<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.2.22.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "1441.516674 1343.252493 0"
	gui_network_view_size = "1210 460 0"
	gui_network_view_zoom = "0.1401812054"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "520 -300 0"
		gui_group = "Cameras"
		position = "0 0 -20000000"
		rotation = "0 0 0"
		light_exposure = "1"
		perspective = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "1"
		use_ortho_width = "1"
		ortho_width = "21000000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Render"
		gui_use_node_pos = "1"
		gui_node_pos = "840 -420 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "800"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "0"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.4671641751"
		crop_right = "0.5701492575"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "0"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "8"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
	</render>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "517 -388 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "77 -18 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "197 -358 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 -360 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 -300 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 0 0"
		radius = "6000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "polar caps distribution"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 -20 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 0 0"
		radius = "6000000"
		seed = "0"
		haze_density = "0.344145"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "1.08686"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.489087"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "1.08686"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "8"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<group
		name = "temperate "
		gui_use_node_pos = "1"
		gui_node_pos = "-605 1602 0"
		gui_group = ""
		gui_node_size = "525.7418694 556.9597516 1"
		gui_node_colour = "0.1165999994 0.2011000067 0.02095000073"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "temperate breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1460 0"
		gui_group = "temperate "
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5410"
		feature_scale = "125000"
		lead-in_scale = "2000000"
		smallest_scale = "2500"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.625"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.625"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.7625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "850 -388 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<distribution_shader_v4
		name = "temperate distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1400 0"
		gui_group = "temperate "
		enable = "1"
		input_node = "Subtropics distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.130400002 0.2232999951 0.02655000053"
		child_layers = "temperate color dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "temperate breakup"
		fractal_contrast = "0.975"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 scalar 01_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_scalar
			name = "temperate fuzzy zone"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2000000"
			>
		</constant_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "temperate fuzzy zone"
			>
		</divide_scalar>
		<constant_scalar
			name = "temperate  start abs"
			gui_use_node_pos = "1"
			gui_node_pos = "100 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2250000"
			>
		</constant_scalar>
		<y_to_scalar
			name = "Y to scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<subtract_scalar
			name = "Subtract scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "temperate  start abs"
			>
		</subtract_scalar>
	</distribution_shader_v4>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-122 -388 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Subtropics"
		gui_use_node_pos = "1"
		gui_node_pos = "-606 2180 0"
		gui_group = ""
		gui_node_size = "528.455909 527.9754817 1"
		gui_node_colour = "0.4936000109 0.4819999933 0.02201000042"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<distribution_shader_v4
		name = "oceans at 0"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 520 0"
		gui_group = "Water"
		enable = "1"
		input_node = "tundra distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.03703000024 0.1220000014 0.1449999958"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "-577 537 0"
		gui_group = ""
		gui_node_size = "524.4100908 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "tundra breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1220 0"
		gui_group = "arctic tundra"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16322"
		feature_scale = "125000"
		lead-in_scale = "2000000"
		smallest_scale = "2500"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.625"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.625"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.7625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "ploar ice caps"
		gui_use_node_pos = "1"
		gui_node_pos = "-571 126 0"
		gui_group = ""
		gui_node_size = "544.3933569 512.476755 1"
		gui_node_colour = "0.9375 0.9375 0.9375"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Subtropics breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2020 0"
		gui_group = "Subtropics"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34362"
		feature_scale = "125000"
		lead-in_scale = "2000000"
		smallest_scale = "2500"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.625"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.625"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.7625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "polar caps distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 -40 0"
		gui_group = "ploar ice caps"
		enable = "1"
		input_node = "oceans at 0"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "polar caps breakup"
		fractal_contrast = "0.975"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 scalar 01_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
		<get_position_in_texture
			name = "Get position in texture 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_scalar
			name = "polar caps fuzzy zone"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "500000"
			>
		</constant_scalar>
		<divide_scalar
			name = "Divide scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "polar caps fuzzy zone"
			>
		</divide_scalar>
		<constant_scalar
			name = "polar caps start abs"
			gui_use_node_pos = "1"
			gui_node_pos = "0 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "5250000"
			>
		</constant_scalar>
		<y_to_scalar
			name = "Y to scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<abs_scalar
