<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-140.1378474 -432.2764454 0"
	gui_network_view_size = "1210 460 0"
	gui_network_view_zoom = "0.6453822168"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "940 80 0"
		gui_group = "Cameras"
		position = "-17.26598213 8.11341769 6.749775596"
		rotation = "6.31029932 116.6742588 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Render"
		gui_use_node_pos = "1"
		gui_node_pos = "940 -100 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "600"
		lock_aspect_ratio = "1"
		image_height = "750"
		image_aspect_ratio = "0.8"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.75"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.1955223856"
		crop_right = "1"
		crop_bottom = "0.4248210071"
		crop_top = "0.8114558435"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1.1875"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.30625"
		gamma_correction = "2.425"
		minimum_threads = "4"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 0 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
	</render>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "926 76 0"
		gui_group = ""
		gui_node_size = "240 144.9354686 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "680 80 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1.25"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1.25"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "680 20 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "204.75"
		elevation = "30"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "220 40 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "0"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = ""
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 420 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.25"
		haze_horizon_colour = "0.3488999903 0.3488999903 0.3488999903"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "8"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<plane
		name = "left door beam"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 -500 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-2 10 5"
		length_a = "20"
		length_b = "2"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 02_1"
		displacement_tolerance = "1"
		>
		<displacement_shader
			name = "Displacement shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Clamp 0 1 scalar 01"
			displacement_direction = "1"
			displacement_multiplier = "-2"
			>
		</displacement_shader>
		<get_position
			name = "Get position 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			>
		</get_position>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.4205000103 0.2046999931 0.0619099997"
			apply_low_colour = "1"
			low_colour = "0.09627000242 0.03703000024 0.01607000083"
			colour_contrast = "0.23125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 3 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_vector
			name = "Constant vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 0 -5"
			>
		</constant_vector>
		<add_vector
			name = "Add vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "Constant vector 01"
			>
		</add_vector>
		<abs_scalar
			name = "Abs scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "100 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<z_to_scalar
			name = "Z to scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "100 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<divide_scalar
			name = "Divide scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "100 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 04"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Constant scalar 09"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 09"
			gui_use_node_pos = "1"
			gui_node_pos = "280 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			scalar = "1"
			>
		</constant_scalar>
		<subtract_scalar
			name = "Subtract scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 10"
			>
		</subtract_scalar>
		<constant_scalar
			name = "Constant scalar 10"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Fractal breakup 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "51629"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.05818999931 0.02899000049 0.009021000005"
			child_layers = ""
			coverage = "0.85"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
	</plane>
	<plane
		name = "right door beam"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -500 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-2 10 -5"
		length_a = "20"
		length_b = "2"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 02_1_1"
		displacement_tolerance = "1"
		>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Clamp 0 1 scalar 01_1"
			displacement_direction = "1"
			displacement_multiplier = "-2"
			>
		</displacement_shader>
		<get_position
			name = "Get position 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			>
		</get_position>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.4205000103 0.2046999931 0.0619099997"
			apply_low_colour = "1"
			low_colour = "0.09627000242 0.03703000024 0.01607000083"
			colour_contrast = "0.23125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 3 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_vector
			name = "Constant vector 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 0 5"
			>
		</constant_vector>
		<add_vector
			name = "Add vector 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "Constant vector 01_1"
			>
		</add_vector>
		<abs_scalar
			name = "Abs scalar 04_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<z_to_scalar
			name = "Z to scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<divide_scalar
			name = "Divide scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 04_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Constant scalar 09_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 09_1"
			gui_use_node_pos = "1"
			gui_node_pos = "320 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			scalar = "1"
			>
		</constant_scalar>
		<subtract_scalar
			name = "Subtract scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 10_1"
			>
		</subtract_scalar>
		<constant_scalar
			name = "Constant scalar 10_1"
			gui_use_node_pos = "1"
			gui_node_pos = "320 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Fractal breakup 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "260 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "51629"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.05818999931 0.02899000049 0.009021000005"
			child_layers = ""
			coverage = "0.85"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
	</plane>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "926 -81 0"
		gui_group = ""
		gui_node_size = "236.5873096 133.2644999 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<plane
		name = "top stone beam"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -180 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-3 28 0"
		length_a = "10"
