<terragen_clip>
	<populator_v3
		name = "Pop Grass clump 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 380 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		preview_instances = "0"
		object_maker = "Grass clump 01"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "512.8726235 -0.03071274739 535.2727314"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "4"
		area_size_xz = "1000 1000"
		object_spacing_xz = "4 4"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "54738"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<grass_clump
			name = "Grass clump 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 480 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			number_of_blades = "10000"
			clump_diameter = "10"
			blade_length = "0.3"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Merge shader 01_1"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "Default shader 03"
				gui_use_node_pos = "1"
				gui_node_pos = "-560 680 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.1905000061 0.2976999879 0.0545900017"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Default shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-200 680 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5479999781 0.5295000076 0.166899994"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<merge_shader
				name = "Merge shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-240 460 0"
				gui_group = ""
				enable = "1"
				input_node = "Default shader 03"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_A = "Default shader 01_1"
				mix_to_A = "0.5"
				mix_controller = "Perlin 3D scalar 01_1"
				choose_by_altitude = "0"
				merge_colour = "1"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<constant_scalar
				name = "Constant scalar 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "160 640 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "30"
				>
			</constant_scalar>
			<get_position
				name = "Get position 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "60 700 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position>
			<perlin_3D_scalar
				name = "Perlin 3D scalar 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "140 520 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position 01_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				scale = "Constant scalar 01_1"
				seed = "Constant scalar 02_1"
				>
			</perlin_3D_scalar>
			<constant_scalar
				name = "Constant scalar 02_1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 620 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "222"
				>
			</constant_scalar>
		</grass_clump>
	</populator_v3>
</terragen_clip>
