<terragen_clip>
	<populator_v3
		name = "Pop Grass clump 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "680 -800 0"
		gui_group = "Grass color var"
		enable = "1"
		preview_instances = "1"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "1"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "1"
		show_wireframes = "0"
		object_maker = "Grass clump 01_1_1"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "0 0 0"
		area_rotation = "0 0 0"
		area_length_a = "100"
		area_length_b = "100"
		object_spacing = "0.12"
		area_size_xz = "100 100"
		object_spacing_xz = "0.12 0.12"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = ""
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "49755"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<grass_clump
			name = "Grass clump 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 340 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			number_of_blades = "200"
			clump_diameter = "2"
			blade_length = "0.12"
			translate = "0 0 0"
			rotate = "5 0 0"
			scale = "0.17 1 0.17"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "/Grass Surface Shader"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "Default shader 01_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-780 400 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.206249997 0.206249997 0.206249997"
				colour_image = "C:\Users\Daddel\Documents\Terragen\Tech Packs\Walli\Fresh Grass 2 Final\ND01_Grass2\ND01_Grass2\nd01_brn04.tif"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "1"
				unpremultiply_luminosity = "1"
				unpremultiply_reflectivity = "1"
				unpremultiply_specular_roughness = "1"
				>
			</default_shader>
			<default_shader
				name = "Default shader 03_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-1140 520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2195000052 0.271600008 0.1360999942"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Default shader 01_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-880 480 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5479999781 0.5295000076 0.166899994"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<merge_shader
				name = "Merge shader 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-920 260 0"
				gui_group = ""
				enable = "1"
				input_node = "Default shader 03_1_1_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_A = "Default shader 01_1_1_1_1_1_1"
				mix_to_A = "0.5"
				mix_controller = "Perlin 3D scalar 01_1_1_1_1_1"
				choose_by_altitude = "0"
				merge_colour = "1"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<get_position
				name = "Get position 01_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position>
			<constant_scalar
				name = "Constant scalar 01_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-520 440 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "10"
				>
			</constant_scalar>
			<perlin_3D_scalar
				name = "Perlin 3D scalar 01_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-540 320 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position 01_1_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				scale = "Constant scalar 01_1_1_1_1_1"
				seed = "Constant scalar 02_1_1_1_1_1"
				>
			</perlin_3D_scalar>
			<constant_scalar
				name = "Constant scalar 02_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 420 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "222"
				>
			</constant_scalar>
		</grass_clump>
	</populator_v3>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 -460 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = "Get position 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		scale = "Constant scalar 01_1_1_1"
		seed = "Constant scalar 02_1_1_1"
		>
	</perlin_3D_scalar>
	<constant_scalar
		name = "Constant scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 -400 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "243"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 -340 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "260 -540 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "26505"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "2"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "0.2232999951 0.3686000109 0.08021999896"
		apply_low_colour = "1"
		low_colour = "0.4259000123 0.4045000076 0.1165999994"
		colour_contrast = "0.75625"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<default_shader
		name = "Default shader 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "340 -620 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		diffuse_colour = "0.3686000109 0.409799993 0.2427999973"
		colour_image = ""
		colour_function = "Power fractal shader v3 02"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness_separator = "Specular roughness"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Default shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "680 -620 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.3203999996 0.3203999996 0.130400002"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness_separator = "Specular roughness"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<constant_scalar
		name = "Constant scalar 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "860 -400 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "243"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "880 -340 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "10"
		>
	</constant_scalar>
	<get_position
		name = "Get position 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 -340 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<group
		name = "Grass color var"
		gui_use_node_pos = "1"
		gui_node_pos = "643.6306028 -574 0"
		gui_group = ""
		gui_node_size = "989.5554413 571.9118718 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "840 -540 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = "Perlin 3D scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		black_point = "-0.5 -0.5 -0.5"
		black_point_adjust = "-0.5"
		white_point = "0.6812499762 0.6812499762 0.6812499762"
		white_point_adjust = "0.6812499762"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<mix_colour
		name = "Mix colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "940 -620 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = "Colour adjust shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		input_2 = "Colour adjust shader 01"
		mix_controller = ""
		>
	</mix_colour>
	<merge_shader
		name = "Grass Surface Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "500 -720 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = "Default shader 03_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Default shader 01_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = "Mix colour 01"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 -540 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = "Perlin 3D scalar 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		black_point = "-0.5 -0.5 -0.5"
		black_point_adjust = "-0.5"
		white_point = "0.7687500119 0.7687500119 0.7687500119"
		white_point_adjust = "0.7687500119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "780 -460 0"
		gui_group = "Grass color var"
		enable = "1"
		input_node = "Get position 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		scale = "Constant scalar 01_1_1_1_1"
		seed = "Constant scalar 02_1_1_1_1"
		>
	</perlin_3D_scalar>
</terragen_clip>