		length_b = "50"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "52740"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position
			name = "Get position 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_vector
			name = "Constant vector 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 -25 0"
			>
		</constant_vector>
		<y_to_scalar
			name = "Y to scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<constant_scalar
			name = "Constant scalar 11_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "-1.5"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 06_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11_1_1_1"
			>
		</add_scalar>
		<add_vector
			name = "Add vector 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant vector 02_1"
			>
		</add_vector>
		<displacement_shader
			name = "Displacement shader 04_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Clamp 0 1 scalar 02_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-5"
			>
		</displacement_shader>
		<abs_scalar
			name = "Abs scalar 06_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "9665"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 04_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
	</plane>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-205 -218 0"
		gui_group = ""
		gui_node_size = "1306.152163 1028.845939 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<plane
		name = "door"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -400 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "12 10 0"
		length_a = "20"
		length_b = "10"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 02"
		displacement_tolerance = "1"
		>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.4205000103 0.2046999931 0.0619099997"
			apply_low_colour = "1"
			low_colour = "0.09627000242 0.03703000024 0.01607000083"
			colour_contrast = "0.23125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 3 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<constant_scalar
			name = "Constant scalar 05_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.98"
			>
		</constant_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05_1_1_1"
			>
		</bias_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<sin_scalar
			name = "Sin scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<z_to_scalar
			name = "Z to scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<multiply_scalar
			name = "Multiply scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "80 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 12"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Constant scalar 12"
			gui_use_node_pos = "1"
			gui_node_pos = "260 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "3"
			>
		</constant_scalar>
		<distribution_shader_v4
			name = "Distribution shader v4 02"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.05818999931 0.02899000049 0.009021000005"
			child_layers = ""
			coverage = "0.85"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 02"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "51629"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</plane>
	<plane
		name = "wall top"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -240 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 22 0"
		length_a = "6"
		length_b = "10"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<constant_scalar
			name = "Constant scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<get_position
			name = "Get position 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<y_to_scalar
			name = "Y to scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<z_to_scalar
			name = "Z to scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<sin_scalar
			name = "Sin scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<multiply_scalar
			name = "Multiply scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 02_1_1"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 03_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Conditional scalar 01_1_1"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Divide scalar 01_1_1"
			>
		</add_scalar>
		<PI_scalar
			name = "PI scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<conditional_scalar
			name = "Conditional scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			condition = "0"
			comparison_value = "Constant scalar 04_1_1"
			if_result = "Abs scalar 01_1_1"
			else_result = "Abs scalar 02_1_1"
			>
		</conditional_scalar>
		<constant_scalar
			name = "Constant scalar 04_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<abs_scalar
			name = "Abs scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<divide_scalar
			name = "Divide scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 140 0"
			gui_group = ""
			enable = "1"
			input_node = "PI scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 03_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "380 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05_1_1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Constant scalar 05_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "27438"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</plane>
	<plane
		name = "wall right"
		gui_use_node_pos = "1"
		gui_node_pos = "40 -300 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 12.5 -15"
		length_a = "25"
		length_b = "20"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 03"
		displacement_tolerance = "1"
		>
		<constant_scalar
			name = "Constant scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<get_position
			name = "Get position 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<y_to_scalar
			name = "Y to scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-360 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<z_to_scalar
			name = "Z to scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<sin_scalar
			name = "Sin scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<multiply_scalar
			name = "Multiply scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 02_1"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 03_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Conditional scalar 01_1"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Divide scalar 01_1"
			>
		</add_scalar>
		<PI_scalar
			name = "PI scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<conditional_scalar
			name = "Conditional scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			condition = "0"
			comparison_value = "Constant scalar 04_1"
			if_result = "Abs scalar 01_1"
			else_result = "Abs scalar 02_1"
			>
		</conditional_scalar>
		<constant_scalar
			name = "Constant scalar 04_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<abs_scalar
			name = "Abs scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<divide_scalar
			name = "Divide scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 160 0"
			gui_group = ""
			enable = "1"
			input_node = "PI scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 03_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<bias_scalar
