<terragen_clip>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -120 0"
		gui_group = "Starfield Background"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "0"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Power fractal shader v3 01"
		atmosphere_shader = "Cloud layer v2 01"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "5006"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.3000000119 0.3000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5000"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Atmosphere 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			seed = "0"
			haze_density = "0"
			haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
			bluesky_density = "0"
			bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
			bluesky_additive = "0"
			bluesky_additive_colour = "0.05000000075 0.270938009 1"
			redsky_decay = "0"
			haze_exp_height = "3000"
			bluesky_exp_height = "8000"
			ceiling_adjust = "7"
			ceiling = "56000"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "0.5"
			enviro_light_tint = "1 1 1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0 0 0"
			redsky_decay_colour = "1 1 1"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
			>
		</planet_atmosphere>
		<cloud_layer_v2
			name = "Cloud layer v2 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Atmosphere 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			seed = "0"
			cloud_altitude = "1500000"
			cloud_depth = "235.482"
			density_shader = "Power fractal shader v3 02"
			edge_sharpness = "0.100193"
			cloud_density = "0.0015625"
			coverage_adjust = "0.5"
			cloud_colour = "0.04455000162 0.4819999933 1"
			scattering_colour = "0.4995000064 0.4995000064 0.4995000064"
			sun_glow_amount = "0"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0.004599555861 0.1749041677 1"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.25"
			number_of_samples = "3"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "2"
			enable_ray_traced_shadows = "0"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_fractal_shader_v3
			name = "Density fractal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "420 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "27619"
			feature_scale = "3000000"
			lead-in_scale = "20000"
			smallest_scale = "883031.7745"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "0"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "340 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Density fractal 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			seed = "45950"
			feature_scale = "50000"
			lead-in_scale = "1000"
			smallest_scale = "147.1719624"
			noise_octaves = "11"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.8125"
			colour_offset = "-0.65"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</planet>
</terragen_clip>
