<terragen
	name = "Terracell v0.25 alpha"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.8.76.0"
	author = "Rob Allen Beckwith"
	comments = "TG2 planet generator based on Flaming Pear's Lunarcell plugin."
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "454.95 -120.401 0"
	gui_network_view_size = "514 294 0"
	gui_network_view_zoom = "0.0594008"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-1.16885e+007 -4.2317e+006 1.21436e+007"
		rotation = "352.849 136.168 -2.05305"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.3875"
		crop_right = "0.59375"
		crop_bottom = "0.3875"
		crop_top = "0.6875"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "240"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "0.35625"
		crop_bottom = "0.2"
		crop_top = "0.68125"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "36"
		elevation = "0"
		color = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			color = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
		<default_shader
			name = "Starfield"
			gui_use_node_pos = "1"
			gui_node_pos = "-3000 -59 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0 0 0"
			colour_image = "C:\Documents and Settings\Rob\My Documents\Terragen\Resources\Starfield - 1024.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "2.695 2.695 2.695"
			luminosity_image = "C:\Documents and Settings\Rob\My Documents\Terragen\Resources\Starfield - 1024.jpg"
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "3"
			projection_camera = ""
			>
		</default_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "180"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Planet 01 High-altitude Snowfall"
		atmosphere_shader = "Cirrus layer 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "0.429467"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "0.385156"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.17332"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "0.385156"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "0.406406"
		haze_glow_power = "0.4375"
		bluesky_glow_amount = "0.04"
		bluesky_glow_power = "0.4375"
		enviro_light = "0.25"
		enviro_light_tint = "0.8125 0.8125 0.8125"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "356"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Planet 01 Base Colors and Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 2220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2907"
		feature_scale = "100"
		lead-in_scale = "17267.6"
		smallest_scale = "0.0759691"
		noise_octaves = "20"
		apply_high_color = "1"
		high_color = "0.38125 0.377234 0.357569"
		apply_low_color = "1"
		low_color = "0.05 0.0452018 0.0203233"
		color_contrast = "0.8875"
		color_offset = "0"
		color_roughness = "1.625"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "937.891"
		displacement_offset = "15.2588"
		displacement_roughness = "0.25625"
		displacement_spike_limit = "0.95625"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "0"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.1"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.6625"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Planet 01 Base Modifier"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 3600 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3640 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2580 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Planet 01 Glaciers"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "11 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3120 0"
		gui_group = ""
		gui_node_size = "640 1160 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1300 0"
		gui_group = ""
		gui_node_size = "640 2320 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 720 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 350 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Planet 01 Ocean"
		gui_use_node_pos = "1"
		gui_node_pos = "20 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "360"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Water shader 01"
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<water_shader
			name = "Water shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-92 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			roughness = "0.02"
			wave_scale = "10"
			smallest_scale = "0.1"
			wind_patch_effect = "1"
			wind_patch_size = "100"
			wind_patch_sharpness = "5"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			seed = "3898"
			>
		</water_shader>
	</sphere>
	<power_fractal_shader_v3
		name = "Planet 01 Global Topography"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 3240 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Planet 01 Flood Band"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "467"
		feature_scale = "1e+006"
		lead-in_scale = "4e+007"
		smallest_scale = "5000"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.175 0.175 0.175"
		apply_low_color = "1"
		low_color = "0.4375 0.415267 0.328548"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "4000"
		displacement_offset = "-1500"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "1"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.5"
		noise_stretch_XYZ = "2.3 2.3 2.3"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Planet 01 Mountain Ranges"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3040 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Planet 01 Volcanics"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39242"
		feature_scale = "58.6182"
		lead-in_scale = "1600"
		smallest_scale = "0.192639"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.148 0.1304 0.1011"
		apply_low_color = "1"
		low_color = "0.08464 0.05459 0.009021"
		color_contrast = "0.925"
		color_offset = "-0.51"
		color_roughness = "0.9375"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "6500"
		displacement_offset = "1000"
		displacement_roughness = "4"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "1"
		coastline_altitude = "128"
		coastline_smoothing = "75"
		noise_flavour = "2"
		noise_variation = "20"
		variation_method = "0"
		buoyancy_from_variation = "-0.325"
		clumping_of_variation = "0.35"
		noise_stretch_XYZ = "100000 100000 100000"
		distort_by_normal = "0"
		distortion_by_normal = "7.0625"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "8"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Terrain altitude distribution shader"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 2340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37262"
		feature_scale = "31.6406"
		lead-in_scale = "1235.96"
		smallest_scale = "0.349253"
		noise_octaves = "14"
		apply_high_color = "1"
		high_color = "0.4 0.4 0.4"
		apply_low_color = "1"
		low_color = "1 1 1"
		color_contrast = "0.925"
		color_offset = "0"
