<terragen_clip>
	<image_map_shader
		name = "s spec.jpg"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 60 0"
		gui_group = "g Fish"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = ""
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "0"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "1"
		apply_displacement = "0"
		displacement_amplitude = "0.01"
		displacement_offset = "-0.05"
		smooth_disp_interpolation = "0"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<image_map_shader
		name = "c diffin.jpg"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 60 0"
		gui_group = "g Fish"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = ""
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "0"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "0.01"
		displacement_offset = "-0.05"
		smooth_disp_interpolation = "0"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<water_shader
		name = "ws fish"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 -80 0"
		gui_group = "g Fish"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "0"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "0"
		index_of_refraction = "1"
		horizon_shift = "0"
		highlight_intensity = "0"
		min_highlight_spread = "0.01"
		transparency = "1"
		decay_distance = "1"
		decay_tint = "1 1 1"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "5505"
		>
	</water_shader>
	<image_map_shader
		name = "b bump.jpg"
		gui_use_node_pos = "1"
		gui_node_pos = "160 60 0"
		gui_group = "g Fish"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = ""
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "0"
		convert_to_linear = "0"
		data_is_linear = "1"
		conversion_gamma = "6"
		apply_displacement = "0"
		displacement_amplitude = "0.01"
		displacement_offset = "-0.05"
		smooth_disp_interpolation = "0"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "6"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<default_shader
		name = "fish shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 -20 0"
		gui_group = "g Fish"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = ""
		colour_function = "c diffin.jpg"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflectivity_image = ""
		reflectivity_function = "c diffin.jpg"
		reflection_tint = "1 1 1"
		index_of_refraction = "2.5"
		specular_roughness = "0.3"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = "s spec.jpg"
		displacement_direction = "1"
		displacement_multiplier = "0.001"
		displacement_image = ""
		displacement_function = "b bump.jpg"
		displacement_offset = "-0.001"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<image_map_shader
		name = "o opa.jpg"
		gui_use_node_pos = "1"
		gui_node_pos = "120 -80 0"
		gui_group = "g Fish"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = ""
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "0"
		unpremultiply = "0"
		convert_to_linear = "0"
		data_is_linear = "1"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "0.01"
		displacement_offset = "-0.05"
		smooth_disp_interpolation = "0"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<surface_layer
		name = "sl fish"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 -80 0"
		gui_group = "g Fish"
		enable = "1"
		input_node = "ws fish"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "fish shader"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "o opa.jpg"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<reflective_shader
		name = "rs fish"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 -160 0"
		gui_group = "g Fish"
		enable = "1"
		input_node = "sl fish"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.200000003 0.200000003 0.200000003"
		reflection_tint = "0.3000000119 0.3000000119 0.3000000119"
		transparency = "0 0 0"
		index_of_refraction = "2"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1.5"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<group
		name = "g Fish"
		gui_use_node_pos = "1"
		gui_node_pos = "-30 -35.13103039 0"
		gui_group = ""
		gui_node_size = "692.1953232 349.7379392 1"
		gui_node_colour = "0.3000000119 0.5 0.6999999881"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen_clip>
