<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.2.23.1"
	author = ""
	comments = ""
	current_frame = "253"
	start_frame = "1"
	end_frame = "450"
	gui_network_view_position = "-216.12054 879.1860388 0"
	gui_network_view_size = "1210 457 0"
	gui_network_view_zoom = "0.1388114226"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 1020 0"
		gui_group = "Cameras"
		position = "38532.5 5393.18 -50136.3"
		rotation = "71.1055315 -223.7410204 0"
		light_exposure = "1.2"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
		<param name = "position"
			vf1 = "30963.30575 630.434222 -31899.29572"
			vf25 = "31155.03088 718.208688 -32168.25434"
			vf75 = "31727.29181 244.4029927 -33316.62406"
			vf150 = "33821.38677 77.69594413 -41487.27424"
			vf225 = "35358.64957 1173.24733 -47032.84241"
			vf250 = "37618.05277 2482.915841 -48998.01459"
			vf300 = "38532.53991 3938.052592 -50136.30062"
			vf350 = "38532.5 5393.18 -50136.3"
		/>
		<param name = "rotation"
			vf1 = "0.940238433 -216.6892322 0"
			vf25 = "-16.8771955 -206.1759791 0"
			vf75 = "7.686962442 -176.8266118 0"
			vf150 = "-9.049794918 -208.6972055 0"
			vf225 = "13.75098708 -210.4601526 0"
			vf250 = "17.74264866 -217.1114568 0"
			vf300 = "71.1055315 -223.7410204 0"
			vf350 = "71.1055315 -223.7410204 0"
		/>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 0 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "720"
		lock_aspect_ratio = "0"
		image_height = "486"
		image_aspect_ratio = "1.481481481"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "2"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "20"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "2"
		maximum_threads = "8"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "1"
		ray_detail_region = "2"
		ray_detail_region_padding = "3"
		GI_prepass_padding = "0"
		output_image_filename = "E:\martin\martin_monday%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "E:\martin\M_monday_hole%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "184"
		sequence_last = "300"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "240"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.009569377639"
		crop_top = "0.9808612459"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\mt_Picts\clouds%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\mt_Picts\alpha0000%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "175"
		sequence_last = "300"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "230"
		elevation = "20"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 300 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 01"
		atmosphere_shader = "Altocumulus layer 02_off"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1240 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "4"
		bluesky_horizon_colour = "0.112499997 0.1792972088 0.224999994"
		bluesky_additive = "0.7036199749"
		bluesky_additive_colour = "0.1130723953 0.4231049418 1"
		redsky_decay = "4"
		haze_exp_height = "4000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "0.8"
		haze_glow_power = "0.8"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1767999977 0.4151000082 0.7817999721"
		redsky_decay_colour = "0.8379473686 0.6602742672 0.4575816393"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1560 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.1767999977 0.1112999991 0.08021999896"
		apply_low_colour = "1"
		low_colour = "0.08690000325 0.03703000024 0.01992000081"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "MT_land"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23416"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "1"
		noise_octaves = "17"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "500"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2520 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1780 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 70 0"
		gui_group = ""
		gui_node_size = "240 620 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2160 0"
		gui_group = ""
		gui_node_size = "640 920 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1000 0"
		gui_group = ""
		gui_node_size = "640 1240 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1560 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 890 0"
		gui_group = ""
		gui_node_size = "640 880 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -20 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -20 0"
		gui_group = ""
		gui_node_size = "266.0336416 440 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 0_small detail"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2420 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "MT_land"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53089"
		feature_scale = "50"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "3.7"
		displacement_roughness = "0.7125"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 2140 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 0_small detail"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "500"
		hard_layer_depth = "100"
		hard_layer_steepness = "1"
		plateau_buildup = "1"
		hard_layer_spacing = "512.5"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "270"
		strata_tilt_angle = "15"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 2220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "1"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "500"
		max_alt_fuzzy_zone = "10"
		limit_minimum_altitude = "1"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "10"
		use_Y_for_altitude = "1"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 2320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "35936"
		feature_scale = "50"
		lead-in_scale = "1000"
		smallest_scale = "10"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.349999994 0.349999994 0.349999994"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01 mountain"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1400 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32543"
		feature_scale = "500"
		lead-in_scale = "50000"
		smallest_scale = "5"
		noise_octaves = "15"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50"
		displacement_offset = "20"
		displacement_roughness = "0.75"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.7"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "500"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "1"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "17549"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01dirt"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal shader v3 01 mountain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.7"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "35"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "59571"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48381"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.2348999977 0.1767999977 0.1062000021"
		apply_low_colour = "1"
		low_colour = "0.1062000021 0.05112000182 0.03703000024"
		colour_contrast = "0.325"
		colour_offset = "3.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01green"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 1020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01dirt"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1.7"
