<?xml version="1.0"
		?><terragen author=""
		comments=""
		current_frame="1"
		end_frame="100"
		gui_group=""
		gui_network_view_position="889.256 -120.401 0"
		gui_network_view_size="1210 460 0"
		gui_network_view_zoom="0.424098"
		gui_node_pos="660 -160 0"
		gui_use_node_pos="1"
		name="Project"
		start_frame="1"
		written_by_program="Terragen 2"
		written_by_version="1.9.98.1"
		>
	<camera gui_group="Cameras"
		gui_node_pos="640 0 0"
		gui_use_node_pos="1"
		horizontal_fov="60"
		import_Z_up="0"
		import_filename=""
		light_exposure="1"
		motion_blur_length="0.5"
		name="Render Camera"
		ortho_height="1000"
		ortho_width="1000"
		orthographic="0"
		perspective="1"
		position="-3054.92 1968.39 1133.33"
		rotation="-6.62903 87.589 0"
		use_horizontal_fov="1"
		use_ortho_height="0"
		use_ortho_width="1"
		use_vertical_fov="0"
		vertical_fov="40"
		>
	</camera>
	<render GI_blur_radius="8"
		GI_relative_detail="3"
		GI_sample_quality="3"
		GI_surface_details="0"
		anti-aliasing="3"
		atmosphere_visible="1"
		camera="Render Camera"
		compensate_soft_clip="1"
		contrast="1"
		contrast_adjust="0.25"
		crop_bottom="0"
		crop_left="0"
		crop_object_name=""
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		crop_to_object="0"
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		detail="1"
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		displacement_filter="1"
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		do_ray_traced_shadows="1"
		do_reverse_primary_rays="0"
		do_shadows="1"
		extra_output_image_filename="C:/temp.IMAGETYPE.%04d.bmp"
		extra_output_images="1"
		fix_holes="1"
		gamma_correction="2.2"
		gui_group="Renderers"
		gui_node_pos="960 -120 0"
		gui_use_node_pos="1"
		image_aspect_ratio="1.33333"
		image_height="300"
		image_width="400"
		lock_aspect_ratio="1"
		master="1"
		maximum_threads="16"
		micro_exporter="0"
		micro_exporter_name=""
		minimum_threads="1"
		name="Full Render"
		output_image_filename="C:/temp.%04d.bmp"
		pixel_aspect_ratio="1"
		preallocate_subdiv_cache="0"
		ray_trace_everything="0"
		reverse_primary_rays_multiplier="1"
		sequence_first="1"
		sequence_last="100"
		sequence_step="1"
		size_of_subdiv_cache_in_Mb="400"
		soft_clip_effect="1"
		soft_clip_softness="1"
		supersample_prepass="0"
		surfaces_visible="1"
		>
	</render>
	<render GI_blur_radius="8"
		GI_relative_detail="1"
		GI_sample_quality="1"
		GI_surface_details="0"
		anti-aliasing="1"
		atmosphere_visible="1"
		camera="Render Camera"
		compensate_soft_clip="1"
		contrast="1"
		contrast_adjust="0.25"
		crop_bottom="0.279236"
		crop_left="0.270856"
		crop_object_name=""
		crop_right="0.973118"
		crop_to_object="0"
		crop_top="0.718377"
		detail="1"
		detail_blending="1"
		displacement_filter="1"
		do_crop_region="0"
		do_ray_traced_shadows="1"
		do_reverse_primary_rays="0"
		do_shadows="1"
		extra_output_image_filename="C:/temp.IMAGETYPE.%04d.bmp"
		extra_output_images="1"
		fix_holes="1"
		gamma_correction="2.2"
		gui_group="Renderers"
		gui_node_pos="960 -180 0"
		gui_use_node_pos="1"
		image_aspect_ratio="1.33333"
		image_height="525"
		image_width="700"
