<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "390.5032704 219.9456533 0"
	gui_network_view_size = "519 307 0"
	gui_network_view_zoom = "0.06984919144"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "500 340 0"
		gui_group = "Cameras"
		position = "1001.499587 1.813101461 333.5295877"
		rotation = "9.300000004 14.6000016 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "54.99999999"
		use_vertical_fov = "0"
		vertical_fov = "38.27812009"
		focal_length_in_mm = "34.57767829"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "820 220 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1780"
		lock_aspect_ratio = "1"
		image_height = "1113"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.825"
		anti-aliasing = "5"
		ray_trace_objects = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "3"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "1.9"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1020 280 0"
			gui_group = ""
			anti-aliasing = "5"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.06"
			>
		</render_pixel_sampler>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "820 160 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1880"
		lock_aspect_ratio = "1"
		image_height = "1175"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "3"
		ray_trace_objects = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "180 280 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 220 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "294.75"
		elevation = "17.7966"
		colour = "1 1 1"
		strength = "3.8"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "1"
		soft_shadow_diameter = "0.212071"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 100 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 1840 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "PGS - Evolution v2"
		atmosphere_shader = "Cumulus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<surface_layer
		name = "Grass mix Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1820 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 03"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Grass Bump Power fractal shader v3 03"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.25"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.3"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.6187000275 0.5113999844 0.399300009"
		apply_low_colour = "1"
		low_colour = "0.06380999833 0.04777999967 0.03288000077"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 3140 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield make river 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 3480 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-144 968 0"
		gui_group = ""
		gui_node_size = "240 1880 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-714 3157 0"
		gui_group = ""
		gui_node_size = "640 815.5307131 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1333 0"
		gui_group = ""
		gui_node_size = "640 2611.626863 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "58 2526 0"
		gui_group = ""
		gui_node_size = "640 222.2787405 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "56 2153 0"
		gui_group = ""
		gui_node_size = "642.9535433 352.5615586 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "175 188 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "495 218 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "815 218 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 3380 0"
		gui_group = "Terrain"
		input_node = "Heightfield generate 01"
		set_height_range = "1"
		highest = "300"
		lowest = "0"
		multiply_height_by = "1"
		height_multiplier = "1"
		add_height = "1"
		add_height_value = "0"
		>
	</heightfield_adjust_vertical>
	<heightfield_make_river
		name = "Heightfield make river 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 3260 0"
		gui_group = "Terrain"
		input_node = "Heightfield adjust vertical 01"
		make_river = "1"
		start_position = "971 178"
		start_altitude = "0"
		end_position = "1000 1000"
		end_altitude = "0"
		cut_depth = "12"
		cut_angle = "45"
		cut_distance = "200"
		>
	</heightfield_make_river>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 2500 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "1.4"
		centre = "0 1.399999999 0"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 2560 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.147"
		wave_scale = "0.0421875"
		smallest_scale = "0.0421875"
		wind_patch_effect = "2.8"
		wind_patch_size = "262.656"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "38526"
		>
	</water_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1940 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41175"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47585"
		feature_scale = "0.0625"
		lead-in_scale = "0.09375"
		smallest_scale = "0.03125"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "0.7592999935 0.7592999935 0.6121000051"
		apply_low_colour = "1"
		low_colour = "0.3440000117 0.3249999881 0.06575000286"
		colour_contrast = "0.25"
		colour_offset = "0.25"
		colour_roughness = "7.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0625"
		displacement_offset = "0"
		displacement_roughness = "0.0625"
		displacement_spike_limit = "0.0625"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<planet_atmosphere
		name = "Atmosphere 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 2260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "2.8"
		haze_horizon_colour = "0.3686000109 0.399300009 0.4313000143"
		bluesky_density = "3.2"
		bluesky_horizon_colour = "0.1389999986 0.2232999951 0.280099988"
		bluesky_additive = "0.8963199703"
		bluesky_additive_colour = "0.04962513596 0.271053195 1"
		redsky_decay = "3.2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "0.765625"
		haze_glow_power = "1"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "1"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0.009021000005 0.01431000046 0.02421999909"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048370123 0.7117699981 0.3678790033"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<surface_layer
		name = "Fake Stones 0.01m - 1m"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Final Merge shader "
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "Stones 0.01m - 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1509 413 0"
			gui_group = ""
			gui_node_size = "937.639 434.036 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<fake_stones_shader
			name = "Fake stones shader .01m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1880 500 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae"
			stone_scale = "0.01"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .025m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1880 460 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae"
