<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.2.23.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "889.4471095 -120.403906 0"
	gui_network_view_size = "1450 533 0"
	gui_network_view_zoom = "0.4252484818"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		position = "-770.6052452 1579.285082 -1334.727437"
		rotation = "7 30 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "3"
		maximum_threads = "3"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "240"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "3"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "300"
		elevation = "25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 600 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		border_blending = "0.1"
		stitchable_border = "0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 600 0"
		gui_group = ""
		gui_node_size = "640 320 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "36210738.61 27786648.52 67964824.47"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Canyon3"
		atmosphere_shader = "Planet atmosphere 01"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Fractal breakup 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1180 -120 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46712"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Planet atmosphere 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 660 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "36210738.61 27786648.52 67964824.47"
			radius = "6378000"
			seed = "0"
			haze_density = "0"
			haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
			bluesky_density = "0.0845003"
			bluesky_horizon_colour = "0.4704000056 0.2976999879 0.2083999962"
			bluesky_additive = "0.0176098622"
			bluesky_additive_colour = "0.2257197797 0.4856909811 1"
			redsky_decay = "0.0845003"
			haze_exp_height = "3000"
			bluesky_exp_height = "8000"
			ceiling_adjust = "7"
			ceiling = "56000"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "0.5"
			enviro_light_tint = "1 1 1"
			anisotropic_enviro_light = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.1000000015 0.3400000036 1"
			redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
		<group
			name = "Terrain_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1173 1569 0"
			gui_group = ""
			gui_node_size = "1769.821088 1617.629039 1"
			gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
			special_group = "2"
			global_bookmark = "1"
			>
		</group>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 1100 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Surface layer 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			hard_layer_altitude = "0"
			hard_layer_depth = "500"
			hard_layer_steepness = "0.65"
			plateau_buildup = "0.65"
			hard_layer_spacing = "60"
			num_octaves = "18"
			degree_fix = "1"
			strata_tilt_direction = "90"
			strata_tilt_angle = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 01_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-1500 1220 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "30895"
			feature_scale = "1"
			lead-in_scale = "500"
			smallest_scale = "73.5859812"
			noise_octaves = "4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.825"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1440 1160 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			colour = "1 1 1"
			child_layers = "Power fractal shader v3 03"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "200"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "7"
			max_slope_fuzzy_zone = "2"
			limit_minimum_slope = "0"
			minimum_slope_angle = "45"
			min_slope_fuzzy_zone = "15"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 1060 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			hard_layer_altitude = "13"
			hard_layer_depth = "400"
			hard_layer_steepness = "0.575"
			plateau_buildup = "0.5"
			hard_layer_spacing = "20"
			num_octaves = "12"
			degree_fix = "1"
			strata_tilt_direction = "90"
			strata_tilt_angle = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 01_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<merge_shader
			name = "Merge shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 980 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Strata and outcrops shader v2 02"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1040 1040 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "-250"
			min_alt_fuzzy_zone = "50"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 09"
			gui_use_node_pos = "1"
			gui_node_pos = "-1040 980 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23068"
			feature_scale = "1"
			lead-in_scale = "200"
			smallest_scale = "100"
			noise_octaves = "2"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "200"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1040 920 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Merge shader 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			X_shader = "Power fractal shader v3 09"
			Y_shader = "Power fractal shader v3 09"
			Z_shader = "Power fractal shader v3 09"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 11"
			gui_use_node_pos = "1"
			gui_node_pos = "-1940 880 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Redirect shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "59841"
			feature_scale = "100"
			lead-in_scale = "500"
			smallest_scale = "0.1"
			noise_octaves = "14"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "20"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_terrain
			name = "Compute Terrain_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1940 820 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Power fractal shader v3 11"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "20"
			smooth_surface = "0"
			>
		</compute_terrain>
		<power_fractal_shader_v3
			name = "Large Fractal terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-1900 1940 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "27478"
			feature_scale = "880738"
			lead-in_scale = "409600"
			smallest_scale = "100"
			noise_octaves = "16"
			apply_high_colour = "0"
			high_colour = "0.5295000076 0.2632000148 0.04455000162"
			apply_low_colour = "0"
			low_colour = "0.2673999965 0.1635999978 0.02899000049"
			colour_contrast = "0.85"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "3181.67"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.33125"
			continue_spike_limit = "1"
			adjust_coastline = "1"
			coastline_altitude = "0"
			coastline_smoothing = "3"
			noise_flavour = "2"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal terrain 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1580 1900 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			seed = "53978"
			feature_scale = "2289.77"
			lead-in_scale = "3181.67"
			smallest_scale = "20.79320306"
			noise_octaves = "9"
			apply_high_colour = "0"
			high_colour = "0.6187000275 0.5989000201 0.4045000076"
			apply_low_colour = "0"
			low_colour = "0.4995000064 0.4045000076 0.06002999842"