		lock_aspect_ratio="1"
		master="0"
		maximum_threads="16"
		micro_exporter="0"
		micro_exporter_name=""
		minimum_threads="1"
		name="Quick Render"
		output_image_filename="C:/temp.%04d.bmp"
		pixel_aspect_ratio="1"
		preallocate_subdiv_cache="0"
		ray_trace_everything="0"
		reverse_primary_rays_multiplier="1"
		sequence_first="1"
		sequence_last="100"
		sequence_step="1"
		size_of_subdiv_cache_in_Mb="400"
		soft_clip_effect="1"
		soft_clip_softness="1"
		supersample_prepass="0"
		surfaces_visible="1"
		>
	</render>
	<enviro_light ambient_colour_in_atmosphere="0.65 0.8 1"
		ambient_colour_on_surfaces="0.65 0.8 1"
		ambient_strength_in_atmosphere="1"
		ambient_strength_on_surfaces="1"
		colour_in_atmosphere="1 1 1"
		colour_on_surfaces="1 1 1"
		enable="1"
		global_strength_in_atmosphere="1"
		global_strength_on_surfaces="1"
		global_tint_in_atmosphere="1 1 1"
		global_tint_on_surfaces="1 1 1"
		gui_group="Lighting"
		gui_node_pos="320 0 0"
		gui_use_node_pos="1"
		mode="1"
		name="Enviro light"
		strength_in_atmosphere="1"
		strength_on_surfaces="1"
		>
	</enviro_light>
	<sunlight angular_diameter="0.5"
		cast_shadows="1"
		colour="1 1 1"
		elevation="18"
		enable="1"
		glow_in_atmosphere="1"
		gui_group="Lighting"
		gui_node_pos="320 -60 0"
		gui_use_node_pos="1"
		heading="128.25"
		name="Sunlight 01"
		shadows_of_atmosphere="1"
		shadows_of_surfaces="1"
		soft_shadow_diameter="0.5"
		soft_shadow_samples="9"
		soft_shadows="0"
		specular_highlights="1"
		strength="3.5"
		visible_disc="1"
		>
	</sunlight>
	<sphere cast_shadows="0"
		centre="0 0 0"
		distance="0"
		elevation="0"
		enable="1"
		gui_group="Objects"
		gui_node_pos="0 -60 0"
		gui_use_node_pos="1"
		heading="0"
		import_motion_filename=""
		name="Background"
		radius="-2e+008"
		rotate="0 0 0"
		show_b-box_in_preview="0"
		surface_shader="Background shader"
		>
		<constant_shader alpha="0 0 0"
		colour="0 0 0"
		enable="1"
		gui_group=""
		gui_node_pos="200 0 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		input_node=""
		name="Background shader"
		>
		</constant_shader>
	</sphere>
	<planet atmosphere_shader="/Big Clouds"
		centre="0 -6.378e+006 0"
		distance="6.378e+006"
		elevation="270"
		enable="1"
		gui_group="Objects"
		gui_node_pos="0 0 0"
		gui_use_node_pos="1"
		heading="0"
		import_motion_filename=""
		name="Planet 01"
		radius="6.378e+006"
		render_atmosphere="1"
		render_surface="1"
		rotate="0 0 0"
		show_b-box_in_preview="0"
		surface_shader="Base colours"
		>
	</planet>
	<planet_atmosphere adjust_to_distance="1"
		ambient="0 0 0"
		bluesky_additive="1.35"
		bluesky_additive_colour="0.05 0.270938 1"
		bluesky_density="3"
		bluesky_density_colour="0.1 0.34 1"
		bluesky_exp_height="8000"
		bluesky_glow_amount="0.25"
		bluesky_glow_power="0.75"
		bluesky_horizon_colour="0.225 0.358594 0.45"
		ceiling="56000"
		ceiling_adjust="7"
		centre="0 -6.378e+006 0"
		enable="1"
		enable_primary="1"
		enable_ray_traced_shadows="0"
		enable_secondary="1"
		enviro_light="0.5"
		enviro_light_tint="1 1 1"
		fake_dark_power="0"
		fake_dark_sharpness="10"
		floor="-16000"
