<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.2.23.1"
	author = ""
	comments = ""
	current_frame = "63"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-255.1028271 749.456829 0"
	gui_network_view_size = "1450 531 0"
	gui_network_view_zoom = "0.4236584152"
	>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 320 0"
		gui_group = ""
		enable = "1"
		input_node = "Billows"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "128000 128000"
		input_2 = "Colour adjust shader 01"
		>
	</multiply_colour>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1000"
		lock_aspect_ratio = "1"
		image_height = "625"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Camera 03_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "6"
		GI_sample_quality = "6"
		GI_blur_radius = "1"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "0.591093"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "1"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1440"
		lock_aspect_ratio = "1"
		image_height = "720"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Camera 03_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "3"
		GI_sample_quality = "3"
		GI_blur_radius = "9"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.7463608859"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "0.5"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.4"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "5"
		size_of_subdiv_cache_in_Mb = "500"
		preallocate_subdiv_cache = "1"
		ray_detail_region = "2"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "F:\terragen explosion\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "F:\terragen explosion\IMAGET2YPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			max_bucket_size = "128 128"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "326.25"
		elevation = "15"
		colour = "1 1 1"
		strength = "2"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "lava main layer"
		atmosphere_shader = "Altocumulus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Planet atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "1"
		bluesky_horizon_colour = "0.150000006 0.2391000092 0.3000000119"
		bluesky_additive = "0.1500000029"
		bluesky_additive_colour = "0.06028207764 0.5555975437 1"
		redsky_decay = "1"
		haze_exp_height = "6000"
		bluesky_exp_height = "15000"
		ceiling_adjust = "25"
		ceiling = "375000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1"
		bluesky_glow_amount = "0.2"
		bluesky_glow_power = "0.5"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.06028207392 0.3485555351 0.5"
		redsky_decay_colour = "0.9414989352 0.7057067156 0.6065306664"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "420 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Large Feature Scale"
		seed = ""
		>
	</perlin_3D_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 1740 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1"
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "340 400 0"
		gui_group = ""
		enable = "1"
		input_node = "Perlin 3D scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "-0.8000000119 -0.8000000119 -0.8000000119"
		black_point_adjust = "-0.8000000119"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "0.5 0.5 0.5"
		gamma_adjust = "0.5"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 1560 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Voronoi 3D diff scalar"
		>
	</multiply_scalar>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-12 -80 0"
		gui_group = ""
		gui_node_size = "266.4976251 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1517 1722 0"
		gui_group = ""
		gui_node_size = "2750.377129 2565.412968 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 221 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "320 1542 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "444 772 0"
		gui_group = ""
		gui_node_size = "1119.85878 1245.53 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "306 -209 0"
		gui_group = ""
		gui_node_size = "267.0047022 579.7806242 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "641 -63 0"
		gui_group = ""
		gui_node_size = "240 321.5013617 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "260 680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Large Feature Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "480 680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "128000"
		>
	</constant_scalar>
	<cloud_fractal_shader_v3
		name = "Billows"
		gui_use_node_pos = "1"
		gui_node_pos = "160 460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "2661"
		feature_scale = "300002"
		lead-in_scale = "110000"
		smallest_scale = "3"
		noise_octaves = "20"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "3"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "140 200 0"
		gui_group = ""
		enable = "1"
		input_node = "Cloud layer v2 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "22000"
		cloud_depth = "5000"
		local_sphere = "0"
		local_sphere_centre = "0 22000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Multiply colour 01"
		edge_sharpness = "1"
		cloud_density = "0.001"
		coverage_adjust = "0"
		cloud_colour = "0.409799993 0.3158000112 0.2888000011"
		scattering_colour = "0.6729999781 0.3488999903 0.3488999903"
		sun_glow_amount = "2"
		sun_glow_power = "1.25"
		light_propagation = "0"
		light_propagation_mix = "1"
		fake_internal_scattering = "0.3"
		enviro_light = "1.5"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "1"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.6091466588"
		number_of_samples = "20"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "4"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<camera
		name = "Camera 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "660 -40 0"
		gui_group = ""
		position = "5012687.39 -3022232.803 2092710.536"
		rotation = "32.85775385 -57.55263948 42"
		light_exposure = "0.7"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "70"
		use_vertical_fov = "0"
		vertical_fov = "50.04680568"
		focal_length_in_mm = "25.70666412"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "58.21545751"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<surface_layer
		name = "lava main layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 520 0"
		gui_group = ""
		enable = "1"