		color_roughness = "7.6875"
		clamp_high_color = "1"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.6625"
		noise_stretch_XYZ = "100 100 100"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Terrain altitude distribution shader"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 3140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "33953"
		feature_scale = "0.00152588"
		lead-in_scale = "3.66364"
		smallest_scale = "0.0796518"
		noise_octaves = "7"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0.38125 0.38125 0.38125"
		color_contrast = "1"
		color_offset = "0.175"
		color_roughness = "8.4375"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "0"
		displacement_spike_limit = "0"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "100"
		noise_flavour = "1"
		noise_variation = "2.75"
		variation_method = "2"
		buoyancy_from_variation = "0.8125"
		clumping_of_variation = "0.2375"
		noise_stretch_XYZ = "100000 100000 100000"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.725"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Terrain altitude distribution shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 3080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_color = "1 1 1"
		child_layers = ""
		coverage = "0.75"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "2"
		invert_breakup = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "100000"
		max_alt_fuzzy_zone = "493.75"
		limit_minimum_altitude = "1"
		minimum_altitude = "-500"
		min_alt_fuzzy_zone = "2048"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "90"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "30"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "Planet 01 Base Modifier"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "-10000"
		min_alt_fuzzy_zone = "18.75"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "90"
		max_slope_fuzzy_zone = "10.6875"
		limit_minimum_slope = "0"
		minimum_slope_angle = "3"
		min_slope_fuzzy_zone = "6.75"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Planet 01 Beaches"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 1640 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Planet 01 Temperate Band - Plains"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.4878 0.4647 0.231"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.05"
		displacement_function = ""
		displacement_offset = "1.55039"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "300"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-1500"
		min_alt_fuzzy_zone = "543.75"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "143"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "1"
		minimum_slope_angle = "27"
		min_slope_fuzzy_zone = "30"
		use_Y_for_slope = "1"
		slope_key = "0"
		fuzzy_zone_softness = "0.8875"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 1680 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57736"
		feature_scale = "1.97754"
		lead-in_scale = "15.2588"
		smallest_scale = "0.772476"
		noise_octaves = "6"
		apply_high_color = "1"
		high_color = "0.84375 0.84375 0.84375"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.525"
		color_offset = "0.25"
		color_roughness = "6.25"
		clamp_high_color = "1"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.3375"
		clumping_of_variation = "0.8625"
		noise_stretch_XYZ = "100000 100000 100000"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.8"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Planet 01 Heat Distribution Map - Desert"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Planet 01 Beaches"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5234 0.3993 0.07383"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.625"
		displacement_function = ""
		displacement_offset = "1"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Planet 01 Hot Mountains - Volcanics"
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "9000"
		max_alt_fuzzy_zone = "1000"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "143"
		max_slope_fuzzy_zone = "46"
		limit_minimum_slope = "1"
		minimum_slope_angle = "27"
		min_slope_fuzzy_zone = "46"
		use_Y_for_slope = "1"
		slope_key = "2"
		fuzzy_zone_softness = "0.1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53880"
		feature_scale = "0.890625"
		lead-in_scale = "0.953674"
		smallest_scale = "0.814506"
		noise_octaves = "2"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.23125"
		color_offset = "0"
		color_roughness = "1"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2.55"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1e+006 1e+006 1e+006"
		distort_by_normal = "1"
		distortion_by_normal = "9.75"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.225"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Planet 01 Glaciers"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 2780 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Planet 01 Swampland Displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44721"
		feature_scale = "0.953674"
		lead-in_scale = "15.2588"
		smallest_scale = "0.752082"
		noise_octaves = "6"
		apply_high_color = "1"
		high_color = "0.8277 0.8277 1"
		apply_low_color = "1"
		low_color = "0.7012 0.7012 0.8751"
		color_contrast = "0.75"
		color_offset = "0"
		color_roughness = "0.4375"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1500"
		displacement_offset = "2000"
		displacement_roughness = "0.075"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "0.325"
		variation_method = "2"
		buoyancy_from_variation = "-0.6875"
		clumping_of_variation = "0.925"
		noise_stretch_XYZ = "1e+006 1e+006 1e+006"
		distort_by_normal = "1"
		distortion_by_normal = "7.1875"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3875"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Ice Caps Distribution"
		fit_blendshader_to_this = "1"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Ice Caps Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.75"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "147"
		max_slope_fuzzy_zone = "7"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "7"
		use_Y_for_slope = "1"
		slope_key = "2"
		fuzzy_zone_softness = "0.6"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 2900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "6862"
		feature_scale = "0.99787"
		lead-in_scale = "0.953674"
		smallest_scale = "0.135085"
		noise_octaves = "5"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.86875"
		color_offset = "0"
		color_roughness = "1.4375"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "-0.4"
		clumping_of_variation = "0.275"
		noise_stretch_XYZ = "1e+006 1e+006 1e+006"
		distort_by_normal = "0"
