<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-734.6789368 1162.250464 0"
	gui_network_view_size = "1210 460 0"
	gui_network_view_zoom = "0.2256879195"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		position = "0.36 2000 0"
		rotation = "-25 45 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "1"
		image_height = "400"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.3597014942"
		crop_right = "0.5582089536"
		crop_bottom = "0.6515513216"
		crop_top = "0.940334118"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "8"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
	</render>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "325"
		elevation = "35"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "2"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "24"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 160 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19520"
		feature_scale = "5"
		lead-in_scale = "500"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0.05000000075 0.05000000075 0.05000000075"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1.25"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.2"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "0.375"
		variation_method = "2"
		buoyancy_from_variation = "0.2125"
		clumping_of_variation = "0.125"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "0.33"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.55"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 360 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		gradient_patch_size = "5"
		smooth_surface = "1"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1252 1351 0"
		gui_group = ""
		gui_node_size = "1713.098263 2208.921486 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-741 96 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<get_position_in_texture
		name = "Get position in texture 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1480 0"
		gui_group = "street grid"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<x_to_scalar
		name = "X to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1420 0"
		gui_group = "random stripes in x direction, seed alters with z"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1360 0"
		gui_group = "random stripes in x direction, seed alters with z"
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = "Nearest integer 01"
		>
	</voronoi_3D_cell_scalar>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1480 0"
		gui_group = "random stripes in x direction, seed alters with z"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "500"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1800 0"
		gui_group = "multiplication to get integers from 0 to 25"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "25"
		>
	</constant_scalar>
	<abs_scalar
		name = "Abs scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1300 0"
		gui_group = "random stripes in x direction, seed alters with z"
		enable = "1"
		input_node = "Voronoi 3D cell scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1540 0"
		gui_group = "random stripes in x direction, seed alters with z"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 2060 0"
		gui_group = "random stripes in z direction positive only"
		enable = "1"
		input_node = "Get position in texture 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1980 0"
		gui_group = "random stripes in z direction positive only"
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 03"
		seed = "Constant scalar 04"
		>
	</voronoi_3D_cell_scalar>
	<constant_scalar
		name = "Constant scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2120 0"
		gui_group = "random stripes in z direction positive only"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "400"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2060 0"
		gui_group = "random stripes in z direction positive only"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "123456"
		>
	</constant_scalar>
	<abs_scalar
		name = "Abs scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1920 0"
		gui_group = "random stripes in z direction positive only"
		enable = "1"
		input_node = "Voronoi 3D cell scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1740 0"
		gui_group = "multiplication to get integers from 0 to 25"
		enable = "1"
		input_node = "Abs scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar 05"
		>
	</multiply_scalar>
	<get_position_in_texture
		name = "Get position in texture 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 2180 0"
		gui_group = "random stripes in z direction positive only"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<nearest_integer
		name = "Nearest integer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1680 0"
		gui_group = "multiplication to get integers from 0 to 25"
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</nearest_integer>
	<group
		name = "street grid"
		gui_use_node_pos = "1"
		gui_node_pos = "-725 1233 0"
		gui_group = ""
		gui_node_size = "426.0541686 581.5995316 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "combination and displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1230.104245 756.7126824 0"
		gui_group = ""
		gui_node_size = "506.5071311 346.0245867 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<x_to_scalar
		name = "X to scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1420 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Get position in texture 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<cos_scalar
		name = "Cos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1240 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Multiply scalar 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		>
	</cos_scalar>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1300 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "X to scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar 02"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1300 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Constant scalar 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		input_2 = "Z to scalar 02"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1360 0"
		gui_group = "street grid"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.005"
		>
