<terragen_clip>
	<planet
		name = "Rainbow"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "0"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "762.6114792 -0.7713862121 -637.7913392"
		radius = "400"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "85.5"
		elevation = "12.00021089"
		distance = "1525.88"
		surface_shader = "Power fractal shader v3 01"
		atmosphere_shader = "violett"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43990"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.3000000119 0.3000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Atmosphere 02"
			gui_use_node_pos = "1"
			gui_node_pos = "40 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			haze_density = "0"
			haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
			bluesky_density = "0"
			bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
			bluesky_additive = "0"
			bluesky_additive_colour = "0.7887675166 1 0.7099549174"
			redsky_decay = "0"
			haze_exp_height = "3000"
			bluesky_exp_height = "8000"
			ceiling_adjust = "7"
			ceiling = "56000"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "0.5"
			enviro_light_tint = "1 1 1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.9828000069 0.7817999721 0.4422999918"
			redsky_decay_colour = "0.3742617071 0.4575816393 0.6425568461"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
			>
			<cloud_layer_v2
				name = "Cloud layer v2 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 0 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				enable_primary = "1"
				enable_secondary = "1"
				centre = "0 -6378000 0"
				radius = "6378000"
				seed = "0"
				cloud_altitude = "1500"
				cloud_depth = "500"
				density_shader = "Density fractal 02"
				edge_sharpness = "1"
				cloud_density = "0.01"
				coverage_adjust = "0"
				cloud_colour = "0.349999994 0.349999994 0.349999994"
				scattering_colour = "0.5 0.5 0.5"
				sun_glow_amount = "1"
				sun_glow_power = "1.25"
				light_propagation = "2"
				light_propagation_mix = "0.125"
				fake_internal_scattering = "0.25"
				enviro_light = "1"
				enviro_light_tint = "1 1 1"
				darker_unresolved_scattering = "1"
				ambient = "0 0 0"
				fake_dark_power = "0"
				fake_dark_sharpness = "10"
				improved_lighting_model = "1"
				flatter_base = "0"
				invert_profile = "0"
				base_wispiness = "0"
				base_softness = "0"
				coverage_gamma = "1"
				rendering_method = "0"
				quality = "0.25"
				number_of_samples = "8"
				sample_jitter = "1"
				ray_fuzziness = "0"
				step_optimisation = "0"
				acceleration_cache = "2"
				enable_ray_traced_shadows = "0"
				ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
				ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
				>
			</cloud_layer_v2>
			<cloud_fractal_shader_v3
				name = "Density fractal 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "4000 4000"
				seed = "45374"
				feature_scale = "500"
				lead-in_scale = "20000"
				smallest_scale = "10"
				noise_octaves = "13"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				contrast = "0.1"
				coverage_adjust = "0.4"
				roughness = "1.5"
				clamp_high = "0"
				clamp_low = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.5"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</cloud_fractal_shader_v3>
		</planet_atmosphere>
		<cloud_layer_v2
			name = "rot"
			gui_use_node_pos = "1"
			gui_node_pos = "120 180 0"
			gui_group = ""
			enable = "1"
			input_node = "violett_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "60"
			cloud_depth = "45"
			density_shader = "Density fractal 03"
			edge_sharpness = "0.2"
			cloud_density = "0.01"
			coverage_adjust = "0"
			cloud_colour = "0.8831999898 0.03703000024 0.001201999956"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1"
			number_of_samples = "12"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_fractal_shader_v3
			name = "Density fractal 03"
			gui_use_node_pos = "1"
			gui_node_pos = "300 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "53543"
			feature_scale = "50"
			lead-in_scale = "400"
			smallest_scale = "10"
			noise_octaves = "7"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "0.3"
			coverage_adjust = "0.2"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 2 1.2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_layer_v2
			name = "blau"
			gui_use_node_pos = "1"
			gui_node_pos = "140 20 0"
			gui_group = ""
			enable = "1"
			input_node = "grun"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "12"
			cloud_depth = "45"
			density_shader = "Density fractal 03"
			edge_sharpness = "0.3"
			cloud_density = "0.01"
			coverage_adjust = "0"
			cloud_colour = "0.0001072000014 0.3736000061 0.638800025"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1"
			number_of_samples = "12"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "orange"
			gui_use_node_pos = "1"
			gui_node_pos = "140 140 0"
			gui_group = ""
			enable = "1"
			input_node = "rot"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "48"
			cloud_depth = "45"
			density_shader = "Density fractal 03"
			edge_sharpness = "0.5"
			cloud_density = "0.01"
			coverage_adjust = "0"
			cloud_colour = "0.8751000166 0.280099988 0.001432999969"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1"
			number_of_samples = "13"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "grun"
			gui_use_node_pos = "1"
			gui_node_pos = "140 60 0"
			gui_group = ""
			enable = "1"
			input_node = "gelb"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "24"
			cloud_depth = "45"
			density_shader = "Density fractal 03"
			edge_sharpness = "0.3"
			cloud_density = "0.01"
			coverage_adjust = "0"
			cloud_colour = "0.2468000054 0.9914000034 0.007155000232"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1"
