
			feature_scale = "2289.77"
			lead-in_scale = "3181.67"
			smallest_scale = "20.79320306"
			noise_octaves = "9"
			apply_high_colour = "0"
			high_colour = "0.6187000275 0.5989000201 0.4045000076"
			apply_low_colour = "0"
			low_colour = "0.4995000064 0.4045000076 0.06002999842"
			colour_contrast = "0.6875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "596.046"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1780 1820 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Large Fractal terrain"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			shader_A = "Fractal terrain 02"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<displacement_shader
			name = "Displacement shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 1840 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			function = "Colour adjust shader 01"
			displacement_direction = "1"
			displacement_multiplier = "-750"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 2080 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Transform shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			black_point = "0.004999999888 0.004999999888 0.004999999888"
			black_point_adjust = "0.004999999888"
			white_point = "0.1000000015 0.1000000015 0.1000000015"
			white_point_adjust = "0.1000000015"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1960 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			warper = "WarpSeedPF_1"
			shader = "Colour adjust shader 01_1_1"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1900 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Warp shader 01_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 1780 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Displacement shader 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			function = "Colour adjust shader 01_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-750"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 2020 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Transform shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			black_point = "0.002499999944 0.002499999944 0.002499999944"
			black_point_adjust = "0.002499999944"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1880 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			warper = "WarpSeedPF_1"
			shader = "Colour adjust shader 01_1_1_1"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1820 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Warp shader 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 1720 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Displacement shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			function = "Colour adjust shader 01_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-500"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-660 1920 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Transform shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			black_point = "0.001249999972 0.001249999972 0.001249999972"
			black_point_adjust = "0.001249999972"
			white_point = "0.02500000037 0.02500000037 0.02500000037"
			white_point_adjust = "0.02500000037"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1780 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			warper = "WarpSeedPF_1"
			shader = "Colour adjust shader 01_1_1_1_1_1_1"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1720 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Warp shader 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1340 1620 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-2000"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "WarpSeedPF_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1260 2200 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "25846"
			feature_scale = "4748.07"
			lead-in_scale = "4000000"
			smallest_scale = "1.219359402"
			noise_octaves = "24"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "3000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "3.05"
			variation_method = "2"
			buoyancy_from_variation = "0.0625"
			clumping_of_variation = "0.99375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "1.9375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_scalar
			name = "Constant scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 2340 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.01"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "GlobalCanyonsPF"
			gui_use_node_pos = "1"
			gui_node_pos = "-1260 2340 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "23634"
			feature_scale = "1"
			lead-in_scale = "800000"
			smallest_scale = "220000"
			noise_octaves = "3"
			apply_high_colour = "1"
			high_colour = "0.174999997 0.174999997 0.174999997"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "0.05"
			variation_method = "0"
			buoyancy_from_variation = "-0.825"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 2260 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "GlobalCanyonsPF"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			scale = "Constant scalar 01_1"
			seed = "GlobalCanyonsPF"
			>
		</voronoi_3D_diff_scalar>
		<transform_shader
			name = "Transform shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 2220 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			shader = "Voronoi 3D diff scalar 01_1"
			translate_shader = "1"
			translate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "5 5 5"
			>
		</transform_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 2140 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Transform shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			black_point = "0.009999999776 0.009999999776 0.009999999776"
			black_point_adjust = "0.009999999776"
			white_point = "0.200000003 0.200000003 0.200000003"
			white_point_adjust = "0.200000003"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 2040 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			warper = "WarpSeedPF_1"
			shader = "Colour adjust shader 01_1"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 1980 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Warp shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Merge shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 1540 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Strata and outcrops shader v2 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			shader_A = "Displacement shader 01_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Colour adjust shader 01"
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<compute_normal
			name = "Compute normal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 1320 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Merge shader 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "15"
			smooth_surface = "0"
			>
		</compute_normal>
		<warp_shader
			name = "Warp shader 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 1260 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Power fractal shader v3 08_1_1"
			shader = "Merge shader 05_1_1_1"
			>
		</warp_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 12"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 1400 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "14502"
			feature_scale = "1"
			lead-in_scale = "4000"
			smallest_scale = "100"
