<terragen_clip>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2140 0"
		gui_group = "Lower Terrain Features"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5738"
		feature_scale = "3181.67"
		lead-in_scale = "5719.14"
		smallest_scale = "0.1"
		noise_octaves = "18"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "250"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2240 0"
		gui_group = "Lower Terrain Features"
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Main Displacement"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Small Cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1765 1638 0"
		gui_group = "Mojoliths 3.0"
		gui_node_size = "420.0514108 518.4515734 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Grooves"
		gui_use_node_pos = "1"
		gui_node_pos = "-1257 2604 0"
		gui_group = "Mojoliths 3.0"
		gui_node_size = "970.9786913 885.4011745 1"
		gui_node_colour = "0.2195000052 0.2195000052 0.2195000052"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lower Terrain Features"
		gui_use_node_pos = "1"
		gui_node_pos = "-2174 2122.78204 0"
		gui_group = "Mojoliths 3.0"
		gui_node_size = "376.5073141 408.3435804 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Strata"
		gui_use_node_pos = "1"
		gui_node_pos = "-2090 2743 0"
		gui_group = "Mojoliths 3.0"
		gui_node_size = "511.78559 677.8517761 1"
		gui_node_colour = "0.2195000052 0.2195000052 0.2195000052"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Negative Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2682 2774 0"
		gui_group = "Mojoliths 3.0"
		gui_node_size = "466.7350221 401.7917372 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Mojoliths 3.0"
		gui_use_node_pos = "1"
		gui_node_pos = "-2026 2227 0"
		gui_group = ""
		gui_node_size = "3726.125488 1806.752757 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<get_position
		name = "get position_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2960 0"
		gui_group = "Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<get_position
		name = "get position_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2800 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<group
		name = "Flatten Low Areas"
		gui_use_node_pos = "1"
		gui_node_pos = "-2668 2204 0"
		gui_group = "Mojoliths 3.0"
		gui_node_size = "560 300 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Outcrops"
		gui_use_node_pos = "1"
		gui_node_pos = "-858 1857 0"
		gui_group = "Mojoliths 3.0"
		gui_node_size = "888.8056958 478.1910552 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Seed fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-2800 2880 0"
		gui_group = "Negative Displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37106"
		feature_scale = "1"
		lead-in_scale = "300"
		smallest_scale = "350"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.7"
		displacement_spike_limit = "0.7"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Density control 0.5"
		gui_use_node_pos = "1"
		gui_node_pos = "-2620 2880 0"
		gui_group = "Negative Displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 2840 0"
		gui_group = "Negative Displacement"
		enable = "1"
		input_node = "Seed fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Density control 0.5"
		seed = "Density control 0.5"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 2740 0"
		gui_group = "Negative Displacement"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.349999994 0.349999994 0.349999994"
		white_point_adjust = "0.349999994"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "Main Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 2620 0"
		gui_group = "Negative Displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 01_1_1_1_1_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "-250"
		>
	</displacement_shader>
	<get_altitude
		name = "Get altitude 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 2300 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "Constant 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 2300 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.4"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2500 2220 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant 2"
		>
	</divide_scalar>
	<constant_scalar
		name = "Zero Constant"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 2220 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<conditional_scalar
		name = "Conditional &lt;0"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 2160 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Get altitude 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Zero Constant"
		if_result = "Divide scalar 01"
		else_result = "Zero Constant"
		>
	</conditional_scalar>
	<displacement_shader
		name = "Flatten Low Areas Displacement -1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2780 2100 0"
		gui_group = "Flatten Low Areas"
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Conditional &lt;0"
		displacement_direction = "1"
		displacement_multiplier = "-1"
		>
	</displacement_shader>
	<compute_terrain
		name = "comp t"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2060 0"
		gui_group = "Lower Terrain Features"
		enable = "1"
		input_node = "Flatten Low Areas Displacement -1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "108"
		smooth_surface = "0"
		>
	</compute_terrain>
	<get_altitude
		name = "get altitude"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2560 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "feature scale min"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 2740 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "25"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 2680 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "35"
		>
	</constant_scalar>
	<mix_scalar
		name = "mix s"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2680 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "feature scale min"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max"
		mix_controller = "per 3D s 2"
		>
	</mix_scalar>
	<add_scalar
		name = "add s"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2620 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s 2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s"
		>
	</add_scalar>
	<perlin_3D_scalar
		name = "per 3D s"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2500 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get altitude"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2460 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<get_altitude
		name = "get altitude_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2560 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "feature scale min_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 2740 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "20"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 2680 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "40"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2740 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Scale"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "mix s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2680 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "feature scale min_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max_1"
		mix_controller = "per 3D s 2_1"
		>
	</mix_scalar>
	<add_scalar
		name = "add s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2620 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s 2_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s_1"
