<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.3.20.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "251.3224382 1597.114996 0"
	gui_network_view_size = "1130 530 0"
	gui_network_view_zoom = "0.5214686543"
	>
	<sunlight
		name = "Atmo Far"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1360 0"
		gui_group = "Lighting_Day1_8am.tgc"
		enable = "0"
		heading = "281.25"
		elevation = "25"
		colour = "0.8874999881 0.6383674145 0.4105063677"
		strength = "0.2"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.951426"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<render
		name = "1200x600 Quick"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1700 0"
		gui_group = ""
		master = "0"
		image_width = "1200"
		lock_aspect_ratio = "0"
		image_height = "600"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.3"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.3066941108"
		crop_right = "0.5582581226"
		crop_bottom = "0"
		crop_top = "0.1977738068"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "1"
		compensate_soft_clip = "0"
		contrast = "0"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "2"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "800 480 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
	</render>
	<group
		name = "CamSet1.tgc"
		gui_use_node_pos = "1"
		gui_node_pos = "785 1643 0"
		gui_group = ""
		gui_node_size = "196.1682922 271.3051859 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1480 0"
		gui_group = "Lighting_Day1_8am.tgc"
		enable = "0"
		mode = "1"
		ambient_strength_on_surfaces = "0.502115"
		ambient_colour_on_surfaces = "0.7372000217 0.6941000223 0.5924000144"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.3290624917 0.405000031 0.5062500238"
		global_strength_on_surfaces = "0.452613"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "0.271267"
		global_tint_in_atmosphere = "0.5687500238 0.5687500238 0.5687500238"
		strength_on_surfaces = "0.452613"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "0.271267"
		colour_in_atmosphere = "0.5687500238 0.5687500238 0.5687500238"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1420 0"
		gui_group = "Lighting_Day1_8am.tgc"
		enable = "1"
		heading = "101.25"
		elevation = "45"
		colour = "1 1 1"
		strength = "3.43924"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "1"
		soft_shadow_diameter = "1.39119"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "1.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 1080 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 1360 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Compute terrain 01_1"
		atmosphere_shader = "Cirrus layer 01_1"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 1960 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "3.84909"
		haze_horizon_colour = "0.05979000032 0.05979000032 0.05979000032"
		bluesky_density = "4.06629"
		bluesky_horizon_colour = "0.04583177716 0.08659973741 0.0960836634"
		bluesky_additive = "0.3589593283"
		bluesky_additive_colour = "0.04864288867 0.239278689 1"
		redsky_decay = "4.06629"
		haze_exp_height = "3000"
		bluesky_exp_height = "11250"
		ceiling_adjust = "7"
		ceiling = "78750"
		floor = "-16000"
		haze_glow_amount = "1e-006"
		haze_glow_power = "6.5"
		bluesky_glow_amount = "0.525625"
		bluesky_glow_power = "0.909375"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0.10625"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.09369136393 0.2439126521 0.9187499881"
		redsky_decay_colour = "0.910563767 0.7835560441 0.3990175128"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<camera
		name = "traveler"
		gui_use_node_pos = "1"
		gui_node_pos = "800 1620 0"
		gui_group = "CamSet1.tgc"
		position = "113.5160487 165.0614478 17088.33627"
		rotation = "0 0 0"
		light_exposure = "0.9593139263"
		perspective = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "90"
		use_vertical_fov = "0"
		vertical_fov = "67.38013505"
		focal_length_in_mm = "18"
		film_aperture_in_mm = "36 24"
		orthographic = "1"
		use_ortho_width = "1"
		ortho_width = "10"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "1Kx1K Quick"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1660 0"
		gui_group = ""
		master = "0"
		image_width = "256"
		lock_aspect_ratio = "1"
		image_height = "256"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.54375"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0.6425277591"
		crop_right = "0.7639080286"
		crop_bottom = "0.6355572939"
		crop_top = "0.7230019569"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0.15"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "0"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "0"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0.02"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1340 820 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
	</render>
	<power_fractal_shader_v3
		name = "Power fractal shader - world"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2000 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "21546"
		feature_scale = "18489.6"
		lead-in_scale = "12000"
		smallest_scale = "1"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "0.5479999781 0.2757999897 0.1480000019"
		apply_low_colour = "1"
		low_colour = "0.1870000064 0.08021999896 0.04777999967"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "6.9375"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "3181.67"
		displacement_offset = "0"
		displacement_roughness = "3"
		displacement_spike_limit = "2"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2.55"
		variation_method = "2"
		buoyancy_from_variation = "0.025"
		clumping_of_variation = "0.1375"
		noise_stretch_XYZ = "3 1 3"
		distort_by_normal = "1"
		distortion_by_normal = "1.5625"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.1375"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<render
		name = "1Kx1K Final"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1420 0"
		gui_group = ""
		master = "0"
		image_width = "1024"
		lock_aspect_ratio = "1"
		image_height = "1024"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.51875"
		anti-aliasing = "5"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.3440419884"
		crop_right = "0.4713102262"
		crop_bottom = "0.6079293655"
		crop_top = "0.8980958141"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "0"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0.02"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 03"
			gui_use_node_pos = "1"
			gui_node_pos = "1340 660 0"
			gui_group = ""
			anti-aliasing = "5"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.06"
			>
		</render_pixel_sampler>