			stone_scale = "0.025"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1840 420 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .01m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .025m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .075m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 500 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae"
			stone_scale = "0.075"
			stone_density = "0.75"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 580 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.95313 1.95313"
			seed = "5957"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.0025"
			noise_octaves = "8"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 540 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Stones texture"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "54794"
			feature_scale = "0.025"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			apply_high_colour = "0"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02201000042"
			colour_contrast = "0.5"
			colour_offset = "0.25"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader .1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 460 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae"
			stone_scale = "0.1"
			stone_density = "0.35"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1660 420 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .075m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .1m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3a"
			gui_use_node_pos = "1"
			gui_node_pos = "-1740 380 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Merge shader 1a"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2a"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 320 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3a"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<fake_stones_shader
			name = "Fake stones shader 0.25m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 500 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader .75"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 460 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.75"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 1b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 420 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader 0.25m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader .75"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Fake stones shader .5m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 500 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "Stones texture algae 2"
			stone_scale = "0.5"
			stone_density = "0.2"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Stones texture 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 580 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "54794"
			feature_scale = "0.075"
			lead-in_scale = "0.75"
			smallest_scale = "0.025"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.015"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones texture algae 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 540 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Stones texture 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "74694"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			apply_high_colour = "0"
			high_colour = "0.2195000052 0.2011000067 0.1604000032"
			apply_low_colour = "1"
			low_colour = "0.03026000038 0.04298999906 0.02201000042"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 460 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "Stones texture algae 2"
			stone_scale = "1"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge shader 2b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 420 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Fake stones shader .5m"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Fake stones shader 1m"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 3b"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Merge shader 1b"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge shader 2b"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Final Stones Surface 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 320 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 3b"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Final Merge shader "
			gui_use_node_pos = "1"
			gui_node_pos = "-1480 260 0"
			gui_group = "Stones 0.01m - 1m"
			enable = "1"
			input_node = "Final Stones Surface 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Final Stones Surface 2"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Grass Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "2.5"
		max_slope_fuzzy_zone = "1"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1600 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40359"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2900 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield adjust vertical 02"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_load
		name = "Heightfield load 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 3060 0"
		gui_group = "Terrain"
		input_node = ""
		read_from_file = "1"
		filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\.ter files for TGD\Lands of The Goshute4097.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2980 0"
		gui_group = "Terrain"
		input_node = "Heightfield load 01"
		set_height_range = "1"
		highest = "4500"
		lowest = "0"
		multiply_height_by = "1"
		height_multiplier = "1"
		add_height = "1"
		add_height_value = "0"
		>
	</heightfield_adjust_vertical>
	<surface_layer
		name = "Vertical Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3838 0.2011000067 0.2046999931"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.63125"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "14"
		min_slope_fuzzy_zone = "8"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 2420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11669"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Sand Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Vertical Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.6121000051 0.5479999781 0.505400002"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.00625"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fake Stones 0.01m - 1m"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "3.1"
		max_alt_fuzzy_zone = "1.4"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 2260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22014"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23271"
		feature_scale = "25"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "12.8"
		displacement_offset = "1.7"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Grass Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Sand Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.7372000217 0.7817999721 0.7667000294"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.10625"
		displacement_function = "Grass Bump Power fractal shader v3 03"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Grass mix Surface layer 01"
