<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.2.22.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-314.0785801 1640.437297 0"
	gui_network_view_size = "1450 470 0"
	gui_network_view_zoom = "0.09533459341"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "660 2120 0"
		gui_group = "Cameras"
		position = "118.2939579 0.3893386704 538.732972"
		rotation = "3.199999943 32 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "980 2000 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "630"
		image_aspect_ratio = "2.03125"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.3347022648"
		crop_top = "0.4496919978"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.1"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "300"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "980 1940 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "630"
		image_aspect_ratio = "2.03125"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "3"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "1.9"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 2140 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 2080 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "99"
		elevation = "12.8205"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "1"
		soft_shadow_diameter = "0.77304"
		soft_shadow_samples = "11"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2180 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2260 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Compute terrain 02"
		atmosphere_shader = "Cumulus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2680 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.3838 0.3488999903 0.3021000028"
		bluesky_density = "3"
		bluesky_horizon_colour = "0.150000006 0.23906295 0.3000000119"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "3"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "40"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3440000117 0.2976999879 0.2549000084"
		apply_low_colour = "1"
		low_colour = "0.0179399997 0.009696000256 0.004116000142"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3600 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "-210.8540756 119.5967616"
		border_blending = "0.1"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 3680 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3260 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "6 1718 0"
		gui_group = ""
		gui_node_size = "240 1228.603491 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-528 3469 0"
		gui_group = ""
		gui_node_size = "640 573.4103527 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-530 2750 0"
		gui_group = ""
		gui_node_size = "636.6474118 684.1635361 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "154 2973 0"
		gui_group = ""
		gui_node_size = "549.480119 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "154 2590 0"
		gui_group = ""
		gui_node_size = "549.480119 359.7689418 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "336 2040 0"
		gui_group = ""
		gui_node_size = "240 329.7111772 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "660 2039 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "993 2035 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<heightfield_shader
		name = "Heightfield shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3360 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield adjust vertical 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "-66.02420001 266.0789196"
		border_blending = "0.1"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_load
		name = "Heightfield load 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 3520 0"
		gui_group = "Terrain"
		input_node = ""
		read_from_file = "1"
		filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\.ter files for TGD\wm123 7-17-06.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 3440 0"
		gui_group = "Terrain"
		input_node = "Heightfield load 01"
		set_height_range = "1"
		highest = "1800"
		lowest = "0"
		multiply_height_by = "1"
		height_multiplier = "1"
		add_height = "1"
		add_height_value = "0"
		>
	</heightfield_adjust_vertical>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2800 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1767999977 0.130400002 0.1220000014"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Surface layer 02"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "38"
		min_alt_fuzzy_zone = "30"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2860 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "56192"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 2920 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2195000052 0.04777999967 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "4.14414"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.15625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 3000 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57782"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fake stones shader 01"
		coverage = "2.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0.0005"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "9"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2580 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "55475"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Connect in Surface Shader Chain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1194 2595 0"
		gui_group = "Stone Bed"
		gui_node_size = "355.151465 239.6587188 1"
		gui_node_colour = "0.7519000173 0.7519000173 0.7519000173"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Sand and Pebble"
		gui_use_node_pos = "1"
		gui_node_pos = "-1338 3025 0"
		gui_group = "Stone Bed"
		gui_node_size = "647.8656059 475.2337345 1"
		gui_node_colour = "0.6729999781 0.353700012 0.5174000263"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Stone Bed"
		gui_use_node_pos = "1"
		gui_node_pos = "-1781 2865 0"
		gui_group = ""
		gui_node_size = "1672.601843 916.2036327 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "small rocks"
		gui_use_node_pos = "1"
		gui_node_pos = "-2144 3024 0"
		gui_group = "Stone Bed"
		gui_node_size = "812.249006 475.6499687 1"
		gui_node_colour = "0.5731999874 0.4313000143 0.5174000263"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "displ and color 015"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 3100 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "66667"
		feature_scale = "0.075"
		lead-in_scale = "0.08"
		smallest_scale = "0.005"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "0.7299000025 0.7299000025 0.7299000025"
		apply_low_colour = "1"
		low_colour = "0.05283999816 0.05283999816 0.05283999816"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.055"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.74375"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake Pebbles 0.15"
		gui_use_node_pos = "1"
		gui_node_pos = "-2420 3000 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22331"
		surface_shader = "displ and color 015"
		stone_scale = "0.075"
		stone_density = "0.02"
		vary_density = "1"
		density_variation = "1"
		density_seed = "33213"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "1.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.1767999977 0.0619099997 0.01431000046"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "breakup 005-02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "displ and color 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 3100 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.244140625 0.244140625"
		seed = "57482"
		feature_scale = "0.1"
		lead-in_scale = "0.1"
		smallest_scale = "0.005"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "0.7817999721 0.7592999935 0.6054999828"
		apply_low_colour = "1"
		low_colour = "0.09387999773 0.09387999773 0.08463999629"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "1.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.06"
		displacement_offset = "0.005"
		displacement_roughness = "0.90625"
		displacement_spike_limit = "0.59375"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "0.55"
