<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "351.4111204 229.0155126 0"
	gui_network_view_size = "1210 464 0"
	gui_network_view_zoom = "0.6198056265"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		position = "-4368067.577 -1869128.978 -7045054.479"
		rotation = "-14.07885561 15.60349208 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "600"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "0"
		do_shadows = "0"
		detail = "1"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		GI_relative_detail = "0"
		GI_sample_quality = "0"
		GI_blur_radius = "0"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "0.9957151195"
		crop_bottom = "0"
		crop_top = "0.6093380607"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "300"
		elevation = "25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Merge, river mask"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.2195000052 0.2195000052 0.2195000052"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 520 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal, coastline adjust"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-906 1309 0"
		gui_group = ""
		gui_node_size = "1305.590671 1819.093417 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 222 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<add_scalar
		name = "Add scalar, mask for coastline adjuster"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2260 0"
		gui_group = ""
		enable = "1"
		input_node = "voronoi plates"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		input_2 = "Negate colour, troughs mask"
		>
	</add_scalar>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<merge_shader
		name = "Merge, river mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 140 0"
		gui_group = ""
		enable = "1"
		input_node = "Distribution shader, snowed peaks"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		shader_A = "Water shader, rivers"
		mix_to_A = "0.5"
		mix_controller = "Second Colour adjust for river smask"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<constant_scalar
		name = "1     "
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 1760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<displacement_shader
		name = "Displacement shader trough depth"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "1     "
		displacement_direction = "1"
		displacement_multiplier = "-5000"
		>
	</displacement_shader>
	<get_position
		name = "Get position                 "
		gui_use_node_pos = "1"
		gui_node_pos = "-740 3180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<get_position
		name = "Get position                                "
		gui_use_node_pos = "1"
		gui_node_pos = "-980 3340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Plate scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3000000"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "voronoi plate edges"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 2600 0"
		gui_group = ""
		enable = "1"
		input_node = "Add vector                                    "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		scale = "Plate scale"
		seed = "Plate seed"
		>
	</voronoi_3D_diff_scalar>
	<distribution_shader_v4
		name = "Distribution shader, mountains"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Alpine fractal mountains"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Power fractal, mountain breakup"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Multiply scalar    "
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<distribution_shader_v4
		name = "Distribution shader, snowed peaks"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 240 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "2200"
		min_alt_fuzzy_zone = "2200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "0.1"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<perlin_3D_scalar
		name = "Perlin, small scale plate distortion"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3040 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position         "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		scale = "small scale plate distortion scale"
		seed = "small scale plate distortion seed"
		>
	</perlin_3D_scalar>
	<perlin_3D_scalar
		name = "Perlin, large scale plate distortion"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3220 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position                                "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		scale = "large scale plate distortion scale"
		seed = "large scale plate distortion seed"
		>
	</perlin_3D_scalar>
	<constant_scalar
		name = "large scale plate distortion scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 3280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2000000"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar             "
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 3180 0"
		gui_group = ""
		enable = "1"
		input_node = "large scale plate distortion factor"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Perlin, large scale plate distortion"
		>
	</multiply_scalar>
	<constant_scalar
		name = "large scale plate distortion factor"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3000000"
		>
	</constant_scalar>
	<get_position
		name = "Get position         "
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 3160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<add_vector
		name = "Add vector          "
		gui_use_node_pos = "1"
		gui_node_pos = "-820 3100 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar             "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Get position                 "
