<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.8.76.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "920.805 -80 0"
	gui_network_view_size = "522 310 0"
	gui_network_view_zoom = "0.78125"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -100 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-1263.59 29.5703 -2009.97"
		rotation = "-3.91697 63.0799 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<fake_stones_shader
		name = "Fake stones shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 260 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "27201"
		surface_shader = "Power fractal shader v3 04_1"
		stone_scale = "20"
		stone_density = "0.07"
		vary_density = "1"
		density_variation = "1"
		density_seed = "15780"
		density_variation_scale = "10"
		stone_tallness = "0.6"
		pancake_effect = "0.2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_color = "0.9075 0.9406 0.2388"
		color_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 160 0"
		gui_group = ""
		enable = "1"
		input_node = "Distribution shader v4 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.002263 0.6941 0.009696"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fake stones shader 01_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "300"
		elevation = "25"
		color = "0.7299 0.8434 1"
		strength = "3.7"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -180 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			color = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 -20 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "180"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Surface layer 01"
		atmosphere_shader = "Cumulus layer 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 980 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-5.489e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "5"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.7083 0.6592 0.4878"
		apply_low_color = "1"
		low_color = "0.0869 0.03026 0.01794"
		color_contrast = "0.29375"
		color_offset = "-0.425"
		color_roughness = "8"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 900 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "23807"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_color = "0"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.91875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "-100"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "3"
		variation_method = "2"
		buoyancy_from_variation = "0.8375"
		clumping_of_variation = "0.21875"
		noise_stretch_XYZ = "1 1 0.6"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Pop cracked egg.tgo_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 300 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Egg cracked base.tgo"
		unique_variations = "40"
		render_quality = "1"
		area_centre = "0 0 0"
		area_length_a = "10000"
		area_length_b = "10000"
		object_spacing = "10"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "2"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "27272"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<tgo_reader
			name = "Egg cracked base.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 260 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			filename = "props2\Egg cracked base.tgo"
			flip_normals = "0"
			double-sided_surface = "1"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "100 100 100"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "Multi shader 02"
			>
			<default_shader
				name = "Outside_1"
				gui_use_node_pos = "1"
				gui_node_pos = "360 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.449019"
				colour_image = "Egg_cracked_base0.png"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				>
			</default_shader>
			<default_shader
				name = "Inside_1"
				gui_use_node_pos = "1"
				gui_node_pos = "580 300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.47451 0.190196"
				colour_image = "Egg_cracked_base0.png"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.5 0.5 0.5"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				>
			</default_shader>
			<default_shader
				name = "Shell_edge_1"
				gui_use_node_pos = "1"
				gui_node_pos = "840 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.280392 0.27451 0.266667"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.74902 0.690196 0.631373"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				>
			</default_shader>
			<multi_shader
				name = "Multi shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "360 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Outside_1"
				shader_2 = "Inside_1"
				shader_3 = "Shell_edge_1"
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "120 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22253"
			feature_scale = "20"
			lead-in_scale = "100"
			smallest_scale = "1"
			noise_octaves = "8"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "1"
			low_color = "0 0 0"
			color_contrast = "1"
			color_offset = "-0.825"
			color_roughness = "10"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01"
			gui_use_node_pos = "1"
			gui_node_pos = "180 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_color = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			limit_maximum_altitude = "1"
			maximum_altitude = "-360"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "10"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "280 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "47965"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "0"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "0"
			clamp_low_color = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 70 0"
		gui_group = ""
		gui_node_size = "240 620 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 964 0"
		gui_group = ""
		gui_node_size = "640 449.144 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-635 426 0"
		gui_group = ""
		gui_node_size = "1003.45 604.391 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1320 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 726 0"
		gui_group = ""