		variation_method = "0"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.2375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake Pebbles 0.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 3000 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "181818"
		surface_shader = "displ and color 02"
		stone_scale = "0.1"
		stone_density = "0.015"
		vary_density = "0"
		density_variation = "1"
		density_seed = "818181"
		density_variation_scale = "0.66875"
		stone_tallness = "1.2"
		pancake_effect = "1.6"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.130400002 0.06380999833 0.03026000038"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "breakup 005-02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge 015-02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2320 2880 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = "Fake Pebbles 0.15"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Fake Pebbles 0.2"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "displ and color 005"
		gui_use_node_pos = "1"
		gui_node_pos = "-2040 3100 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42867"
		feature_scale = "0.025"
		lead-in_scale = "0.05"
		smallest_scale = "0.005"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "0.7299000025 0.7299000025 0.7299000025"
		apply_low_colour = "1"
		low_colour = "0.05283999816 0.05283999816 0.05283999816"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0045"
		displacement_offset = "0.001"
		displacement_roughness = "0.9"
		displacement_spike_limit = "0.74375"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1.5"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake Pebbles 0.05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2040 3000 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22331"
		surface_shader = "displ and color 005"
		stone_scale = "0.025"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "141414"
		density_variation_scale = "10"
		stone_tallness = "1.1"
		pancake_effect = "1.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.1835000068 0.08918999881 0.009696000256"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "breakup 005-02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "displ and color 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 3100 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.244140625 0.244140625"
		seed = "46995"
		feature_scale = "0.06"
		lead-in_scale = "0.1"
		smallest_scale = "0.005"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "0.7817999721 0.7592999935 0.6054999828"
		apply_low_colour = "1"
		low_colour = "0.09387999773 0.09387999773 0.08463999629"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "1.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.03"
		displacement_offset = "0.005"
		displacement_roughness = "0.84375"
		displacement_spike_limit = "0.59375"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "0.55"
		variation_method = "0"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.2375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "breakup 005-02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 3200 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "42555"
		feature_scale = "2"
		lead-in_scale = "30"
		smallest_scale = "0.1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.3"
		colour_roughness = "3"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake Pebbles 0.1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 3000 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "665455"
		surface_shader = "displ and color 01"
		stone_scale = "0.05"
		stone_density = "0.05"
		vary_density = "1"
		density_variation = "1"
		density_seed = "85858"
		density_variation_scale = "10"
		stone_tallness = "1.2"
		pancake_effect = "1.6"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.1767999977 0.1112999991 0.05637000129"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "breakup 005-02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge 005-01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 2880 0"
		gui_group = "small rocks"
		enable = "1"
		input_node = "Fake Pebbles 0.05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Fake Pebbles 0.1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<fake_stones_shader
		name = "sand 0.001"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 3200 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "33567"
		surface_shader = ""
		stone_scale = "0.001"
		stone_density = "0"
		vary_density = "1"
		density_variation = "1"
		density_seed = "4566511"
		density_variation_scale = "10"
		stone_tallness = "0.2"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.8046000004 0.7372000217 0.8199999928"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "sand 0.003"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 3140 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = "sand 0.001"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44338"
		surface_shader = ""
		stone_scale = "0.003"
		stone_density = "0.4"
		vary_density = "1"
		density_variation = "1"
		density_seed = "3298"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.7893000245 0.6800000072 0.4647000134"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "sand 0.008"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 3080 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = "sand 0.003"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1122"
		surface_shader = ""
		stone_scale = "0.008"
		stone_density = "0.4"
		vary_density = "1"
		density_variation = "1"
		density_seed = "4566532"
		density_variation_scale = "10"
		stone_tallness = "0.3"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.5731999874 0.5113999844 0.4045000076"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "pebble 0.01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 3020 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = "sand 0.008"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2211"
		surface_shader = ""
		stone_scale = "0.01"
		stone_density = "0.025"
		vary_density = "1"
		density_variation = "1"
		density_seed = "456677"
		density_variation_scale = "10"
		stone_tallness = "0.3"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.2388000041 0.1635999978 0.0461499989"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "pebble 0.015"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 2960 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = "pebble 0.01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12345"
		surface_shader = "pebble displace"
		stone_scale = "0.015"
		stone_density = "0.125"
		vary_density = "1"
		density_variation = "1"
		density_seed = "456657"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.1733999997 0.1767999977 0.1193000004"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = "pebble disti"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "pebble 0.02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 2900 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = "pebble 0.015"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12346"
		surface_shader = "pebble displace"
		stone_scale = "0.02"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "456653"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.3"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.2270999998 0.1542000026 0.1036000028"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = "pebble disti"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "pebble displace"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2880 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.244140625 0.244140625"
		seed = "46995"
		feature_scale = "0.01"
		lead-in_scale = "0.02"
		smallest_scale = "0.001"
		noise_octaves = "6"
		apply_high_colour = "0"
		high_colour = "0.7893000245 0.7667000294 0.6054999828"
		apply_low_colour = "0"
		low_colour = "0.09387999773 0.09387999773 0.08690000325"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "1.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.01"
		displacement_offset = "0.005"
		displacement_roughness = "0.65625"
		displacement_spike_limit = "0.46875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.55"
