<terragen_clip>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 2560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "37002"
		feature_scale = "4311.77"
		lead-in_scale = "6257.06"
		smallest_scale = "0.9709506287"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.84375"
		coverage_adjust = "-0.075"
		roughness = "3.125"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "-0.45"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.375"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cloud layer v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 2460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1762.72"
		cloud_depth = "1284.45"
		local_sphere = "0"
		local_sphere_centre = "0 1762.72 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01_1"
		edge_sharpness = "10.4279"
		cloud_density = "0.0219727"
		coverage_adjust = "-0.075"
		cloud_colour = "1 1 1"
		scattering_colour = "0.875 0.875 0.875"
		sun_glow_amount = "2.25"
		sun_glow_power = "1.14375"
		light_propagation = "0.438906"
		light_propagation_mix = "0.25"
		fake_internal_scattering = "0"
		enviro_light = "5"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "1"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0.26875"
		base_softness = "0.225"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.575986455"
		number_of_samples = "190"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 2460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65082"
		feature_scale = "937.891"
		lead-in_scale = "20000"
		smallest_scale = "6.685502781"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.9125"
		coverage_adjust = "-0.575"
		roughness = "2.625"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.375"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cloud layer v2 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 2360 0"
		gui_group = ""
		enable = "1"
		input_node = "Cloud layer v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1687.83"
		cloud_depth = "448.733"
		local_sphere = "0"
		local_sphere_centre = "0 1687.83 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01_1_1"
		edge_sharpness = "17.7067"
		cloud_density = "0.00625"
		coverage_adjust = "-0.75"
		cloud_colour = "0.9875000119 0.9875000119 0.9875000119"
		scattering_colour = "0.90625 0.90625 0.90625"
		sun_glow_amount = "1.75563"
		sun_glow_power = "1.40625"
		light_propagation = "2"
		light_propagation_mix = "0.25"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "0.9818378687 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0.2595047653 0.3112571239 0.3249999881"
		fake_dark_power = "0.375"
		fake_dark_sharpness = "0.6875"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0.2"
		base_softness = "0.1625"
		coverage_gamma = "0.875"
		rendering_method = "1"
		quality = "0.910554803"
		number_of_samples = "43"
		sample_jitter = "0.9375"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 2180 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cloud layer v2 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "4.06629"
		haze_horizon_colour = "0.65625 0.65625 0.65625"
		bluesky_density = "6.12259"
		bluesky_horizon_colour = "0.7012000084 0.8199999928 0.9075000286"
		bluesky_additive = "3.769380734"
		bluesky_additive_colour = "0.1931790113 0.4704904258 1"
		redsky_decay = "6.12259"
		haze_exp_height = "3375"
		bluesky_exp_height = "11125"
		ceiling_adjust = "1.467889908"
		ceiling = "16330.27523"
		floor = "-25000"
		haze_glow_amount = "1.5625"
		haze_glow_power = "1.275"
		bluesky_glow_amount = "0.330625"
		bluesky_glow_power = "0.46875"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0.21875 0.21875 0.21875"
		fake_dark_power = "0.11875"
		fake_dark_sharpness = "0.7625"
		bluesky_density_colour = "0.2461563647 0.5126606226 0.9845695496"
		redsky_decay_colour = "0.7817999721 0.5989000201 0.3736000061"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "240 2240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65107"
		feature_scale = "1.97754"
		lead-in_scale = "8100"
		smallest_scale = "50"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "6.25"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.125"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "120 2140 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3278"
		feature_scale = "11156.6"
		lead-in_scale = "18489.6"
		smallest_scale = "34.14116513"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.2875"
		coverage_adjust = "-0.025"
		roughness = "2.1875"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "2.25"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "0.3125"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 2080 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "9781.74"
		cloud_depth = "342.125"
		local_sphere = "0"
		local_sphere_centre = "0 9781.74 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "0.84446"
		cloud_density = "0.0155039"
		coverage_adjust = "0.325"
		cloud_colour = "1 1 1"
		scattering_colour = "0.9250000119 0.9250000119 0.9250000119"
		sun_glow_amount = "1.26563"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.1875"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0.25 0.25 0.25"
		fake_dark_power = "0.375"
		fake_dark_sharpness = "0.5625"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0.3125"
		base_softness = "0.1875"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.015588561"
		number_of_samples = "33"
		sample_jitter = "0.80625"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
</terragen_clip>
