<terragen_clip>
	<constant_scalar
		name = "distort scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 3060 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "400"
		>
	</constant_scalar>
	<surface_layer
		name = "surface layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2240 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "comp t"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Warp shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<warp_shader
		name = "Warp shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2440 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "displace_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Power fractal shader v3 02"
		shader = "Power fractal shader v3 02"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 2520 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "122"
		feature_scale = "400"
		lead-in_scale = "1000"
		smallest_scale = "10"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "244.141"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "displace_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 2540 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "Colour adjust shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 03"
		displacement_direction = "1"
		displacement_multiplier = "95"
		>
	</displacement_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 2600 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "abs s_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.2937499881 0.2937499881 0.2937499881"
		white_point_adjust = "0.2937499881"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "feature scale min_1"
		gui_use_node_pos = "1"
		gui_node_pos = "460 2780 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "175"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max_1"
		gui_use_node_pos = "1"
		gui_node_pos = "460 2720 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "195"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 2740 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "155"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale min"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 2800 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100"
		>
	</constant_scalar>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2540 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<mix_scalar
		name = "Mix scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 2360 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "abs s"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "abs s_1"
		mix_controller = "Sin scalar 01"
		>
	</mix_scalar>
	<abs_scalar
		name = "abs s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 2440 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<perlin_3D_scalar
		name = "per 3D s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 2500 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get altitude_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s_1"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<get_altitude
		name = "get altitude"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2560 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<add_scalar
		name = "add s"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2620 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s 2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s"
		>
	</add_scalar>
	<mix_scalar
		name = "mix s"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2680 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "feature scale min"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max"
		mix_controller = "per 3D s 2"
		>
	</mix_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 2760 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Scale"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1800 0"
		gui_group = "Compute Terrain Group"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<mix_scalar
		name = "mix s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2900 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "feature scale min_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max_1_1"
		mix_controller = "per 3D s 2_1_1"
		>
	</mix_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2980 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "distort scale"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<constant_scalar
		name = "feature scale max_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 2940 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "200"
		>
	</constant_scalar>
	<group
		name = "Compute Terrain Group"
		gui_use_node_pos = "1"
		gui_node_pos = "-1375.683378 1915.607106 0"
		gui_group = "Mojoliths 2.0"
		gui_node_size = "482.6014637 312.3968329 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Grooves"
		gui_use_node_pos = "1"
		gui_node_pos = "127.2427639 2566.706559 0"
		gui_group = "Mojoliths 2.0"
		gui_node_size = "1039.773323 942.770232 1"
		gui_node_colour = "0.2195000052 0.2195000052 0.2195000052"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Large Cells"
		gui_use_node_pos = "1"
		gui_node_pos = "-411.270456 1859.521482 0"
		gui_group = "Small Outcrops"
		gui_node_size = "429.281 319.7868594 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Bulges"
		gui_use_node_pos = "1"
		gui_node_pos = "-648.270456 2642.263847 0"
		gui_group = "Mojoliths 2.0"
		gui_node_size = "461.7704928 965.7234291 1"
		gui_node_colour = "0.2195000052 0.2195000052 0.2195000052"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Small Cells"
		gui_use_node_pos = "1"
		gui_node_pos = "40.72954403 1862.521482 0"
		gui_group = "Small Outcrops"
		gui_node_size = "426.493 307.2753157 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Lone Vertical Structures"
		gui_use_node_pos = "1"
		gui_node_pos = "-1145.270456 2900.521482 0"
		gui_group = "Mojoliths 2.0"
		gui_node_size = "432.7359725 445.2384545 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Flatten Low Areas"
		gui_use_node_pos = "1"
		gui_node_pos = "-1490.270456 2352.521482 0"
		gui_group = "Mojoliths 2.0"
		gui_node_size = "560 405.7635515 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1940 0"
		gui_group = "Compute Terrain Group"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50554"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1860 0"
		gui_group = "Compute Terrain Group"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge Cells"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "Large Cell Compute"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 1780 0"
		gui_group = "Large Cells"
		enable = "1"
		input_node = "Large Cell Height Displ"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Large Cell fractal shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1780 0"
		gui_group = "Large Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "20194"
