<terragen_clip>
	<surface_layer
		name = "surface layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2380 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "surface layer_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "displace"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "-8"
		min_alt_fuzzy_zone = "8"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<mix_scalar
		name = "Mix scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2580 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "abs s"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "abs s_1"
		mix_controller = "per 3D s 2"
		>
	</mix_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2520 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Mix scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.06875000149 0.06875000149 0.06875000149"
		white_point_adjust = "0.06875000149"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<abs_scalar
		name = "abs s"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2660 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<perlin_3D_scalar
		name = "per 3D s"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2700 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get altitude"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<get_altitude
		name = "get altitude"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2760 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<add_scalar
		name = "add s"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2820 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s 2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s"
		>
	</add_scalar>
	<displacement_shader
		name = "displace"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2440 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Colour adjust shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 02"
		displacement_direction = "1"
		displacement_multiplier = "15.2588"
		>
	</displacement_shader>
	<surface_layer
		name = "surface layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2360 2380 0"
		gui_group = "Lower Terrain Features"
		enable = "1"
		input_node = "comp t"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10"
		displacement_function = "displace_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "displace_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "comp t"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 2440 0"
		gui_group = "Lower Terrain Features"
		enable = "1"
		input_node = "pf terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "108"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pf terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 2520 0"
		gui_group = "Lower Terrain Features"
		enable = "1"
		input_node = "Main Displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8870"
		feature_scale = "3181.67"
		lead-in_scale = "5216.68"
		smallest_scale = "1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2289.77"
		displacement_offset = "0"
		displacement_roughness = "0.5125"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Seed fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 3160 0"
		gui_group = "Standing Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27795"
		feature_scale = "1"
		lead-in_scale = "2000"
		smallest_scale = "2500"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.7"
		displacement_spike_limit = "0.7"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "displace_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 2680 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "Colour adjust shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 03"
		displacement_direction = "1"
		displacement_multiplier = "200"
		>
	</displacement_shader>
	<constant_scalar
		name = "feature scale min_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 3120 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "900"
		>
	</constant_scalar>
	<constant_scalar
		name = "distort scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 3180 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "800"
		>
	</constant_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 2760 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "abs s_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.237499997 0.237499997 0.237499997"
		black_point_adjust = "0.237499997"
		white_point = "0.46875 0.46875 0.46875"
		white_point_adjust = "0.46875"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "Main Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 2880 0"
		gui_group = "Standing Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "800"
		>
	</displacement_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 2980 0"
		gui_group = "Standing Structures"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1875 0.1875 0.1875"
		black_point_adjust = "0.1875"
		white_point = "0.224999994 0.224999994 0.224999994"
		white_point_adjust = "0.224999994"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "Density control 0.5"
		gui_use_node_pos = "1"
		gui_node_pos = "-2400 3160 0"
		gui_group = "Standing Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.52"
		>
	</constant_scalar>
	<group
		name = "Compute Terrain Group_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1703 2078 0"
		gui_group = "Mojoliths"
		gui_node_size = "344.0236914 142 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Grooves"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080.397316 2796 0"
		gui_group = "Mojoliths"
		gui_node_size = "970.9786913 885.4011745 1"
		gui_node_colour = "0.2195000052 0.2195000052 0.2195000052"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 2080 0"
		gui_group = "Compute Terrain Group_1"
		enable = "1"
		input_node = "surface layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<constant_scalar
		name = "feature scale min"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 2940 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "85"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 2880 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100"
		>
	</constant_scalar>
	<mix_scalar
		name = "mix s"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2880 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "feature scale min"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max"
		mix_controller = "per 3D s 2"
		>
	</mix_scalar>
	<get_altitude
		name = "get altitude_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2760 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "feature scale min_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2940 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "75"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2880 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "95"
		>
	</constant_scalar>
	<get_position
		name = "get position_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 3000 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<perlin_3D_scalar
		name = "per 3D s 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2940 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get position_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Scale"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "mix s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2880 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "feature scale min_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max_1"
		mix_controller = "per 3D s 2_1"
		>
	</mix_scalar>
	<add_scalar
		name = "add s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2820 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s 2_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s_1"
		>
	</add_scalar>
	<perlin_3D_scalar
		name = "per 3D s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2700 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get altitude_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s_1"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2640 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<get_position
		name = "get position"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 3020 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 3080 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "150"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2960 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Scale"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<group
		name = "Lower Terrain Features"
		gui_use_node_pos = "1"
		gui_node_pos = "-2489 2439 0"
		gui_group = "Mojoliths"
		gui_node_size = "480.5460946 297.7909531 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Bulges"
		gui_use_node_pos = "1"
		gui_node_pos = "-1913 2951 0"
		gui_group = "Mojoliths"
		gui_node_size = "511.78559 677.8517761 1"
		gui_node_colour = "0.2195000052 0.2195000052 0.2195000052"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Standing Structures"
		gui_use_node_pos = "1"
		gui_node_pos = "-2471 2942 0"
		gui_group = "Mojoliths"
		gui_node_size = "469.5063038 593.9926741 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<get_altitude
		name = "get altitude_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 2940 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "feature scale max_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 3060 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1000"
		>
	</constant_scalar>
	<get_position
		name = "get position_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 3180 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Seed_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 3160 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "9862"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 3120 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "get position_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "distort scale"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "mix s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 3060 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "feature scale min_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max_1_1"
		mix_controller = "per 3D s 2_1_1"
		>
	</mix_scalar>
	<add_scalar
		name = "add s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 3000 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "per 3D s 2_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s_1_1"
		>
	</add_scalar>
	<perlin_3D_scalar
		name = "per 3D s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 2880 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "get altitude_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s_1_1"
		seed = ""
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 2820 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "per 3D s_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<group
		name = "Mojoliths"
		gui_use_node_pos = "1"
		gui_node_pos = "-1636 2631 0"
		gui_group = ""
		gui_node_size = "2290.867434 1436.059934 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 3060 0"
		gui_group = "Standing Structures"
		enable = "1"
		input_node = "Seed fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Density control 0.5"
		seed = "Density control 0.5"
		>
	</voronoi_3D_diff_scalar>
</terragen_clip>