		gui_group="Atmosphere"
		gui_node_pos="-20 940 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		haze_density="2"
		haze_exp_height="3000"
		haze_glow_amount="1.5"
		haze_glow_power="0.75"
		haze_horizon_colour="0.35 0.35 0.35"
		improved_glow_model="1"
		input_node=""
		name="Atmosphere 01"
		number_of_samples="32"
		radius="6.378e+006"
		redsky_decay="3"
		redsky_decay_colour="0.904837 0.71177 0.367879"
		sample_jitter="1"
		seed="0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3 adjust_coastline="0"
		allow_vertical_warp="0"
		apply_displacement="0"
		apply_high_colour="1"
		apply_low_colour="1"
		blend_by_shader="0"
		blending_shader=""
		buoyancy_from_variation="0"
		clamp_high_colour="1"
		clamp_low_colour="1"
		clumping_of_variation="0"
		coastline_altitude="0"
		coastline_smoothing="30"
		colour_contrast="0.125"
		colour_offset="0"
		colour_roughness="5"
		continue_spike_limit="0"
		displacement_amplitude="1"
		displacement_direction="1"
		displacement_offset="0"
		displacement_roughness="1"
		displacement_spike_limit="1"
		distort_by_normal="1"
		distortion_by_normal="5"
		enable="1"
		feature_scale="1"
		fit_blendshader_to_this="0"
		gui_group="Shaders"
		gui_node_pos="-920 220 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		high_colour="0.3 0.3 0.3"
		input_node="Compute Terrain"
		invert_blendshader="0"
		lead-in_scale="1000"
		lead-in_warp_amount="0.5"
		lead-in_warp_effect="1"
		less_warp_at_feature_scale="0"
		low_colour="0 0 0"
		name="Base colours"
		noise_flavour="0"
		noise_octaves="15"
		noise_stretch_XYZ="1 1 1"
		noise_variation="1"
		seed="8028"
		smallest_scale="0.1"
		variation_method="2"
		>
	</power_fractal_shader_v3>
	<group global_bookmark="0"
		gui_group=""
		gui_node_colour="0.5 0.5 0.5"
		gui_node_pos="-335 918 0"
		gui_node_size="240 220 1"
		gui_use_node_pos="1"
		name="Water"
		special_group="0"
		>
	</group>
	<heightfield_generate auto_generate="0"
		buoyancy_from_variation="0.5"
		feature_scale="2000"
		feature_steepness="0.25"
		gui_group="Terrain"
		gui_node_pos="-720 660 0"
		gui_use_node_pos="1"
		input_node=""
		name="Heightfield generate 01"
		new_heightfield="1"
		position="0 0"
		position_center="0"
		position_lower_left="1"
		roughness="0.875"
		seed="22328"
		shader=""
		size_in_metres="10000 10000"
		size_in_pixels="1000 1000"
		variation="1.5"
		variation_method="2"
		>
	</heightfield_generate>
	<compute_terrain enable="1"
		gradient_patch_size="20"
		gui_group="Terrain"
		gui_node_pos="-920 500 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		input_node=""
		name="Compute Terrain"
		smooth_surface="0"
		>
	</compute_terrain>
	<group global_bookmark="1"
		gui_group=""
		gui_node_colour="0.8 0.8 0.8"
		gui_node_pos="0 -80 0"
		gui_node_size="240 320 1"
		gui_use_node_pos="1"
		name="Objects"
		special_group="1"
		>
	</group>
	<group global_bookmark="1"
		gui_group=""
		gui_node_colour="0.212 0.5174 0.1139"
		gui_node_pos="-720 600 0"
		gui_node_size="640 320 1"
		gui_use_node_pos="1"
		name="Terrain"
		special_group="2"
		>
	</group>
	<group global_bookmark="1"
		gui_group=""