		variation_method = "0"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.2375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pebble disti"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3020 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25363"
		feature_scale = "0.3"
		lead-in_scale = "1"
		smallest_scale = "0.1"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.25"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "pebble 0.03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 2840 0"
		gui_group = "Sand and Pebble"
		enable = "1"
		input_node = "pebble 0.02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23456"
		surface_shader = "pebble displace"
		stone_scale = "0.03"
		stone_density = "0.075"
		vary_density = "1"
		density_variation = "1"
		density_seed = "33354553"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.08918999881 0.08918999881 0.08918999881"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = "pebble disti"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge Larger Pebbles"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2720 0"
		gui_group = "Stone Bed"
		enable = "1"
		input_node = "Merge 005-01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "pebble 0.03"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "Merge Small Rocks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2660 0"
		gui_group = "Stone Bed"
		enable = "1"
		input_node = "Merge 015-02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge Larger Pebbles"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<reflective_shader
		name = "Reflective shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2580 0"
		gui_group = "Stone Bed"
		enable = "1"
		input_node = "Merge Small Rocks"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.01875000075 0.01875000075 0.01875000075"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "3"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.3"
		specular_roughness = "0.07"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2660 0"
		gui_group = "Connect in Surface Shader Chain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36350"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 2600 0"
		gui_group = "Connect in Surface Shader Chain"
		enable = "1"
		input_node = "Surface layer 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "100"
		max_alt_fuzzy_zone = "60"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<sphere
		name = "Hero Rock"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2100 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "119.088 0 541.225"
		radius = "0.28"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "179.792"
		elevation = "37.6475"
		distance = "1631.59"
		surface_shader = "Reflective shader 01"
		displacement_tolerance = "1"
		>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -80 0"
			gui_group = "Fundament Texture"
			enable = "1"
			input_node = "Image map shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Image map shader 01_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<redirect_shader
			name = "Redirect shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -80 0"
			gui_group = "Hero Rock Displacements"
			enable = "1"
			input_node = "Power fractal shader v3 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Power fractal shader v3 01"
			Y_shader = ""
			Z_shader = "Power fractal shader v3 01_1"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = "Hero Rock Displacements"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "53920"
			feature_scale = "0.6"
			lead-in_scale = "1"
			smallest_scale = "0.02"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "0.7625"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "2 1 2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.625 0.625 0.625"
			colour_function = "Merge shader 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 02"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -20 0"
			gui_group = "Hero Rock Displacements"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "34571"
			feature_scale = "0.2"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.7"
			displacement_spike_limit = "0.40625"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<image_map_shader
			name = "Image map shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -40 0"
			gui_group = "Fundament Texture"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
			projection_type = "1"
			projection_camera = ""
			position_center = "1"
			position_lower_left = "0"
			position = "0 0 0"
			size = "0.2 0.2"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<image_map_shader
			name = "Image map shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 0 0"
			gui_group = "Fundament Texture"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "0.1 0.1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<merge_shader
			name = "Merge shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -160 0"
			gui_group = "Hero Rock Displacements"
			enable = "1"
			input_node = "Redirect shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Power fractal shader v3 01_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "100 20 0"
			gui_group = "Hero Rock Displacements"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "13237"
			feature_scale = "0.01"
			lead-in_scale = "0.06"
			smallest_scale = "0.001"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.8125"
			displacement_spike_limit = "0.6875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -20 0"
			gui_group = "Hero Rock Displacements"
			enable = "1"
			input_node = "Power fractal shader v3 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35186"
			feature_scale = "0.2"
			lead-in_scale = "0.4"
			smallest_scale = "0.005"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5625"
			displacement_spike_limit = "0.4125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -80 0"
			gui_group = "Hero Rock Displacements"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62962"
			feature_scale = "0.005"
			lead-in_scale = "0.01"
			smallest_scale = "0.0005"
			noise_octaves = "6"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.006"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Hero Rock Displacements"
			gui_use_node_pos = "1"
			gui_node_pos = "290 -34 0"
			gui_group = ""
			gui_node_size = "618.0040053 286.5500009 1"
			gui_node_colour = "0.4936000109 0.4151000082 0.5924000144"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<group
			name = "Fundament Texture"
			gui_use_node_pos = "1"
			gui_node_pos = "-194 -36 0"
			gui_group = ""
			gui_node_size = "240 220 1"
			gui_node_colour = "0.353700012 0.5174000263 0.6729999781"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<surface_layer
			name = "Moss undersides"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.3714685142 0.53125 0.1572174877"
			colour_function = "moss structure"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "moss color"
			coverage = "0.4375"
			fractal_breakup = "1"
			breakup_shader = "moss blender"
			fractal_contrast = "1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "1"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "90"
			min_slope_fuzzy_zone = "5"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "1"
			smoothing_scale = "0"
			intersection_shift = "1"
			min_intersection_shift = "-0.1"
			fuzzy_zone_softness = "0.075"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Moss undersides"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.200000003 0.200000003 0.200000003"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "3"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.2"
			specular_roughness = "0.07"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "moss color"
			gui_use_node_pos = "1"
			gui_node_pos = "400 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.03"
			smallest_scale = "0.003"
			noise_octaves = "5"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_terrain
			name = "Compute terrain 01"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "0.1"
			smooth_surface = "0"
			>
		</compute_terrain>
		<power_fractal_shader_v3