		>
	</add_vector>
	<add_vector
		name = "Add vector                                    "
		gui_use_node_pos = "1"
		gui_node_pos = "-980 2920 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar                       "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add vector          "
		>
	</add_vector>
	<constant_scalar
		name = "small scale plate distortion scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 3100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100000"
		>
	</constant_scalar>
	<constant_scalar
		name = "small scale plate distortion factor"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "500000"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar                       "
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 3000 0"
		gui_group = ""
		enable = "1"
		input_node = "small scale plate distortion factor"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Perlin, small scale plate distortion"
		>
	</multiply_scalar>
	<complement_colour
		name = "Complement colour, make edges light"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 2540 0"
		gui_group = ""
		enable = "1"
		input_node = "voronoi plate edges"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</complement_colour>
	<power_scalar
		name = "Power scalar, tighten plate edges"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2480 0"
		gui_group = ""
		enable = "1"
		input_node = "Complement colour, make edges light"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		input_2 = "20"
		>
	</power_scalar>
	<constant_scalar
		name = "20"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "20"
		>
	</constant_scalar>
	<negate_colour
		name = "Negate colour, troughs mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 2340 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar    "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		>
	</negate_colour>
	<voronoi_3D_cell_scalar
		name = "voronoi plates"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2600 0"
		gui_group = ""
		enable = "1"
		input_node = "Add vector                                    "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		scale = "Plate scale"
		seed = "Plate seed"
		>
	</voronoi_3D_cell_scalar>
	<constant_scalar
		name = "Plate seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 2720 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "201"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Power fractal, coastline adjust"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1120 0"
		gui_group = ""
		enable = "1"
		input_node = "Displacement shader, plates"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "28728"
		feature_scale = "200000"
		lead-in_scale = "20000000"
		smallest_scale = "863.0489276"
		noise_octaves = "16"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1500"
		displacement_offset = "-200"
		displacement_roughness = "0.75"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Add scalar, mask for coastline adjuster"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Displacement shader, plates"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Displacement shader, depth of continental flats"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "voronoi plates"
		displacement_direction = "1"
		displacement_multiplier = "2000"
		>
	</displacement_shader>
	<alpine_fractal_shader
		name = "Alpine fractal mountains"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 1620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		seed = "4129"
		feature_scale = "4000"
		lead-in_octaves = "0"
		lead-in_scale = "4000"
		smallest_scale = "0.2032210537"
		noise_octaves = "10"
		apply_displacement = "1"
		displacement_amplitude = "5000"
		displacement_offset = "0"
		displacement_roughness = "6"
		scale_step = "3"
		stretch_factor = "3"
		late_deposition = "0.06125"
		early_deposition = "0.25"
		early_deposition_rate = "2"
		warp_amount = "0.25"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		>
	</alpine_fractal_shader>
	<constant_scalar
		name = "Perlin noise up/down seed"
		gui_use_node_pos = "1"
		gui_node_pos = "120 3180 0"
		gui_group = "Plate Edge up/down"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1223443"
		>
	</constant_scalar>
	<get_position
		name = "Get position"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 3180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Perlin Noise Scale up/down"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 3220 0"
		gui_group = "Plate Edge up/down"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "9000000"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 3060 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		scale = "Perlin Noise Scale up/down"
		seed = "Perlin noise up/down seed"
		>
	</perlin_3D_scalar>
	<multiply_scalar
		name = "Multiply scalar    "
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2380 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar, tighten plate edges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		input_2 = "Multiply scalar      "
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar      "
		gui_use_node_pos = "1"
		gui_node_pos = "-80 2760 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar   "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		input_2 = "10"
		>
	</multiply_scalar>
	<constant_scalar
		name = "10"
		gui_use_node_pos = "1"
		gui_node_pos = "160 2860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "10"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar   "
		gui_use_node_pos = "1"
		gui_node_pos = "-60 2820 0"
		gui_group = ""
		enable = "1"
