<terragen_clip>
	<cloud_layer_v2
		name = "Sun glow"
		gui_use_node_pos = "1"
		gui_node_pos = "0 360 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "100000000"
		cloud_depth = "100000000"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "3.90625e-011"
		coverage_adjust = "0"
		cloud_colour = "1 1 1"
		scattering_colour = "1 1 1"
		sun_glow_amount = "0.213906"
		sun_glow_power = "1.5"
		light_propagation = "0.0264063"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.5"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.037037037"
		number_of_samples = "7"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "0"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
		<cloud_fractal_shader_v3
			name = "Density fractal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "63855"
			feature_scale = "20000"
			lead-in_scale = "50000"
			smallest_scale = "10"
			noise_octaves = "14"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "2"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
	</cloud_layer_v2>
</terragen_clip>