			name = "moss blender"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "moss structure"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.1542000026 0.1360999942 0.04943000153"
			apply_low_colour = "1"
			low_colour = "0.01113000046 0.01699000038 0.004559999797"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</sphere>
	<compute_terrain
		name = "Compute terrain 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 2540 0"
		gui_group = "Connect in Surface Shader Chain"
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<sphere
		name = "Hero Rock_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1860 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "120.806 0 542.003"
		radius = "0.14375"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "179.792"
		elevation = "37.6475"
		distance = "1631.59"
		surface_shader = "Reflective shader 01_1_1_1"
		displacement_tolerance = "1"
		>
		<merge_shader
			name = "Merge shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -80 0"
			gui_group = "Fundament Texture_1_1"
			enable = "1"
			input_node = "Image map shader 01_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Image map shader 01_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<redirect_shader
			name = "Redirect shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -80 0"
			gui_group = "Hero Rock Displacements_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 03_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Power fractal shader v3 01_1_1_1_1_1_1"
			Y_shader = ""
			Z_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = "Hero Rock Displacements_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "53920"
			feature_scale = "0.6"
			lead-in_scale = "1"
			smallest_scale = "0.02"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "0.7625"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "2 1 2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.625 0.625 0.625"
			colour_function = "Merge shader 01_1_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 02_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -20 0"
			gui_group = "Hero Rock Displacements_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "34571"
			feature_scale = "0.2"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.7"
			displacement_spike_limit = "0.40625"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<image_map_shader
			name = "Image map shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -40 0"
			gui_group = "Fundament Texture_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\BrownCracked Stone.jpg"
			projection_type = "1"
			projection_camera = ""
			position_center = "1"
			position_lower_left = "0"
			position = "0 0 0"
			size = "0.2 0.2"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<image_map_shader
			name = "Image map shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 0 0"
			gui_group = "Fundament Texture_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\BrownCracked Stone.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "0.1 0.1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<merge_shader
			name = "Merge shader 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -160 0"
			gui_group = "Hero Rock Displacements_1_1"
			enable = "1"
			input_node = "Redirect shader 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 20 0"
			gui_group = "Hero Rock Displacements_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "13237"
			feature_scale = "0.01"
			lead-in_scale = "0.06"
			smallest_scale = "0.001"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.8125"
			displacement_spike_limit = "0.6875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -20 0"
			gui_group = "Hero Rock Displacements_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 02_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35186"
			feature_scale = "0.2"
			lead-in_scale = "0.4"
			smallest_scale = "0.005"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5625"
			displacement_spike_limit = "0.4125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -80 0"
			gui_group = "Hero Rock Displacements_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62962"
			feature_scale = "0.005"
			lead-in_scale = "0.01"
			smallest_scale = "0.0005"
			noise_octaves = "6"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.006"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Hero Rock Displacements_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "290 -34 0"
			gui_group = ""
			gui_node_size = "618.0040053 286.5500009 1"
			gui_node_colour = "0.4936000109 0.4151000082 0.5924000144"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<group
			name = "Fundament Texture_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-194 -36 0"
			gui_group = ""
			gui_node_size = "240 220 1"
			gui_node_colour = "0.353700012 0.5174000263 0.6729999781"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<surface_layer
			name = "Moss undersides_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.3714685142 0.53125 0.1572174877"
			colour_function = "moss structure_1_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "moss color_1_1"
			coverage = "0.4375"
			fractal_breakup = "1"
			breakup_shader = "moss blender_1_1"
			fractal_contrast = "1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "1"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "90"
			min_slope_fuzzy_zone = "5"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "1"
			smoothing_scale = "0"
			intersection_shift = "1"
			min_intersection_shift = "-0.1"
			fuzzy_zone_softness = "0.075"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Moss undersides_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.200000003 0.200000003 0.200000003"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "3"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.2"
			specular_roughness = "0.07"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "moss color_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "400 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.03"
			smallest_scale = "0.003"
			noise_octaves = "5"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_terrain
			name = "Compute terrain 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "0.1"
			smooth_surface = "0"
			>
		</compute_terrain>
		<power_fractal_shader_v3
			name = "moss blender_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "moss structure_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.1542000026 0.1360999942 0.04943000153"
			apply_low_colour = "1"
			low_colour = "0.01113000046 0.01699000038 0.004559999797"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</sphere>
	<sphere
		name = "Hero Rock_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2020 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "132.127 0 549.109"
		radius = "0.146875"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "179.792"
		elevation = "37.6475"
		distance = "1631.59"
		surface_shader = "Reflective shader 01_1_1_1_1_1"
		displacement_tolerance = "1"
		>
		<merge_shader
			name = "Merge shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -80 0"
			gui_group = "Fundament Texture_1_1_1_1"
			enable = "1"
			input_node = "Image map shader 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Image map shader 01_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<redirect_shader
			name = "Redirect shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -80 0"
			gui_group = "Hero Rock Displacements_1_1_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 03_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1"
			Y_shader = ""
			Z_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = "Hero Rock Displacements_1_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "53920"
			feature_scale = "0.6"
			lead-in_scale = "1"
			smallest_scale = "0.02"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "0.7625"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "2 1 2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.625 0.625 0.625"
			colour_function = "Merge shader 01_1_1_1_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 02_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -20 0"