			colour_contrast = "0.6875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "596.046"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1740 1800 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Large Fractal terrain"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			shader_A = "Fractal terrain 02"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<displacement_shader
			name = "Displacement shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 1820 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			function = "Colour adjust shader 01"
			displacement_direction = "1"
			displacement_multiplier = "-750"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 2060 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Transform shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			black_point = "0.004999999888 0.004999999888 0.004999999888"
			black_point_adjust = "0.004999999888"
			white_point = "0.1000000015 0.1000000015 0.1000000015"
			white_point_adjust = "0.1000000015"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1040 1940 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			warper = "WarpSeedPF_1"
			shader = "Colour adjust shader 01_1_1"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1040 1880 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Warp shader 01_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 1760 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Displacement shader 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			function = "Colour adjust shader 01_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-750"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 2000 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Transform shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			black_point = "0.002499999944 0.002499999944 0.002499999944"
			black_point_adjust = "0.002499999944"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 1860 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			warper = "WarpSeedPF_1"
			shader = "Colour adjust shader 01_1_1_1"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 1800 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Warp shader 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 1700 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			function = "Colour adjust shader 01_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-500"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 1900 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Transform shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			black_point = "0.001249999972 0.001249999972 0.001249999972"
			black_point_adjust = "0.001249999972"
			white_point = "0.02500000037 0.02500000037 0.02500000037"
			white_point_adjust = "0.02500000037"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1760 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			warper = "WarpSeedPF_1"
			shader = "Colour adjust shader 01_1_1_1_1_1_1"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 1700 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Warp shader 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Displacement shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 1600 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Displacement shader 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			function = "Colour adjust shader 01_1_1_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "-2000"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "WarpSeedPF_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 2180 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "25846"
			feature_scale = "4748.07"
			lead-in_scale = "4000000"
			smallest_scale = "1.219359402"
			noise_octaves = "24"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "3000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "3.05"
			variation_method = "2"
			buoyancy_from_variation = "0.0625"
			clumping_of_variation = "0.99375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "1.9375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_scalar
			name = "Constant scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 2320 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.01"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "GlobalCanyonsPF"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 2320 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "23634"
			feature_scale = "1"
			lead-in_scale = "800000"
			smallest_scale = "220000"
			noise_octaves = "3"
			apply_high_colour = "1"
			high_colour = "0.174999997 0.174999997 0.174999997"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "0.05"
			variation_method = "0"
			buoyancy_from_variation = "-0.825"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 2240 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "GlobalCanyonsPF"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			scale = "Constant scalar 01_1"
			seed = "GlobalCanyonsPF"
			>
		</voronoi_3D_diff_scalar>
		<transform_shader
			name = "Transform shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 2200 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			shader = "Voronoi 3D diff scalar 01_1"
			translate_shader = "1"
			translate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "5 5 5"
			>
		</transform_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 2120 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Transform shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			black_point = "0.009999999776 0.009999999776 0.009999999776"
			black_point_adjust = "0.009999999776"
			white_point = "0.200000003 0.200000003 0.200000003"
			white_point_adjust = "0.200000003"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 2020 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			warper = "WarpSeedPF_1"
			shader = "Colour adjust shader 01_1"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 1960 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Warp shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Merge shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 1520 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Strata and outcrops shader v2 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			shader_A = "Displacement shader 01_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Colour adjust shader 01"
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<compute_normal
			name = "Compute normal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1720 1300 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Merge shader 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "15"
			smooth_surface = "0"
			>
		</compute_normal>
		<warp_shader
			name = "Warp shader 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 1240 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Power fractal shader v3 08_1_1"
			shader = "Merge shader 05_1_1_1"
			>
		</warp_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 12"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 1380 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "14502"
			feature_scale = "1"
			lead-in_scale = "4000"
			smallest_scale = "100"
			noise_octaves = "7"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.75"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1720 1240 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Compute normal 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "50"