			name = "Bias scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05_1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Constant scalar 05_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "27438"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28199"
			feature_scale = "2"
			lead-in_scale = "25"
			smallest_scale = "0.1"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.01958694495 0.05624999851 0.02952058427"
			child_layers = ""
			coverage = "0.75"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1"
			fractal_contrast = "0.4375"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<default_shader
			name = "Default shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "0 0 0"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 03"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -580 0"
			gui_group = ""
			enable = "1"
			input_node = "Distribution shader v4 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = "Default shader 03"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "Add scalar 03"
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<get_position
			name = "Get position 04"
			gui_use_node_pos = "1"
			gui_node_pos = "400 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<get_position
			name = "Get position 04_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<z_to_scalar
			name = "Z to scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<y_to_scalar
			name = "Y to scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 03_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<add_vector
			name = "Add vector 03"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant vector 03"
			>
		</add_vector>
		<add_vector
			name = "Add vector 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 04_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant vector 03_1"
			>
		</add_vector>
		<constant_vector
			name = "Constant vector 03"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 0 12"
			>
		</constant_vector>
		<constant_vector
			name = "Constant vector 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 -12 0"
			>
		</constant_vector>
		<divide_scalar
			name = "Divide scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "320 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 07_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 05_1_1_1_1_1_1_1_1"
			>
		</divide_scalar>
		<divide_scalar
			name = "Divide scalar 04_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 07"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 05_1_1_1_1_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 05_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "420 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "4"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 05_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "740 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "5"
			>
		</constant_scalar>
		<conditional_scalar
			name = "Conditional scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "320 -440 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			condition = "4"
			comparison_value = "Constant scalar 05_1_1_1_1_1_1_1_1_1_1"
			if_result = "Constant scalar 13"
			else_result = "Constant scalar 05_1_1_1_1_1_1_1_1_1_1"
			>
		</conditional_scalar>
		<conditional_scalar
			name = "Conditional scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "640 -440 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 04_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			condition = "4"
			comparison_value = "Constant scalar 05_1_1_1_1_1_1_1_1_1_1"
			if_result = "Constant scalar 13"
			else_result = "Constant scalar 05_1_1_1_1_1_1_1_1_1_1"
			>
		</conditional_scalar>
		<constant_scalar
			name = "Constant scalar 05_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 13"
			gui_use_node_pos = "1"
			gui_node_pos = "760 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 07_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<abs_scalar
			name = "Abs scalar 07"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<add_scalar
			name = "Add scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -500 0"
			gui_group = ""
			enable = "1"
			input_node = "Conditional scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Conditional scalar 02_1"
			>
		</add_scalar>
	</plane>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "9 413 0"
		gui_group = ""
		gui_node_size = "640 211.1532557 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "663 7 0"
		gui_group = ""
		gui_node_size = "240 277.4664093 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<plane
		name = "wall left"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 -300 0"
		gui_group = "Objects"
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 12.5 15"
		length_a = "25"
		length_b = "20"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 01"
		displacement_tolerance = "1"
		>
		<constant_scalar
			name = "Constant scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<get_position
			name = "Get position 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<y_to_scalar
			name = "Y to scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<z_to_scalar
			name = "Z to scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "0 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<sin_scalar
			name = "Sin scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<sin_scalar
			name = "Sin scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<multiply_scalar
			name = "Multiply scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 02"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Conditional scalar 01"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Divide scalar 01"
			>
		</add_scalar>
		<PI_scalar
			name = "PI scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<sin_scalar
			name = "Sin scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<conditional_scalar
			name = "Conditional scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			condition = "0"
			comparison_value = "Constant scalar 04"
			if_result = "Abs scalar 01"
			else_result = "Abs scalar 02"
			>
		</conditional_scalar>
		<constant_scalar
			name = "Constant scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<abs_scalar
			name = "Abs scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "100 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<divide_scalar
			name = "Divide scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 180 0"
			gui_group = ""
			enable = "1"
			input_node = "PI scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 03"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "300 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<bias_scalar
			name = "Bias scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05"
			>
		</bias_scalar>
		<constant_scalar
			name = "Constant scalar 05"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "27438"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.01958694495 0.05624999851 0.02952058427"