		gui_node_size = "640 639.119 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39220"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		apply_high_color = "1"
		high_color = "0.586 0.3889 0.187"
		apply_low_color = "1"
		low_color = "0.06575 0.04455 0.01992"
		color_contrast = "0.725"
		color_offset = "0"
		color_roughness = "1.4375"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.95"
		variation_method = "2"
		buoyancy_from_variation = "0.2875"
		clumping_of_variation = "0.8875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12121"
		feature_scale = "0.1"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.4423 0.4045 0.2011"
		apply_low_color = "1"
		low_color = "0.05112 0.02655 0.02201"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Pop Egg cracked top.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 240 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Egg cracked top.tgo"
		unique_variations = "40"
		render_quality = "1"
		area_centre = "0 0 0"
		area_length_a = "10000"
		area_length_b = "10000"
		object_spacing = "10"
		use_density_shader = "1"
		density_shader = "Distribution shader v4 01_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "2"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "12144"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<tgo_reader
			name = "Egg cracked top.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -20 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			filename = "props2\Egg cracked top.tgo"
			flip_normals = "0"
			double-sided_surface = "1"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "100 100 100"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "Multi shader 03"
			>
			<default_shader
				name = "Outside_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.449019"
				colour_image = "Egg_cracked_top0.png"
				colour_function = "Power fractal shader v3 01"
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.2"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				>
			</default_shader>
			<default_shader
				name = "Inside_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "560 300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.47451 0.190196"
				colour_image = "Egg_cracked_top0.png"
				colour_function = "Power fractal shader v3 01_1"
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.5 0.5 0.5"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				>
			</default_shader>
			<default_shader
				name = "Shell_edge_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "800 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.280392 0.27451 0.266667"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.74902 0.690196 0.631373"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				>
			</default_shader>
			<multi_shader
				name = "Multi shader 03"
				gui_use_node_pos = "1"
				gui_node_pos = "240 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Outside_1_1"
				shader_2 = "Inside_1_1"
				shader_3 = "Shell_edge_1_1"
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01"
				gui_use_node_pos = "1"
				gui_node_pos = "360 480 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "28270"
				feature_scale = "1"
				lead-in_scale = "100"
				smallest_scale = "0.01"
				noise_octaves = "15"
				apply_high_color = "1"
				high_color = "0.7155 0.7227 0.6055"
				apply_low_color = "1"
				low_color = "0.2932 0.2977 0.3941"
				color_contrast = "0.5875"
				color_offset = "-0.3"
				color_roughness = "7.5"
				clamp_high_color = "0"
				clamp_low_color = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "4"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "2"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "640 440 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "28270"
				feature_scale = "1"
				lead-in_scale = "100"
				smallest_scale = "0.01"
				noise_octaves = "15"
				apply_high_color = "1"
				high_color = "0.8355 0.8355 0.6941"
				apply_low_color = "1"
				low_color = "0.1734 0.07176 0.08241"
				color_contrast = "0.1625"
				color_offset = "-0.375"
				color_roughness = "9.8125"
				clamp_high_color = "0"
				clamp_low_color = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "4"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.5"
				clumping_of_variation = "1"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "2"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</tgo_reader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "680 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22253"
			feature_scale = "20"
			lead-in_scale = "100"
			smallest_scale = "1"
			noise_octaves = "8"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "1"
			low_color = "0 0 0"
			color_contrast = "1"
			color_offset = "-0.825"
			color_roughness = "10"
			clamp_high_color = "1"
			clamp_low_color = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "820 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "47965"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_color = "1"
			high_color = "1 1 1"
			apply_low_color = "0"
			low_color = "0 0 0"
			color_contrast = "0.5"
			color_offset = "0"
			color_roughness = "5"
			clamp_high_color = "0"
			clamp_low_color = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "680 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_color = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1"
			fractal_contrast = "0.5"
			invert_breakup = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-360"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "10"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
	</populator_v3>
	<fake_stones_shader
		name = "Fake stones shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 300 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "27201"
		surface_shader = "Power fractal shader v3 04"
		stone_scale = "9"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "15780"
		density_variation_scale = "10"
		stone_tallness = "0.7"
		pancake_effect = "0.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_color = "0.9075 0.9406 0.2388"
		color_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Altocumulus layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "-100"