		displacement_function = "Power fractal shader v3 03grass bump"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Surface layer 01grassmix"
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "2"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31230"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16258"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.1510999948 0.1510999948 0.03288000077"
		apply_low_colour = "1"
		low_colour = "0.05818999931 0.05818999931 0"
		colour_contrast = "0.25"
		colour_offset = "-0.25"
		colour_roughness = "7.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03grass bump"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20093"
		feature_scale = "1"
		lead-in_scale = "1.5"
		smallest_scale = "0.5"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01grassmix"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 03"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1.7"
		displacement_function = "Power fractal shader v3 03grass bump"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11994"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "35937"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.166899994 0.1420000046 0.00168700004"
		apply_low_colour = "1"
		low_colour = "0.06575000286 0.04943000153 0.0008047000156"
		colour_contrast = "0.25"
		colour_offset = "0.25"
		colour_roughness = "7.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01green"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2000"
		surface_shader = "Power fractal shader v3 04"
		stone_scale = "25"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "20000"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 03"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "800"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "1"
		minimum_altitude = "150"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "1"
		altitude_key = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "100"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "59441"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "55156"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3345000148 0.2673999965 0.1870000064"
		apply_low_colour = "1"
		low_colour = "0.1480000019 0.1510999948 0.08241000026"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "7.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1120 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "5000"
		cloud_depth = "3000"
		local_sphere = "0"
		local_sphere_centre = "0 5000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "10"
		cloud_density = "0.025"
		coverage_adjust = "0"
		cloud_colour = "1 1 1"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.08385558887"
		number_of_samples = "16"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1180 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52782"
		feature_scale = "2500"
		lead-in_scale = "20000"
		smallest_scale = "1"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 1120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "50000"
		near_distance = "15000"
		distance_mode = "1"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1000 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cumulus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "13000"
		cloud_depth = "10"
		local_sphere = "0"
		local_sphere_centre = "0 13000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02"
		edge_sharpness = "0.3"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "1 1 1"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.5676388985"
		number_of_samples = "5"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1060 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7891"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "1"
		noise_octaves = "18"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-0.2"
		roughness = "2.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.15"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 780 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 07"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 06"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1500"
		max_alt_fuzzy_zone = "1"
		limit_minimum_altitude = "1"
		minimum_altitude = "1200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "65"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "1"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23314"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<alpine_fractal_shader
		name = "Alpine fractal shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7130"
		feature_scale = "6000"
		lead-in_octaves = "0"
		lead-in_scale = "6000"
		smallest_scale = "10"
		noise_octaves = "7"
		apply_displacement = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "1"
		scale_step = "3"
		stretch_factor = "3"
		late_deposition = "0.06125"
		early_deposition = "0.25"
		early_deposition_rate = "2"
		warp_amount = "0.25"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		>
	</alpine_fractal_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2952"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "10252"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_snow_CAP"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01snow"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 08"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "5000"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "1"
		minimum_altitude = "3500"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 720 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50646"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01_snow_CAP"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 09"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Painted shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 600 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45928"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<painted_shader
		name = "Painted shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "960"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
			<blobs version="1" 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</blobs>
			<blobData version="1" numItems="57">WAUAAAAAAAB42mNgaLBnYGiwY4DQ6HhUfFR8VHxUnA7i6GBoiwMAIrvkFg==</blobData>
			<strokeIndices version="1" numItems="57">5AAAAAAAAAB42g3DBQ7CQAAAsMNdhvuw4e7/fxlt0hBCSJk2Y9aceQsWLVm2YtWadRs2jWzZtmPXnn0HDh05duLUmbFzFy5duTZx49adew8ePXn24tWbdx8+ffn249eff+MTBj0=</strokeIndices>
		</custom>
	</painted_shader>
	<heightfield_make_river
		name = "Heightfield make river 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1900 0"
		gui_group = ""
		input_node = ""
		make_river = "1"
		start_position = "33312.9178 -41048.19193"
		start_altitude = "-300"
		end_position = "1000 1000"
		end_altitude = "0"
		cut_depth = "462.5"
		cut_angle = "45"
		cut_distance = "13508.5"
		>
	</heightfield_make_river>
	<heightfield_generate
		name = "Heightfield generate 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1960 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "55273"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1560 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "161.2779994"
