<terragen_clip>
	<distribution_shader_v4
		name = "Distribution shader v4 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 2600 0"
		gui_group = "Negative Displacement_1"
		enable = "1"
		input_node = "Main Displacement_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0 0 0"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1250"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "3750"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<merge_shader
		name = "Merge shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 2520 0"
		gui_group = "Negative Displacement_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Distribution shader v4 01_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2900 2660 0"
		gui_group = "Negative Displacement_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30529"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Main Displacement_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 2700 0"
		gui_group = "Negative Displacement_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "-50"
		>
	</displacement_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 2760 0"
		gui_group = "Negative Displacement_1"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1875 0.1875 0.1875"
		black_point_adjust = "0.1875"
		white_point = "0.224999994 0.224999994 0.224999994"
		white_point_adjust = "0.224999994"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<group
		name = "Negative Displacement_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2959 2697 0"
		gui_group = ""
		gui_node_size = "466.7350221 511.9391629 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Seed fractal_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3100 2900 0"
		gui_group = "Negative Displacement_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26165"
		feature_scale = "1"
		lead-in_scale = "700"
		smallest_scale = "500"
		noise_octaves = "2"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.21875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "0.2 1 0.5"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Density control 0.5_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2920 2900 0"
		gui_group = "Negative Displacement_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 2820 0"
		gui_group = "Negative Displacement_1"
		enable = "1"
		input_node = "Seed fractal_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Density control 0.5_1_1"
		seed = "Density control 0.5_1_1"
		>
	</voronoi_3D_diff_scalar>
</terragen_clip>
