<terragen_clip>
	<compute_terrain
		name = "comp t"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2620 0"
		gui_group = "Terrain_1"
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "108"
		smooth_surface = "0"
		>
	</compute_terrain>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2220 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = "pf terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Power fractal shader v3 02"
		shader = "pf terrain_1"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "pf terrain_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 2360 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8870"
		feature_scale = "600"
		lead-in_scale = "600"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "800"
		displacement_offset = "0"
		displacement_roughness = "0.5125"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader connect to Planet"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 1560 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		warper = "Power fractal shader v3 02_1"
		shader = "Transform shader 01"
		>
	</warp_shader>
	<group
		name = "Terrain and Textures"
		gui_use_node_pos = "1"
		gui_node_pos = "-1252.208163 2152.606045 0"
		gui_group = ""
		gui_node_size = "4142.456272 2259.519002 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Compute Terrain Group"
		gui_use_node_pos = "1"
		gui_node_pos = "-1019.145433 1338.365546 0"
		gui_group = "Terrain and Textures"
		gui_node_size = "344.0236914 142 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Perlin Strata"
		gui_use_node_pos = "1"
		gui_node_pos = "41.14150625 1843.861096 0"
		gui_group = "Terrain and Textures"
		gui_node_size = "1039.773323 942.770232 1"
		gui_node_colour = "0.2195000052 0.2195000052 0.2195000052"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Voronoi Fractalized"
		gui_use_node_pos = "1"
		gui_node_pos = "-2297.145433 2253.365546 0"
		gui_group = "Terrain and Textures"
		gui_node_size = "2024.369795 1598.566595 1"
		gui_node_colour = "0.0619099997 0.3786999881 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3039.145433 2761.365546 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "417.7972384 274.1576106 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2591.145433 2762.365546 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "433.8085015 270.7727599 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2142.145433 2759.365546 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "413.3467627 270.7727599 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1698.145433 2759.365546 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "423.0434105 275.907274 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Bias settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2303.145433 2275.365546 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1859.815935 123.3573475 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Smoothstep settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2301.145433 2506.365546 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 156.6945619 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Per Octave Displacement settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2299.145433 1936.365546 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 123.3573475 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Misc"
		gui_use_node_pos = "1"
		gui_node_pos = "-2286.145433 1643.365546 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 88.38741966 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 1340 0"
		gui_group = "Compute Terrain Group"
		enable = "1"
		input_node = "surface layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1640 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46468"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Constant scalar octaves _1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3180 2840 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3040 2760 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "25"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3120 2660 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves _1"
		seed = "Constant scalar sd1"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start"
		gui_use_node_pos = "1"
		gui_node_pos = "-3140 2480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end"
		gui_use_node_pos = "1"
		gui_node_pos = "-2960 2480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.19375"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3040 2380 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start"
		step_end = "end"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3080 2260 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.86875"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 2160 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_1"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1940 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_1"
		displacement_direction = "1"
		displacement_multiplier = "3"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1820 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24937"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1740 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar octaves 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2740 2820 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2620 2760 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3482"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2740 2660 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves 2"
		seed = "Constant scalar sd2"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 2480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 2480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.21875"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2620 2380 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_2"
		step_end = "end_2"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 2260 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.875"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 2160 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		bias = "Bias Octave_2"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 2060 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2680 1940 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_2"
		displacement_direction = "1"
		displacement_multiplier = "5.75"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 1820 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30731"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 1760 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_2"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar octaves_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2820 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 2760 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "7925"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 2660 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves_3"
		seed = "Constant scalar sd3"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 2480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.25"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 2380 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_3"
		step_end = "end_3"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 2260 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 2160 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_3"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 2060 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 1940 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_3"
		displacement_direction = "1"
		displacement_multiplier = "2"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 1820 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7942"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 1760 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_3"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<get_position_in_texture
		name = "Get position in texture_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 2980 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Constant scalar octaves_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 2820 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2760 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2345"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 2660 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves_4"
		seed = "Constant scalar sd4"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 2480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 2480 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.125"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 2380 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_4"
		step_end = "end_4"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_4_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2260 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2160 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		bias = "Bias Octave_4_1"
		>
	</bias_scalar>
	<constant_scalar
		name = "over all displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2840 1640 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.25"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 1940 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_4"
		displacement_direction = "1"
		displacement_multiplier = "1.5"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1820 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51278"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1760 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_4"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 1640 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		shader = "Surface layer_4"
		translate_shader = "1"
		translate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "8 8 8"
		>
	</transform_shader>
	<surface_layer
