<terragen_clip>
	<sphere
		name = "TheBlackHole's Orange Starfield"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-190000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Default shader 01"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0 0 0"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "1 1 1"
			luminosity_image = ""
			luminosity_function = "Power fractal shader v3 01_1_1_1"
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness_separator = "Specular roughness"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<get_position_in_texture
			name = "Get position in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1000000"
			>
		</constant_scalar>
		<scalar_to_colour
			name = "Scalar to colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D A vector 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</scalar_to_colour>
		<voronoi_3D_A_vector
			name = "Voronoi 3D A vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01"
			seed = "Constant scalar 01"
			>
		</voronoi_3D_A_vector>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Scalar to colour 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.25 0.25 0.25"
			black_point_adjust = "0.25"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour adjust shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "19594"
			feature_scale = "10000000"
			lead-in_scale = "1000000000"
			smallest_scale = "0.1"
			noise_octaves = "36"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.73125"
			colour_offset = "-1.775"
			colour_roughness = "6.75"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "23314"
			feature_scale = "10000000"
			lead-in_scale = "1000000000"
			smallest_scale = "0.1"
			noise_octaves = "36"
			apply_high_colour = "1"
			high_colour = "0.130400002 0.04298999906 0.01040000003"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.425"
			colour_offset = "-0.425"
			colour_roughness = "1.5625"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "23314"
			feature_scale = "10000000"
			lead-in_scale = "1000000000"
			smallest_scale = "0.1"
			noise_octaves = "36"
			apply_high_colour = "1"
			high_colour = "0 0 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.425"
			colour_offset = "-0.325"
			colour_roughness = "1.5625"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.0875"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 01_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22218"
			feature_scale = "1000000"
			lead-in_scale = "1000000000"
			smallest_scale = "1"
			noise_octaves = "33"
			apply_high_colour = "1"
			high_colour = "0.03124999814 0.03053127788 0.003639604198"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.425"
			colour_roughness = "0.1875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "27107"
			feature_scale = "10000000"
			lead-in_scale = "1000000000"
			smallest_scale = "0.1"
			noise_octaves = "36"
			apply_high_colour = "1"
			high_colour = "0 0 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.425"
			colour_offset = "-0.875"
			colour_roughness = "1.5625"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.0875"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</sphere>
</terragen_clip>