		centre = "31972.58734 -10.65865553 -34219.92879"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1620 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "23489"
		>
	</water_shader>
	<populator_v3
		name = "Pop Pine01_1.tgo_right_hill"
		gui_use_node_pos = "1"
		gui_node_pos = "0 240 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine01_1.tgo"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "31270.3049 306.0407492 -32811.47979"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "30"
		area_size_xz = "1000 1000"
		object_spacing_xz = "30 30"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "3"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "16904"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine01_1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Terragen2\models_trees\Pine01\Pine01_1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Multi shader Pine01_1"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "Pine01_1Trunk"
				gui_use_node_pos = "1"
				gui_node_pos = "360 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.7562500238 0.7562500238 0.7562500238"
				colour_image = "Pine01_bark.tif"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Pine01_1Needle"
				gui_use_node_pos = "1"
				gui_node_pos = "680 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.7562500238 0.7562500238 0.7562500238"
				colour_image = "Pine01_needle.tif"
				colour_function = ""
				translucency = "0.59375 0.59375 0.59375"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.1187499985 0.1187499985 0.1187499985"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.29566"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.3"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "Pine01_needle.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "Multi shader Pine01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "500 -20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Pine01_1Trunk"
				shader_2 = "Pine01_1Needle"
				shader_3 = ""
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Pine01_2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 180 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Pine01_2.tgo"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "31074.21479 592.3681866 -31954.52429"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "10"
		area_size_xz = "1000 1000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Painted shader 02"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "5"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "1169"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Pine01_2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Terragen2\models_trees\Pine01\Pine01small.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Multi shader Pine01_2"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "Pine01_2_Trunk"
				gui_use_node_pos = "1"
				gui_node_pos = "480 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
				colour_image = "Pine01_bark.tif"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Pine01_2_Needle"
				gui_use_node_pos = "1"
				gui_node_pos = "680 80 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.6999999881 0.6999999881 0.6999999881"
				colour_image = "Pine01_needle.tif"
				colour_function = ""
				translucency = "0.7437499762 0.7437499762 0.7437499762"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.3"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "Pine01_needle.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "Multi shader Pine01_2"
				gui_use_node_pos = "1"
				gui_node_pos = "400 20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Pine01_2_Trunk"
				shader_2 = "Pine01_2_Needle"
				shader_3 = ""
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
		<painted_shader
			name = "Painted shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "1"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "0"
			view-relative_brush_size = "0.1"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "1"
			coordinates = "0"
			translate = "0 0 0"
			>
			<custom>
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			</custom>
		</painted_shader>
	</populator_v3>
	<populator_v3
		name = "Pop GPine03.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 120 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "GPine03.tgo"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "34000.23799 353.9439666 -35677.95856"
		area_rotation = "0 0 0"
		area_length_a = "5000"
		area_length_b = "5000"
		object_spacing = "10"
		area_size_xz = "5000 5000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "10"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "54554"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "GPine03.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Terragen2\models_trees\GenericPines\GPine03.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 03"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 03"
				gui_use_node_pos = "1"
				gui_node_pos = "280 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "Default_trunk shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 380 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "Pine01_bark.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "Pine01_bark_DISP.png"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "0"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_trunk_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 320 0"
					gui_group = ""
					part = "Default_trunk"
					shader = "Default_trunk shader_1_1"
					>
				</object_part>
				<default_shader
					name = "Default_leaves shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.7592999935 0.7592999935 0.7592999935"
					colour_image = "Pine02_needle.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = "Pine02_needle.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "Pine02_needle.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "0"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_leaves_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 200 0"
					gui_group = ""
					part = "Default_leaves"
					shader = "Default_leaves shader_1_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "47188"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<heightfield_shader
			name = "Heightfield shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			heightfield = "Heightfield load 01"
			flip_x = "0"
			flip_y = "0"
			position_centre = "0"
			position_lower_left = "1"
			position_upper_left = "0"
			position = "0 0"
			border_blending = "0.1"
			stitchable_border = "1"
			apply_colour_and_shade = "0"
			diffuse_colour = "1 1 1"
			ambient_light_colour = "0 0 0"
			shade_by_light = "1"
			shade_by_height = "0"
			height_multiplier = "1"
			flatten_surface_first = "1"
			interpolation_method = "3"
			add_fractal_detail = "1"
			fractal_amount = "0.5"
			fractal_scale_adjust = "4"
			fractal_variation = "1.5"
			fractal_roughness = "1"
			fractal_flow_factor = "0"
			blend_by_heightfield = "0"
			blending_heightfield = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</heightfield_shader>
		<heightfield_load
			name = "Heightfield load 01"
			gui_use_node_pos = "1"
			gui_node_pos = "0 60 0"