		gui_node_colour="0.7969 0.1604 0.1604"
		gui_node_pos="-720 220 0"
		gui_node_size="640 280 1"
		gui_use_node_pos="1"
		name="Shaders"
		special_group="3"
		>
	</group>
	<group global_bookmark="1"
		gui_group=""
		gui_node_colour="0.7372 0.344 0.212"
		gui_node_pos="960 -80 0"
		gui_node_size="240 320 1"
		gui_use_node_pos="1"
		name="Renderers"
		special_group="8"
		>
	</group>
	<group global_bookmark="1"
		gui_group=""
		gui_node_colour="0.231 0.3204 1"
		gui_node_pos="358 558 0"
		gui_node_size="957.527 834.118 1"
		gui_use_node_pos="1"
		name="Atmosphere"
		special_group="5"
		>
	</group>
	<group global_bookmark="1"
		gui_group=""
		gui_node_colour="1 0.7299 0.2195"
		gui_node_pos="320 -80 0"
		gui_node_size="240 320 1"
		gui_use_node_pos="1"
		name="Lighting"
		special_group="6"
		>
	</group>
	<group global_bookmark="1"
		gui_group=""
		gui_node_colour="0.3021 0.2674 0.4647"
		gui_node_pos="640 -80 0"
		gui_node_size="240 320 1"
		gui_use_node_pos="1"
		name="Cameras"
		special_group="7"
		>
	</group>
	<cloud_layer_v2 acceleration_cache="3"
		ambient="0 0 0"
		base_softness="0"
		base_wispiness="0"
		centre="0 -6.378e+006 0"
		cloud_altitude="2200"
		cloud_colour="0.35 0.35 0.35"
		cloud_density="0.2"
		cloud_depth="8300"
		coverage_adjust="0"
		coverage_gamma="1"
		density_shader="Density fractal 01"
		edge_sharpness="3.5"
		enable="1"
		enable_primary="1"
		enable_ray_traced_shadows="0"
		enable_secondary="1"
		enviro_light="1"
		enviro_light_tint="1 1 1"
		fake_dark_power="0"
		fake_dark_sharpness="10"
		fake_internal_scattering="0.25"
		flatter_base="0"
		gui_group="Atmosphere"
		gui_node_pos="40 360 0"
		gui_preview_patch_size="32000 32000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="1"
		improved_lighting_model="1"
		input_node="/Atmosphere 01"
		invert_profile="0"
		light_propagation="2"
		light_propagation_mix="0.125"
		name="Big Clouds"
		number_of_samples="878"
		quality="1.3"
		radius="6.378e+006"
		rendering_method="1"
		sample_jitter="1"
		scattering_colour="0.5 0.5 0.5"
		seed="0"
		sun_glow_amount="1.5"
		sun_glow_power="0.75"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3 adjust_coastline="0"
		allow_vertical_warp="1"
		apply_displacement="0"
		apply_high_colour="1"
		apply_low_colour="0"
		blend_by_shader="1"
		blending_shader="Distribution shader v4 01"
		buoyancy_from_variation="0.6"
		clamp_high="0"
		clamp_low="0"
		clumping_of_variation="0.25"
		coastline_altitude="0"
		coastline_smoothing="30"
		continue_spike_limit="0"
		contrast="1"
		coverage_adjust="0.7"
		displacement_amplitude="1"
		displacement_direction="1"
		displacement_offset="0"
		displacement_roughness="1"
		displacement_spike_limit="1"
		distort_by_normal="0"
		distortion_by_normal="5"
		enable="1"
		feature_scale="50"
		fit_blendshader_to_this="0"
		gui_group="Atmosphere"
		gui_node_pos="340 400 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		high_colour="1 1 1"
		input_node=""
		invert_blendshader="0"
		lead-in_scale="15000"
		lead-in_warp_amount="0.5"
		lead-in_warp_effect="1"
		less_warp_at_feature_scale="1"
		low_colour="0 0 0"
		name="Density fractal 01"
