<terragen_clip>
	<warp_shader
		name = "Warp shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 1440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		warper = "Redirect shader 01"
		shader = "Transform shader - Scale"
		>
	</warp_shader>
	<transform_shader
		name = "Transform shader - Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 1520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		shader = "Sin scalar"
		translate_shader = "1"
		translate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "1 1 10"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14330"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "10"
		noise_octaves = "5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 01"
		Y_shader = ""
		Z_shader = "Power fractal shader v3 01"
		>
	</redirect_shader>
	<get_position_in_texture
		name = "Get position in texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 1660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<x_to_scalar
		name = "X to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<sin_scalar
		name = "Sin scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 1580 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		>
	</sin_scalar>
	<z_to_scalar
		name = "Z to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
</terragen_clip>