		distortion_by_normal = "1.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.475"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Planet 01 Palm Trees"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.02776 0.1011 0.00456"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.675"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 08"
		fractal_contrast = "1.4"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "4000"
		max_alt_fuzzy_zone = "1000"
		limit_minimum_altitude = "1"
		minimum_altitude = "2"
		min_alt_fuzzy_zone = "6.25"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "75"
		max_slope_fuzzy_zone = "19.125"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "0.9"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 1540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49499"
		feature_scale = "6.25"
		lead-in_scale = "15.2588"
		smallest_scale = "0.712507"
		noise_octaves = "6"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0.15 0.15 0.15"
		color_contrast = "0.475"
		color_offset = "-0.525"
		color_roughness = "2.9375"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.375"
		variation_method = "2"
		buoyancy_from_variation = "0.3375"
		clumping_of_variation = "0.9"
		noise_stretch_XYZ = "1e+006 1e+006 1e+006"
		distort_by_normal = "1"
		distortion_by_normal = "7.75"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.275"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Planet 01 Polar Snowfall"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Planet 01 Heat Distribution Map - Desert"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42470"
		feature_scale = "1"
		lead-in_scale = "1.97754"
		smallest_scale = "0.449371"
		noise_octaves = "3"
		apply_high_color = "1"
		high_color = "0.84375 0.84375 0.84375"
		apply_low_color = "1"
		low_color = "0.733673 0.725482 0.84375"
		color_contrast = "0.94375"
		color_offset = "0"
		color_roughness = "10"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "1"
		displacement_offset = "50"
		displacement_roughness = "0.13125"
		displacement_spike_limit = "0.0375"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "83.75"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Ice Caps Distribution"
		fit_blendshader_to_this = "1"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Planet 01 Swamps"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Planet 01 Palm Trees"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.004116 0.0104 0"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.0015625"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.3"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "2500"
		max_alt_fuzzy_zone = "293.75"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "0.41875"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1460 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45736"
		feature_scale = "0.390625"
		lead-in_scale = "0.953674"
		smallest_scale = "0.200012"
		noise_octaves = "3"
		apply_high_color = "1"
		high_color = "0.95 0.95 0.95"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.90625"
		color_offset = "-0.025"
		color_roughness = "10"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.5"
		variation_method = "0"
		buoyancy_from_variation = "0.6125"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "4e+006 4e+006 4e+006"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Planet 01 Swampland Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 2980 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Planet 01 Mountain Ranges"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25148"
		feature_scale = "0.00152588"
		lead-in_scale = "22.3404"
		smallest_scale = "0.95093"
		noise_octaves = "6"
		apply_high_color = "1"
		high_color = "0.2428 0.187 0.001433"
		apply_low_color = "1"
		low_color = "0.03423 0.07593 0.0009924"
		color_contrast = "0.39375"
		color_offset = "-1.325"
		color_roughness = "8.875"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "-114"
		displacement_roughness = "0.11875"
		displacement_spike_limit = "0.75"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "3.5"
		variation_method = "2"
		buoyancy_from_variation = "-0.875"
		clumping_of_variation = "0.84375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "8.75"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.1625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Planet 01 Swamps"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 12"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 3380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65426"
		feature_scale = "0.0244141"
		lead-in_scale = "0.390625"
		smallest_scale = "0.2401"
		noise_octaves = "2"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0.525 0.525 0.525"
		color_contrast = "0.825"
		color_offset = "0.575"
		color_roughness = "1"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.7625"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5e+006 5e+006 5e+006"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 10"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26910"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0.38125 0.38125 0.38125"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 13"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 960 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4716"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Planet 01 High-altitude Snowfall"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Planet 01 Polar Snowfall"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.7818 0.7593 0.9075"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1.09727"
		displacement_function = ""
		displacement_offset = "1"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.75"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 13"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "1"
		minimum_altitude = "6000"
		min_alt_fuzzy_zone = "1000"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "84.9375"
		max_slope_fuzzy_zone = "10.6875"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "0.0625"
		>
	</surface_layer>
	<surface_layer
		name = "Planet 01 Temperate Band - Plains"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 1980 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Planet 01 Base Colors and Displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.05459 0.07593 0.01699"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Planet 01 Grassland"
		coverage = "0.9"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 10"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "4000"
		max_alt_fuzzy_zone = "1000"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "0.7"
		>
	</surface_layer>
	<surface_layer