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.25"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "2.843"
		min_alt_fuzzy_zone = "0.06"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "12.61"
		max_slope_fuzzy_zone = "1"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1740 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14068"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2040 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52621"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.6187000275 0.6456000209 0.459100008"
		apply_low_colour = "1"
		low_colour = "0.1449999958 0.1572999954 0.03288000077"
		colour_contrast = "0.25"
		colour_offset = "-0.25"
		colour_roughness = "7.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Grass Bump Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 2100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "10611"
		feature_scale = "0.0625"
		lead-in_scale = "0.09375"
		smallest_scale = "0.03125"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "0.6524000168 0.6456000209 0.4704000056"
		apply_low_colour = "1"
		low_colour = "0.1701000035 0.1572999954 0.03288000077"
		colour_contrast = "0.25"
		colour_offset = "0.25"
		colour_roughness = "7.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0625"
		displacement_offset = "0"
		displacement_roughness = "0.0625"
		displacement_spike_limit = "0.0625"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 2260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "3500"
		near_distance = "3000"
		distance_mode = "0"
		camera = ""
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 2220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "36386"
		feature_scale = "2000"
		lead-in_scale = "8000"
		smallest_scale = "10"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.15"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.4375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 2160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "1"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Density fractal 01_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1400"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "1600"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "1"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 2120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "52024"
		feature_scale = "200"
		lead-in_scale = "300"
		smallest_scale = "30"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.25"
		roughness = "10"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "120 2060 0"
		gui_group = ""
		enable = "1"
		input_node = "Density fractal 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		shader_A = "Density fractal 01"
		mix_to_A = "0.3"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 2020 0"
		gui_group = ""
		enable = "1"
		input_node = "Atmosphere 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1800"
		cloud_depth = "1500"
		density_shader = "Merge shader 01"
		edge_sharpness = "5"
		cloud_density = "0.1"
		coverage_adjust = "0"
		cloud_colour = "0.3625000119 0.3625000119 0.3625000119"
		scattering_colour = "0.4250000119 0.4250000119 0.4250000119"
		sun_glow_amount = "0.2"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.3"
		fake_internal_scattering = "0.2"
		enviro_light = "0.75"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0.04298999906 0.05637000129 0.08690000325"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "0.2"
		rendering_method = "1"
		quality = "1.009875117"
		number_of_samples = "228"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
	</cloud_layer_v2>
	<tgo_reader
		name = "Blooming_Lily Pads-up.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 1780 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Planetside Software\.tgo files\LilyPad\Blooming_Lily Pads-up.tgo"
		translate = "1003.643352 1.312128694 337.0090583"
		rotate = "0 0 0"
		scale = "0.023 0.023 0.023"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Multi shader 03"
		>
		<default_shader
			name = "Stem"
			gui_use_node_pos = "1"
			gui_node_pos = "440 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0625 0.0625 0.0625"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Leaf2"
			gui_use_node_pos = "1"
			gui_node_pos = "640 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "lilypad.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.256249994 0.256249994 0.256249994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Leaf1"
			gui_use_node_pos = "1"
			gui_node_pos = "840 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2333330065 0.2470590025 0.2254900038"
			colour_image = "lilypad1.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.375 0.375 0.375"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_P"
			gui_use_node_pos = "1"
			gui_node_pos = "1040 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "lilypad-Bloom4.jpg"
			colour_function = ""
			translucency = "0.9914000034 0.4878000021 0.4151000082"
			translucency_image = "lilypad-Bloom4.jpg"
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.150000006 0.150000006 0.150000006"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_C"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "Bloom-Center.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.237499997 0.237499997 0.237499997"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_Stem"
			gui_use_node_pos = "1"
			gui_node_pos = "1440 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.224999994 0.224999994 0.224999994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Stem"
			shader_2 = "Leaf2"
			shader_3 = "Leaf1"
			shader_4 = "Bloom_P"
			shader_5 = "Bloom_C"
			shader_6 = "Bloom_Stem"
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<tgo_reader
		name = "Blooming_Lily Pads-up.tgo_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 1720 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Planetside Software\.tgo files\LilyPad\Blooming_Lily Pads-up.tgo"
		translate = "1003.904644 1.312049712 338.0942984"
		rotate = "0 50 0"
		scale = "0.023 0.023 0.023"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Multi shader 03_1"
		>
		<default_shader
			name = "Stem_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0625 0.0625 0.0625"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Leaf2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "640 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "lilypad.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.256249994 0.256249994 0.256249994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Leaf1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "840 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2333330065 0.2470590025 0.2254900038"
			colour_image = "lilypad1.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.375 0.375 0.375"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_P_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1040 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "lilypad-Bloom4.jpg"
