<terragen_clip>
	<surface_layer
		name = "Browns"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 220 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.08690000325 0.0545900017 0.02095000073"
		colour_function = "Color Variation"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "150"
		min_alt_fuzzy_zone = "20"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "SIMPLE CAMOUFLAGE SURFACE"
		gui_use_node_pos = "1"
		gui_node_pos = "-698.4891371 187.6655403 0"
		gui_group = ""
		gui_node_size = "505.5457135 379.018654 1"
		gui_node_colour = "0.1870000064 0.02899000049 0.4878000021"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Greens"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 60 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = "Browns"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2158000022 0.2549000084 0.1062000021"
		colour_function = "Color Variation 2"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.05"
		displacement_function = "Fractal breakup 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "139"
		min_alt_fuzzy_zone = "30"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 140 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3505"
		feature_scale = "5"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "2 2 2"
		apply_low_colour = "1"
		low_colour = "-0.5 -0.5 -0.5"
		colour_contrast = "0.75"
		colour_offset = "-0.1"
		colour_roughness = "2"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Color Variation 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 140 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62126"
		feature_scale = "3"
		lead-in_scale = "20"
		smallest_scale = "0.2"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.3345000148 0.2508000135 0.0545900017"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Color Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 320 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57690"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "2 2 2"
		apply_low_colour = "1"
		low_colour = "0.1000000015 0.1000000015 0.1000000015"
		colour_contrast = "0.5375"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 320 0"
		gui_group = "SIMPLE CAMOUFLAGE SURFACE"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51571"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen_clip>