			gui_group = "Hero Rock Displacements_1_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "34571"
			feature_scale = "0.2"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.7"
			displacement_spike_limit = "0.40625"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<image_map_shader
			name = "Image map shader 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -40 0"
			gui_group = "Fundament Texture_1_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
			projection_type = "1"
			projection_camera = ""
			position_center = "1"
			position_lower_left = "0"
			position = "0 0 0"
			size = "0.2 0.2"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<image_map_shader
			name = "Image map shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 0 0"
			gui_group = "Fundament Texture_1_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "0.1 0.1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<merge_shader
			name = "Merge shader 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -160 0"
			gui_group = "Hero Rock Displacements_1_1_1_1"
			enable = "1"
			input_node = "Redirect shader 01_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 20 0"
			gui_group = "Hero Rock Displacements_1_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "13237"
			feature_scale = "0.01"
			lead-in_scale = "0.06"
			smallest_scale = "0.001"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.8125"
			displacement_spike_limit = "0.6875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -20 0"
			gui_group = "Hero Rock Displacements_1_1_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 02_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35186"
			feature_scale = "0.2"
			lead-in_scale = "0.4"
			smallest_scale = "0.005"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5625"
			displacement_spike_limit = "0.4125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -80 0"
			gui_group = "Hero Rock Displacements_1_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62962"
			feature_scale = "0.005"
			lead-in_scale = "0.01"
			smallest_scale = "0.0005"
			noise_octaves = "6"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.006"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Hero Rock Displacements_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "290 -34 0"
			gui_group = ""
			gui_node_size = "618.0040053 286.5500009 1"
			gui_node_colour = "0.4936000109 0.4151000082 0.5924000144"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<group
			name = "Fundament Texture_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-194 -36 0"
			gui_group = ""
			gui_node_size = "240 220 1"
			gui_node_colour = "0.353700012 0.5174000263 0.6729999781"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<surface_layer
			name = "Moss undersides_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.3714685142 0.53125 0.1572174877"
			colour_function = "moss structure_1_1_1_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "moss color_1_1_1_1"
			coverage = "0.4375"
			fractal_breakup = "1"
			breakup_shader = "moss blender_1_1_1_1"
			fractal_contrast = "1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "1"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "90"
			min_slope_fuzzy_zone = "5"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "1"
			smoothing_scale = "0"
			intersection_shift = "1"
			min_intersection_shift = "-0.1"
			fuzzy_zone_softness = "0.075"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Moss undersides_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.200000003 0.200000003 0.200000003"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "3"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.2"
			specular_roughness = "0.07"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "moss color_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "400 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.03"
			smallest_scale = "0.003"
			noise_octaves = "5"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_terrain
			name = "Compute terrain 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "0.1"
			smooth_surface = "0"
			>
		</compute_terrain>
		<power_fractal_shader_v3
			name = "moss blender_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "moss structure_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.1542000026 0.1360999942 0.04943000153"
			apply_low_colour = "1"
			low_colour = "0.01113000046 0.01699000038 0.004559999797"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</sphere>
	<sphere
		name = "Hero Rock_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1780 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "123.594 0 544.179"
		radius = "0.1875"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "179.792"
		elevation = "37.6475"
		distance = "1631.59"
		surface_shader = "Reflective shader 01_1_1_1_1"
		displacement_tolerance = "1"
		>
		<merge_shader
			name = "Merge shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -80 0"
			gui_group = "Fundament Texture_1_1_1"
			enable = "1"
			input_node = "Image map shader 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Image map shader 01_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<redirect_shader
			name = "Redirect shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -80 0"
			gui_group = "Hero Rock Displacements_1_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 03_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
			Y_shader = ""
			Z_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = "Hero Rock Displacements_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "53920"
			feature_scale = "0.6"
			lead-in_scale = "1"
			smallest_scale = "0.02"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "0.7625"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "2 1 2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.625 0.625 0.625"
			colour_function = "Merge shader 01_1_1_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 02_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -20 0"
			gui_group = "Hero Rock Displacements_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "34571"
			feature_scale = "0.2"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.7"
			displacement_spike_limit = "0.40625"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<image_map_shader
			name = "Image map shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -40 0"
			gui_group = "Fundament Texture_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
			projection_type = "1"
			projection_camera = ""
			position_center = "1"
			position_lower_left = "0"
			position = "0 0 0"
			size = "0.2 0.2"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<image_map_shader
			name = "Image map shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 0 0"
			gui_group = "Fundament Texture_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "0.1 0.1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<merge_shader
			name = "Merge shader 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -160 0"
			gui_group = "Hero Rock Displacements_1_1_1"
			enable = "1"
			input_node = "Redirect shader 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 20 0"
			gui_group = "Hero Rock Displacements_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "13237"
			feature_scale = "0.01"
			lead-in_scale = "0.06"
			smallest_scale = "0.001"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.8125"
			displacement_spike_limit = "0.6875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -20 0"
			gui_group = "Hero Rock Displacements_1_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 02_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35186"
			feature_scale = "0.2"
			lead-in_scale = "0.4"
			smallest_scale = "0.005"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5625"
			displacement_spike_limit = "0.4125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -80 0"
			gui_group = "Hero Rock Displacements_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62962"
			feature_scale = "0.005"
			lead-in_scale = "0.01"
			smallest_scale = "0.0005"