		feature_scale = "100"
		lead-in_scale = "2000"
		smallest_scale = "41.5864"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "10"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Large Cell Shape Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1740 0"
		gui_group = "Large Cells"
		enable = "1"
		input_node = "Large Cell Compute"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		function = "Large Cell fractal shader"
		displacement_direction = "3"
		displacement_multiplier = "60"
		>
	</displacement_shader>
	<displacement_shader
		name = "Small Cell Shape Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1740 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = "Small Cell Compute"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		function = "Small Cell fractal shader"
		displacement_direction = "1"
		displacement_multiplier = "10"
		>
	</displacement_shader>
	<merge_shader
		name = "Merge Cells"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1680 0"
		gui_group = "Small Outcrops"
		enable = "1"
		input_node = "Large Cell Shape Displ"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		shader_A = "Small Cell Shape Displ"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<get_position
		name = "Get position L"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1940 0"
		gui_group = "Large Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_vector
		name = "Constant vector L"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 1940 0"
		gui_group = "Large Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.01 0.01 0.01"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector L"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1900 0"
		gui_group = "Large Cells"
		enable = "1"
		input_node = "Get position L"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant vector L"
		>
	</multiply_vector>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar L"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1860 0"
		gui_group = "Large Cells"
		enable = "1"
		input_node = "Multiply vector L"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		scale = ""
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<displacement_shader
		name = "Large Cell Height Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 1820 0"
		gui_group = "Large Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		function = "Voronoi 3D diff scalar L"
		displacement_direction = "1"
		displacement_multiplier = "25"
		>
	</displacement_shader>
	<compute_terrain
		name = "Small Cell Compute"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1780 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = "Small Cell Height Displ"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Small Cell fractal shader"
		gui_use_node_pos = "1"
		gui_node_pos = "140 1780 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "20194"
		feature_scale = "25"
		lead-in_scale = "500"
		smallest_scale = "10"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "10"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Mojoliths 2.0"
		gui_use_node_pos = "1"
		gui_node_pos = "-590.270456 2384.521482 0"
		gui_group = ""
		gui_node_size = "2689.528142 1601.992765 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<displacement_shader
		name = "Small Cell Height Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1820 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		function = "Voronoi 3D diff scalar S"
		displacement_direction = "1"
		displacement_multiplier = "12.5"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Seed fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3060 0"
		gui_group = "Lone Vertical Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65050"
		feature_scale = "1"
		lead-in_scale = "1800"
		smallest_scale = "1900"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.7"
		displacement_spike_limit = "0.7"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Density control 0.5"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 3060 0"
		gui_group = "Lone Vertical Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.53"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 3000 0"
		gui_group = "Lone Vertical Structures"
		enable = "1"
		input_node = "Seed fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Density control 0.5"
		seed = "Density control 0.5"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2940 0"
		gui_group = "Lone Vertical Structures"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1875 0.1875 0.1875"
		black_point_adjust = "0.1875"
		white_point = "0.224999994 0.224999994 0.224999994"
		white_point_adjust = "0.224999994"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "Main Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2820 0"
		gui_group = "Lone Vertical Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "600"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2720 0"
		gui_group = "Lone Vertical Structures"
		enable = "1"
		input_node = "Main Displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "55124"
		feature_scale = "6000"
		lead-in_scale = "1000"
		smallest_scale = "50"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1409.18"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<get_altitude
		name = "Get altitude 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 2480 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "Constant 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 2480 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.4"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 2400 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant 2"
		>
	</divide_scalar>
	<constant_scalar
		name = "Zero Constant"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 2400 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<conditional_scalar
		name = "Conditional &lt;0"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 2340 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Zero Constant"
		if_result = "Divide scalar 01"
		else_result = "Zero Constant"
		>
	</conditional_scalar>
	<displacement_shader
		name = "Flatten Low Areas Displacement -1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 2300 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Power fractal shader v3 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Conditional &lt;0"
		displacement_direction = "1"
		displacement_multiplier = "-0.7"
		>
	</displacement_shader>
	<compute_terrain
		name = "comp t"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 2200 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Flatten Low Areas Displacement -1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "108"
		smooth_surface = "0"
		>
	</compute_terrain>
	<perlin_3D_scalar