			displacement_function = "Warp shader 02_1_1"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 12"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "956"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "30"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 08_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-820 1320 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "59985"
			feature_scale = "1809.57"
			lead-in_scale = "1409.18"
			smallest_scale = "6.898685738"
			noise_octaves = "11"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "8"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "0.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Colour adjust shader 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1420 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "0.004999999888 0.004999999888 0.004999999888"
			black_point_adjust = "0.004999999888"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<voronoi_3D_cell_scalar
			name = "Voronoi 3D cell scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1480 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1"
			seed = ""
			>
		</voronoi_3D_cell_scalar>
		<colour_adjust_shader
			name = "Colour adjust shader 03_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1420 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Voronoi 3D cell scalar 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "-0.5 -0.5 -0.5"
			black_point_adjust = "-0.5"
			white_point = "1.375 1.375 1.375"
			white_point_adjust = "1.375"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Merge shader 05_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 1320 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Colour adjust shader 02_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader_A = "Colour adjust shader 03_1_1_1"
			mix_to_A = "0.75"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "5"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1560 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1560 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "800"
			>
		</constant_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1480 0"
			gui_group = "Terrain_1"
			enable = "1"
			input_node = "Get position in texture 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<surface_layer
			name = "Canyon3"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 -200 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Canyon2"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Canyon3ColourPF"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.50625"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 03_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "57"
			max_alt_fuzzy_zone = "2"
			limit_minimum_altitude = "0"
			minimum_altitude = "43"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "65.25"
			min_slope_fuzzy_zone = "19.125"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Canyon2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 -60 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Canyon1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.6000000238 0.6000000238 0.6000000238"
			colour_function = "Canyon2ColourPF"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "1"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.45625"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 03"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "70"
			max_alt_fuzzy_zone = "2"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "22.5"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "1"
			intersection_mode = "1"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Canyon3ColourPF"
			gui_use_node_pos = "1"
			gui_node_pos = "-1180 -80 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "39011"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.5500000119 0.5500000119 0.5500000119"
			apply_low_colour = "1"
			low_colour = "0.3125 0.3125 0.3125"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Colors"
			gui_use_node_pos = "1"
			gui_node_pos = "-1286 74 0"
			gui_group = ""
			gui_node_size = "460 640 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "Canyon0Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-1180 300 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28525"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.6456000209 0.4762000144 0.2632000148"
			apply_low_colour = "1"
			low_colour = "0.3736000061 0.1604000032 0.07806000113"
			colour_contrast = "0.66875"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1400 340 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Compute Terrain_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.3440000117 0.2931999862 0.1389999986"
			apply_low_colour = "1"
			low_colour = "0.1701000035 0.1510999948 0.09627000242"
			colour_contrast = "0.125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1180 260 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "42546"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Canyon0"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Base colours_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Canyon0Colour"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "8"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "40"
			min_slope_fuzzy_zone = "20"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Canyon1ColourPF"
			gui_use_node_pos = "1"
			gui_node_pos = "-1180 180 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "20317"
			feature_scale = "372529"
			lead-in_scale = "620402"
			smallest_scale = "200"
			noise_octaves = "14"
			apply_high_colour = "1"
			high_colour = "0.8249999881 0.5672537684 0.3075983226"
			apply_low_colour = "1"
			low_colour = "0.1389999986 0.1193000004 0.0619099997"
			colour_contrast = "0.5625"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1180 140 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "39025"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Canyon1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 80 0"
			gui_group = "Colors"
			enable = "1"
			input_node = "Canyon0"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Canyon1ColourPF"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "8"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Canyon2ColourPF"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 60 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "39011"
			feature_scale = "880738"
			lead-in_scale = "91506.3"
			smallest_scale = "200"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.75 0.75 0.75"
			apply_low_colour = "1"
			low_colour = "0.25 0.05097553134 0.001645610202"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-1180 20 0"
			gui_group = "Colors"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46712"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 1740 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "0"
			hard_layer_depth = "500"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "200"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "90"
			strata_tilt_angle = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
	</planet>
</terragen>