			child_layers = ""
			coverage = "0.75"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.4375"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28199"
			feature_scale = "2"
			lead-in_scale = "25"
			smallest_scale = "0.1"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</plane>
	<plane
		name = "Floor"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -620 0"
		gui_group = "Objects"
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 0 0"
		length_a = "100"
		length_b = "100"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 01_1_1"
		displacement_tolerance = "1"
		>
		<get_position
			name = "Get position 02"
			gui_use_node_pos = "1"
			gui_node_pos = "120 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "220 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 06"
			seed = "Constant scalar 07"
			>
		</voronoi_3D_diff_scalar>
		<constant_scalar
			name = "Constant scalar 06"
			gui_use_node_pos = "1"
			gui_node_pos = "220 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "3.5"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 07"
			gui_use_node_pos = "1"
			gui_node_pos = "320 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<bias_scalar
			name = "Bias scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "220 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 08"
			>
		</bias_scalar>
		<constant_scalar
			name = "Constant scalar 08"
			gui_use_node_pos = "1"
			gui_node_pos = "320 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<displacement_shader
			name = "Displacement shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 02"
			displacement_direction = "1"
			displacement_multiplier = "0.7"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "140 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "50541"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.2757999897 0.2083999962 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03703000024 0.04943000153 0.0619099997"
			colour_contrast = "0.08125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.02"
			displacement_offset = "0"
			displacement_roughness = "0.95"
			displacement_spike_limit = "0.15"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "0.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.25"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "6209"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.1975000054 0.166899994 0.130400002"
			apply_low_colour = "1"
			low_colour = "0.0198863633 0.02931667864 0.03125"
			colour_contrast = "0.2375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.08"
			displacement_offset = "0"
			displacement_roughness = "0.85"
			displacement_spike_limit = "0.1"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.25"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "50541"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.2717557251 0.2268023789"
			apply_low_colour = "1"
			low_colour = "0.03703000024 0.0545900017 0.05818999931"
			colour_contrast = "0.3375"
			colour_offset = "-0.15"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.08"
			displacement_offset = "0"
			displacement_roughness = "0.85"
			displacement_spike_limit = "0.2375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.25"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position
			name = "Get position 03"
			gui_use_node_pos = "1"
			gui_node_pos = "420 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<distribution_shader_v4
			name = "Distribution shader v4 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.05637000129 0.04298999906 0.0179399997"
			child_layers = ""
			coverage = "0.875"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.4375"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "Clamp 0 1 scalar 03"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<x_to_scalar
			name = "X to scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "420 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<subtract_scalar
			name = "Subtract scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "420 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 01"
			>
		</subtract_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "420 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "-5"
			>
		</constant_scalar>
		<divide_scalar
			name = "Divide scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "540 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 01_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "660 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "20"
			>
		</constant_scalar>
	</plane>
	<plane
		name = "door top beam"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -340 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-2.2 20 0"
		length_a = "4"
		length_b = "16"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "22743"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position
			name = "Get position 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_vector
			name = "Constant vector 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 -20 0"
			>
		</constant_vector>
		<y_to_scalar
			name = "Y to scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<z_to_scalar
			name = "Z to scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "60 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<abs_scalar
			name = "Abs scalar 05"
			gui_use_node_pos = "1"
			gui_node_pos = "60 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<complement_scalar
			name = "Complement scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 05"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<add_scalar
			name = "Add scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11"
			>
		</add_scalar>
		<constant_scalar
			name = "Constant scalar 11"
			gui_use_node_pos = "1"
			gui_node_pos = "260 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "7"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 06"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11_1"
			>
		</add_scalar>
		<constant_scalar
			name = "Constant scalar 11_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "-1.5"
			>
		</constant_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<add_vector
			name = "Add vector 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant vector 02"
			>
		</add_vector>
		<abs_scalar
			name = "Abs scalar 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Clamp 0 1 scalar 02_1"
			displacement_direction = "1"
			displacement_multiplier = "-5"
			>
		</displacement_shader>
		<complement_scalar
			name = "Complement scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Clamp 0 1 scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<displacement_shader
			name = "Displacement shader 04_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Complement scalar 02"
			displacement_direction = "1"
			displacement_multiplier = "-2"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "2832"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 04_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