			colour_function = ""
			translucency = "0.9914000034 0.4878000021 0.4151000082"
			translucency_image = "lilypad-Bloom4.jpg"
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.150000006 0.150000006 0.150000006"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_C_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "Bloom-Center.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.237499997 0.237499997 0.237499997"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_Stem_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1440 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.224999994 0.224999994 0.224999994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
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			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
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			displacement_image = ""
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			opacity_image = ""
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			projection_camera = ""
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		<multi_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Stem_1"
			shader_2 = "Leaf2_1"
			shader_3 = "Leaf1_1"
			shader_4 = "Bloom_P_1"
			shader_5 = "Bloom_C_1"
			shader_6 = "Bloom_Stem_1"
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<tgo_reader
		name = "Blooming_Lily Pads-up.tgo_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 1660 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Planetside Software\.tgo files\LilyPad\Blooming_Lily Pads-up.tgo"
		translate = "1003.987648 1.311565869 339.5080583"
		rotate = "0 85 0"
		scale = "0.023 0.023 0.023"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Multi shader 03_1_1"
		>
		<default_shader
			name = "Stem_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0625 0.0625 0.0625"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
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			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
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			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Leaf2_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "640 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "lilypad.jpg"
			colour_function = ""
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			translucency_image = ""
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			luminosity_image = ""
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			reflectivity_image = ""
			reflectivity_function = ""
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			specular_roughness_image = ""
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			displacement_image = ""
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		<default_shader
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			gui_node_pos = "840 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
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			translucency_image = ""
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			gui_preview_patch_size = "1000 1000"
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			reflectivity_image = ""
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		<default_shader
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			gui_node_pos = "1240 160 0"
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			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
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			translucency_image = ""
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			reflectivity_image = ""
			reflectivity_function = ""
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			unpremultiply_specular_roughness = "0"
			>
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		<default_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "1440 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
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			translucency_image = ""
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			luminosity_image = ""
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			reflectivity = "0.224999994 0.224999994 0.224999994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
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			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
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			unpremultiply_specular_roughness = "0"
			>
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		<multi_shader
			name = "Multi shader 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Stem_1_1"
			shader_2 = "Leaf2_1_1"
			shader_3 = "Leaf1_1_1"
			shader_4 = "Bloom_P_1_1"
			shader_5 = "Bloom_C_1_1"
			shader_6 = "Bloom_Stem_1_1"
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<tgo_reader
		name = "Blooming_Lily Pads-up.tgo_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 1600 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
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		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Planetside Software\.tgo files\LilyPad\Blooming_Lily Pads-up.tgo"
		translate = "1003.922073 1.312047495 340.6653014"
		rotate = "0 25 0"
		scale = "0.023 0.023 0.023"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Multi shader 03_1_1_1"
		>
		<default_shader
			name = "Stem_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0625 0.0625 0.0625"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Leaf2_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "640 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "lilypad.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.256249994 0.256249994 0.256249994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
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		</default_shader>
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			gui_preview_patch_size = "1000 1000"
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			gui_preview_patch_size = "1000 1000"
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			gui_preview_patch_size = "1000 1000"
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			reflectivity_image = ""
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		<default_shader
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			gui_node_pos = "1440 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
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			gui_group = ""
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			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
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			gui_node_pos = "440 400 0"
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		<default_shader
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			gui_node_pos = "640 340 0"
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			gui_preview_patch_size = "1000 1000"