			noise_octaves = "6"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.006"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Hero Rock Displacements_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "290 -34 0"
			gui_group = ""
			gui_node_size = "618.0040053 286.5500009 1"
			gui_node_colour = "0.4936000109 0.4151000082 0.5924000144"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<group
			name = "Fundament Texture_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-194 -36 0"
			gui_group = ""
			gui_node_size = "240 220 1"
			gui_node_colour = "0.353700012 0.5174000263 0.6729999781"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<surface_layer
			name = "Moss undersides_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.3714685142 0.53125 0.1572174877"
			colour_function = "moss structure_1_1_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "moss color_1_1_1"
			coverage = "0.4375"
			fractal_breakup = "1"
			breakup_shader = "moss blender_1_1_1"
			fractal_contrast = "1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "1"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "90"
			min_slope_fuzzy_zone = "5"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "1"
			smoothing_scale = "0"
			intersection_shift = "1"
			min_intersection_shift = "-0.1"
			fuzzy_zone_softness = "0.075"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Moss undersides_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.200000003 0.200000003 0.200000003"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "3"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.2"
			specular_roughness = "0.07"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "moss color_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "400 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.03"
			smallest_scale = "0.003"
			noise_octaves = "5"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_terrain
			name = "Compute terrain 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "0.1"
			smooth_surface = "0"
			>
		</compute_terrain>
		<power_fractal_shader_v3
			name = "moss blender_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "moss structure_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.1542000026 0.1360999942 0.04943000153"
			apply_low_colour = "1"
			low_colour = "0.01113000046 0.01699000038 0.004559999797"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</sphere>
	<sphere
		name = "Hero Rock_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1940 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "121.342 0 543.508"
		radius = "0.22"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "179.792"
		elevation = "37.6475"
		distance = "1631.59"
		surface_shader = "Reflective shader 01_1_1"
		displacement_tolerance = "1"
		>
		<merge_shader
			name = "Merge shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -80 0"
			gui_group = "Fundament Texture_1"
			enable = "1"
			input_node = "Image map shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Image map shader 01_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<redirect_shader
			name = "Redirect shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -80 0"
			gui_group = "Hero Rock Displacements_1"
			enable = "1"
			input_node = "Power fractal shader v3 03_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Power fractal shader v3 01_1_1_1"
			Y_shader = ""
			Z_shader = "Power fractal shader v3 01_1_1_1_1"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = "Hero Rock Displacements_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "53920"
			feature_scale = "0.6"
			lead-in_scale = "1"
			smallest_scale = "0.02"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "0.7625"
			displacement_spike_limit = "0.59375"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "2 1 2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.625 0.625 0.625"
			colour_function = "Merge shader 01_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 02_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -20 0"
			gui_group = "Hero Rock Displacements_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "34571"
			feature_scale = "0.2"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.7"
			displacement_spike_limit = "0.40625"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<image_map_shader
			name = "Image map shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -40 0"
			gui_group = "Fundament Texture_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
			projection_type = "1"
			projection_camera = ""
			position_center = "1"
			position_lower_left = "0"
			position = "0 0 0"
			size = "0.2 0.2"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<image_map_shader
			name = "Image map shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 0 0"
			gui_group = "Fundament Texture_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Users\choronr\AppData\Local\VirtualStore\Program Files\Planetside Software\Texture files\RockLayeredBrown_L.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "0.1 0.1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<merge_shader
			name = "Merge shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -160 0"
			gui_group = "Hero Rock Displacements_1"
			enable = "1"
			input_node = "Redirect shader 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Power fractal shader v3 01_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 20 0"
			gui_group = "Hero Rock Displacements_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "13237"
			feature_scale = "0.01"
			lead-in_scale = "0.06"
			smallest_scale = "0.001"
			noise_octaves = "7"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.8125"
			displacement_spike_limit = "0.6875"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -20 0"
			gui_group = "Hero Rock Displacements_1"
			enable = "1"
			input_node = "Power fractal shader v3 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35186"
			feature_scale = "0.2"
			lead-in_scale = "0.4"
			smallest_scale = "0.005"
			noise_octaves = "8"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5625"
			displacement_spike_limit = "0.4125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -80 0"
			gui_group = "Hero Rock Displacements_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62962"
			feature_scale = "0.005"
			lead-in_scale = "0.01"
			smallest_scale = "0.0005"
			noise_octaves = "6"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.006"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.3125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Hero Rock Displacements_1"
			gui_use_node_pos = "1"
			gui_node_pos = "290 -34 0"
			gui_group = ""
			gui_node_size = "618.0040053 286.5500009 1"
			gui_node_colour = "0.4936000109 0.4151000082 0.5924000144"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<group
			name = "Fundament Texture_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-194 -36 0"
			gui_group = ""
			gui_node_size = "240 220 1"
			gui_node_colour = "0.353700012 0.5174000263 0.6729999781"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<surface_layer
			name = "Moss undersides_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.3714685142 0.53125 0.1572174877"
			colour_function = "moss structure_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "moss color_1"
			coverage = "0.4375"
			fractal_breakup = "1"
			breakup_shader = "moss blender_1"
			fractal_contrast = "1"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "1"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "90"
			min_slope_fuzzy_zone = "5"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "1"
			smoothing_scale = "0"
			intersection_shift = "1"
			min_intersection_shift = "-0.1"
			fuzzy_zone_softness = "0.075"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Moss undersides_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.200000003 0.200000003 0.200000003"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "3"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.2"
			specular_roughness = "0.07"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "moss color_1"
			gui_use_node_pos = "1"
