<terragen_clip>
	<power_fractal_shader_v3
		name = "Fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 1940 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "18093"
		feature_scale = "100"
		lead-in_scale = "1500"
		smallest_scale = "100"
		noise_octaves = "5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200"
		displacement_offset = "-0.25"
		displacement_roughness = "0"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "-0.25"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 1900 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Fractal"
		Y_shader = ""
		Z_shader = "Fractal"
		>
	</redirect_shader>
	<warp_shader
		name = "Warp shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 1860 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		warper = "Redirect shader 01"
		shader = "Add vector 01"
		>
	</warp_shader>
	<group
		name = "Warped function"
		gui_use_node_pos = "1"
		gui_node_pos = "-1770 1741 0"
		gui_group = ""
		gui_node_size = "620 600 0"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1500 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = "Mix scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1820 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = "Warp shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<get_position_in_texture
		name = "Get position in texture 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1940 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 2000 0"
		gui_group = "Warped function"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<add_vector
		name = "Add vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1900 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = "Get position in texture 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Get position in texture 02"
		>
	</add_vector>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1820 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1000"
		>
	</constant_scalar>
	<floor_scalar
		name = "Floor scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1720 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = "Divide scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</floor_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1760 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Constant scalar 02"
		>
	</divide_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1680 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = "Divide scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Floor scalar 01"
		>
	</subtract_scalar>
	<complement_scalar
		name = "Complement scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 1620 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = "Subtract scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		>
	</complement_scalar>
	<mix_scalar
		name = "Mix scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1560 0"
		gui_group = "Warped function"
		enable = "1"
		input_node = "Complement scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Subtract scalar 01"
		mix_controller = "Subtract scalar 01"
		>
	</mix_scalar>
</terragen_clip>