			number_of_samples = "12"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "gelb"
			gui_use_node_pos = "1"
			gui_node_pos = "140 100 0"
			gui_group = ""
			enable = "1"
			input_node = "orange"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "36"
			cloud_depth = "45"
			density_shader = "Density fractal 03"
			edge_sharpness = "0.3"
			cloud_density = "0.01"
			coverage_adjust = "0"
			cloud_colour = "0.9574000239 0.8993999958 5.691999831e-005"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1"
			number_of_samples = "12"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "violett"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "blau"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "0"
			cloud_depth = "40"
			density_shader = "Density fractal 03"
			edge_sharpness = "0.3"
			cloud_density = "0.01"
			coverage_adjust = "0"
			cloud_colour = "0.07806000113 0.002263000002 0.5667999983"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1"
			number_of_samples = "12"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<distance_shader
			name = "Distance shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "260 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "256000 256000"
			apply_far_colour = "1"
			far_colour = "0 0 0"
			apply_near_colour = "1"
			near_colour = "1 1 1"
			far_distance = "3500"
			near_distance = "0"
			distance_mode = "1"
			camera = "/Render Camera"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<distance_shader
			name = "Distance shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "3100"
			near_distance = "0"
			distance_mode = "1"
			camera = "/Render Camera"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<multiply_colour
			name = "Multiply colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "280 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Distance shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			input_2 = "Distance shader 01_1"
			>
		</multiply_colour>
		<cloud_fractal_shader_v3
			name = "Density fractal 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			seed = "53543"
			feature_scale = "50"
			lead-in_scale = "400"
			smallest_scale = "10"
			noise_octaves = "7"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "0.3"
			coverage_adjust = "0.1"
			roughness = "1"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 2 1.2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_layer_v2
			name = "rot_1"
			gui_use_node_pos = "1"
			gui_node_pos = "480 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Atmosphere 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "150"
			cloud_depth = "45"
			density_shader = "Density fractal 03_1"
			edge_sharpness = "0.2"
			cloud_density = "0.003"
			coverage_adjust = "0"
			cloud_colour = "0.8831999898 0.03703000024 0.001201999956"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1.054179965"
			number_of_samples = "10"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "orange_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 140 0"
			gui_group = ""
			enable = "1"
			input_node = "rot_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "162"
			cloud_depth = "45"
			density_shader = "Density fractal 03_1"
			edge_sharpness = "0.5"
			cloud_density = "0.003"
			coverage_adjust = "0"
			cloud_colour = "0.8751000166 0.280099988 0.001432999969"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1.018083866"
			number_of_samples = "10"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "gelb_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 100 0"
			gui_group = ""
			enable = "1"
			input_node = "orange_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "174"
			cloud_depth = "45"
			density_shader = "Density fractal 03_1"
			edge_sharpness = "0.3"
			cloud_density = "0.003"
			coverage_adjust = "0"
			cloud_colour = "0.9574000239 0.8993999958 5.691999831e-005"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1.003549919"
			number_of_samples = "10"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "grun_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 60 0"
			gui_group = ""
			enable = "1"
			input_node = "gelb_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "186"
			cloud_depth = "45"
			density_shader = "Density fractal 03_1"
			edge_sharpness = "0.3"
			cloud_density = "0.003"
			coverage_adjust = "0"
			cloud_colour = "0.2468000054 0.9914000034 0.007155000232"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1.003549919"
			number_of_samples = "10"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "blau_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 20 0"
			gui_group = ""
			enable = "1"
			input_node = "grun_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "198"
			cloud_depth = "45"
			density_shader = "Density fractal 03_1"
			edge_sharpness = "0.3"
			cloud_density = "0.004"
			coverage_adjust = "0"
			cloud_colour = "0.0001072000014 0.4478999972 0.638800025"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1.003549919"
			number_of_samples = "10"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "violett_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "blau_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "762.6114792 -0.7713862121 -637.7913392"
			radius = "400"
			seed = "0"
			cloud_altitude = "210"
			cloud_depth = "40"
			density_shader = "Density fractal 03_1"
			edge_sharpness = "0.3"
			cloud_density = "0.005"
			coverage_adjust = "0"
			cloud_colour = "0.07806000113 0.002263000002 0.5667999983"
			scattering_colour = "0.5 0.5 0.5"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1.032983724"
			number_of_samples = "11"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
	</planet>
</terragen_clip>