		noise_flavour="1"
		noise_octaves="12"
		noise_stretch_XYZ="1 1 1"
		noise_variation="1"
		roughness="1.5"
		seed="11476"
		smallest_scale="10"
		variation_method="2"
		>
	</cloud_fractal_shader_v3>
	<camera gui_group="Atmosphere"
		gui_node_pos="160 880 0"
		gui_use_node_pos="1"
		horizontal_fov="60"
		import_Z_up="0"
		import_filename=""
		light_exposure="1"
		motion_blur_length="0.5"
		name="Distance Cam 1"
		ortho_height="1000"
		ortho_width="1000"
		orthographic="0"
		perspective="1"
		position="54.9911 0 0"
		rotation="20 41 0"
		use_horizontal_fov="1"
		use_ortho_height="0"
		use_ortho_width="1"
		use_vertical_fov="0"
		vertical_fov="40"
		>
	</camera>
	<camera gui_group="Atmosphere"
		gui_node_pos="360 880 0"
		gui_use_node_pos="1"
		horizontal_fov="60"
		import_Z_up="0"
		import_filename=""
		light_exposure="1"
		motion_blur_length="0.5"
		name="Distance Cam 2"
		ortho_height="1000"
		ortho_width="1000"
		orthographic="0"
		perspective="1"
		position="-7317.81 361.417 11156.9"
		rotation="25 90 0"
		use_horizontal_fov="1"
		use_ortho_height="0"
		use_ortho_width="1"
		use_vertical_fov="0"
		vertical_fov="40"
		>
	</camera>
	<smooth_step_scalar enable="1"
		gui_group="Atmosphere"
		gui_node_pos="160 740 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		input_node="Distance shader 01"
		name="Smooth step scalar 01"
		step_end=""
		step_start=""
		>
	</smooth_step_scalar>
	<smooth_step_scalar enable="1"
		gui_group="Atmosphere"
		gui_node_pos="360 740 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		input_node="Distance shader 02"
		name="Smooth step scalar 02"
		step_end=""
		step_start=""
		>
	</smooth_step_scalar>
	<distance_shader apply_far_colour="1"
		apply_near_colour="1"
		camera="Distance Cam 1"
		clamp_far_colour="1"
		clamp_near_colour="1"
		distance_mode="0"
		enable="1"
		far_colour="0 0 0"
		far_distance="13000"
		gui_group="Atmosphere"
		gui_node_pos="160 840 0"
		gui_preview_patch_size="8000 8000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="1"
		input_node=""
		name="Distance shader 01"
		near_colour="1 1 1"
		near_distance="0"
		>
	</distance_shader>
	<distance_shader apply_far_colour="1"
		apply_near_colour="1"
		camera="Distance Cam 2"
		clamp_far_colour="1"
		clamp_near_colour="1"
		distance_mode="0"
		enable="1"
		far_colour="1 1 1"
		far_distance="20000"
		gui_group="Atmosphere"
		gui_node_pos="360 840 0"
		gui_preview_patch_size="32000 32000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="1"
		input_node=""
		name="Distance shader 02"
		near_colour="0 0 0"
		near_distance="7000"
		>
	</distance_shader>
	<conditional_scalar comparison_value="Smooth step scalar 02"
		condition="4"
		else_result="Smooth step scalar 02"
		enable="1"
		gui_group="Atmosphere"
		gui_node_pos="240 640 0"
		gui_preview_patch_size="8000 8000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="1"
		if_result="Smooth step scalar 01"
		input_node="Smooth step scalar 01"
		name="Conditional scalar 01"
		>
	</conditional_scalar>
	<camera gui_group=""
		gui_node_pos="560 880 0"
		gui_use_node_pos="1"
		horizontal_fov="60"