	</constant_scalar>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1240 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Multiply scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<z_to_scalar
		name = "Z to scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1420 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Get position in texture 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1120 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Abs scalar 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1000000015"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<abs_scalar
		name = "Abs scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1180 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Sin scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<abs_scalar
		name = "Abs scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1180 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Cos scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1120 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Abs scalar 04"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1000000015"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1060 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Colour adjust shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		input_2 = "Colour adjust shader 02"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 740 0"
		gui_group = "combination and displacement"
		enable = "1"
		input_node = "Colour adjust shader 05_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		input_2 = "Colour adjust shader 04"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1000 0"
		gui_group = "street grid"
		enable = "1"
		input_node = "Multiply scalar 04"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "random stripes in z direction positive only"
		gui_use_node_pos = "1"
		gui_node_pos = "-969 2034 0"
		gui_group = ""
		gui_node_size = "449.2389603 355.3899155 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "multiplication to get integers from 0 to 25"
		gui_use_node_pos = "1"
		gui_node_pos = "-962 1726 0"
		gui_group = ""
		gui_node_size = "468.1337202 220 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "random stripes in x direction, seed alters with z"
		gui_use_node_pos = "1"
		gui_node_pos = "-1207 1399 0"
		gui_group = ""
		gui_node_size = "414.5651056 348.6269199 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 660 0"
		gui_group = "combination and displacement"
		enable = "1"
		input_node = "Constant colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Multiply scalar 05"
		displacement_direction = "1"
		displacement_multiplier = "250"
		>
	</displacement_shader>
	<group
		name = "mask for smoothing 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1596 1316 0"
		gui_group = ""
		gui_node_size = "315.9267052 291.9103257 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1800 0"
		gui_group = "mask for smoothing 1"
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 03"
		seed = "Constant scalar 04"
		>
	</voronoi_3D_diff_scalar>
	<abs_scalar
		name = "Abs scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1740 0"
		gui_group = "mask for smoothing 1"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1680 0"
		gui_group = "mask for smoothing 1"
		enable = "1"
		input_node = "Abs scalar 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.009999999776 0.009999999776 0.009999999776"
		black_point_adjust = "0.009999999776"
		white_point = "0.01999999955 0.01999999955 0.01999999955"
		white_point_adjust = "0.01999999955"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "making smooth edges"
		gui_use_node_pos = "1"
		gui_node_pos = "-1193 1090 0"
		gui_group = ""
		gui_node_size = "438.8025142 234.2001796 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "Colour adjust shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1240 0"
		gui_group = "mask for smoothing 2"
		enable = "1"
		input_node = "Abs scalar 05_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.009999999776 0.009999999776 0.009999999776"
		black_point_adjust = "0.009999999776"
		white_point = "0.01999999955 0.01999999955 0.01999999955"
		white_point_adjust = "0.01999999955"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<abs_scalar
		name = "Abs scalar 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1300 0"
		gui_group = "mask for smoothing 2"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1380 0"
		gui_group = "mask for smoothing 2"
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = "Nearest integer 01"
		>
	</voronoi_3D_diff_scalar>
	<multiply_scalar
		name = "Multiply scalar 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 1080 0"
		gui_group = "making smooth edges"
		enable = "1"
		input_node = "Multiply scalar 06_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Abs scalar 01"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 06_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 1140 0"
		gui_group = "making smooth edges"
		enable = "1"
		input_node = "Colour adjust shader 03_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		input_2 = "Colour adjust shader 03"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 820 0"
		gui_group = "combination and displacement"
		enable = "1"
		input_node = "Square root scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "-0.349999994 -0.349999994 -0.349999994"
		black_point_adjust = "-0.349999994"
		white_point = "0.6312500238 0.6312500238 0.6312500238"
		white_point_adjust = "0.6312500238"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<square_root_scalar
		name = "Square root scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 1040 0"
		gui_group = "making smooth edges"
		enable = "1"
		input_node = "Multiply scalar 07"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_root_scalar>
	<group
		name = "mask for smoothing 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-583 1733 0"
		gui_group = ""
		gui_node_size = "240 222.4888502 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_colour
		name = "Constant colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 740 0"
		gui_group = "combination and displacement"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.200000003 0.200000003 0.200000003"
		>
	</constant_colour>
</terragen>
