<terragen_clip>
	<constant_scalar
		name = "Constant scalar 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1760 0"
		gui_group = "beach"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1520 0"
		gui_group = "lakes and small mountains"
		enable = "1"
		input_node = "beach adjustment"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<displacement_shader
		name = "beach displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1760 0"
		gui_group = "beach"
		enable = "1"
		input_node = "Redirect x z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Square scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "50"
		>
	</displacement_shader>
	<displacement_shader
		name = "beach adjustment"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1700 0"
		gui_group = "beach"
		enable = "1"
		input_node = "beach displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Constant scalar 1"
		displacement_direction = "1"
		displacement_multiplier = "-14"
		>
	</displacement_shader>
	<square_scalar
		name = "Square scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1820 0"
		gui_group = "beach"
		enable = "1"
		input_node = "beach distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<distribution_shader_v4
		name = "beach distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1880 0"
		gui_group = "beach"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "40"
		max_alt_fuzzy_zone = "40"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<group
		name = "beach"
		gui_use_node_pos = "1"
		gui_node_pos = "-1112.246478 1775.283968 0"
		gui_group = "lakes and small mountains"
		gui_node_size = "492.6272511 342.408109 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<redirect_shader
		name = "Redirect x z"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 2020 0"
		gui_group = "redirection"
		enable = "1"
		input_node = "small structures"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		X_shader = "smal redirection x"
		Y_shader = ""
		Z_shader = "smal redirection z"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "smal redirection z"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 2080 0"
		gui_group = "redirection"
		enable = "1"
		input_node = "huge redirection z"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "48128"
		feature_scale = "1000"
		lead-in_scale = "2500"
		smallest_scale = "1"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "huge redirection z"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 2160 0"
		gui_group = "redirection"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "17445"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "20"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "smal redirection x"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 2120 0"
		gui_group = "redirection"
		enable = "1"
		input_node = "huge redirection x"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "45235"
		feature_scale = "1000"
		lead-in_scale = "2500"
		smallest_scale = "1"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "huge redirection x"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 2200 0"
		gui_group = "redirection"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "57590"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "20"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "redirection"
		gui_use_node_pos = "1"
		gui_node_pos = "-1112.953824 2113.201342 0"
		gui_group = "lakes and small mountains"
		gui_node_size = "496.8631829 286.933832 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "gamma adjust noise"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 2420 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = "initial noise"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.349999994 0.349999994 0.349999994"
		gamma_adjust = "0.349999994"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "huge structures"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2420 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = "grey color"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "3812"
		feature_scale = "3500"
		lead-in_scale = "12500"
		smallest_scale = "5"
		noise_octaves = "13"
		apply_high_colour = "0"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "0"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "100"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "initial noise"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "small structures"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2360 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = "huge structures"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "18056"
		feature_scale = "1250"
		lead-in_scale = "7500"
		smallest_scale = "0.5"
		noise_octaves = "16"
		apply_high_colour = "0"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "0"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "500"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "gamma adjust noise"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "basic landscape"
		gui_use_node_pos = "1"
		gui_node_pos = "-1113.950313 2402.296336 0"
		gui_group = "lakes and small mountains"
		gui_node_size = "497.8536519 253.7063597 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "lakes and small mountains"
		gui_use_node_pos = "1"
		gui_node_pos = "-1093.072892 2000.414806 0"
		gui_group = ""
		gui_node_size = "605.7682002 1139.818486 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "initial noise"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 2480 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "3812"
		feature_scale = "3500"
		lead-in_scale = "12500"
		smallest_scale = "10"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0.2"
		colour_roughness = "0.1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1250"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.775"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "grey color"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2480 0"
		gui_group = "basic landscape"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.125"
		>
	</constant_scalar>
</terragen_clip>