			noise_octaves = "7"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.75"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 1260 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Compute normal 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "50"
			displacement_function = "Warp shader 02_1_1"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 12"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "956"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "30"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 08_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 1340 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "59985"
			feature_scale = "1809.57"
			lead-in_scale = "1409.18"
			smallest_scale = "6.898685738"
			noise_octaves = "11"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "8"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "0.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Colour adjust shader 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 1440 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "0.004999999888 0.004999999888 0.004999999888"
			black_point_adjust = "0.004999999888"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<voronoi_3D_cell_scalar
			name = "Voronoi 3D cell scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 1500 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Get position in texture 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1"
			seed = ""
			>
		</voronoi_3D_cell_scalar>
		<colour_adjust_shader
			name = "Colour adjust shader 03_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 1440 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Voronoi 3D cell scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "-0.5 -0.5 -0.5"
			black_point_adjust = "-0.5"
			white_point = "1.375 1.375 1.375"
			white_point_adjust = "1.375"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Merge shader 05_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-660 1340 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Colour adjust shader 02_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader_A = "Colour adjust shader 03_1_1_1"
			mix_to_A = "0.75"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "5"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 1580 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 1580 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "800"
			>
		</constant_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 1500 0"
			gui_group = "Terrain"
			enable = "1"
			input_node = "Get position in texture 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<surface_layer
			name = "Canyon3"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 -180 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Canyon2"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Canyon3ColourPF"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.50625"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 03_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "57"
			max_alt_fuzzy_zone = "2"
			limit_minimum_altitude = "0"
			minimum_altitude = "43"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "65.25"
			min_slope_fuzzy_zone = "19.125"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Canyon2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 -40 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Canyon1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.6000000238 0.6000000238 0.6000000238"
			colour_function = "Canyon2ColourPF"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "1"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.45625"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 03"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "70"
			max_alt_fuzzy_zone = "2"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "22.5"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "1"
			intersection_mode = "1"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Canyon3ColourPF"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -60 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "39011"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.5500000119 0.5500000119 0.5500000119"
			apply_low_colour = "1"
			low_colour = "0.3125 0.3125 0.3125"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Colors"
			gui_use_node_pos = "1"
			gui_node_pos = "-1326 94 0"
			gui_group = ""
			gui_node_size = "460 640 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "Canyon0Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 320 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28525"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.6456000209 0.4762000144 0.2632000148"
			apply_low_colour = "1"
			low_colour = "0.3736000061 0.1604000032 0.07806000113"
			colour_contrast = "0.66875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1440 360 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Compute Terrain_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.3440000117 0.2931999862 0.1389999986"
			apply_low_colour = "1"
			low_colour = "0.1701000035 0.1510999948 0.09627000242"
			colour_contrast = "0.125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 280 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "42546"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Canyon0"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 220 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Base colours_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Canyon0Colour"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "8"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "40"
			min_slope_fuzzy_zone = "20"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Canyon1ColourPF"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 200 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "20317"
			feature_scale = "372529"
			lead-in_scale = "620402"
			smallest_scale = "200"
			noise_octaves = "14"
			apply_high_colour = "1"
			high_colour = "0.8249999881 0.5672537684 0.3075983226"
			apply_low_colour = "1"
			low_colour = "0.1389999986 0.1193000004 0.0619099997"
			colour_contrast = "0.5625"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 160 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "39025"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Canyon1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 100 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Canyon0"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Canyon1ColourPF"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "8"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Canyon2ColourPF"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 80 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "39011"
			feature_scale = "880738"
			lead-in_scale = "91506.3"
			smallest_scale = "200"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.75 0.75 0.75"
			apply_low_colour = "1"
			low_colour = "0.25 0.05097553134 0.001645610202"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 40 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46712"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1640 1760 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "0"
			hard_layer_depth = "500"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "200"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "90"
			strata_tilt_angle = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
	</planet>
</terragen_clip>
