<terragen_clip>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "140 2240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0"
		wave_scale = "0"
		smallest_scale = "0"
		wind_patch_effect = "0"
		wind_patch_size = "0"
		wind_patch_sharpness = "0"
		master_reflectivity = "1"
		index_of_refraction = "1.02531"
		horizon_shift = "0"
		highlight_intensity = "0"
		min_highlight_spread = "0.01"
		transparency = "1"
		decay_distance = "1000"
		decay_tint = "0.8671000004 0.8671000004 0.8671000004"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "51171"
		>
	</water_shader>
	<object_part
		name = "glass"
		gui_use_node_pos = "1"
		gui_node_pos = "160 2180 0"
		gui_group = ""
		part = "glass"
		shader = "Water shader 01"
		>
	</object_part>
</terragen_clip>
