<terragen
	name = "whirly"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = "dandelO - Martin Reid"
	comments = ""
	current_frame = "2"
	start_frame = "1"
	end_frame = "30"
	gui_network_view_position = "-449.5041233 1600.117286 0"
	gui_network_view_size = "519 308 0"
	gui_network_view_zoom = "0.2012365202"
	>
	<shader_array
		name = "placement - rotation"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		position = "0 0 0"
		rotation = "533.1657715"
		number_of_columns = "1"
		column_spacing = "1"
		number_of_rows = "1"
		row_spacing = "1"
		limit_effect_area = "1"
		boundary_padding = "10"
		shader = "Density fractal 01"
		use_shader_colour_for_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "0"
		preview_all_instances = "1"
		>
		<param name = "rotation"
			vf1 = "540"
			vf30 = "180"
		/>
	</shader_array>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1940 0"
		gui_group = "3. Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22896"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "0.349999994 0.349999994 0.349999994"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<render
		name = "Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1600 0"
		gui_group = ""
		master = "1"
		image_width = "350"
		lock_aspect_ratio = "1"
		image_height = "500"
		image_aspect_ratio = "0.700280112"
		pixel_aspect_ratio = "1"
		camera = "Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.75"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		GI_relative_detail = "0"
		GI_sample_quality = "0"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = ""
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "30"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 1220 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "1"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 2200 0"
		gui_group = "6. Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "0"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "0"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 2240 0"
		gui_group = "6. Lighting"
		enable = "1"
		heading = "45"
		elevation = "25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1440 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "2.695007966e-005"
		distance = "63779900"
		surface_shader = "Base colours"
		atmosphere_shader = "Cloud layer v2 01"
		displacement_tolerance = "1"
		>
	</planet>
	<sunlight
		name = "Illumination 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 2100 0"
		gui_group = "1. Scene"
		enable = "1"
		heading = "0"
		elevation = "15"
		colour = "1 1 1"
		strength = "0.1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<planet_atmosphere
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1440 0"
		gui_group = "5. Atmospherics"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "2"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.04934500158 0.2703001797 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "0.25"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.09869000316 0.33919999 1"
		redsky_decay_colour = "0.9060235023 0.7123399973 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<group
		name = "3. Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-888 1749 0"
		gui_group = "1. Scene"
		gui_node_size = "916.1595257 504.3970868 1"
		gui_node_colour = "0.2158000022 0 1"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<plane
		name = "width"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 1320 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 20 0"
		length_a = "10"
		length_b = "0.1"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 1 0"
		surface_shader = "Constant shader 01"
		displacement_tolerance = "1"
		>
	</plane>
	<plane
		name = "height"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 1280 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "-5 10 0"
		length_a = "0.1"
		length_b = "20"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 1 0"
		surface_shader = "Constant shader 01"
		displacement_tolerance = "1"
		>
	</plane>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 2060 0"
		gui_group = "2. Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "4. Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-1117 1312 0"
		gui_group = "1. Scene"
		gui_node_size = "453.2951005 363.5113651 1"
		gui_node_colour = "0.2158000022 0.2158000022 0.2158000022"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "2. Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-888 2155 0"
		gui_group = "1. Scene"
		gui_node_size = "915.843978 302.3579304 1"
		gui_node_colour = "0 0.2195000052 0"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "1. Scene"
		gui_use_node_pos = "1"
		gui_node_pos = "-767 1729 0"
		gui_group = ""
		gui_node_size = "1194.76 1233.753701 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "7. Water"
		gui_use_node_pos = "1"
		gui_node_pos = "-305 1838 0"
		gui_group = "1. Scene"
		gui_node_size = "239.0474185 257.187593 1"
		gui_node_colour = "0.1138999984 0.9157999754 0.6592000127"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "5. Atmospherics"
		gui_use_node_pos = "1"
		gui_node_pos = "-659 1312 0"
		gui_group = "1. Scene"
		gui_node_size = "457.7551888 363.3937005 1"
		gui_node_colour = "0.166899994 0.3440000117 0.8751000166"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "6. Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-306 2138 0"
		gui_group = "1. Scene"
		gui_node_size = "239.5890714 334.9633031 1"
		gui_node_colour = "0.9828000069 0.9914000034 0.6941000223"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "8. Cameras - Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "-305 1620 0"
		gui_group = "1. Scene"
		gui_node_size = "241.1416385 170.0132844 1"
		gui_node_colour = "0 0 0"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Background "
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1180 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background Shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "440 360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "59762"
		feature_scale = "0.1"
		lead-in_scale = "0.1"
		smallest_scale = "0.1"
		noise_octaves = "2"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "1.5"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "3"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "30 1 30"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<camera
		name = "Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1640 0"
		gui_group = ""
		position = "0 21.21035912 -15.6341873"
		rotation = "-30.23488247 0 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "0"
		horizontal_fov = "79.99999999"
		use_vertical_fov = "1"
		vertical_fov = "58.44527697"
		focal_length_in_mm = "21.45156467"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<group
		name = "9. Presets - Etc's"
		gui_use_node_pos = "1"
		gui_node_pos = "-305 1330 0"
		gui_group = "1. Scene"
		gui_node_size = "242.1850339 398.8799623 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<sunlight
		name = "Illumination 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 2060 0"
		gui_group = "1. Scene"
		enable = "1"
		heading = "240"
		elevation = "15"
		colour = "1 1 1"
		strength = "0.1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sunlight
		name = "Illumination 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 2020 0"
		gui_group = "1. Scene"
		enable = "1"
		heading = "120"
		elevation = "15"
		colour = "1 1 1"
		strength = "0.1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<simple_shape_shader
		name = "Simple shape shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		type_of_shape = "1"
		position = "0 0 0"
		size = "8 8"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "3.5"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		>
	</simple_shape_shader>
	<cloud_layer_v2
		name = "Cloud layer v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1200 0"
		gui_group = ""
		enable = "1"
		input_node = "Atmosphere"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "7.5"
		cloud_depth = "25"
		density_shader = "placement - rotation"
		edge_sharpness = "50"
		cloud_density = "0.25"
		coverage_adjust = "-0.55"
		cloud_colour = "0.75 0.75 0.75"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "1"
		base_wispiness = "1.25"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "2.005259412"
		number_of_samples = "172"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "0"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
	</cloud_layer_v2>
	<constant_shader
		name = "Constant shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0 0 0"
		alpha = "1 1 1"
		>
	</constant_shader>
</terragen>