		>
	</add_scalar>
	<perlin_3D_scalar
		name = "per 3D s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2500 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get altitude_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s_1"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 2440 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "per 3D s_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<constant_scalar
		name = "Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 2880 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "150"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2760 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Scale"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "Mix scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 2400 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "abs s"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "abs s_1"
		mix_controller = "per 3D s 2"
		>
	</mix_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 2360 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Mix scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.06875000149 0.06875000149 0.06875000149"
		white_point_adjust = "0.06875000149"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "displace"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 2300 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "Colour adjust shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 02"
		displacement_direction = "1"
		displacement_multiplier = "5"
		>
	</displacement_shader>
	<surface_layer
		name = "surface layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 2240 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = "comp t"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "displace"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "-8"
		min_alt_fuzzy_zone = "8"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<get_altitude
		name = "get altitude_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2720 0"
		gui_group = "Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_altitude>
	<constant_scalar
		name = "feature scale min_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 2900 0"
		gui_group = "Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "25"
		>
	</constant_scalar>
	<constant_scalar
		name = "feature scale max_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 2840 0"
		gui_group = "Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "35"
		>
	</constant_scalar>
	<get_position
		name = "get position"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 2980 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "distort scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 2960 0"
		gui_group = "Strata"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "200"
		>
	</constant_scalar>
	<constant_scalar
		name = "Seed_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2960 0"
		gui_group = "Grooves"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "156"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "per 3D s 2_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2900 0"
		gui_group = "Strata"
		enable = "1"
		input_node = "get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "distort scale"
		seed = "Seed_1"
		>
	</perlin_3D_scalar>
	<mix_scalar
		name = "mix s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2840 0"
		gui_group = "Strata"
		enable = "1"
		input_node = "feature scale min_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "feature scale max_1_1"
		mix_controller = "per 3D s 2_1_1"
		>
	</mix_scalar>
	<add_scalar
		name = "add s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2780 0"
		gui_group = "Strata"
		enable = "1"
		input_node = "per 3D s 2_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "mix s_1_1"
		>
	</add_scalar>
	<perlin_3D_scalar
		name = "per 3D s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2660 0"
		gui_group = "Strata"
		enable = "1"
		input_node = "get altitude_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "add s_1_1"
		seed = ""
		>
	</perlin_3D_scalar>
	<abs_scalar
		name = "abs s_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2600 0"
		gui_group = "Strata"
		enable = "1"
		input_node = "per 3D s_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2540 0"
		gui_group = "Strata"
		enable = "1"
		input_node = "abs s_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.224999994 0.224999994 0.224999994"
		white_point_adjust = "0.224999994"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "displace_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 2460 0"
		gui_group = "Strata"
		enable = "1"
		input_node = "Colour adjust shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 03"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<surface_layer
		name = "surface layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 1980 0"
		gui_group = "Lower Terrain Features"
		enable = "1"
		input_node = "surface layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "displace_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 08_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 1560 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "37432"
		feature_scale = "0.953674"
		lead-in_scale = "24037.1"
		smallest_scale = "6.898685738"
		noise_octaves = "14"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "7445.8"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "0.5"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 1800 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100"
		>
	</constant_scalar>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 1700 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = "Get position in texture 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1_1"
		seed = ""
		>
	</voronoi_3D_cell_scalar>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 1820 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 1760 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "50"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 1700 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = "Get position in texture 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<mix_scalar
		name = "Mix scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 1640 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Voronoi 3D cell scalar 01_1_1_1"
		mix_controller = "Voronoi 3D diff scalar 01_1_1_1_1_1"
		>
	</mix_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 03_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 1560 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = "Mix scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "-0.5 -0.5 -0.5"
		black_point_adjust = "-0.5"
		white_point = "0.125 0.125 0.125"
		white_point_adjust = "0.125"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<warp_shader
		name = "Warp shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 1480 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = "Colour adjust shader 03_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Power fractal shader v3 08_1_1_1"
		shader = "Colour adjust shader 03_1_1_1_1"
		>
	</warp_shader>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 1420 0"
		gui_group = "Small Cracks"
		enable = "1"
		input_node = "surface layer_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Warp shader 02_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "3"