		name = "surface layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1440 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "surface layer_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "displace"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "1"
		minimum_altitude = "-8"
		min_alt_fuzzy_zone = "8"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<get_altitude
		name = "get altitude"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 1860 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "feature scale min"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 2040 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "35"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 1980 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "40"
		>
	</constant_scalar>
	<mix_scalar
		name = "mix s"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1980 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "feature scale min"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max"
		mix_controller = "per 3D s 2"
		>
	</mix_scalar>
	<add_scalar
		name = "add s"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 1920 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "per 3D s 2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s"
		>
	</add_scalar>
	<perlin_3D_scalar
		name = "per 3D s"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 1800 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "get altitude"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 1740 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "per 3D s"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<get_altitude
		name = "get altitude_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1860 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "feature scale min_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 2040 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "45"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 1980 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "50"
		>
	</constant_scalar>
	<get_position
		name = "get position_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 2100 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<perlin_3D_scalar
		name = "per 3D s 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 2040 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "get position_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Scale"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "mix s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1980 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "feature scale min_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max_1"
		mix_controller = "per 3D s 2_1"
		>
	</mix_scalar>
	<add_scalar
		name = "add s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1920 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "per 3D s 2_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s_1"
		>
	</add_scalar>
	<perlin_3D_scalar
		name = "per 3D s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1800 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "get altitude_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s_1"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1740 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "per 3D s_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<get_position
		name = "get position"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2120 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 2180 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "150"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2060 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Scale"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "Mix scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1680 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "abs s"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "abs s_1"
		mix_controller = "per 3D s 2"
		>
	</mix_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1720 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "Mix scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.06875000149 0.06875000149 0.06875000149"
		white_point_adjust = "0.06875000149"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "displace"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1480 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = "Colour adjust shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 02"
		displacement_direction = "1"
		displacement_multiplier = "15.2588"
		>
	</displacement_shader>
	<surface_layer
		name = "surface layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 2420 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = "Flatten Low Areas Displacement -1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10"
		displacement_function = "displace_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "displace_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Terrain_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-932.6581732 2676.692473 0"
		gui_group = "Perlin Strata_1"
		gui_node_size = "252.1585044 232.2120382 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Perlin Strata_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1023.658173 2516.085261 0"
		gui_group = "Terrain and Textures"
		gui_node_size = "461.7704928 1022.177383 1"
		gui_node_colour = "0.2195000052 0.2195000052 0.2195000052"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<displacement_shader
		name = "displace_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 2500 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = "abs s_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "abs s_1_1"
		displacement_direction = "1"
		displacement_multiplier = "50"
		>
	</displacement_shader>
	<get_altitude
		name = "get altitude_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 2700 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<perlin_3D_scalar
		name = "per 3D s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 2640 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = "get altitude_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s_1_1"
		seed = ""
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 2580 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = "per 3D s_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<add_scalar
		name = "add s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 2760 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = "per 3D s 2_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s_1_1"
		>
	</add_scalar>
	<constant_scalar
		name = "feature scale min_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2880 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "50"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2820 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "60"
		>
	</constant_scalar>
	<get_position
		name = "get position_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 2940 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "distort scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2940 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "200"
		>
	</constant_scalar>
	<constant_scalar
		name = "Seed"
		gui_use_node_pos = "1"
		gui_node_pos = "20 2260 0"
		gui_group = "Perlin Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "56214"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 2880 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = "get position_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "distort scale"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "mix s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 2820 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = "feature scale min_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max_1_1"
		mix_controller = "per 3D s 2_1_1"
		>
	</mix_scalar>
	<power_fractal_shader_v3
		name = "pf terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 2720 0"
		gui_group = "Terrain_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8870"
		feature_scale = "2500"
		lead-in_scale = "1235.96"
		smallest_scale = "1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1500"
		displacement_offset = "0"
		displacement_roughness = "0.5125"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 2300 0"
		gui_group = "Perlin Strata_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51838"
		feature_scale = "125"
		lead-in_scale = "250000"
		smallest_scale = "10"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.275"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<get_altitude
		name = "Get altitude 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2760 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "Constant 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 2760 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.4"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 2680 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant 2"
		>
	</divide_scalar>
	<conditional_scalar
		name = "Conditional &lt;0"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2620 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Zero Constant"
		if_result = "Divide scalar 01"
		else_result = "Zero Constant"
		>
	</conditional_scalar>
	<displacement_shader
		name = "Flatten Low Areas Displacement -1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 2560 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "comp t"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Conditional &lt;0"
		displacement_direction = "1"
		displacement_multiplier = "-1"
		>
	</displacement_shader>
	<group
		name = "Flatten Low Areas"
		gui_use_node_pos = "1"
		gui_node_pos = "-479.0738387 2640.525361 0"
		gui_group = "Terrain and Textures"
		gui_node_size = "560 300 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Zero Constant"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2680 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
</terragen_clip>