			gui_group = ""
			input_node = ""
			read_from_file = "1"
			filename = ""
			georeference = "0"
			auto_georeference_from_file = "1"
			NW_corner_lat_long = "1 0"
			NE_corner_lat_long = "1 1"
			SE_corner_lat_long = "0 1"
			SW_corner_lat_long = "0 0"
			new_heightfield = "0"
			size_in_pixels = "1000 1000"
			size_in_metres = "10000 10000"
			>
		</heightfield_load>
		<displacement_shader
			name = "Displacement shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
	</populator_v3>
	<populator_v3
		name = "Pop GPine02.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 60 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "GPine02.tgo"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "36438.43958 -15.30263905 -43417.17484"
		area_rotation = "0 0 0"
		area_length_a = "5000"
		area_length_b = "5000"
		object_spacing = "30"
		area_size_xz = "5000 5000"
		object_spacing_xz = "30 30"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 03"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "30"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "63533"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "GPine02.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Terragen2\models_trees\GenericPines\GPine02.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "280 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "Default_trunk shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 500 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "Pine01_bark.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "Pine01_bark_DISP.png"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "0"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_trunk"
					gui_use_node_pos = "1"
					gui_node_pos = "480 440 0"
					gui_group = ""
					part = "Default_trunk"
					shader = "Default_trunk shader"
					>
				</object_part>
				<default_shader
					name = "Default_leaves shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 380 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.7592999935 0.7592999935 0.7592999935"
					colour_image = "Pine01_needle.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "Pine01_needle.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "Pine01_needle.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "0"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_leaves"
					gui_use_node_pos = "1"
					gui_node_pos = "480 320 0"
					gui_group = ""
					part = "Default_leaves"
					shader = "Default_leaves shader"
					>
				</object_part>
				<default_shader
					name = "Default_leaves_copy shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.7592999935 0.7592999935 0.7592999935"
					colour_image = "Pine02_needle.tif"
					colour_function = ""
					translucency = "1 1 1"
					translucency_image = "Pine02_needle.tif"
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "Pine02_needle.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "0"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_leaves_copy"
					gui_use_node_pos = "1"
					gui_node_pos = "480 200 0"
					gui_group = ""
					part = "Default_leaves_copy"
					shader = "Default_leaves_copy shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop WinterTree.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "WinterTree.tgo"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "37507.81021 1070.508201 -46073.80149"
		area_rotation = "0 0 0"
		area_length_a = "5000"
		area_length_b = "5000"
		object_spacing = "20"
		area_size_xz = "5000 5000"
		object_spacing_xz = "20 20"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 03"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "20"
		maximum_scale = "10"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "8648"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "WinterTree.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Terragen2\models_trees\WinterTree\WinterTree.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 700 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "Default_trunk shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "1.jpg"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.5"
					specular_roughness_image = "1s.jpg"
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.002"
					displacement_image = "1d.jpg"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_trunk_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "Default_trunk"
					shader = "Default_trunk shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "760 -60 0"
		gui_group = ""
		position = "33359.15749 2835.318387 -46090.46909"
		rotation = "14.2211063 -223.8585503 0"
		light_exposure = "1.2"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<cloud_layer_v2
		name = "Altocumulus layer 01_off"
		gui_use_node_pos = "1"
		gui_node_pos = "0 880 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "/Cirrus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4153"
		cloud_depth = "150"
		local_sphere = "0"
		local_sphere_centre = "0 4153 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 03"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "1 1 1"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.2898979486"
		number_of_samples = "6"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 03"
		gui_use_node_pos = "1"
		gui_node_pos = "200 940 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "56173"
		feature_scale = "150"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 02_off"
		gui_use_node_pos = "1"
		gui_node_pos = "0 760 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "Altocumulus layer 01_off"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4500"
		cloud_depth = "500"
		local_sphere = "0"
		local_sphere_centre = "0 4500 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 04"
		edge_sharpness = "5"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.9743000269 0.9743000269 0.9743000269"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.4314966588"
		number_of_samples = "16"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 04"
		gui_use_node_pos = "1"
		gui_node_pos = "200 820 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47667"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus layer 02_off"
		gui_use_node_pos = "1"
		gui_node_pos = "0 640 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "Cumulus layer 02_off"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "3900"
		cloud_depth = "600"
		local_sphere = "0"
		local_sphere_centre = "0 3900 0"
		local_sphere_radius = "5000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 05"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "1 0.9743000269 0.9743000269"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1.5"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.3107882199"
		number_of_samples = "11"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 05"
		gui_use_node_pos = "1"
		gui_node_pos = "200 700 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5129"
		feature_scale = "150"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 06"
		gui_use_node_pos = "1"
		gui_node_pos = "200 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49113"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
</terragen>
