<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.2.23.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "300"
	gui_network_view_position = "641.2564414 1980.347389 0"
	gui_network_view_size = "519 308 0"
	gui_network_view_zoom = "0.1685404988"
	>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "820 1980 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "720"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.7"
		anti-aliasing = "5"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "800"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.4565363775"
		crop_right = "0.6777825509"
		crop_bottom = "0.7852049693"
		crop_top = "0.905740599"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.5"
		minimum_threads = "8"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0.2"
		GI_prepass_padding = "0.2"
		output_image_filename = ""
		extra_output_images = "0"
		extra_output_image_filename = ""
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "300"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 -40 0"
			gui_group = ""
			anti-aliasing = "5"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.06"
			>
		</render_pixel_sampler>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "820 1920 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "405"
		lock_aspect_ratio = "1"
		image_height = "228"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "5"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.5369609294"
		crop_right = "0.7348897584"
		crop_bottom = "0.5349430183"
		crop_top = "0.9742185878"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "0.75"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "8"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 -160 0"
			gui_group = ""
			anti-aliasing = "5"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.06"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "GI light"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 1780 0"
		gui_group = "Lighting"
		enable = "0"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "2"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "2"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "2"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "2"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 1720 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "146.5650143"
		elevation = "32.80775155"
		colour = "1 0.9743000269 0.8913000226"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "13"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "220 2060 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 2120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "0"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 50000 0"
		radius = "51000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = ""
		atmosphere_shader = "Planet atmosphere 01_1"
		displacement_tolerance = "1"
		>
	</planet>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 2260 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4364"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3021000028 0.280099988 0.2388000041"
		apply_low_colour = "0"
		low_colour = "0.1389999986 0.1332000047 0.1036000028"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "15.2588"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "220 2038 0"
		gui_group = ""
		gui_node_size = "187.5170854 312.7223282 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-544 2766 0"
		gui_group = ""
		gui_node_size = "833.8300112 504.3381672 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-532 2150 0"
		gui_group = ""
		gui_node_size = "848.2926431 440.4581693 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<simple_shape_shader
		name = "ring circumferance"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "128000 128000"
		type_of_shape = "0"
		position = "36.915335 -111.1684203 56.61317999"
		size = "100000 200000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "0"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_position_key = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-50000"
		displacement_offset = "0"
		displacement_edge_profile = "3"
		displacement_edge_width = "50000"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "280 2448 0"
		gui_group = ""
		gui_node_size = "640 214.293915 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-239 1704 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "518 1954 0"
		gui_group = ""
		gui_node_size = "240 470.6067624 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "837 1959 0"
		gui_group = ""
		gui_node_size = "266.0336416 440 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "520 2120 0"
		gui_group = "Cameras"
		position = "-726.8805013 -281.8911349 443.494824"
		rotation = "19.56476497 110.077845 0"
		light_exposure = "1.2"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "90"
		use_vertical_fov = "0"
		vertical_fov = "67.38013505"
		focal_length_in_mm = "18"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<simple_shape_shader
		name = "Right x section"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2660 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Left x section"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		type_of_shape = "0"
		position = "0 0 -3500"
		size = "100000 3000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "1500"
		colour_position_key = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "700"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1500"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Middle x section"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2820 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "ring circumferance"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		type_of_shape = "0"
		position = "0 0 0"
		size = "100000 7000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "0 0 0"
		edge_colour = "1 1 1"
		colour_edge_profile = "1"
		colour_edge_width = "3000"
		colour_position_key = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-500"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "3300"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Base"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 2200 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute terrain 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 02_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "-10"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "-10"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<plane
		name = "RingWorld Plane"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1980 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 50000 0"
		length_a = "100000"
		length_b = "9000"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Base"
		displacement_tolerance = "3"
		>
		<default_shader
			name = "Default shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "320 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness_separator = "Specular roughness"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</plane>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 2300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "55350"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.2632000148 0.2083999962 0.1193000004"
		apply_low_colour = "1"
		low_colour = "0.0461499989 0.03288000077 0.02309999987"
		colour_contrast = "0.8"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "10.0113"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<enviro_light
		name = "AO light"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 1820 0"
		gui_group = ""
		enable = "1"
		mode = "0"
		ambient_strength_on_surfaces = "1.25"
		ambient_colour_on_surfaces = "0.8277000189 0.8993999958 1"
		ambient_strength_in_atmosphere = "0.5"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "2"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "2"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1.25"
		colour_on_surfaces = "0.8277000189 0.8993999958 1"
		strength_in_atmosphere = "0.5"
		colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		>
	</enviro_light>
	<planet_atmosphere
		name = "Planet atmosphere 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 2440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 50000 0"
		radius = "51000"
		seed = "0"
		haze_density = "0.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "1.33"
		bluesky_horizon_colour = "0.02761579119 0.0642631501 0.09145714343"
		bluesky_additive = "0.1216380013"
		bluesky_additive_colour = "0.03019533493 0.2389039546 1"
		redsky_decay = "1.33"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "1"
		>
	</planet_atmosphere>
	<compute_terrain
		name = "Compute terrain 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2560 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		gradient_patch_size = "20"
		smooth_surface = "1"
		>
	</compute_terrain>
	<simple_shape_shader
		name = "Left x section"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Middle x section"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "0 0 3500"
		size = "100000 3000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "1500"
		colour_position_key = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "700"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "1500"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2640 0"
		gui_group = ""
		enable = "1"
		input_node = "Right x section"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48577"
		feature_scale = "1600"
		lead-in_scale = "6257.06"
		smallest_scale = "0.1"
		noise_octaves = "18"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1409.18"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Middle x section"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
