<terragen_clip>
	<populator_v3
		name = "Ring particles"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -100 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Rock 01_1_1"
		unique_variations = "100"
		render_quality = "2"
		area_centre = "0 -6378000 0"
		area_rotation = "0 0 0"
		area_length_a = "100000000"
		area_length_b = "100000000"
		object_spacing = "50000"
		area_size_xz = "100000000 100000000"
		object_spacing_xz = "50000 50000"
		randomness_xz = "10000 10000"
		use_density_shader = "1"
		density_shader = "Multiply colour 01_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "0"
		terrain_shader = ""
		planet = ""
		minimum_scale = "100"
		maximum_scale = "10000"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "9170"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "1"
		>
		<multiply_colour
			name = "Multiply colour 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Distance shader 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			input_2 = "Distance shader 01_1_1_1_1"
			>
		</multiply_colour>
		<distance_shader
			name = "Distance shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "10000000"
			near_distance = "8378000"
			distance_mode = "0"
			camera = "Camera 01_1_1"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<camera
			name = "Camera 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 220 0"
			gui_group = ""
			position = "0 -6378000 0"
			rotation = "0 0 0"
			light_exposure = "1"
			motion_blur_length = "0.5"
			subject_distance = "100"
			aperture_diameter_in_mm = "5"
			perspective = "1"
			use_horizontal_fov = "1"
			horizontal_fov = "59.99999999"
			use_vertical_fov = "0"
			vertical_fov = "42.10344887"
			focal_length_in_mm = "31.17691454"
			film_aperture_in_mm = "36 24"
			orthographic = "0"
			use_ortho_width = "1"
			ortho_width = "1000"
			use_ortho_height = "0"
			ortho_height = "1000"
			import_position = "1"
			import_rotation = "1"
			import_Z_up = "0"
			import_vertical_FOV = "1"
			import_focal_length = "0"
			import_focal_length_to_FOV = "0"
			do_not_import_FOV = "0"
			import_offset = "0 0 0"
			import_scale = "1"
			import_filename = ""
			>
		</camera>
		<distance_shader
			name = "Distance shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			apply_far_colour = "1"
			far_colour = "0 0 0"
			apply_near_colour = "1"
			near_colour = "1 1 1"
			far_distance = "15000000"
			near_distance = "10000000"
			distance_mode = "0"
			camera = "Camera 01_1_1"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<rock
			name = "Rock 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 40 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			unique_variations = "100"
			seed = "53233"
			number_of_faces = "20"
			diameter = "5"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Power fractal shader v3 02_1_1"
			>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 02_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "480 -40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32768000 32768000"
				seed = "8777"
				feature_scale = "2562.89"
				lead-in_scale = "1000"
				smallest_scale = "0.1"
				noise_octaves = "18"
				apply_high_colour = "1"
				high_colour = "0.75 0.5939334631 0.4919275939"
				apply_low_colour = "1"
				low_colour = "0.3562499881 0.3562499881 0.3562499881"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</rock>
		<populator_v3
			name = "Ring particles_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 160 0"
			gui_group = ""
			enable = "1"
			show_b-box_in_preview = "1"
			object_maker = "Rock 01_1_1_1"
			unique_variations = "100"
			render_quality = "2"
			area_centre = "0 -6378000 0"
			area_rotation = "0 0 0"
			area_length_a = "100000000"
			area_length_b = "100000000"
			object_spacing = "20000"
			area_size_xz = "100000000 100000000"
			object_spacing_xz = "20000 20000"
			randomness_xz = "10000 10000"
			use_density_shader = "1"
			density_shader = "Multiply colour 01_1_1_1"
			invert_density_shader = "0"
			sit_on_terrain = "0"
			terrain_shader = ""
			planet = ""
			minimum_scale = "10"
			maximum_scale = "1000"
			minimum_Y_rotation = "0"
			maximum_Y_rotation = "360"
			seed = "41958"
			repopulate_every_frame = "0"
			clip_to_camera = "0"
			clipping_camera = ""
			preview_instances = "1"
			>
			<multiply_colour
				name = "Multiply colour 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "320 0 0"
				gui_group = ""
				enable = "1"
				input_node = "Distance shader 01_1_1_1_1_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32768000 32768000"
				input_2 = "Distance shader 01_1_1_1_1_1_1"
				>
			</multiply_colour>
			<distance_shader
				name = "Distance shader 01_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "200 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "1"
				near_colour = "0 0 0"
				far_distance = "10000000"
				near_distance = "8378000"
				distance_mode = "0"
				camera = "Camera 01_1_1_1"
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<camera
				name = "Camera 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "340 200 0"
				gui_group = ""
				position = "0 -6378000 0"
				rotation = "0 0 0"
				light_exposure = "1"
				motion_blur_length = "0.5"
				subject_distance = "100"
				aperture_diameter_in_mm = "5"
				perspective = "1"
				use_horizontal_fov = "1"
				horizontal_fov = "59.99999999"
				use_vertical_fov = "0"
				vertical_fov = "42.10344887"
				focal_length_in_mm = "31.17691454"
				film_aperture_in_mm = "36 24"
				orthographic = "0"
				use_ortho_width = "1"
				ortho_width = "1000"
				use_ortho_height = "0"
				ortho_height = "1000"
				import_position = "1"
				import_rotation = "1"
				import_Z_up = "0"
				import_vertical_FOV = "1"
				import_focal_length = "0"
				import_focal_length_to_FOV = "0"
				do_not_import_FOV = "0"
				import_offset = "0 0 0"
				import_scale = "1"
				import_filename = ""
				>
			</camera>
			<distance_shader
				name = "Distance shader 01_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "400 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32768000 32768000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "15000000"
				near_distance = "10000000"
				distance_mode = "0"
				camera = "Camera 01_1_1_1"
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<rock
				name = "Rock 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 20 0"
				gui_group = ""
				enable = "1"
				population_mode = "1"
				show_b-box_in_preview = "1"
				visible_to_camera = "1"
				visible_to_other_rays = "1"
				cast_shadows = "1"
				double-sided_surface = "0"
				use_smooth_normals = "0"
				flip_normals = "0"
				unique_variations = "100"
				seed = "53233"
				number_of_faces = "20"
				diameter = "5"
				translate = "0 0 0"
				rotate = "0 0 0"
				scale = "1 1 1"
				import_motion_filename = ""
				heading = "0"
				elevation = "0"
				distance = "1"
				surface_shader = "Power fractal shader v3 02_1_1_1"
				>
				<power_fractal_shader_v3
					name = "Power fractal shader v3 02_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "520 -60 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "32768000 32768000"
					seed = "8777"
					feature_scale = "2562.89"
					lead-in_scale = "1000"
					smallest_scale = "0.1"
					noise_octaves = "18"
					apply_high_colour = "1"
					high_colour = "0.75 0.5939334631 0.4919275939"
					apply_low_colour = "1"
					low_colour = "0.3562499881 0.3562499881 0.3562499881"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					noise_stretch_XYZ = "1 1 1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
			</rock>
		</populator_v3>
	</populator_v3>
</terragen_clip>
