<terragen_clip>
	<power_fractal_shader_v3
		name = "Fractal breakup 10_1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 2140 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9569"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.425"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 2"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 2140 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13987"
		feature_scale = "0.390625"
		lead-in_scale = "1409.18"
		smallest_scale = "0.0564805"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.2"
		displacement_offset = "0"
		displacement_roughness = "2"
		displacement_spike_limit = "3"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.375"
		clumping_of_variation = "0.4375"
		noise_stretch_XYZ = "1 1 3"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<water_shader
		name = "Water shader  ice_1"
		gui_use_node_pos = "1"
		gui_node_pos = "80 2080 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.0574219"
		wave_scale = "0.195313"
		smallest_scale = "0.0669922"
		wind_patch_effect = "0.95"
		wind_patch_size = "1.40625"
		wind_patch_sharpness = "12.75"
		master_reflectivity = "0.8125"
		index_of_refraction = "1.99758"
		horizon_shift = "0.5"
		highlight_intensity = "0.475312"
		min_highlight_spread = "0.01"
		transparency = "0.86875"
		decay_distance = "0.669922"
		decay_tint = "0.7129499912 0.875 0.8495374918"
		volume_1_density = "3.025"
		volume_1_colour = "0.8434000015 0.9574000239 0.9157999754"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "52125"
		>
	</water_shader>
	<surface_layer
		name = "ice layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1980 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.9075000286 1 0.9657999873"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "0.30625"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.025"
		displacement_function = "Power fractal shader v3 03_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Water shader  ice_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 10_1"
		fractal_contrast = "1.475"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 03_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<lake
		name = "ice lake"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1880 0"
		gui_group = "Water_1_1"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "883.7437385"
		centre = "13902.75485 865.821628 5946.360612"
		max_radius = "125"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "ice layer_1"
		displacement_tolerance = "0.5"
		>
	</lake>
	<lake
		name = "water lake"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 1880 0"
		gui_group = "Water_1_1"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "883.7475"
		centre = "13902.75486 865.8253895 5946.360616"
		max_radius = "130"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader clear_1"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader clear_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 2140 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.00075"
		wave_scale = "0.00527344"
		smallest_scale = "0.0125"
		wind_patch_effect = "0"
		wind_patch_size = "0"
		wind_patch_sharpness = "0"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.945313"
		min_highlight_spread = "0.01"
		transparency = "0.875"
		decay_distance = "259.084"
		decay_tint = "0.7154999971 0.9574000239 0.8592000008"
		volume_1_density = "0.791016"
		volume_1_colour = "0.0277600009 0.09869000316 0.07592999935"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "50860"
		>
	</water_shader>
	<group
		name = "Water_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "104.2544886 1998.614032 0"
		gui_group = ""
		gui_node_size = "640 395 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
</terragen_clip>