		import_Z_up="0"
		import_filename=""
		light_exposure="1"
		motion_blur_length="0.5"
		name="Distance Cam 3"
		ortho_height="1000"
		ortho_width="1000"
		orthographic="0"
		perspective="1"
		position="4130.79 796.788 -10122.4"
		rotation="0 30 0"
		use_horizontal_fov="1"
		use_ortho_height="0"
		use_ortho_width="1"
		use_vertical_fov="0"
		vertical_fov="40"
		>
	</camera>
	<distance_shader apply_far_colour="1"
		apply_near_colour="1"
		camera="Distance Cam 3"
		clamp_far_colour="1"
		clamp_near_colour="1"
		distance_mode="1"
		enable="1"
		far_colour="1 1 1"
		far_distance="20000"
		gui_group=""
		gui_node_pos="560 840 0"
		gui_preview_patch_size="64000 64000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="1"
		input_node=""
		name="Distance shader 03"
		near_colour="0 0 0"
		near_distance="7000"
		>
	</distance_shader>
	<smooth_step_scalar enable="1"
		gui_group=""
		gui_node_pos="560 740 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		input_node="Distance shader 03"
		name="Smooth step scalar 03"
		step_end=""
		step_start=""
		>
	</smooth_step_scalar>
	<distribution_shader_v4 breakup_shader=""
		child_layers="Multiply colour 01"
		colour="1 1 1"
		coverage="1"
		enable="1"
		fractal_breakup="0"
		fractal_contrast="0.5"
		fuzzy_zone_softness="1"
		gui_group=""
		gui_node_pos="340 460 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		input_node=""
		invert_breakup="0"
		limit_maximum_altitude="0"
		limit_maximum_slope="0"
		limit_minimum_altitude="1"
		limit_minimum_slope="0"
		max_alt_fuzzy_zone="200"
		max_slope_fuzzy_zone="30"
		maximum_altitude="1000"
		maximum_slope_angle="60"
		min_alt_fuzzy_zone="2"
		min_slope_fuzzy_zone="10"
		minimum_altitude="450"
		minimum_slope_angle="30"
		name="Distribution shader v4 01"
		use_Y_for_altitude="1"
		use_Y_for_slope="0"
		>
	</distribution_shader_v4>
	<multiply_colour enable="1"
		gui_group=""
		gui_node_pos="340 520 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		input_2="Smooth step scalar 03"
		input_node="Conditional scalar 01"
		name="Multiply colour 01"
		>
	</multiply_colour>
	<lake cast_shadows="0"
		centre="0 50 0"
		enable="1"
		gui_group=""
		gui_node_pos="-340 860 0"
		gui_use_node_pos="1"
		handle_in_preview="1"
		import_motion_filename=""
		max_radius="600000"
		name="Lake 01"
		planet="Planet 01"
		rotate="0 0 0"
		surface_shader="Water shader 01"
		water_level="50"
		>
	</lake>
	<water_shader decay_distance="10"
		decay_tint="0.75 1 0.5"
		enable="1"
		gui_group=""
		gui_node_pos="-340 960 0"
		gui_preview_patch_size="1000 1000"
		gui_use_node_pos="1"
		gui_use_preview_patch_size="0"
		highlight_intensity="0.5"
		horizon_shift="0.5"
		index_of_refraction="1.33"
		input_node=""
		master_reflectivity="1"
		min_highlight_spread="0.01"
		name="Water shader 01"
		roughness="0.18"
		seed="19365"
		smallest_scale="0.1"
		transparency="0"
		volume_1_colour="0.5 0.5 0.5"
		volume_1_colour_function=""
		volume_1_density="0"
		volume_1_density_function=""
		wave_scale="20"
		wind_patch_effect="0.9"
		wind_patch_sharpness="3"
		wind_patch_size="140"
		>
	</water_shader>
</terragen>