<terragen_clip>
	<populator_v3
		name = "Ring particles"
		gui_use_node_pos = "1"
		gui_node_pos = "40 -120 0"
		gui_group = ""
		enable = "1"
		preview_instances = "1"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "1"
		show_wireframes = "0"
		object_maker = "Rock 01_1_1"
		unique_variations = "100"
		render_quality = "2"
		area_centre = "0 -6378000 0"
		area_rotation = "0 0 0"
		area_length_a = "100000000"
		area_length_b = "100000000"
		object_spacing = "20000"
		area_size_xz = "100000000 100000000"
		object_spacing_xz = "20000 20000"
		randomness_xz = "15000 15000"
		use_density_shader = "1"
		density_shader = "Multiply colour 01"
		invert_density_shader = "0"
		sit_on_terrain = "0"
		terrain_shader = ""
		planet = ""
		minimum_scale = "100"
		maximum_scale = "1000"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "9170"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<multiply_colour
			name = "Multiply colour 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Distance shader 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			input_2 = "Distance shader 01_1_1_1_1"
			>
		</multiply_colour>
		<distance_shader
			name = "Distance shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "10000000"
			near_distance = "8378000"
			distance_mode = "0"
			camera = "Camera 01_1_1"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<camera
			name = "Camera 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 360 0"
			gui_group = ""
			position = "0 -6378000 0"
			rotation = "0 0 0"
			light_exposure = "1"
			perspective = "1"
			use_horizontal_fov = "1"
			horizontal_fov = "59.99999999"
			use_vertical_fov = "0"
			vertical_fov = "42.10344887"
			focal_length_in_mm = "31.17691454"
			film_aperture_in_mm = "36 24"
			orthographic = "0"
			use_ortho_width = "1"
			ortho_width = "1000"
			use_ortho_height = "0"
			ortho_height = "1000"
			motion_blur_length = "0.5"
			shutter_offset = "0"
			subject_distance = "100"
			aperture_diameter_in_mm = "5"
			import_position = "1"
			import_rotation = "1"
			import_Z_up = "0"
			import_vertical_FOV = "1"
			import_focal_length = "0"
			import_focal_length_to_FOV = "0"
			do_not_import_FOV = "0"
			import_offset = "0 0 0"
			import_scale = "1"
			import_filename = ""
			>
		</camera>
		<distance_shader
			name = "Distance shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "340 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			apply_far_colour = "1"
			far_colour = "0 0 0"
			apply_near_colour = "1"
			near_colour = "1 1 1"
			far_distance = "15000000"
			near_distance = "10000000"
			distance_mode = "0"
			camera = "Camera 01_1_1"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<rock
			name = "Rock 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 220 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			unique_variations = "100"
			seed = "53233"
			number_of_faces = "200"
			diameter = "5"
			shatter = "0"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "0"
			subdivision_level = "3"
			mesh_displacer = ""
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Default shader 01"
			displacement_tolerance = "1"
			>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 02_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "520 -60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32768000 32768000"
				seed = "8777"
				feature_scale = "2562.89"
				lead-in_scale = "1000"
				smallest_scale = "0.1"
				noise_octaves = "18"
				apply_high_colour = "1"
				high_colour = "0.75 0.5939334631 0.4919275939"
				apply_low_colour = "1"
				low_colour = "0.3562499881 0.3562499881 0.3562499881"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<default_shader
				name = "Default shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "520 -120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1.299999952 1.299999952 1.299999952"
				colour_image = ""
				colour_function = "Power fractal shader v3 02_1_1"
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.3874999881 0.3874999881 0.3874999881"
				reflectivity_image = ""
				reflectivity_function = "Power fractal shader v3 02_1_1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = "Power fractal shader v3 02_1_1"
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</rock>
		<get_position_in_texture
			name = "Get position in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Get position in texture 01"
			seed = "Get position in texture 01"
			>
		</voronoi_3D_A_vector>
		<scalar_to_colour
			name = "Scalar to colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 420 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D A vector 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			>
		</scalar_to_colour>
		<scalar_to_colour
			name = "Scalar to colour 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 420 0"
			gui_group = ""
			enable = "1"
			input_node = "Perlin 3D scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</scalar_to_colour>
		<perlin_3D_scalar
			name = "Perlin 3D scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Get position in texture 01"
			seed = "Get position in texture 01"
			>
		</perlin_3D_scalar>
		<difference_colour
			name = "Difference colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Scalar to colour 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Scalar to colour 01_1"
			>
		</difference_colour>
		<multiply_colour
			name = "Multiply colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "80 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour adjust shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			input_2 = "Multiply colour 01_1_1"
			>
		</multiply_colour>
		<transform_shader
			name = "Transform shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Difference colour 01"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "100000 100000 100000"
			>
		</transform_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			black_point = "0.2937499881 0.2937499881 0.2937499881"
			black_point_adjust = "0.2937499881"
			white_point = "0.6875 0.6875 0.6875"
			white_point_adjust = "0.6875"
			gamma = "0.46875 0.46875 0.46875"
			gamma_adjust = "0.46875"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
	</populator_v3>
</terragen_clip>