		name = "per 3D s"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 2500 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get altitude"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 2440 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<get_altitude
		name = "get altitude_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 2560 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "60 2900 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "150"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 2740 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Scale"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "mix s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 2680 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "feature scale min_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max_1"
		mix_controller = "per 3D s 2_1"
		>
	</mix_scalar>
	<add_scalar
		name = "add s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 2620 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s 2_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s_1"
		>
	</add_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "100 2280 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Mix scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.06875000149 0.06875000149 0.06875000149"
		white_point_adjust = "0.06875000149"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "displace"
		gui_use_node_pos = "1"
		gui_node_pos = "80 2180 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Colour adjust shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 02"
		displacement_direction = "1"
		displacement_multiplier = "20"
		>
	</displacement_shader>
	<surface_layer
		name = "surface layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 2140 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "surface layer_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "displace"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "-8"
		min_alt_fuzzy_zone = "8"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2680 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = "surface layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Warp shader 02_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "10"
		>
	</displacement_shader>
	<group
		name = "Voronoi Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1629.270456 2877.521482 0"
		gui_group = "Mojoliths 2.0"
		gui_node_size = "420.0514108 518.4515734 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "Colour adjust shader 03_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 2820 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = "Mix scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "-0.5 -0.5 -0.5"
		black_point_adjust = "-0.5"
		white_point = "0.125 0.125 0.125"
		white_point_adjust = "0.125"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<warp_shader
		name = "Warp shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2740 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = "Colour adjust shader 03_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Power fractal shader v3 08_1_1_1"
		shader = "Colour adjust shader 03_1_1_1_1"
		>
	</warp_shader>
	<multiply_vector
		name = "Multiply vector S"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 1900 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = "Get position S"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant vector S"
		>
	</multiply_vector>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar S"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1860 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = "Multiply vector S"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		scale = ""
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 08_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2820 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "56789"
		feature_scale = "0.953674"
		lead-in_scale = "24037.1"
		smallest_scale = "6.898685738"
		noise_octaves = "14"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1235.96"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "0.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<get_altitude
		name = "get altitude_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2800 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "feature scale min_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 2980 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "400"
		>
	</constant_scalar>
	<add_scalar
		name = "add s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2860 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "per 3D s 2_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s_1_1"
		>
	</add_scalar>
	<constant_scalar
		name = "Seed"
		gui_use_node_pos = "1"
		gui_node_pos = "100 2960 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "368"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2740 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "get altitude_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s_1_1"
		seed = "Seed"
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2680 0"
		gui_group = "Bulges"
		enable = "1"
		input_node = "per 3D s_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 3020 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "50"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 2960 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = "Get position in texture 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 3080 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 3060 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "150"
		>
	</constant_scalar>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 2960 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = "Get position in texture 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1_1"
		seed = ""
		>
	</voronoi_3D_cell_scalar>
	<mix_scalar
		name = "Mix scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 2900 0"
		gui_group = "Voronoi Displacement"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Voronoi 3D cell scalar 01_1_1_1"
		mix_controller = ""
		>
	</mix_scalar>
	<get_position
		name = "get position_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 2980 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<group
		name = "Small Outcrops"
		gui_use_node_pos = "1"
		gui_node_pos = "-308.270456 1851.521482 0"
		gui_group = "Mojoliths 2.0"
		gui_node_size = "1210.82 401.2017756 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<get_position
		name = "Get position S"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 1940 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_vector
		name = "Constant vector S"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1940 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.02 0.02 0.02"
		>
	</constant_vector>
</terragen_clip>