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			gui_node_pos = "1440 100 0"
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
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			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Stem_1_1_1_1"
			shader_2 = "Leaf2_1_1_1_1"
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			shader_8 = ""
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			shader_15 = ""
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			>
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	</tgo_reader>
	<tgo_reader
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		gui_node_pos = "-140 1480 0"
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		double-sided_surface = "1"
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		flip_normals = "0"
		filename = "C:\Program Files\Planetside Software\.tgo files\LilyPad\Blooming_Lily Pads-up.tgo"
		translate = "1002.783263 1.311942355 341.7023448"
		rotate = "0 0 0"
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		distance = "1"
		surface_shader = "Multi shader 03_1_1_1_1_1"
		>
		<default_shader
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			gui_node_pos = "440 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
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			colour_function = ""
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			translucency_image = ""
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			luminosity_image = ""
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			reflectivity = "0.0625 0.0625 0.0625"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
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			specular_roughness_image = ""
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		<default_shader
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			gui_node_pos = "640 340 0"
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			enable = "1"
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "lilypad.jpg"
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		<default_shader
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2333330065 0.2470590025 0.2254900038"
			colour_image = "lilypad1.jpg"
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			luminosity_image = ""
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			reflectivity_image = ""
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		<default_shader
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			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
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			translucency_image = "lilypad-Bloom4.jpg"
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			luminosity_image = ""
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			reflectivity = "0.150000006 0.150000006 0.150000006"
			reflectivity_image = ""
			reflectivity_function = ""
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		<default_shader
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
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		<default_shader
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			gui_node_pos = "1440 100 0"
			gui_group = ""
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
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			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
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			shader_2 = "Leaf2_1_1_1_1_1"
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	</tgo_reader>
	<tgo_reader
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		gui_node_pos = "-140 1420 0"
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		filename = "C:\Program Files\Planetside Software\.tgo files\LilyPad\Blooming_Lily Pads-up.tgo"
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		<default_shader
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			gui_node_pos = "640 340 0"
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			input_node = ""
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
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		<default_shader
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			gui_preview_patch_size = "1000 1000"
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
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			reflectivity_image = ""
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		<default_shader
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			gui_node_pos = "1240 160 0"
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
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		<default_shader
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			gui_node_pos = "1440 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
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			translucency_image = ""
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			luminosity_image = ""
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			reflectivity_image = ""
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			gui_group = ""
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			gui_preview_patch_size = "1000 1000"
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			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.256249994 0.256249994 0.256249994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Leaf1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "840 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2333330065 0.2470590025 0.2254900038"
			colour_image = "lilypad1.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.375 0.375 0.375"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_P_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1040 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "lilypad-Bloom4.jpg"
			colour_function = ""
			translucency = "0.9914000034 0.4878000021 0.4151000082"
			translucency_image = "lilypad-Bloom4.jpg"
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.150000006 0.150000006 0.150000006"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_C_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "Bloom-Center.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.237499997 0.237499997 0.237499997"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_Stem_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1440 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.224999994 0.224999994 0.224999994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 03_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Stem_1_1_1_1_1_1_1_1_1_1"
			shader_2 = "Leaf2_1_1_1_1_1_1_1_1_1_1"
			shader_3 = "Leaf1_1_1_1_1_1_1_1_1_1_1"
			shader_4 = "Bloom_P_1_1_1_1_1_1_1_1_1_1"
			shader_5 = "Bloom_C_1_1_1_1_1_1_1_1_1_1"
			shader_6 = "Bloom_Stem_1_1_1_1_1_1_1_1_1_1"
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<tgo_reader
		name = "Bass-Swim-01-Mouth-Open.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 1120 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Planetside Software\.tgo files\Bass-TGO\Bass-Swim-01-Mouth-Open.tgo"