			gui_node_pos = "400 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.03"
			smallest_scale = "0.003"
			noise_octaves = "5"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_terrain
			name = "Compute terrain 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "0.1"
			smooth_surface = "0"
			>
		</compute_terrain>
		<power_fractal_shader_v3
			name = "moss blender_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "moss structure_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "21134"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.003"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.1542000026 0.1360999942 0.04943000153"
			apply_low_colour = "1"
			low_colour = "0.01113000046 0.01699000038 0.004559999797"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</sphere>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 2640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26385"
		surface_shader = "Power fractal shader v3 04"
		stone_scale = "1e-005"
		stone_density = "0.2"
		vary_density = "1"
		density_variation = "1"
		density_seed = "32203"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0 0 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 2720 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42547"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.8592000008 0.8199999928 0.8199999928"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2940 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "0.02102"
		centre = "121.4828316 -0.003399629146 544.7372785"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 3000 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.12"
		wave_scale = "0.0244141"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.35"
		decay_distance = "10"
		decay_tint = "0.4762000144 1 0.1247000024"
		volume_1_density = "0"
		volume_1_colour = "0.1165999994 0.1165999994 0.04298999906"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "39246"
		>
	</water_shader>
	<obj_reader
		name = "PATRICKHENRY.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1700 0"
		gui_group = ""
		enable = "1"
		population_mode = "0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "E:\ships\PATRICKHENRY.obj"
		translate = "127.6198611 -0.006422640525 561.5758428"
		rotate = "30 -45 0"
		scale = "0.0028 0.0028 0.0028"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "WOOD1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2660 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3215686381 0.2392157018 0.1647059023"
				colour_image = "VWOOD.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WOOD1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2600 0"
				gui_group = ""
				part = "WOOD1"
				shader = "WOOD1 shader"
				>
			</object_part>
			<default_shader
				name = "WOOD2 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2540 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.04901960865 0.03921568394 0.03137255087"
				colour_image = "WOOD2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WOOD2"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2480 0"
				gui_group = ""
				part = "WOOD2"
				shader = "WOOD2 shader"
				>
			</object_part>
			<default_shader
				name = "BLACK shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2420 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "BLACK"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2360 0"
				gui_group = ""
				part = "BLACK"
				shader = "BLACK shader"
				>
			</object_part>
			<default_shader
				name = "IRON shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.04313725606 0.04509804025 0.04705882445"
				colour_image = "MHULL.JPG"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "IRON"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2240 0"
				gui_group = ""
				part = "IRON"
				shader = "IRON shader"
				>
			</object_part>
			<default_shader
				name = "PHHULL shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.1549019516 0.1647059023 0.1725489944"
				colour_image = "phdiff2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "PHHULL"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2120 0"
				gui_group = ""
				part = "PHHULL"
				shader = "PHHULL shader"
				>
			</object_part>
			<default_shader
				name = "VFLAGB shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2060 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2392157018 0.2392157018 0.2392157018"
				colour_image = "VFLAGB.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "VFLAGB"
				gui_use_node_pos = "1"
				gui_node_pos = "440 2000 0"
				gui_group = ""
				part = "VFLAGB"
				shader = "VFLAGB shader"
				>
			</object_part>
			<default_shader
				name = "STEEL shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1940 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.1549019516 0.1647059023 0.1725489944"
				colour_image = "STEEL.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "STEEL"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1880 0"
				gui_group = ""
				part = "STEEL"
				shader = "STEEL shader"
				>
			</object_part>
			<default_shader
				name = "CANNON shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1820 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.04313725606 0.04509804025 0.04705882445"
				colour_image = "CANNON.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "CANNON"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1760 0"
				gui_group = ""
				part = "CANNON"
				shader = "CANNON shader"
				>
			</object_part>
			<default_shader
				name = "WOOD5 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1700 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4039215446 0.350980401 0.2764706016"
				colour_image = "WOOD5.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WOOD5"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1640 0"
				gui_group = ""
				part = "WOOD5"
				shader = "WOOD5 shader"
				>
			</object_part>
			<default_shader
				name = "cutter shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1580 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.1921568513 0.1921568513 0.1921568513"
				colour_image = "VCUTDIFF.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "cutter"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1520 0"
				gui_group = ""
				part = "cutter"
				shader = "cutter shader"
				>
			</object_part>
			<default_shader
				name = "FROPE shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3313725591 0.3019607961 0.2392157018"
				colour_image = "ROPE.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "FROPE"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1400 0"
				gui_group = ""
				part = "FROPE"
				shader = "FROPE shader"
				>
			</object_part>
			<default_shader
				name = "WOOD3 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3098039031 0.3098039031 0.3098039031"
				colour_image = "WOOD3.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WOOD3"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1280 0"
				gui_group = ""
				part = "WOOD3"
				shader = "WOOD3 shader"
				>
			</object_part>
			<default_shader
				name = "armor shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.04313725606 0.04509804025 0.04705882445"
				colour_image = "armor.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "armor"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1160 0"
				gui_group = ""
				part = "armor"
				shader = "armor shader"
				>
			</object_part>
			<default_shader
				name = "STEEL1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2372549027 0.2529411912 0.2647058964"
				colour_image = "STEEL.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "STEEL1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1040 0"
				gui_group = ""
				part = "STEEL1"
				shader = "STEEL1 shader"
				>
			</object_part>
			<default_shader
				name = "IRON1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 980 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.1549019516 0.1647059023 0.1725489944"
				colour_image = "MHULL.JPG"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "IRON1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 920 0"
				gui_group = ""
				part = "IRON1"