	</render>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-343 1058 0"
		gui_group = ""
		gui_node_size = "896.6146344 815.3207918 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<sunlight
		name = "Atmo Left"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1300 0"
		gui_group = "Lighting_Day1_8am.tgc"
		enable = "0"
		heading = "195.75"
		elevation = "25"
		colour = "0.4313000143 0.6252999902 0.7154999971"
		strength = "0.2"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "1.05059"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-554 1787 0"
		gui_group = ""
		gui_node_size = "768.666417 544.5769498 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute terrain 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1620 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "1"
		smooth_surface = "0"
		>
	</compute_terrain>
	<cloud_fractal_shader_v3
		name = "Density fractal 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 2000 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		seed = "30315"
		feature_scale = "1079.23"
		lead-in_scale = "3906.25"
		smallest_scale = "5"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "3"
		coverage_adjust = "-1.45"
		roughness = "1.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.2"
		variation_method = "2"
		buoyancy_from_variation = "0.8"
		clumping_of_variation = "0.4"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<group
		name = "Lighting_Day1_8am.tgc"
		gui_use_node_pos = "1"
		gui_node_pos = "318 1327 0"
		gui_group = ""
		gui_node_size = "240 448.5203568 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<render
		name = "800x600 Final"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1460 0"
		gui_group = ""
		master = "0"
		image_width = "800"
		lock_aspect_ratio = "0"
		image_height = "600"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.7"
		anti-aliasing = "5"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.3440419884"
		crop_right = "0.4713102262"
		crop_bottom = "0.6079293655"
		crop_top = "0.8980958141"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "0"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0.02"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
	</render>
	<render
		name = "3200x1200 Final"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1340 0"
		gui_group = ""
		master = "0"
		image_width = "3200"
		lock_aspect_ratio = "0"
		image_height = "1200"
		image_aspect_ratio = "2.666666667"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.85"
		anti-aliasing = "6"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.3440419884"
		crop_right = "0.4713102262"
		crop_bottom = "0.6079293655"
		crop_top = "0.8980958141"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "0"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0.02"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 06"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 1400 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 1400 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
	</render>
	<sunlight
		name = "Atmo Right"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1240 0"
		gui_group = "Lighting_Day1_8am.tgc"
		enable = "0"
		heading = "15.75"
		elevation = "25"
		colour = "0.4313000143 0.6252999902 0.7154999971"
		strength = "0.2"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "1.05059"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<render
		name = "2Kx2K Final"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1380 0"
		gui_group = ""
		master = "1"
		image_width = "2096"
		lock_aspect_ratio = "1"
		image_height = "2096"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6625"
		anti-aliasing = "6"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0.6705932021"
		crop_right = "0.7742093801"
		crop_bottom = "0.7083517909"
		crop_top = "0.7843456864"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "0"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0.02"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 05"
			gui_use_node_pos = "1"
			gui_node_pos = "1280 1520 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 1440 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
	</render>
	<cloud_layer_v2
		name = "alto clouds_1"
		gui_use_node_pos = "1"
		gui_node_pos = "80 1900 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "Atmosphere 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1410.42"
		cloud_depth = "1542.534"
		local_sphere = "0"
		local_sphere_centre = "0 1410.42 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02_1"
		edge_sharpness = "1.59271"
		cloud_density = "0.01"
		coverage_adjust = "-3"
		cloud_colour = "0.71875 0.71875 0.71875"
		scattering_colour = "0.5812500119 0.5812500119 0.5812500119"
		sun_glow_amount = "0.006"
		sun_glow_power = "1.25"
		light_propagation = "0.875"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "-0.5"
		enviro_light = "0"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "3000"
		depth_modulator = "Fractal breakup 02"
		depth_modulator_centre = "0.4875"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "0"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0.5"
		base_softness = "0.6875"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "5.004584188"
		number_of_samples = "295"
		sample_jitter = "5"
		ray_fuzziness = "0.1375"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "118 1899 0"
		gui_group = ""
		gui_node_size = "486.8418063 409.1137783 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 1900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3920"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.39375"
		coverage_adjust = "0"
		roughness = "2.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.75"
		clumping_of_variation = "0.99375"
		noise_stretch_XYZ = "1 1 5"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1840 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "alto clouds_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "11042"
		cloud_depth = "10"
		local_sphere = "0"
		local_sphere_centre = "0 11042 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01_1"
		edge_sharpness = "1"
		cloud_density = "0.003"
		coverage_adjust = "-0.4"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.6189297713"
		number_of_samples = "5"
		sample_jitter = "5"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<render
		name = "anything"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1580 0"
		gui_group = ""
		master = "0"
		image_width = "1024"
		lock_aspect_ratio = "1"
		image_height = "1024"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6125"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.07112375554"
		crop_right = "0.2759601669"
		crop_bottom = "0.6756756799"