	</plane>
	<plane
		name = "wall top_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -60 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 28 0"
		length_a = "10"
		length_b = "50"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<constant_scalar
			name = "Constant scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<y_to_scalar
			name = "Y to scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<z_to_scalar
			name = "Z to scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<sin_scalar
			name = "Sin scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<multiply_scalar
			name = "Multiply scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 02_1_1_1"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 03_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Conditional scalar 01_1_1_1"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Divide scalar 01_1_1_1"
			>
		</add_scalar>
		<PI_scalar
			name = "PI scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<conditional_scalar
			name = "Conditional scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			condition = "0"
			comparison_value = "Constant scalar 04_1_1_1"
			if_result = "Abs scalar 01_1_1_1_1"
			else_result = "Abs scalar 02_1_1_1"
			>
		</conditional_scalar>
		<constant_scalar
			name = "Constant scalar 04_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<abs_scalar
			name = "Abs scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<divide_scalar
			name = "Divide scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "320 120 0"
			gui_group = ""
			enable = "1"
			input_node = "PI scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 03_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 03_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "420 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 03_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05_1_1_1_1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Constant scalar 05_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "27438"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</plane>
	<plane
		name = "door top"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -440 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "8 20 0"
		length_a = "20"
		length_b = "10"
		edge_vector_a = "-1 0 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.4205000103 0.2046999931 0.0619099997"
			apply_low_colour = "1"
			low_colour = "0.09627000242 0.03703000024 0.01607000083"
			colour_contrast = "0.23125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 3 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<z_to_scalar
			name = "Z to scalar 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<constant_scalar
			name = "Constant scalar 12_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "10"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 12_1"
			>
		</multiply_scalar>
		<sin_scalar
			name = "Sin scalar 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<constant_scalar
			name = "Constant scalar 05_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "400 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.98"
			>
		</constant_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05_1_1_1_1_1_1"
			>
		</bias_scalar>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
	</plane>
	<plane
		name = "wall left_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 -560 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "8 10 -6"
		length_a = "20"
		length_b = "20"
		edge_vector_a = "0 1 0"
		edge_vector_b = "1 0 0"
		surface_shader = "Distribution shader v4 01_1_1_1"
		displacement_tolerance = "1"
		>
		<constant_scalar
			name = "Constant scalar 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<y_to_scalar
			name = "Y to scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-360 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<x_to_scalar
			name = "X to scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "40 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<sin_scalar
			name = "Sin scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 120 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<multiply_scalar
			name = "Multiply scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 02_1_1_1_1"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 03_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Conditional scalar 01_1_1_1_1"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 120 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Divide scalar 01_1_1_1_1"
			>
		</add_scalar>
		<PI_scalar
			name = "PI scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<conditional_scalar
			name = "Conditional scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			condition = "0"
			comparison_value = "Constant scalar 04_1_1_1_1"
			if_result = "Abs scalar 01_1_1_1_1_1"
			else_result = "Abs scalar 02_1_1_1_1"
			>
		</conditional_scalar>
		<constant_scalar
			name = "Constant scalar 04_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<abs_scalar
			name = "Abs scalar 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 160 0"
			gui_group = ""
			enable = "1"
			input_node = "PI scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 03_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 03_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 03_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05_1_1_1_1_1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Constant scalar 05_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "27438"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.01958694495 0.05624999851 0.02952058427"
			child_layers = ""
			coverage = "0.75"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1"
			fractal_contrast = "0.4375"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28199"
			feature_scale = "2"
			lead-in_scale = "25"
			smallest_scale = "0.1"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</plane>
	<plane
		name = "wall left_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 -560 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "8 10 6"
		length_a = "20"
		length_b = "20"
		edge_vector_a = "0 1 0"
		edge_vector_b = "-1 0 0"
		surface_shader = "Distribution shader v4 01_1_1_1_1"
		displacement_tolerance = "1"
		>
		<constant_scalar
			name = "Constant scalar 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<y_to_scalar
			name = "Y to scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<x_to_scalar
			name = "X to scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<sin_scalar
			name = "Sin scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 100 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<multiply_scalar
			name = "Multiply scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 02_1_1_1_1_1"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 03_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Conditional scalar 01_1_1_1_1_1"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 100 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Divide scalar 01_1_1_1_1_1"