				shader = "IRON1 shader"
				>
			</object_part>
			<default_shader
				name = "WOOD shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 860 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3098039031 0.250980407 0.200000003"
				colour_image = "VWOOD.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WOOD"
				gui_use_node_pos = "1"
				gui_node_pos = "440 800 0"
				gui_group = ""
				part = "WOOD"
				shader = "WOOD shader"
				>
			</object_part>
			<default_shader
				name = "WOOD21 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3098039031 0.250980407 0.200000003"
				colour_image = "WOOD2.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WOOD21"
				gui_use_node_pos = "1"
				gui_node_pos = "440 680 0"
				gui_group = ""
				part = "WOOD21"
				shader = "WOOD21 shader"
				>
			</object_part>
			<default_shader
				name = "WOOD51 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 620 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3098039031 0.250980407 0.200000003"
				colour_image = "WOOD5.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WOOD51"
				gui_use_node_pos = "1"
				gui_node_pos = "440 560 0"
				gui_group = ""
				part = "WOOD51"
				shader = "WOOD51 shader"
				>
			</object_part>
			<default_shader
				name = "CANNON1 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.1549019516 0.1647059023 0.1725489944"
				colour_image = "CANNON.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "CANNON1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 440 0"
				gui_group = ""
				part = "CANNON1"
				shader = "CANNON1 shader"
				>
			</object_part>
			<default_shader
				name = "SAILS shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2392157018 0.2392157018 0.2392157018"
				colour_image = "SAILS.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "SAILS"
				gui_use_node_pos = "1"
				gui_node_pos = "440 320 0"
				gui_group = ""
				part = "SAILS"
				shader = "SAILS shader"
				>
			</object_part>
			<default_shader
				name = "WOOD4 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3098039031 0.250980407 0.200000003"
				colour_image = "VWOOD.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "WOOD4"
				gui_use_node_pos = "1"
				gui_node_pos = "440 200 0"
				gui_group = ""
				part = "WOOD4"
				shader = "WOOD4 shader"
				>
			</object_part>
			<default_shader
				name = "Material__5244 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.249019593 0.249019593 0.249019593"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Material__5244"
				gui_use_node_pos = "1"
				gui_node_pos = "440 80 0"
				gui_group = ""
				part = "Material__5244"
				shader = "Material__5244 shader"
				>
			</object_part>
			<default_shader
				name = "CANNON2 shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.1549019516 0.1647059023 0.1725489944"
				colour_image = "CANNON.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.8980392218 0.8980392218 0.8980392218"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "CANNON2"
				gui_use_node_pos = "1"
				gui_node_pos = "440 -40 0"
				gui_group = ""
				part = "CANNON2"
				shader = "CANNON2 shader"
				>
			</object_part>
		</parts_shader>
	</obj_reader>
	<cloud_fractal_shader_v3
		name = "Density fractal 01 27237.9 127.443"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "9142"
		feature_scale = "27237.9"
		lead-in_scale = "127.443"
		smallest_scale = "12"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-1"
		roughness = "1.8"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.775"
		clumping_of_variation = "0.50625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2580 0"
		gui_group = ""
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4900"
		cloud_depth = "6000"
		local_sphere = "0"
		local_sphere_centre = "-2.917566016e-025 4900 2.913227415e-011"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01 27237.9 127.443"
		edge_sharpness = "3.8"
		cloud_density = "0.06"
		coverage_adjust = "-1.5"
		cloud_colour = "0.5 0.5 0.5"
		scattering_colour = "0.200000003 0.200000003 0.200000003"
		sun_glow_amount = "1.75"
		sun_glow_power = "1"
		light_propagation = "1"
		light_propagation_mix = "0.5"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 0.8913000226 0.6869999766"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0.7625"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0.875"
		base_softness = "0.125"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "2.003759786"
		number_of_samples = "649"
		sample_jitter = "0.8"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<populator_v3
		name = "Pop Dry Grass patch 1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1640 0"
		gui_group = ""
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry Grass patch 1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "118.294 0.389339 538.733"
		area_rotation = "3.199999943 32 0"
		area_length_a = "200"
		area_length_b = "200"
		object_spacing = "0.75"
		area_size_xz = "200 200"
		object_spacing_xz = "0.75 0.75"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = "Painted shader 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.24"
		maximum_scale = "0.243"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "24755"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry Grass patch 1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 1700 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "C:\Program Files\Planetside Software\Dry Grass Converted\dry grass converted\Dry Grass patch 1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Multi shader 05"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "WGB3_DryBranch1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "WGB3_drybranch1.tif"
				colour_function = ""
				translucency = "2 2 2"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.05624999851 0.05624999851 0.05624999851"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "WGB3_DryFlower1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "640 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5749999881 0.5749999881 0.5749999881"
				colour_image = "WGB3_dryflower01.tif"
				colour_function = ""
				translucency = "4 4 4"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.09375 0.09375 0.09375"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "WGB3_dryflower01.tif"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "WGB3_dryflower01.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "WGB3_DryBranch2"
				gui_use_node_pos = "1"
				gui_node_pos = "840 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "WGB3_drybranch2.tif"
				colour_function = ""
				translucency = "2 2 2"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "WGB3_Drygrass1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1040 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "WGB3_dryleaf01.tif"
				colour_function = ""
				translucency = "2 2 2"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "WGB3_dryleaf01.tif"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "WGB3_dryleaf01.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "WGB3_Drygrass2_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1240 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.400000006 0.400000006 0.400000006"
				colour_image = "WGB3_dryleaf02.tif"
				colour_function = ""
				translucency = "2 2 2"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "WGB3_dryleaf02.tif"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "WGB3_dryleaf02.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "Multi shader 05"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "WGB3_DryBranch1_1_1"
				shader_2 = "WGB3_DryFlower1_1_1"
				shader_3 = "WGB3_DryBranch2"
				shader_4 = "WGB3_Drygrass1_1_1"
				shader_5 = "WGB3_Drygrass2_1_1"
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
		<painted_shader
			name = "Painted shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-314 1640 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.0375"
			brush_falloff = "1"
			flow = "0.13125"
			colour = "1 1 1"
			projection = "0"
			coordinates = "0"
			translate = "0 0 0"
			>
		</painted_shader>
	</populator_v3>
</terragen>