		crop_top = "0.9302987186"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 04"
			gui_use_node_pos = "1"
			gui_node_pos = "1340 600 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
	</render>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1840 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "113.5160342 165.0614463 17124.56705"
		radius = "5"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0.2981506906"
		elevation = "1.405132762"
		distance = "17027.2406"
		surface_shader = "Reflective shader 01"
		displacement_tolerance = "0.025"
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 1900 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness_separator = "Specular roughness"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<reflective_shader
			name = "Reflective shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1033 1839 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "10"
			specular_highlights = "0"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0.0632812"
			number_of_samples = "2000"
			>
		</reflective_shader>
	</sphere>
	<sunlight
		name = "Atmo Top"
		gui_use_node_pos = "1"
		gui_node_pos = "300 1180 0"
		gui_group = "Lighting_Day1_8am.tgc"
		enable = "0"
		heading = "240.75"
		elevation = "90"
		colour = "0.1420000046 0.2549000084 0.5234000087"
		strength = "0.2"
		cast_shadows = "0"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "1.05059"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<obj_reader
		name = "WholeCanyonProxy.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1900 0"
		gui_group = ""
		enable = "0"
		population_mode = "0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		visible_to_camera = "0"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "D:\CultGameProject\2-Storyboard\BlenderLibrary\Canyon\WholeCanyonProxy.obj"
		translate = "87.75074377 -121.3617731 17010.93525"
		rotate = "0 0 0"
		scale = "1 1 1"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "820 1520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Material shader"
				gui_use_node_pos = "1"
				gui_node_pos = "1020 1640 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 0.9954338074 0.9817352295"
				colour_image = "D:\CultGameProject\2-Storyboard\BlenderLibrary\Textures\canyon_color.png"
				colour_function = "Image map shader 01"
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.04605299979 0.04605299979 0.04605299979"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Material"
				gui_use_node_pos = "1"
				gui_node_pos = "1020 1580 0"
				gui_group = ""
				part = "Material"
				shader = "Material shader"
				>
			</object_part>
			<image_map_shader
				name = "Image map shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "960 1740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "D:\CultGameProject\2-Storyboard\BlenderLibrary\Textures\ACMEStencil.png"
				projection_type = "0"
				projection_camera = ""
				position_center = "0"
				position_lower_left = "1"
				position = "0 0 0"
				size = "1 1"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "0"
				repeat_y = "0"
				apply_colour = "1"
				smooth_interpolation = "1"
				unpremultiply = "1"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
		</parts_shader>
	</obj_reader>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1900 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Power fractal shader - world"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "6000"
		hard_layer_depth = "568.75"
		hard_layer_steepness = "1.3"
		plateau_buildup = "0.58125"
		hard_layer_spacing = "2600"
		num_octaves = "2"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "1"
		blending_shader = "Fractal breakup 01"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 2000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16296"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.24375"
		coverage_adjust = "0"
		roughness = "3.625"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "34110"
		feature_scale = "10000"
		lead-in_scale = "1000"
		smallest_scale = "100"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "-1 -1 -1"
		colour_contrast = "3"
		colour_offset = "-0.75"
		colour_roughness = "5.375"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "140 1960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "63770"
		feature_scale = "10000"
		lead-in_scale = "50000"
		smallest_scale = "100"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "2"
		colour_offset = "-0.5"
		colour_roughness = "0.9375"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.8"
		variation_method = "2"
		buoyancy_from_variation = "-0.1"
		clumping_of_variation = "0.15625"
		noise_stretch_XYZ = "1 0.1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<render
		name = "1Kx1K Preview"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 1620 0"
		gui_group = ""
		master = "0"
		image_width = "1024"
		lock_aspect_ratio = "1"
		image_height = "1024"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "traveler"
		surfaces_visible = "0"
		atmosphere_visible = "1"
		do_shadows = "0"
		detail = "0.00625"
		anti-aliasing = "1"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.4328450769"
		crop_right = "0.5292252844"
		crop_bottom = "0.2449950032"
		crop_top = "0.5274394475"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "0"
		fix_holes = "1"
		do_ray_traced_shadows = "0"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "0"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0.02"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1380 800 0"
			gui_group = ""
			anti-aliasing = "1"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.3"
			>
		</render_pixel_sampler>
	</render>
	<compute_normal
		name = "Compute normal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 1840 0"
		gui_group = ""
		enable = "0"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "100"
		smooth_surface = "0"
		>
	</compute_normal>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.46875 0.4593750238 0.3314531147"
		colour_function = "Cloud fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "2"
		displacement_multiplier = "-750"
		displacement_function = "Cloud fractal shader v3 01"
		displacement_offset = "375"
		smoothing_effect = "1"
		smoothing_amount = "-0.05"
		child_layers = ""
		coverage = "0.45"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "100"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1740 0"
		gui_group = ""
		enable = "0"
		input_node = "Compute normal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Surface layer 01"
		mix_to_A = "0"
		mix_controller = "Surface layer 01"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
</terragen>