		>
	</displacement_shader>
	<constant_vector
		name = "Constant vector L"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2040 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.01 0.01 0.01"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector L"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 1980 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Get position L"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant vector L"
		>
	</multiply_vector>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar L"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 1940 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Multiply vector L"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		scale = ""
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<displacement_shader
		name = "Large Cell Height Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1900 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		function = "Voronoi 3D diff scalar L"
		displacement_direction = "1"
		displacement_multiplier = "25"
		>
	</displacement_shader>
	<compute_terrain
		name = "Large Cell Compute"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1860 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Large Cell Height Displ"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Large Cell fractal shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1860 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "20194"
		feature_scale = "100"
		lead-in_scale = "2000"
		smallest_scale = "41.5864"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "10"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Large Cell Shape Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 1820 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Large Cell Compute"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		function = "Large Cell fractal shader"
		displacement_direction = "3"
		displacement_multiplier = "75"
		>
	</displacement_shader>
	<get_position
		name = "Get position L"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2040 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_vector
		name = "Constant vector S"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 2040 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.02 0.02 0.02"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector S"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1980 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Get position L"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant vector S"
		>
	</multiply_vector>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar S"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1940 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Multiply vector S"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		scale = ""
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<displacement_shader
		name = "Small Cell Height Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1900 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		function = "Voronoi 3D diff scalar S"
		displacement_direction = "1"
		displacement_multiplier = "12.5"
		>
	</displacement_shader>
	<compute_terrain
		name = "Small Cell Compute"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1860 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Small Cell Height Displ"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Small Cell fractal shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1860 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "20194"
		feature_scale = "25"
		lead-in_scale = "500"
		smallest_scale = "10"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "10"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Small Cell Shape Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1820 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Small Cell Compute"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		function = "Small Cell fractal shader"
		displacement_direction = "1"
		displacement_multiplier = "10"
		>
	</displacement_shader>
	<merge_shader
		name = "Merge Cells"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1760 0"
		gui_group = "Outcrops"
		enable = "1"
		input_node = "Large Cell Shape Displ"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		shader_A = "Small Cell Shape Displ"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1640 0"
		gui_group = "Mojoliths 3.0"
		enable = "1"
		input_node = "Merge Cells"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.106250003 0.106250003 0.106250003"
		white_point_adjust = "0.106250003"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 1440 0"
		gui_group = "Mojoliths 3.0"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3195"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 1360 0"
		gui_group = "Mojoliths 3.0"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Vertical Structures"
		gui_use_node_pos = "1"
		gui_node_pos = "-3402 2760 0"
		gui_group = "Mojoliths 3.0"
		gui_node_size = "931.1841243 593.9926741 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Warper"
		gui_use_node_pos = "1"
		gui_node_pos = "-3660 2840 0"
		gui_group = "Vertical Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29325"
		feature_scale = "600"
		lead-in_scale = "600"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.8125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "357.446"
		displacement_offset = "0"
		displacement_roughness = "0.29375"
		displacement_spike_limit = "0.29375"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Seed fractal_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3660 2980 0"
		gui_group = "Vertical Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24758"
		feature_scale = "1"
		lead-in_scale = "600"
		smallest_scale = "650"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.7"
		displacement_spike_limit = "0.7"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Density control 0.5_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3480 2980 0"
		gui_group = "Vertical Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.57"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3500 2880 0"
		gui_group = "Vertical Structures"
		enable = "1"
		input_node = "Seed fractal_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Density control 0.5_1"
		seed = "Density control 0.5_1"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3420 2740 0"
		gui_group = "Vertical Structures"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1875 0.1875 0.1875"
		black_point_adjust = "0.1875"
		white_point = "0.224999994 0.224999994 0.224999994"
		white_point_adjust = "0.224999994"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<warp_shader
		name = "Warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3560 2680 0"
		gui_group = "Vertical Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		warper = "Warper"
		shader = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<displacement_shader
		name = "Main Displacement_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3560 2640 0"
		gui_group = "Vertical Structures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Warp shader 01_1"
		displacement_direction = "1"
		displacement_multiplier = "355"
		>
	</displacement_shader>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-3620 2580 0"
		gui_group = "Vertical Structures"
		enable = "1"
		input_node = "Main Displacement_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
</terragen_clip>