			name = "Abs scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<subtract_scalar
			name = "Subtract scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "polar caps start abs"
			>
		</subtract_scalar>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "polar caps breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 20 0"
		gui_group = "ploar ice caps"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53362"
		feature_scale = "75000"
		lead-in_scale = "1250000"
		smallest_scale = "2500"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.625"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.625"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.7625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Subtropics distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1960 0"
		gui_group = "Subtropics"
		enable = "1"
		input_node = "desert distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.3838 0.4151000082 0.0277600009"
		child_layers = "subtropics color dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Subtropics breakup"
		fractal_contrast = "0.975"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 scalar 01_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_scalar
			name = "Subtropics fuzzy zone"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1200000"
			>
		</constant_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtropics fuzzy zone"
			>
		</divide_scalar>
		<constant_scalar
			name = "Subtropics start abs"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1758000"
			>
		</constant_scalar>
		<y_to_scalar
			name = "Y to scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<subtract_scalar
			name = "Subtract scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtropics start abs"
			>
		</subtract_scalar>
	</distribution_shader_v4>
	<group
		name = "desert"
		gui_use_node_pos = "1"
		gui_node_pos = "-614 2766 0"
		gui_group = ""
		gui_node_size = "524.5929159 568.7868067 1"
		gui_node_colour = "0.8993999958 0.7082999945 0.2158000022"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "desert breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 2600 0"
		gui_group = "desert"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65457"
		feature_scale = "125000"
		lead-in_scale = "2000000"
		smallest_scale = "2500"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.625"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.625"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.7625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "tropical"
		gui_use_node_pos = "1"
		gui_node_pos = "-616 3437 0"
		gui_group = ""
		gui_node_size = "518.3527333 710.885455 1"
		gui_node_colour = "0.0461499989 0.09869000316 0.02201000042"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<distribution_shader_v4
		name = "desert distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 2520 0"
		gui_group = "desert"
		enable = "1"
		input_node = "tropical distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.7519000173 0.5605000257 0.1542000026"
		child_layers = "desert color dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "desert breakup"
		fractal_contrast = "0.975"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 scalar 01_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_scalar
			name = "desert fuzzy zone"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1750000"
			>
		</constant_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "desert fuzzy zone"
			>
		</divide_scalar>
		<constant_scalar
			name = "desert start abs"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "300000"
			>
		</constant_scalar>
		<y_to_scalar
			name = "Y to scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<subtract_scalar
			name = "Subtract scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "desert start abs"
			>
		</subtract_scalar>
	</distribution_shader_v4>
	<distribution_shader_v4
		name = "tropical distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 3140 0"
		gui_group = "tropical"
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.04777999967 0.09869000316 0.02655000053"
		child_layers = "tropical color dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "tropical breakup"
		fractal_contrast = "0.975"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "tropical breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 3220 0"
		gui_group = "tropical"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65457"
		feature_scale = "125000"
		lead-in_scale = "2000000"
		smallest_scale = "2500"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.625"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.625"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.7625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 4320 0"
		gui_group = "continental shape"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11847"
		feature_scale = "1500000"
		lead-in_scale = "6000000"
		smallest_scale = "500000"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 2 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "arctic tundra"
		gui_use_node_pos = "1"
		gui_node_pos = "-595 987 0"
		gui_group = ""
		gui_node_size = "539.9122244 570.2471431 1"
		gui_node_colour = "0.5234000087 0.5860000253 0.3686000109"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<distribution_shader_v4
		name = "tundra distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 760 0"
		gui_group = "arctic tundra"
		enable = "1"
		input_node = "temperate distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.3838 0.4878000021 0.2348999977"
		child_layers = "tundra color dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "tundra breakup"
		fractal_contrast = "0.975"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 scalar 01_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
		<get_position_in_texture
			name = "Get position in texture 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<constant_scalar
			name = "tundra fuzzy zone"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1000000"
			>
		</constant_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "tundra fuzzy zone"
			>
		</divide_scalar>
		<constant_scalar
			name = "tundra start abs"
			gui_use_node_pos = "1"
			gui_node_pos = "60 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "4400000"
			>
		</constant_scalar>
		<y_to_scalar
			name = "Y to scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<subtract_scalar
			name = "Subtract scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "tundra start abs"
			>
		</subtract_scalar>
	</distribution_shader_v4>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 -220 0"
		gui_group = ""
		enable = "1"
		heading = "180"
		elevation = "0"
		colour = "1 1 1"
		strength = "2.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<enviro_light