		translate = "1002.237351 1.889309507 340.0284835"
		rotate = "-72 -56 0"
		scale = "10 10 10"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Parts shader 01"
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "fins shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 760 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\bassM.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.2313729972 0.2666670084 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "fins"
				gui_use_node_pos = "1"
				gui_node_pos = "440 700 0"
				gui_group = ""
				part = "fins"
				shader = "fins shader"
				>
			</object_part>
			<default_shader
				name = "skin shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 640 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3488999903 0.3158000112 0.2046999931"
				colour_image = "Maps\bassM.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.2232999951 0.2427999973 0.06380999833"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "skin"
				gui_use_node_pos = "1"
				gui_node_pos = "440 580 0"
				gui_group = ""
				part = "skin"
				shader = "skin shader"
				>
			</object_part>
			<default_shader
				name = "innerMouth shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4960784912 0.4098039865 0.3745099902"
				colour_image = "Maps\bassM.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.3019610047 0.3647060096 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "innerMouth"
				gui_use_node_pos = "1"
				gui_node_pos = "440 460 0"
				gui_group = ""
				part = "innerMouth"
				shader = "innerMouth shader"
				>
			</object_part>
			<default_shader
				name = "pupil shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 400 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\bassM.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "pupil"
				gui_use_node_pos = "1"
				gui_node_pos = "440 340 0"
				gui_group = ""
				part = "pupil"
				shader = "pupil shader"
				>
			</object_part>
			<default_shader
				name = "gill shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4098039865 0.2921569943 0.4235295057"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.003921569791 0.003921569791 0.003921569791"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "gill"
				gui_use_node_pos = "1"
				gui_node_pos = "440 220 0"
				gui_group = ""
				part = "gill"
				shader = "gill shader"
				>
			</object_part>
			<default_shader
				name = "iris shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "Maps\bassM.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
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			<object_part
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				gui_group = ""
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	<tgo_reader
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			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_C_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.2509799898 0.2509799898 0.2509799898"
			colour_image = "Bloom-Center.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.237499997 0.237499997 0.237499997"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Bloom_Stem_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1440 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.1235290021 0.1509799957 0.1235290021"
			colour_image = "Leaf_texture_by_jm_stock.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.224999994 0.224999994 0.224999994"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 03_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Stem_1_1_1_1_1_1_1_1_1_1_1"
			shader_2 = "Leaf2_1_1_1_1_1_1_1_1_1_1_1"
			shader_3 = "Leaf1_1_1_1_1_1_1_1_1_1_1_1"
			shader_4 = "Bloom_P_1_1_1_1_1_1_1_1_1_1_1"
			shader_5 = "Bloom_C_1_1_1_1_1_1_1_1_1_1_1"
			shader_6 = "Bloom_Stem_1_1_1_1_1_1_1_1_1_1_1"
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<populator_v3
		name = "Pop Catails3.tgo_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 880 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Catails3.tgo_1"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1001.499587 1.813101461 333.5295877"
		area_rotation = "0 0 0"
		area_length_a = "2000"
		area_length_b = "2000"
		object_spacing = "0.8"
		area_size_xz = "2000 2000"
		object_spacing_xz = "0.8 0.8"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.017424"
		maximum_scale = "0.0178596"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "55183"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "0"
		>
		<tgo_reader
			name = "Catails3.tgo_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 580 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Program Files\Planetside Software\.tgo files\Cattails\Catails3.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Multi shader 01_1"
			>
			<default_shader
				name = "_03___Default_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3296999931 0.3021000028 0.1905000061"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.05624999851 0.05624999851 0.05624999851"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "_02___Default_1"
				gui_use_node_pos = "1"
				gui_node_pos = "640 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4195941389 0.474999994 0.3679144084"
				colour_image = "C:\Program Files\Planetside Software\Texture files\moss_01_1K.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.1233209968 0.1875 0.03773749992"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "_01___Default_1"
				gui_use_node_pos = "1"
				gui_node_pos = "840 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3488999903 0.3158000112 0.2888000011"
				colour_image = "Cattails3_felt.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.04374999925 0.04374999925 0.04374999925"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "Multi shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "_03___Default_1"
				shader_2 = "_02___Default_1"
				shader_3 = "_01___Default_1"
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
		<painted_shader
			name = "Painted shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.025"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "1"
			coordinates = "0"
			translate = "0 0 0"
			>
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</blobs>
				<blobData version="1" numItems="19">yAEAAAAAAAB42mNgaLBnYGiwY4DQ6HhUfIiIAwCZTFT8</blobData>
				<strokeIndices version="1" numItems="19">TAAAAAAAAAB42g3DBw6AIBAAsHMiQ0D//1japBERm7uHp5e3ycdssdp87Q6nn78LEhwArA==</strokeIndices>
			</custom>
		</painted_shader>
	</populator_v3>
	<surface_layer
		name = "PGS - Evolution v2"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1440 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Grass Layer"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<fake_stones_shader
			name = "Grass Clump Shader (blade nodes inside)"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "64985"
