<terragen_clip>
	<populator_v3
		name = "Pop Dry_Grass Fill_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 -260 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		preview_instances = "0"
		object_maker = "Grass clump 01_1"
		unique_variations = "1"
		render_quality = "2"
		area_centre = "0 0 0"
		area_rotation = "0 0 0"
		area_length_a = "100"
		area_length_b = "100"
		object_spacing = "2"
		area_size_xz = "100 100"
		object_spacing_xz = "2 2"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Population Compute Terrain Through"
		planet = ""
		minimum_scale = "0.7"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "10266"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<grass_clump
			name = "Grass clump 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -260 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			number_of_blades = "10000"
			clump_diameter = "10"
			blade_length = "0.1"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Add colour 01_1"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "Default shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-440 -200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.6661000252 0.6729999781 0.4878000021"
				colour_image = "nd11_leaf01lighter.tif"
				colour_function = ""
				translucency = "0.875 0.875 0.875"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "nd11_leaf01.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<image_map_shader
				name = "Image map shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-1000 -200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "GrassColourVariation.bmp"
				projection_type = "0"
				projection_camera = ""
				position_center = "1"
				position_lower_left = "0"
				position = "0 0 0"
				size = "700 700"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "1"
				repeat_y = "1"
				apply_colour = "1"
				smooth_interpolation = "1"
				unpremultiply = "1"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
			<add_colour
				name = "Add colour 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 -380 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide colour 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Default shader 01_1"
				>
			</add_colour>
			<divide_colour
				name = "Divide colour 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-920 -300 0"
				gui_group = ""
				enable = "1"
				input_node = "Image map shader 01_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 01"
				>
			</divide_colour>
			<constant_scalar
				name = "Constant scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 -200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1.5"
				>
			</constant_scalar>
		</grass_clump>
	</populator_v3>
	<populator_v3
		name = "Pop Dry_Grass Fill"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 -200 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		preview_instances = "0"
		object_maker = "Grass clump 01"
		unique_variations = "1"
		render_quality = "2"
		area_centre = "0 0 0"
		area_rotation = "0 0 0"
		area_length_a = "100"
		area_length_b = "100"
		object_spacing = "3"
		area_size_xz = "100 100"
		object_spacing_xz = "3 3"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Population Compute Terrain Through"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "22893"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<grass_clump
			name = "Grass clump 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 -240 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			number_of_blades = "10000"
			clump_diameter = "10"
			blade_length = "0.1"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Add colour 01"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "Default shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-480 -180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.8062499762 0.8062499762 0.8062499762"
				colour_image = "nd11_leaf01lighter.tif"
				colour_function = ""
				translucency = "0.875 0.875 0.875"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "nd11_leaf01.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<add_colour
				name = "Add colour 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-700 -340 0"
				gui_group = ""
				enable = "1"
				input_node = "Image map shader 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Default shader 01"
				>
			</add_colour>
			<image_map_shader
				name = "Image map shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-840 -180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "GrassColourVariation.bmp"
				projection_type = "0"
				projection_camera = ""
				position_center = "1"
				position_lower_left = "0"
				position = "0 0 0"
				size = "400 400"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "1"
				repeat_y = "1"
				apply_colour = "1"
				smooth_interpolation = "1"
				unpremultiply = "1"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
		</grass_clump>
	</populator_v3>
</terragen_clip>