		name = "Enviro light 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 -280 0"
		gui_group = ""
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<distribution_shader_v4
		name = "tundra displacement distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1080 0"
		gui_group = "arctic tundra"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.5 0.5 0.5"
		child_layers = "tundra displacement dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "tundra breakup"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "/polar caps distribution/Clamp 0 1 scalar 01_1"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "tundra displacement dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1200 0"
		gui_group = "arctic tundra"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "39019"
		feature_scale = "7500"
		lead-in_scale = "25000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "750"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.6375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "tundra color dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 940 0"
		gui_group = "arctic tundra"
		enable = "1"
		input_node = "tundra displacement distribution"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "19501"
		feature_scale = "12500"
		lead-in_scale = "27000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.4478999972 0.5234000087 0.2976999879"
		apply_low_colour = "1"
		low_colour = "0.459100008 0.4205000103 0.130400002"
		colour_contrast = "0.65"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "temperate color dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1560 0"
		gui_group = "temperate "
		enable = "1"
		input_node = "temperate displacement distribution"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "6860"
		feature_scale = "12500"
		lead-in_scale = "27000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.1509783417 0.212500006 0.05960818753"
		apply_low_colour = "1"
		low_colour = "0.1717824638 0.1875 0.02371298335"
		colour_contrast = "0.65"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "temperate displacement dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1820 0"
		gui_group = "temperate "
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "12039"
		feature_scale = "7500"
		lead-in_scale = "25000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1750"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.6375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "temperate displacement distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1700 0"
		gui_group = "temperate "
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.5 0.5 0.5"
		child_layers = "temperate displacement dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "/tundra distribution/Clamp 0 1 scalar 01_1_1"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "subtropics color dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2120 0"
		gui_group = "Subtropics"
		enable = "1"
		input_node = "subtropics displacement distribution"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "42684"
		feature_scale = "12500"
		lead-in_scale = "27000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.33919999 0.3345000148 0.03288000077"
		apply_low_colour = "1"
		low_colour = "0.2888000011 0.2348999977 0.01607000083"
		colour_contrast = "0.65"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "subtropics displacement distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2260 0"
		gui_group = "Subtropics"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.5 0.5 0.5"
		child_layers = "subtropics displacement dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "/temperate distribution/Clamp 0 1 scalar 01_1_1_1"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "subtropics displacement dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 2380 0"
		gui_group = "Subtropics"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "26338"
		feature_scale = "7500"
		lead-in_scale = "25000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.6375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "desert displacement dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 2980 0"
		gui_group = "desert"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "34312"
		feature_scale = "7500"
		lead-in_scale = "25000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.6375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "desert color dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 2720 0"
		gui_group = "desert"
		enable = "1"
		input_node = "desert displacement distribution"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "50352"
		feature_scale = "12500"
		lead-in_scale = "27000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.6800000072 0.4762000144 0.1449999958"
		apply_low_colour = "1"
		low_colour = "0.3941000104 0.1701000035 0.01992000081"
		colour_contrast = "0.2125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "desert displacement distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 2860 0"
		gui_group = "desert"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.5 0.5 0.5"
		child_layers = "desert displacement dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "/Subtropics distribution/Clamp 0 1 scalar 01_1_1_1_1"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "tropical displacement dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 3660 0"
		gui_group = "tropical"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "7224"
		feature_scale = "7500"
		lead-in_scale = "25000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.6375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "tropical color dummy"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 3400 0"
		gui_group = "tropical"
		enable = "1"
		input_node = "tropical displacement distribution"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "1388"
		feature_scale = "12500"
		lead-in_scale = "27000"
		smallest_scale = "100"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.09151999652 0.2011000067 0.04298999906"
		apply_low_colour = "1"
		low_colour = "0.03994999826 0.07592999935 0.01992000081"
		colour_contrast = "0.44375"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "tropical displacement distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 3540 0"
		gui_group = "tropical"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.5 0.5 0.5"
		child_layers = "tropical displacement dummy"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "/desert distribution/Clamp 0 1 scalar 01_1_1_1_1_1"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<group
		name = "continental shape"
		gui_use_node_pos = "1"
		gui_node_pos = "-626 4102 0"
		gui_group = ""
		gui_node_size = "514.3338179 546.2348105 1"
		gui_node_colour = "0.4936000109 0.4936000109 0.4936000109"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen>