			surface_shader = "Colour and Specular"
			stone_scale = "0.2"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "8926"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "0.06575000286 0.08463999629 0.02421999909"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
			<fake_stones_shader
				name = "Grass blade 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1820 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "28118"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "1"
				vary_density = "1"
				density_variation = "1"
				density_seed = "28830"
				density_variation_scale = "1"
				stone_tallness = "10"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				diffuse_colour = "0.01201449987 0.02500000037 0.003032570006"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1780 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "44664"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.5"
				vary_density = "1"
				density_variation = "1"
				density_seed = "24596"
				density_variation_scale = "1"
				stone_tallness = "12"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				diffuse_colour = "0.2083999962 0.2508000135 0.04777999967"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 3"
				gui_use_node_pos = "1"
				gui_node_pos = "-820 1740 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 2"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "56864"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.15"
				vary_density = "1"
				density_variation = "1"
				density_seed = "896"
				density_variation_scale = "1"
				stone_tallness = "15"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				diffuse_colour = "0.0898033008 0.181250006 0.02649310045"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<distance_shader
				name = "Distance shader - Specular gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<surface_layer
				name = "patchiness - 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1600 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "patchiness - 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.03423000127 0.1036000028 0"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 02"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				use_Y_for_slope = "0"
				slope_key = "1"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1740 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "1835"
				feature_scale = "5"
				lead-in_scale = "500"
				smallest_scale = "0.1"
				noise_octaves = "14"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0.25"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "patchiness - 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1700 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "Grass blade 3"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.1635999978 0.1870000064 0.0414500013"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 01"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				use_Y_for_slope = "0"
				slope_key = "1"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1640 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "43976"
				feature_scale = "5"
				lead-in_scale = "200"
				smallest_scale = "0.1"
				noise_octaves = "13"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<group
				name = "b. Grass Shaders"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1656 0"
				gui_group = ""
				gui_node_size = "520 426.3579732 1"
				gui_node_colour = "0.505400002 0.1870000064 1"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<group
				name = "Patchiness"
				gui_use_node_pos = "1"
				gui_node_pos = "-564 1696 0"
				gui_group = "b. Grass Shaders"
				gui_node_size = "304.8644863 268.3373158 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<distance_shader
				name = "Distance shader - Patch gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 1780 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "1"
				near_colour = "0 0 0"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<default_shader
				name = "Colour and Specular"
				gui_use_node_pos = "1"
				gui_node_pos = "-660 1480 0"
				gui_group = ""
				enable = "1"
				input_node = "patchiness - 2"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = ""
				colour_function = "patchiness - 2"
				translucency = "0.1308999956 0.25 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.05000000075 0.05000000075 0.05000000075"
				reflectivity_image = ""
				reflectivity_function = "Distance shader - Specular gradient"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</fake_stones_shader>
		<surface_layer
			name = "Grass Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1360 0"
			gui_group = ""
			enable = "1"
			input_node = "Mud Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Grass Clump Shader (blade nodes inside)"
			coverage = "0.775"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "5.992"
			max_alt_fuzzy_zone = "2.2"
			limit_minimum_altitude = "1"
			minimum_altitude = "3"
			min_alt_fuzzy_zone = "1.2"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "26"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "6"
			min_slope_fuzzy_zone = "2"
			use_Y_for_slope = "1"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Mud Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1480 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "0"
			child_layers = "Fake chunk shader 2"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1.74"
			min_alt_fuzzy_zone = "0.8"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "15"
			max_slope_fuzzy_zone = "2"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "1"
			intersect_underlying = "0"
			intersection_mode = "2"
			intersection_zone = "0.0001"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "0"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Mud Fractal 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1640 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "14049"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "0.03750000149 0.0294187516 0.01943625137"
			apply_low_colour = "1"
			low_colour = "0.009999999776 0.009999999776 0.009999999776"
			colour_contrast = "1"
			colour_offset = "0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mud Fractal 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1680 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "4023"
			feature_scale = "1"
			lead-in_scale = "2.5"
			smallest_scale = "0.01"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.1870000064 0.1112999991 0.0545900017"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1560 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "37528"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Power fractal - chunks 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1600 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "36174"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "1"