			>
		</add_scalar>
		<PI_scalar
			name = "PI scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<sin_scalar
			name = "Sin scalar 02_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<conditional_scalar
			name = "Conditional scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			condition = "0"
			comparison_value = "Constant scalar 04_1_1_1_1_1"
			if_result = "Abs scalar 01_1_1_1_1_1_1_1"
			else_result = "Abs scalar 02_1_1_1_1_1"
			>
		</conditional_scalar>
		<constant_scalar
			name = "Constant scalar 04_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<abs_scalar
			name = "Abs scalar 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 140 0"
			gui_group = ""
			enable = "1"
			input_node = "PI scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 03_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 03_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "380 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<abs_scalar
			name = "Abs scalar 03_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05_1_1_1_1_1_1_1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Constant scalar 05_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "27438"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.01958694495 0.05624999851 0.02952058427"
			child_layers = ""
			coverage = "0.75"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1_1"
			fractal_contrast = "0.4375"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28199"
			feature_scale = "2"
			lead-in_scale = "25"
			smallest_scale = "0.1"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</plane>
	<plane
		name = "window"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -440 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "1 10 -12"
		length_a = "20"
		length_b = "10"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 02_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01_1_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.4205000103 0.2046999931 0.0619099997"
			apply_low_colour = "1"
			low_colour = "0.09627000242 0.03703000024 0.01607000083"
			colour_contrast = "0.23125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 3 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<constant_scalar
			name = "Constant scalar 05_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.98"
			>
		</constant_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Constant scalar 05_1_1_1_1_1_1_1_1_1_1_1"
			>
		</bias_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<sin_scalar
			name = "Sin scalar 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<z_to_scalar
			name = "Z to scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<multiply_scalar
			name = "Multiply scalar 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 12_1_1"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Constant scalar 12_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "3"
			>
		</constant_scalar>
		<distribution_shader_v4
			name = "Distribution shader v4 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.05818999931 0.02899000049 0.009021000005"
			child_layers = ""
			coverage = "0.85"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "51629"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</plane>
	<plane
		name = "window lower beam"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -480 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-1.5 6 -12"
		length_a = "4"
		length_b = "13.5"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -400 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "22743"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 02_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_vector
			name = "Constant vector 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 -6 12"
			>
		</constant_vector>
		<y_to_scalar
			name = "Y to scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<z_to_scalar
			name = "Z to scalar 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<abs_scalar
			name = "Abs scalar 05_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 03_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<complement_scalar
			name = "Complement scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 05_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<add_scalar
			name = "Add scalar 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "Constant scalar 11_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "5"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 02_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 06_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "Constant scalar 11_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "-1.5"
			>
		</constant_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 02_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 02_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<add_vector
			name = "Add vector 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant vector 02_1_1_1"
			>
		</add_vector>
		<abs_scalar
			name = "Abs scalar 06_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 04_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Clamp 0 1 scalar 02_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-10"
			>
		</displacement_shader>
		<complement_scalar
			name = "Complement scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Clamp 0 1 scalar 02_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<displacement_shader
			name = "Displacement shader 04_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 04_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Complement scalar 02_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-10"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "2832"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -300 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 04_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
	</plane>
	<plane
		name = "window door beam_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 -400 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-1.2 12 -16"
		length_a = "10"
		length_b = "1.5"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 02_1_1_1"
		displacement_tolerance = "1"
		>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Clamp 0 1 scalar 01_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-2"
			>
		</displacement_shader>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			>
		</get_position>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.4205000103 0.2046999931 0.0619099997"
			apply_low_colour = "1"
			low_colour = "0.09627000242 0.03703000024 0.01607000083"
			colour_contrast = "0.23125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 3 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_vector
			name = "Constant vector 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 0 16"