		name = "Planet 01 Grassland"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2080 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Planet 01 Forests"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.04943 0.148 0.03026"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.31875"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 11"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "8000"
		max_alt_fuzzy_zone = "631.25"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "237.5"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "74.25"
		max_slope_fuzzy_zone = "5.625"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "0.5875"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 11"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30602"
		feature_scale = "0.390625"
		lead-in_scale = "0.953674"
		smallest_scale = "0.248791"
		noise_octaves = "3"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.70625"
		color_offset = "0.15"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.55"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "0.2375"
		noise_stretch_XYZ = "3e+006 3e+006 3e+006"
		distort_by_normal = "1"
		distortion_by_normal = "3"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Planet 01 Flood Band"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 3300 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16805"
		feature_scale = "0.953674"
		lead-in_scale = "1.97754"
		smallest_scale = "0.858229"
		noise_octaves = "2"
		apply_high_color = "1"
		high_color = "0.3686 0.5605 0.4762"
		apply_low_color = "1"
		low_color = "0.02201 0.05459 0.03847"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "-2000"
		displacement_roughness = "0.0625"
		displacement_spike_limit = "0.1125"
		continue_spike_limit = "1"
		adjust_coastline = "1"
		coastline_altitude = "0"
		coastline_smoothing = "58.75"
		noise_flavour = "1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1e+006 1e+006 1e+006"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Flood Band Mask"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Flood Band Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 3340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.75"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 12"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "200"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "150"
		max_slope_fuzzy_zone = "60"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "60"
		use_Y_for_slope = "1"
		slope_key = "2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Planet 01 Hot Mountains - Volcanics"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Planet 01 Swamps"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.194 0.02899 0.0001072"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.0660156"
		displacement_function = ""
		displacement_offset = "500"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.7"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 07"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "2000"
		min_alt_fuzzy_zone = "531.25"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "3"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "0.45"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39186"
		feature_scale = "0.390625"
		lead-in_scale = "0.953674"
		smallest_scale = "0.285932"
		noise_octaves = "3"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.2125"
		color_offset = "-0.575"
		color_roughness = "8.0625"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "0.8875"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "10000 10000 10000"
		distort_by_normal = "0"
		distortion_by_normal = "1.125"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.35"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Planet 01 Volcanics"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 3120 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Planet 01 Global Topography"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53068"
		feature_scale = "0.953674"
		lead-in_scale = "0.0244141"
		smallest_scale = "0.53896"
		noise_octaves = "3"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.74375"
		color_offset = "0.2"
		color_roughness = "6.5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "16107.2"
		displacement_offset = "160.181"
		displacement_roughness = "0.80625"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "-0.725"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "100 100 100"
		distort_by_normal = "1"
		distortion_by_normal = "1.9375"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.225"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Fractal breakup 07"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Planet 01 Forests"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.0003671 0.1139 0.0008047"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.51875"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 09"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "6000"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "1"
		minimum_altitude = "12"
		min_alt_fuzzy_zone = "43.75"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "79.875"
		max_slope_fuzzy_zone = "6.75"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "0.2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 2220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36611"
		feature_scale = "0.953674"
		lead-in_scale = "3.66364"
		smallest_scale = "0.553397"
		noise_octaves = "4"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.5875"
		color_offset = "-0.45"
		color_roughness = "8.5625"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "3.5"
		variation_method = "2"
		buoyancy_from_variation = "0.325"
		clumping_of_variation = "0.13125"
		noise_stretch_XYZ = "3e+006 3e+006 3e+006"
		distort_by_normal = "1"
		distortion_by_normal = "8.75"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.8875"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<add_vector
		name = "Add vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = ""
		>
	</add_vector>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = ""
		>
	</add_scalar>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "/Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "12696"
		cloud_depth = "27.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "0.0231602"
		coverage_adjust = "0"
		cloud_colour = "0.8671 0.8671 0.8671"
		scattering_colour = "0.7299 0.7299 0.7299"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		wispy_base = "0"
		flatter_base = "0"
		softer_base = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.510478"
		number_of_samples = "8"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14170"
		feature_scale = "2e+006"
		lead-in_scale = "2e+006"
		smallest_scale = "1000"
		noise_octaves = "14"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.7"
		roughness = "2.375"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
</terragen>
