<terragen_clip>
	<planet
		name = "Asteroid_6_0"
		gui_use_node_pos = "1"
		gui_node_pos = "80 860 0"
		gui_group = "Asteroid_6"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "255.447 1061.02 -100.361"
		radius = "1000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "111.449"
		elevation = "75.4971"
		distance = "1095.94"
		surface_shader = "Base colours"
		atmosphere_shader = ""
		>
		<power_fractal_shader_v3
			name = "Fractal terrain 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "27388"
			feature_scale = "620402"
			lead-in_scale = "25000"
			smallest_scale = "5.35437"
			noise_octaves = "20"
			apply_high_color = "0"
			high_color = "1 1 1"
			apply_low_color = "0"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2000"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal terrain 02_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "45110"
			feature_scale = "5000"
			lead-in_scale = "25000"
			smallest_scale = "0.1"
			noise_octaves = "20"
			apply_high_color = "0"
			high_color = "1 1 1"
			apply_low_color = "0"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2000"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</planet>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "80 920 0"
		gui_group = "Asteroid_6"
		enable = "1"
		input_node = "Compute Terrain_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.0244141"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.548 0.2011 0.01992"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1.325"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 03_2"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_2"
		gui_use_node_pos = "1"
		gui_node_pos = "80 960 0"
		gui_group = "Asteroid_6"
		enable = "1"
		input_node = "Strata and outcrops shader v2 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "80 1000 0"
		gui_group = "Asteroid_6"
		enable = "1"
		input_node = "Power fractal shader v3 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "112.5"
		hard_layer_depth = "87.5"
		hard_layer_steepness = "2.025"
		plateau_buildup = "0.80625"
		hard_layer_spacing = "125"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "157.5"
		strata_tilt_angle = "45"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 03_2"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_2"
		gui_use_node_pos = "1"
		gui_node_pos = "140 1060 0"
		gui_group = "Asteroid_6"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11623"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.08919 0.1275 0.007751"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "80 1100 0"
		gui_group = "Asteroid_6"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18358"
		feature_scale = "6832.06"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "19"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "5216.68"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<light_source
		name = "Light source 01"
		gui_use_node_pos = "1"
		gui_node_pos = "60 700 0"
		gui_group = "Water"
		enable = "1"
		source_centre = "-563.975 464.072 1071.39"
		source_radius = "316.406"
		rotate = "0 0 0"
		colour = "0.825 0.101908 9.15718e-005"
		strength = "1e+006"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_object = "0"
		import_motion_filename = ""
		>
	</light_source>
	<crater_shader
		name = "Crater shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "40 580 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		center = "-281 190 82.412"
		diameter = "937.891"
		depth = "53.5806"
		rim_height = "1137.89"
		rim_skirt = "4796.39"
		rim_softness = "0.31875"
		rim_tightness = "9.25"
		rim_shader = ""
		>
	</crater_shader>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "258 778.876 0"
		gui_group = ""
		gui_node_size = "640 891.751 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 380 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		cast_shadows = "0"
		water_level = "40.7242"
		centre = "-8.74177 40.7242 -6.66859"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Colour adjust shader 01"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 460 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.134168"
		wave_scale = "35.227"
		smallest_scale = "0.0244141"
		wind_patch_effect = "2.1"
		wind_patch_size = "1.91406"
		wind_patch_sharpness = "4.5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		seed = "50733"
		>
	</water_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 420 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Water shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.2011 0.2084 0.03155"
		black_point_adjust = "0.2011"
		white_point = "-0.5 -0.5 -0.5"
		white_point_adjust = "-0.5"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "Asteroid_6"
		gui_use_node_pos = "1"
		gui_node_pos = "102.794 999.979 0"
		gui_group = "Water"
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 500 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Crater shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
</terragen_clip>