		input_node = "planet displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.9574000239 0.399300009 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 0.0001072000014"
		luminous = "1"
		luminosity_multiplier = "150"
		luminosity_tint = "0.200000003 0.02227487974 0.00502983015"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "mix"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "blend to pallot"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "696.047"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "300"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "cracly thingy_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 1380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "27064"
		feature_scale = "50"
		lead-in_scale = "100"
		smallest_scale = "1"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0.25"
		colour_roughness = "1.25"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.925"
		clumping_of_variation = "0.94375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Surface layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 860 0"
		gui_group = ""
		enable = "1"
		input_node = "glow "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "50"
		luminosity_tint = "0.9322999716 0.7154999971 0.4313000143"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 05"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "50"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 1320 0"
		gui_group = ""
		enable = "1"
		input_node = "cracly thingy_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Perlin 3D scalar 02"
		>
	</multiply_scalar>
	<power_fractal_shader_v3
		name = "cracly thingy_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "50020"
		feature_scale = "20"
		lead-in_scale = "70"
		smallest_scale = "0.111635"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "1 1 1"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1.25"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.925"
		clumping_of_variation = "0.94375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "warper power fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14537"
		feature_scale = "500000"
		lead-in_scale = "1000000"
		smallest_scale = "100"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "55000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "2 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 1120 0"
		gui_group = ""
		enable = "1"
		input_node = "cracly thingy_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.6875 0.6875 0.6875"
		black_point_adjust = "0.6875"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "glow "
		gui_use_node_pos = "1"
		gui_node_pos = "-980 960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 0.7592999935 0.3345000148"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "15"
		luminosity_tint = "0.949000001 0.409799993 0.08690000325"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 03"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "2000"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<get_position_in_texture
		name = "Get position in texture 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<surface_layer
		name = "mix"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 0.459100008 0.1510999948"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "445"
		luminosity_tint = "0.459100008 0.08021999896 0.001201999956"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Surface layer 02_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "1"
		invert_breakup = "1"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 06"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "500"
		min_alt_fuzzy_zone = "555"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 1880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "500000"
		>
	</constant_scalar>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2040 1300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01"
		shader = "Power fractal shader v3 04"
		>
	</warp_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 1400 0"
		gui_group = ""
		enable = "1"
		input_node = "warper power fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "15"
		lean_direction = "1 1 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "planet displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 620 0"
		gui_group = ""
		enable = "1"
		input_node = "lava negative displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25807"
		feature_scale = "77247"
		lead-in_scale = "1000000"
		smallest_scale = "0.1"
		noise_octaves = "26"
		apply_high_colour = "1"
		high_colour = "0.7749999762 0.7271267176 0.6961219907"
		apply_low_colour = "1"
		low_colour = "0.5187500119 0.391859591 0.3091965914"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "6.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "15000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 04_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<constant_colour
		name = "Constant colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		>
	</constant_colour>
	<multiply_scalar
		name = "Multiply scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 02_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "256000 256000"
		input_2 = "Voronoi 3D diff scalar 01_1_1_1_1"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 1800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5"
		>
	</constant_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 04_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 780 0"
		gui_group = ""
		enable = "1"
		input_node = "blend to pallot"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "3 3 3"
		gamma_adjust = "3"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 04_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1080 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 1440 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41027"
		feature_scale = "100000"
		lead-in_scale = "10000000"
		smallest_scale = "1000"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.15"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "3 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 05"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1120 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.1000000015 0.1000000015 0.1000000015"
		white_point_adjust = "0.1000000015"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<get_position_in_texture