		input_node = "Smooth step, adjusting the perlin"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		input_2 = "-0.5"
		>
	</add_scalar>
	<constant_scalar
		name = "-0.5"
		gui_use_node_pos = "1"
		gui_node_pos = "80 2920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "-0.5"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step, adjusting the perlin"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 2980 0"
		gui_group = ""
		enable = "1"
		input_node = "Perlin 3D scalar 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		step_start = "0"
		step_end = "0.3"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "0"
		gui_use_node_pos = "1"
		gui_node_pos = "100 3100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "0.3"
		gui_use_node_pos = "1"
		gui_node_pos = "240 3020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.3"
		>
	</constant_scalar>
	<displacement_shader
		name = "Displacement shader, depth of continental flats"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader, troughs and mountains"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "1  "
		displacement_direction = "1"
		displacement_multiplier = "-200"
		>
	</displacement_shader>
	<constant_scalar
		name = "1  "
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Power fractal, mountain breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		seed = "32113"
		feature_scale = "12000"
		lead-in_scale = "2000000"
		smallest_scale = "0.1"
		noise_octaves = "27"
		apply_high_colour = "1"
		high_colour = "0.8999999762 0.8999999762 0.8999999762"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader, troughs and mountains"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1380 0"
		gui_group = ""
		enable = "1"
		input_node = "Distribution shader, troughs"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Distribution shader, mountains"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<distribution_shader_v4
		name = "Distribution shader, troughs"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Displacement shader trough depth"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Negate colour, troughs mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<sphere
		name = "Sphere, seas"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "211.7997175"
		elevation = "347.2930616"
		distance = "8497429.304"
		surface_shader = "Water shader 02_1"
		displacement_tolerance = "1"
		>
		<water_shader
			name = "Water shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			roughness = "0.02"
			wave_scale = "32"
			smallest_scale = "5"
			wind_patch_effect = "1"
			wind_patch_size = "100"
			wind_patch_sharpness = "5"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "0.75"
			decay_distance = "10"
			decay_tint = "0.75 1 0.5"
			volume_1_density = "1"
			volume_1_colour = "0 0 0.2195000052"
			volume_1_density_function = ""
			volume_1_colour_function = ""
			seed = "39832"
			>
		</water_shader>
	</sphere>
	<voronoi_3D_diff_scalar
		name = "Voronoi river system"
		gui_use_node_pos = "1"
		gui_node_pos = "760 1160 0"
		gui_group = ""
		enable = "1"
		input_node = "Add vector  "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		scale = "River system scale"
		seed = "river system seed"
		>
	</voronoi_3D_diff_scalar>
	<add_vector
		name = "Add vector  "
		gui_use_node_pos = "1"
		gui_node_pos = "800 1320 0"
		gui_group = ""
		enable = "1"
		input_node = "Add vector "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar   "
		>
	</add_vector>
	<colour_adjust_shader
		name = "Colour adjust for river mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-180 940 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi river system"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		black_point = "0.01250000019 0.01250000019 0.01250000019"
		black_point_adjust = "0.01250000019"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "River system scale"
		gui_use_node_pos = "1"
		gui_node_pos = "840 1220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2000000"
		>
	</constant_scalar>
	<constant_scalar
		name = "river system seed"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 1220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "77845"
		>
	</constant_scalar>
	<get_position
		name = "Get position "
		gui_use_node_pos = "1"
		gui_node_pos = "540 1900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<perlin_3D_scalar
		name = "Perlin 3D River distortion upper"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1820 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		scale = "River distortion upper scale"
		seed = "River distortion upper seed"
		>
	</perlin_3D_scalar>
	<add_vector
		name = "Add vector"
		gui_use_node_pos = "1"
		gui_node_pos = "580 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar"
		>
	</add_vector>
	<multiply_scalar
		name = "Multiply scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "720 1680 0"
		gui_group = ""
		enable = "1"
		input_node = "Perlin 3D River distortion upper"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "River distortion upper factor"
		>
	</multiply_scalar>
	<constant_scalar
		name = "River distortion upper seed"
		gui_use_node_pos = "1"
		gui_node_pos = "900 1980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "55233"
		>
	</constant_scalar>
	<constant_scalar
		name = "River distortion upper scale"
		gui_use_node_pos = "1"
		gui_node_pos = "700 1980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1000000"
		>
	</constant_scalar>
	<constant_scalar
		name = "River distortion upper factor"
		gui_use_node_pos = "1"
		gui_node_pos = "920 1760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1500000"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D River distortion lower"