			>
		</constant_vector>
		<add_vector
			name = "Add vector 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "Constant vector 01_1_1"
			>
		</add_vector>
		<abs_scalar
			name = "Abs scalar 04_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<z_to_scalar
			name = "Z to scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<divide_scalar
			name = "Divide scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 04_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Constant scalar 09_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 09_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			scalar = "1"
			>
		</constant_scalar>
		<subtract_scalar
			name = "Subtract scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 10_1_1"
			>
		</subtract_scalar>
		<constant_scalar
			name = "Constant scalar 10_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Fractal breakup 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "51629"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.05818999931 0.02899000049 0.009021000005"
			child_layers = ""
			coverage = "0.85"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
	</plane>
	<plane
		name = "window door beam"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 -400 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-1.2 12 -8"
		length_a = "10"
		length_b = "1.5"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Distribution shader v4 02_1_1_1_1"
		displacement_tolerance = "1"
		>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Clamp 0 1 scalar 01_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-2"
			>
		</displacement_shader>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			>
		</get_position>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41886"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.4205000103 0.2046999931 0.0619099997"
			apply_low_colour = "1"
			low_colour = "0.09627000242 0.03703000024 0.01607000083"
			colour_contrast = "0.23125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 3 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_vector
			name = "Constant vector 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 0 8"
			>
		</constant_vector>
		<add_vector
			name = "Add vector 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "Constant vector 01_1_1_1"
			>
		</add_vector>
		<abs_scalar
			name = "Abs scalar 04_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<z_to_scalar
			name = "Z to scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<divide_scalar
			name = "Divide scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 04_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Constant scalar 09_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "Constant scalar 09_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "320 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			scalar = "1"
			>
		</constant_scalar>
		<subtract_scalar
			name = "Subtract scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 10_1_1_1"
			>
		</subtract_scalar>
		<constant_scalar
			name = "Constant scalar 10_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "320 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Fractal breakup 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "51629"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.05818999931 0.02899000049 0.009021000005"
			child_layers = ""
			coverage = "0.85"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "10"
			max_alt_fuzzy_zone = "10"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
	</plane>
	<plane
		name = "window top beam"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -360 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-1.5 18 -12"
		length_a = "4"
		length_b = "13.5"
		edge_vector_a = "0 1 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "22743"
			feature_scale = "0.1"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.0855467394 0.05641455948"
			apply_low_colour = "0"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.44375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position
			name = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 02_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_vector
			name = "Constant vector 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0 -18 12"
			>
		</constant_vector>
		<y_to_scalar
			name = "Y to scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<z_to_scalar
			name = "Z to scalar 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Add vector 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<abs_scalar
			name = "Abs scalar 05_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 03_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<complement_scalar
			name = "Complement scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 05_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<add_scalar
			name = "Add scalar 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "Constant scalar 11_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "5"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 06_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "Constant scalar 11_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "-1.5"
			>
		</constant_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<add_vector
			name = "Add vector 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant vector 02_1_1"
			>
		</add_vector>
		<abs_scalar
			name = "Abs scalar 06_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<displacement_shader
			name = "Displacement shader 04_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Clamp 0 1 scalar 02_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-10"
			>
		</displacement_shader>
		<complement_scalar
			name = "Complement scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Clamp 0 1 scalar 02_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<displacement_shader
			name = "Displacement shader 04_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 04_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Complement scalar 02_1"
			displacement_direction = "1"
			displacement_multiplier = "-10"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -340 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "2832"
			feature_scale = "0.25"
			lead-in_scale = "1.5"
			smallest_scale = "0.05"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.3838 0.3345000148 0.2549000084"
			apply_low_colour = "1"
			low_colour = "0.06380999833 0.05637000129 0.03561000153"
			colour_contrast = "0.26875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.085"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.375"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.375"
			variation_method = "2"
			buoyancy_from_variation = "0.1"
			clumping_of_variation = "0.1375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.15"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 04_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
	</plane>
</terragen>