		cloud_depth = "500"
		density_shader = "Density fractal 01"
		edge_sharpness = "5"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		wispy_base = "1"
		flatter_base = "0"
		softer_base = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "3.45197"
		number_of_samples = "128"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "340 540 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30383"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 660 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5210"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.8277 0.7445 0.586"
		apply_low_color = "1"
		low_color = "0.2084 0.1332 0.02655"
		color_contrast = "0.3125"
		color_offset = "-0.3"
		color_roughness = "2.1875"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "-0.2625"
		clumping_of_variation = "0.9"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 580 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Power fractal shader v3 03"
		mix_to_A = "0.40625"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 880 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "14231"
		cloud_depth = "10"
		density_shader = "Density fractal 02"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		wispy_base = "0"
		flatter_base = "0"
		softer_base = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "1.02096"
		number_of_samples = "10"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "180 940 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "10064"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "5 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<camera
		name = "Reverse Valley floor Camera_ right"
		gui_use_node_pos = "1"
		gui_node_pos = "640 20 0"
		gui_group = ""
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "1539.26 -390.424 -511.876"
		rotation = "4.49007 -115.295 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Reverse Valley floor  Render_2"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -120 0"
		gui_group = ""
		image_width = "1024"
		lock_aspect_ratio = "1"
		image_height = "768"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Reverse Valley floor Camera_ right"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.775"
		anti-aliasing = "4"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.8625"
		crop_right = "1"
		crop_bottom = "0.0625"
		crop_top = "0.23125"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<cloud_layer_v2
		name = "Altocumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "40 740 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "7.7146e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "12000"
		cloud_depth = "100"
		density_shader = "Density fractal 03"
		edge_sharpness = "1"
		cloud_density = "0.0175352"
		coverage_adjust = "-0.325"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0.1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		wispy_base = "0"
		flatter_base = "0"
		softer_base = "1"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.005"
		number_of_samples = "22"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 03"
		gui_use_node_pos = "1"
		gui_node_pos = "200 820 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "54802"
		feature_scale = "150"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "1"
		coverage_adjust = "-1.425"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "100 640 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Altocumulus layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "7.7146e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "4000"
		cloud_depth = "140"
		density_shader = "Density fractal 04"
		edge_sharpness = "1"
		cloud_density = "0.0145352"
		coverage_adjust = "-0.4"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		wispy_base = "1"
		flatter_base = "0"
		softer_base = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.12466"
		number_of_samples = "26"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 04"
		gui_use_node_pos = "1"
		gui_node_pos = "260 720 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "64525"
		feature_scale = "150"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27201"
		surface_shader = "Power fractal shader v3 04"
		stone_scale = "1"
		stone_density = "0.4"
		vary_density = "1"
		density_variation = "1"
		density_seed = "15780"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "0"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_color = "1 1 1"
		color_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "56141"
		feature_scale = "0.1"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.5114 0.3838 0.1669"
		apply_low_color = "1"
		low_color = "0.06191 0.03155 0.01699"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 360 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "27201"
		surface_shader = "Power fractal shader v3 04_1"
		stone_scale = "4"
		stone_density = "0.2"
		vary_density = "1"
		density_variation = "1"
		density_seed = "15780"
		density_variation_scale = "10"
		stone_tallness = "0.7"
		pancake_effect = "0.6"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_color = "0.9075 0.9406 0.2388"
		color_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 400 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		diffuse_color = "1 1 1"
		child_layers = "Power fractal shader v3 05"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "1"
		invert_breakup = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "1"
		minimum_slope_angle = "25"
		min_slope_fuzzy_zone = "25"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "42252"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "1"
		color_offset = "-0.35"
		color_roughness = "4.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "0.875"
		clumping_of_variation = "0.08125"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "10"
		hard_layer_depth = "20"
		hard_layer_steepness = "0.7"
		plateau_buildup = "0.5"
		hard_layer_spacing = "100"
		num_octaves = "6"
		degree_fix = "1"
		strata_tilt_direction = "83"
		strata_tilt_angle = "-4"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
</terragen>
