<terragen_clip>
	<surface_layer
		name = "Base grass layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 2700 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = "Under Grass Dirt"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3899999857 0.3899999857 0.3899999857"
		colour_function = "Distant hillside Dk grey grass_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Power fractal shader v3 06"
		fractal_contrast = "0.625"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Low Slope Grass Fill"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "775"
		min_alt_fuzzy_zone = "3"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "48"
		max_slope_fuzzy_zone = "0"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Garss Low Slope Fill"
		gui_use_node_pos = "1"
		gui_node_pos = "-362 2725 0"
		gui_group = ""
		gui_node_size = "397.379606 363.9283576 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Lignite Layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 2960 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
		colour_function = "Lignite Color"
		enable_test_colour = "1"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.7625"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 02_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = "Painted shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "822"
		max_alt_fuzzy_zone = "1"
		limit_minimum_altitude = "1"
		minimum_altitude = "820"
		min_alt_fuzzy_zone = "4"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "71"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "1"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Distant hillside Dk grey grass_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 2760 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44215"
		feature_scale = "0.5"
		lead-in_scale = "1"
		smallest_scale = "0.061321651"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "0.2427999973 0.2673999965 0.1420000046"
		apply_low_colour = "0"
		low_colour = "0.2549000084 0.2549000084 0.1572999954"
		colour_contrast = "0.35"
		colour_offset = "0.5"
		colour_roughness = "4.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2720 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48880"
		feature_scale = "1"
		lead-in_scale = "25"
		smallest_scale = "0.1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.625"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = "Low Slope Grass Fill"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Distant hillside grass_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 2660 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "836"
		feature_scale = "5"
		lead-in_scale = "25"
		smallest_scale = "0.5"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "0.1138999984 0.1572999954 0.02655000053"
		apply_low_colour = "0"
		low_colour = "0.2427999973 0.2119999975 0.1274999976"
		colour_contrast = "0.875"
		colour_offset = "-0.7"
		colour_roughness = "2.6875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "2"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "0.625"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2580 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53922"
		feature_scale = "0.2"
		lead-in_scale = "0.3"
		smallest_scale = "0.1"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.14375"
		colour_offset = "0"
		colour_roughness = "9.3125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 06_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2620 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4082"
		feature_scale = "5"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Darker Green"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 2600 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = "Base grass layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Distant hillside grass_1_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = "Power fractal shader v3 02_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.4"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06_1_1"
		fractal_contrast = "1.3"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Low Slope Grass Fill"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "780"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "48"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "1"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "4"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Dirt Color"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 2860 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22269"
		feature_scale = "4"
		lead-in_scale = "15"
		smallest_scale = "0.1"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.6941000223 0.5234000087 0.409799993"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "2.3125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 10"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2820 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57819"
		feature_scale = "4"
		lead-in_scale = "15"
		smallest_scale = "0.1"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Under Grass Dirt"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 2800 0"
		gui_group = "Garss Low Slope Fill"
		enable = "1"
		input_node = "Darker Green_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
		colour_function = "Dirt Color"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.80625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 10"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Low Slope Grass Fill"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "845"
		max_alt_fuzzy_zone = "6"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "48"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "5"
		min_slope_fuzzy_zone = "3"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Distant hillside grass_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 2660 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "836"
		feature_scale = "5"
		lead-in_scale = "25"
		smallest_scale = "0.5"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "0.1138999984 0.1572999954 0.02655000053"
		apply_low_colour = "0"
		low_colour = "0.2427999973 0.2119999975 0.1274999976"
		colour_contrast = "0.875"
		colour_offset = "-0.7"
		colour_roughness = "2.6875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "2"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "0.625"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2580 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53922"
		feature_scale = "0.2"
		lead-in_scale = "0.3"
		smallest_scale = "0.1"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.14375"
		colour_offset = "0"
		colour_roughness = "9.3125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 06_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2620 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4082"
		feature_scale = "5"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Darker Green_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2600 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = "Base grass layer_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Distant hillside grass_1_1_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = "Power fractal shader v3 02_1_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.4"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06_1_1_1"
		fractal_contrast = "1.3"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "780"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "46"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "1"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "4"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Grass Base Slope"
		gui_use_node_pos = "1"
		gui_node_pos = "-810 2721 0"
		gui_group = ""
		gui_node_size = "397.379606 363.9283576 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Dirt Color_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 2860 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22269"
		feature_scale = "4"
		lead-in_scale = "15"
		smallest_scale = "0.1"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.6941000223 0.5234000087 0.409799993"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "2.3125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 10_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2820 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57819"
		feature_scale = "4"
		lead-in_scale = "15"
		smallest_scale = "0.1"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Under Grass Dirt_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2800 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = "Red Dirt Layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
		colour_function = "Dirt Color_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.80625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 10_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "845"
		max_alt_fuzzy_zone = "6"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "28"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "5"
		min_slope_fuzzy_zone = "3"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Distant hillside Dk grey grass_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 2760 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44215"
		feature_scale = "0.5"
		lead-in_scale = "1"
		smallest_scale = "0.061321651"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "0.2427999973 0.2673999965 0.1420000046"
		apply_low_colour = "0"
		low_colour = "0.2549000084 0.2549000084 0.1572999954"
		colour_contrast = "0.35"
		colour_offset = "0.5"
		colour_roughness = "4.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2720 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48880"
		feature_scale = "1"
		lead-in_scale = "25"
		smallest_scale = "0.1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.625"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Base grass layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2700 0"
		gui_group = "Grass Base Slope"
		enable = "1"
		input_node = "Under Grass Dirt_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3899999857 0.3899999857 0.3899999857"
		colour_function = "Distant hillside Dk grey grass_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Power fractal shader v3 06_1"
		fractal_contrast = "0.625"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "775"
		min_alt_fuzzy_zone = "3"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "26"
		max_slope_fuzzy_zone = "0"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<painted_shader
		name = "Low Slope Grass Fill"
		gui_use_node_pos = "1"
		gui_node_pos = "40 2920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "150"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "0.2"
		flow = "1"
		colour = "0.0414500013 0.4422999918 0.4259000123"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
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			<blobs version="1" 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