			high_colour = "0.07500000298 0.04157355055 0.03327532485"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1520 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Fake chunk shader"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "376"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.5"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<group
			name = "a. Mud Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-642 1580 0"
			gui_group = ""
			gui_node_size = "314.3227832 298.3922775 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</surface_layer>
	<obj_reader
		name = "Whirlingbubbles.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 820 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Planetside Software\Obj Files\Liquids\Whirlingbubbles.obj"
		translate = "1001.560745 1.312445994 339.4712033"
		rotate = "0 17 0"
		scale = "0.12 0.12 0.12"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Parts shader 02"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "60 580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Default_material shader"
				gui_use_node_pos = "1"
				gui_node_pos = "260 700 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = "C:\Program Files\Planetside Software\Texture files\BrownGreenGrass0079_L.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.143749997 0.143749997 0.143749997"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "0.53125 0.53125 0.53125"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Default_material"
				gui_use_node_pos = "1"
				gui_node_pos = "260 640 0"
				gui_group = ""
				part = "Default_material"
				shader = "Default_material shader"
				>
			</object_part>
		</parts_shader>
	</obj_reader>
	<populator_v3
		name = "Pop HighlandGrass2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 760 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "HighlandGrass2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1001.499587 1.813101461 333.5295877"
		area_rotation = "0 0 0"
		area_length_a = "2000"
		area_length_b = "2000"
		object_spacing = "0.75"
		area_size_xz = "2000 2000"
		object_spacing_xz = "0.75 0.75"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.63"
		maximum_scale = "0.636"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "16960"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "0"
		>
		<tgo_reader
			name = "HighlandGrass2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "60 580 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Program Files\Planetside Software\HighlandGrass\HighlandGrass2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "HighlandGrass2 Shader"
			>
			<default_shader
				name = "Culm1"
				gui_use_node_pos = "1"
				gui_node_pos = "480 320 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2845000029 0.3686000109 0.2348999977"
				colour_image = "grass_2_texture24.jpg"
				colour_function = ""
				translucency = "5 5 5"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Leaf1_1_1_1_1_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "680 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.237499997 0.237499997 0.237499997"
				colour_image = "grass_2_texture.tif"
				colour_function = ""
				translucency = "10 10 10"
				translucency_image = "grass_2_texture.tif"
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "grass_2_texture.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "1"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "HighlandGrass2 Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "280 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Culm1"
				shader_2 = "Leaf1_1_1_1_1_1_1_1_1_1_1_1_1"
				shader_3 = ""
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
		<painted_shader
			name = "Painted shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-169 519 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.025"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "1"
			coordinates = "0"
			translate = "0 0 0"
			>
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			</custom>
		</painted_shader>
	</populator_v3>
	<tgo_reader
		name = "red oak no leaves.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 700 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Planetside Software\OakNoLeaves\red oak no leaves.tgo"
		translate = "1031.29616 5.810194292 367.6832042"
		rotate = "6 0 0"
		scale = "5.64 5.64 5.64"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Image map shader 01"
		>
		<multi_shader
			name = "Multi shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = ""
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
		<image_map_shader
			name = "Image map shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-98 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "quercus_rubra_bark.jpg"
			projection_type = "4"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "1 1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
	</tgo_reader>
	<populator_v3
		name = "Pop red oak no leaves.tgo_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 640 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "red oak no leaves.tgo_1"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1001.499587 1.813101461 333.5295877"
		area_rotation = "0 0 0"
		area_length_a = "2000"
		area_length_b = "2000"
		object_spacing = "4"
		area_size_xz = "2000 2000"
		object_spacing_xz = "4 4"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 03"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1.76"
		maximum_scale = "2.2"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "40276"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "1"
		>
		<tgo_reader
			name = "red oak no leaves.tgo_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 580 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Program Files\Planetside Software\OakNoLeaves\red oak no leaves.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Image map shader 01_1"
			>
			<multi_shader
				name = "Multi shader 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = ""
				shader_2 = ""
				shader_3 = ""
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
			<image_map_shader
				name = "Image map shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-98 240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "quercus_rubra_bark.jpg"
				projection_type = "4"
				projection_camera = ""
				position_center = "0"
				position_lower_left = "1"
				position = "0 0 0"
				size = "1 1"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "1"
				repeat_y = "1"
				apply_colour = "1"
				smooth_interpolation = "1"
				unpremultiply = "1"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
		</tgo_reader>
		<painted_shader
			name = "Painted shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-546 519 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.025"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "1"
			coordinates = "0"
			translate = "0 0 0"
			>
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