		gui_use_node_pos = "1"
		gui_node_pos = "1760 1760 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position   "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		scale = "River distortion lower scale"
		seed = "River distortion lower seed"
		>
	</perlin_3D_scalar>
	<multiply_scalar
		name = "Multiply scalar "
		gui_use_node_pos = "1"
		gui_node_pos = "1200 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Perlin 3D River distortion mid"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "River distortion mid factor"
		>
	</multiply_scalar>
	<constant_scalar
		name = "River distortion mid factor"
		gui_use_node_pos = "1"
		gui_node_pos = "1400 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "150000"
		>
	</constant_scalar>
	<constant_scalar
		name = "River distortion mid scale"
		gui_use_node_pos = "1"
		gui_node_pos = "1180 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100000"
		>
	</constant_scalar>
	<add_vector
		name = "Add vector "
		gui_use_node_pos = "1"
		gui_node_pos = "860 1460 0"
		gui_group = ""
		enable = "1"
		input_node = "Add vector"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar "
		>
	</add_vector>
	<get_position
		name = "Get position  "
		gui_use_node_pos = "1"
		gui_node_pos = "1020 1840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<perlin_3D_scalar
		name = "Perlin 3D River distortion mid"
		gui_use_node_pos = "1"
		gui_node_pos = "1220 1760 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position  "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32768000 32768000"
		scale = "River distortion mid scale"
		seed = "River distortion mid seed"
		>
	</perlin_3D_scalar>
	<constant_scalar
		name = "River distortion mid seed"
		gui_use_node_pos = "1"
		gui_node_pos = "1340 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "8454"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar   "
		gui_use_node_pos = "1"
		gui_node_pos = "1740 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Perlin 3D River distortion lower"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "River distortion lower factor"
		>
	</multiply_scalar>
	<get_position
		name = "Get position   "
		gui_use_node_pos = "1"
		gui_node_pos = "1560 1840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "River distortion lower seed"
		gui_use_node_pos = "1"
		gui_node_pos = "1880 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "4413565"
		>
	</constant_scalar>
	<constant_scalar
		name = "River distortion lower scale"
		gui_use_node_pos = "1"
		gui_node_pos = "1720 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "50000"
		>
	</constant_scalar>
	<constant_scalar
		name = "River distortion lower factor"
		gui_use_node_pos = "1"
		gui_node_pos = "1940 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "91000"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar          "
		gui_use_node_pos = "1"
		gui_node_pos = "-380 840 0"
		gui_group = ""
		enable = "1"
		input_node = "Negate colour for river mask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		input_2 = "Colour adjust for river mask"
		>
	</add_scalar>
	<negate_colour
		name = "Negate colour for river mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1020 0"
		gui_group = ""
		enable = "1"
		input_node = "Clamp 0 1 colour for river mask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		>
	</negate_colour>
	<clamp_0_1_colour
		name = "Clamp 0 1 colour for river mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 2260 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar    "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_colour>
	<water_shader
		name = "Water shader, rivers"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "32"
		smallest_scale = "5"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "1"
		volume_1_colour = "0 0 0.2195000052"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "39832"
		>
	</water_shader>
	<clamp_0_1_colour
		name = "Clamp 0 1 colour for river mask  "
		gui_use_node_pos = "1"
		gui_node_pos = "-440 700 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar          "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		>
	</clamp_0_1_colour>
	<colour_adjust_shader
		name = "Second Colour adjust for river smask"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 560 0"
		gui_group = ""
		enable = "1"
		input_node = "Clamp 0 1 colour for river mask  "
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.01250000019 0.01250000019 0.01250000019"
		white_point_adjust = "0.01250000019"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "Plate Edge up/down"
		gui_use_node_pos = "1"
		gui_node_pos = "33.17707733 2998.610489 0"
		gui_group = ""
		gui_node_size = "659.7283614 557.734914 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "River system"
		gui_use_node_pos = "1"
		gui_node_pos = "1255 1609 0"
		gui_group = ""
		gui_node_size = "1614.384706 1061.137393 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Plate distortion"
		gui_use_node_pos = "1"
		gui_node_pos = "-990 3117 0"
		gui_group = ""
		gui_node_size = "750.6659618 557.734914 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Tectonics"
		gui_use_node_pos = "1"
		gui_node_pos = "-486.9114613 2865 0"
		gui_group = ""
		gui_node_size = "1920.370055 1259.950224 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "large scale plate distortion seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 3320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "small scale plate distortion seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 3080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100000"
		>
	</constant_scalar>
</terragen>