		name = "Get position in texture 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 1880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<surface_layer
		name = "lava negative displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-100"
		displacement_function = "Constant colour 01"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 04_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<get_position
		name = "Get position 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 1300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "50"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1240 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1_1"
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "37202"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "1 1 1"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 04"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 1500 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.1000000015 0.1000000015 0.1000000015"
		white_point_adjust = "0.1000000015"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 1560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50566"
		feature_scale = "100000"
		lead-in_scale = "10000000"
		smallest_scale = "1000"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.15"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "3 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 05_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Constant scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2360 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 1940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "50000"
		>
	</constant_scalar>
	<get_position_in_texture
		name = "Get position in texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 1940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 1800 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar"
		seed = "Constant scalar"
		>
	</voronoi_3D_diff_scalar>
	<multiply_scalar
		name = "Multiply scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1720 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Voronoi 3D diff scalar_1"
		>
	</multiply_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 1660 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.3000000119 0.3000000119 0.3000000119"
		white_point_adjust = "0.3000000119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.7012000084 0.8592000008 1"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.2"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "1.8"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1000 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "pallot"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1100 0"
		gui_group = ""
		enable = "1"
		input_node = "Smooth step scalar 03_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 1360 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = ""
		>
	</perlin_3D_scalar>
	<cloud_layer_v2
		name = "Cloud layer v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 420 0"
		gui_group = ""
		enable = "1"
		input_node = "Planet atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1500"
		cloud_depth = "5200"
		local_sphere = "0"
		local_sphere_centre = "0 1500 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "0.001"
		coverage_adjust = "0"
		cloud_colour = "0.6499999762 0.6499999762 0.6499999762"
		scattering_colour = "0.8500000238 0.8500000238 0.8500000238"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1"
		number_of_samples = "34"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23468"
		feature_scale = "5000"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.5"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 07"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 07"
		gui_use_node_pos = "1"
		gui_node_pos = "20 700 0"
		gui_group = ""
		enable = "1"
		input_node = "blend to pallot"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "10 10 10"
		gamma_adjust = "10"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "something e 6"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1100000"
		>
	</constant_scalar>
	<voronoi_3D_A_vector
		name = "Voronoi 3D A vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 1460 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in geometry"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "something e 6"
		seed = ""
		>
	</voronoi_3D_A_vector>
	<get_position_in_geometry
		name = "Get position in geometry"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 1740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_geometry>
	<constant_scalar
		name = "something 3 6"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3100000"
		>
	</constant_scalar>
	<surface_layer
		name = "blend to pallot"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader 04_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "pallot"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<voronoi_3D_A_vector
		name = "Voronoi 3D A vector 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1480 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in geometry"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "something 3 6"
		seed = ""
		>
	</voronoi_3D_A_vector>
	<add_scalar
		name = "Add scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 1320 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D A vector"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		input_2 = "Voronoi 3D A vector 02_1_1"
		>
	</add_scalar>
	<constant_scalar
		name = "start low"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.0001"
		>
	</constant_scalar>
	<constant_scalar
		name = "end 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step scalar 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1220 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		step_start = "start low"
		step_end = "end 1"
		>
	</smooth_step_scalar>
	<camera
		name = "low orbit backup position"
		gui_use_node_pos = "1"
		gui_node_pos = "660 0 0"
		gui_group = ""
		position = "5012687.39 -3022232.803 2092710.536"
		rotation = "32.85775385 -57.55263948 42"
		light_exposure = "0.7"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "70"
		use_vertical_fov = "0"
		vertical_fov = "50.04680568"
		focal_length_in_mm = "25.70666412"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "58.21545751"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
</terragen>
