<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.3.20.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "348.1227794 1822.760621 0"
	gui_network_view_size = "1130 530 0"
	gui_network_view_zoom = "0.4742133713"
	>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "111.6949354 1959.099528 0"
		gui_group = ""
		gui_node_size = "399.4285264 288.9147214 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<cloud_fractal_shader_v3
		name = "Density fractal 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "100 2000 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		seed = "38054"
		feature_scale = "1079.23"
		lead-in_scale = "3906.25"
		smallest_scale = "5"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "3"
		coverage_adjust = "0"
		roughness = "1.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.2"
		variation_method = "2"
		buoyancy_from_variation = "0.8"
		clumping_of_variation = "0.4"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<compute_terrain
		name = "Compute terrain 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 1760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "1"
		smooth_surface = "0"
		>
	</compute_terrain>
	<cloud_layer_v2
		name = "alto clouds_1"
		gui_use_node_pos = "1"
		gui_node_pos = "60 1880 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1410.42"
		cloud_depth = "1542.534"
		local_sphere = "0"
		local_sphere_centre = "0 1410.42 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02_1"
		edge_sharpness = "1.59271"
		cloud_density = "0.01"
		coverage_adjust = "-3"
		cloud_colour = "0.7312499881 0.7312499881 0.7312499881"
		scattering_colour = "0.5812500119 0.5812500119 0.5812500119"
		sun_glow_amount = "0.003"
		sun_glow_power = "1.25"
		light_propagation = "0"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "-0.5"
		enviro_light = "0"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "3000"
		depth_modulator = "Fractal breakup 02"
		depth_modulator_centre = "0.4875"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0.5"
		base_softness = "0.6875"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "5.004584188"
		number_of_samples = "295"
		sample_jitter = "5"
		ray_fuzziness = "0.1375"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<sunlight
		name = "Sunlight"
		gui_use_node_pos = "1"
		gui_node_pos = "520 2040 0"
		gui_group = ""
		enable = "1"
		heading = "101.25"
		elevation = "45"
		colour = "1 1 1"
		strength = "3.43924"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "1.39119"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "1.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "520 2100 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1640 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Compute terrain 01_1"
		atmosphere_shader = "alto clouds_1"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 2040 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "4.76915"
		haze_horizon_colour = "0.05979000032 0.05979000032 0.05979000032"
		bluesky_density = "2.71267"
		bluesky_horizon_colour = "0.04583177716 0.08659973741 0.0960836634"
		bluesky_additive = "0.239466"
		bluesky_additive_colour = "0.04864288867 0.239278689 1"
		redsky_decay = "2.71267"
		haze_exp_height = "3000"
		bluesky_exp_height = "11250"
		ceiling_adjust = "7"
		ceiling = "78750"
		floor = "-16000"
		haze_glow_amount = "1e-006"
		haze_glow_power = "6.5"
		bluesky_glow_amount = "0.4"
		bluesky_glow_power = "0.909375"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0.10625"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.09369136393 0.2439126521 0.9187499881"
		redsky_decay_colour = "0.910563767 0.7835560441 0.3990175128"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<camera
		name = "traveler"
		gui_use_node_pos = "1"
		gui_node_pos = "520 1980 0"
		gui_group = ""
		position = "88.57779943 417.5374801 17011.88999"
		rotation = "0 0 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "90"
		use_vertical_fov = "0"
		vertical_fov = "67.38013505"
		focal_length_in_mm = "18"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "34103.81263"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "1Kx1K Quick"
		gui_use_node_pos = "1"
		gui_node_pos = "580 1900 0"
		gui_group = ""
		master = "0"
		image_width = "1024"
		lock_aspect_ratio = "1"
		image_height = "1024"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "0"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.45"
		anti-aliasing = "2"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0.5811782479"
		crop_right = "0.7025585175"
		crop_bottom = "0.4433281422"
		crop_top = "0.5307728052"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "0"
		fix_holes = "1"
		do_ray_traced_shadows = "0"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "0"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0.02"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1340 820 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
	</render>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "128000 128000"
		seed = "12715"
		feature_scale = "10000"
		lead-in_scale = "50000"
		smallest_scale = "1000"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "2"
		colour_offset = "-0.5"
		colour_roughness = "0.9375"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.8"
		variation_method = "2"
		buoyancy_from_variation = "-0.1"
		clumping_of_variation = "0.15625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
