<terragen_clip>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "1560 80 0"
		gui_group = "Cameras"
		position = "2692.397704 206.7863248 16866.41759"
		rotation = "4.157430882 -401.9283836 0"
		light_exposure = "2.2"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "115"
		use_vertical_fov = "0"
		vertical_fov = "92.60092035"
		focal_length_in_mm = "11.46726469"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<planet_atmosphere
		name = "Planet atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "160 -260 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Altocumulus layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "4"
		bluesky_horizon_colour = "0.06562500447 0.1045916453 0.131249994"
		bluesky_additive = "0.5382661542"
		bluesky_additive_colour = "0.0517071262 0.4941918254 1"
		redsky_decay = "4"
		haze_exp_height = "5000"
		bluesky_exp_height = "11000"
		ceiling_adjust = "7"
		ceiling = "77000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.2"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1060274094 0.6358221173 1.025268912"
		redsky_decay_colour = "0.8993999958 0.5295000076 0.3587000072"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "1880 -40 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1000"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "2.083333333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "6"
		maximum_threads = "6"
		size_of_subdiv_cache_in_Mb = "600"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "1880 -100 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1600"
		lock_aspect_ratio = "1"
		image_height = "889"
		image_aspect_ratio = "1.8"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		GI_relative_detail = "3"
		GI_sample_quality = "3"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.5051124664"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "7"
		maximum_threads = "7"
		size_of_subdiv_cache_in_Mb = "700"
		preallocate_subdiv_cache = "1"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "620 -40 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "620 -100 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "303.75"
		elevation = "8"
		colour = "1 1 1"
		strength = "7"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "1894.551008 12.04418848 0"
		gui_group = "Atmosphere_1"
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere_1"
		gui_use_node_pos = "1"
		gui_node_pos = "984 727 0"
		gui_group = ""
		gui_node_size = "2230.825573 2050.029268 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "616.3262709 -111.0508353 0"
		gui_group = "Atmosphere_1"
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "1561.551008 12.04418848 0"
		gui_group = "Atmosphere_1"
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<cloud_layer_v2
		name = "Altocumulus layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 -120 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Altocumulus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "3000"
		cloud_depth = "5500"
		density_shader = "Multiply colour 01_1_1"
		edge_sharpness = "0.5"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "0"
		light_propagation_mix = "1"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "1"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.026782233"
		number_of_samples = "83"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
	</cloud_layer_v2>
	<multiply_colour
		name = "Multiply colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 200 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Billows_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Colour adjust shader 01_1_1_1_1"
		>
	</multiply_colour>
	<cloud_fractal_shader_v3
		name = "Billows_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "180 360 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "128000 128000"
		seed = "8574"
		feature_scale = "5500"
		lead-in_scale = "150002"
		smallest_scale = "10"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.5"
		coverage_adjust = "-0.75"
		roughness = "2"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "10 1 3"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Density fractal 01_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "500 740 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Large Feature Scale_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "600 700 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5000"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "580 560 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Get position in texture 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Large Feature Scale_1_1"
		seed = ""
		>
	</perlin_3D_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 320 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Perlin 3D scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "-0.8000000119 -0.8000000119 -0.8000000119"
		black_point_adjust = "-0.8000000119"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "0.5 0.5 0.5"
		gamma_adjust = "0.5"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "60 620 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41781"
		feature_scale = "256"
		lead-in_scale = "512"
		smallest_scale = "64"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.5"
		coverage_adjust = "0.25"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Billows_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 780 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "21814"
		feature_scale = "200"
		lead-in_scale = "5000"
		smallest_scale = "14.68884719"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.8125"
		coverage_adjust = "0.5"
		roughness = "0.375"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.4375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<get_position_in_texture
		name = "Get position in texture 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "80 1220 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Large Feature Scale_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1120 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1000"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "300 980 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Get position in texture 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Large Feature Scale_1_1_1"
		seed = ""
		>
	</perlin_3D_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "300 880 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Perlin 3D scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "-0.8000000119 -0.8000000119 -0.8000000119"
		black_point_adjust = "-0.8000000119"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "0.5 0.5 0.5"
		gamma_adjust = "0.5"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<multiply_colour
		name = "Multiply colour 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "180 700 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Billows_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Colour adjust shader 01_1_1_1"
		>
	</multiply_colour>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 460 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Density fractal 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		seed = "5006"
		feature_scale = "535000"
		lead-in_scale = "5500000"
		smallest_scale = "1022"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.25"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "2 1 0.5"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Multiply colour 01_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "380 -20 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "7000"
		cloud_depth = "15500"
		density_shader = "Multiply colour 01"
		edge_sharpness = "0.5"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "0"
		light_propagation_mix = "1"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "1"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.025610549"
		number_of_samples = "135"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "760 400 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41781"
		feature_scale = "256"
		lead-in_scale = "512"
		smallest_scale = "64"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.5"
		coverage_adjust = "0.25"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<get_position_in_texture
		name = "Get position in texture 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "780 1000 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Large Feature Scale_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 900 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1000"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 760 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Get position in texture 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Large Feature Scale_1"
		seed = ""
		>
	</perlin_3D_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 660 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Perlin 3D scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "-0.8000000119 -0.8000000119 -0.8000000119"
		black_point_adjust = "-0.8000000119"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "0.5 0.5 0.5"
		gamma_adjust = "0.5"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<multiply_colour
		name = "Multiply colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "880 480 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Billows_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Colour adjust shader 01_1_1"
		>
	</multiply_colour>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "860 240 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Density fractal 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		seed = "5006"
		feature_scale = "535000"
		lead-in_scale = "5500000"
		smallest_scale = "1022"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.25"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "2 1 0.5"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Multiply colour 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Billows"
		gui_use_node_pos = "1"
		gui_node_pos = "880 140 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "128000 128000"
		seed = "46551"
		feature_scale = "5500"
		lead-in_scale = "150002"
		smallest_scale = "10"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.5"
		coverage_adjust = "-0.75"
		roughness = "2"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 1 3"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Density fractal 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 520 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Large Feature Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "1300 480 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5000"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1280 340 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Large Feature Scale"
		seed = ""
		>
	</perlin_3D_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1240 100 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Perlin 3D scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "-0.8000000119 -0.8000000119 -0.8000000119"
		black_point_adjust = "-0.8000000119"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "0.5 0.5 0.5"
		gamma_adjust = "0.5"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "940 -20 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Billows"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		input_2 = "Colour adjust shader 01_1"
		>
	</multiply_colour>
	<cloud_fractal_shader_v3
		name = "Billows_1"
		gui_use_node_pos = "1"
		gui_node_pos = "820 560 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "21814"
		feature_scale = "200"
		lead-in_scale = "5000"
		smallest_scale = "14.68884719"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.8125"
		coverage_adjust = "0.5"
		roughness = "0.375"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.4375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
</terragen_clip>
