<terragen_clip>
	<group
		name = "Control variables"
		gui_use_node_pos = "1"
		gui_node_pos = "-279 1381 0"
		gui_group = ""
		gui_node_size = "381.2319765 83.95084829 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Control variables_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2290 1360 0"
		gui_group = ""
		gui_node_size = "381.2319765 83.95084829 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Control variables_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2872 1356 0"
		gui_group = ""
		gui_node_size = "381.2319765 83.95084829 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Control variables_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "321 1376 0"
		gui_group = ""
		gui_node_size = "381.2319765 83.95084829 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Control variables_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1612 1373 0"
		gui_group = ""
		gui_node_size = "381.2319765 83.95084829 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Control variables_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1012 1378 0"
		gui_group = ""
		gui_node_size = "381.2319765 83.95084829 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<x_to_scalar
		name = "X to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<displacement_shader
		name = "X Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "X to scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<displacement_shader
		name = "Y Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Y to scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<get_frame_number
		name = "Get frame number 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_frame_number>
	<constant_scalar
		name = "Speed Multiplier"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 1360 0"
		gui_group = "Control variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Get frame number 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Speed Multiplier"
		>
	</multiply_scalar>
	<constant_vector
		name = "Direction"
		gui_use_node_pos = "1"
		gui_node_pos = "-180 1360 0"
		gui_group = "Control variables"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "1 0 0.1"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Direction"
		>
	</multiply_vector>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<displacement_shader
		name = "Z Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Z to scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "X Displacement"
		Y_shader = "Y Displacement"
		Z_shader = "Z Displacement"
		>
	</redirect_shader>
	<water_shader
		name = "Water shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "40"
		smallest_scale = "1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "0"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0"
		min_highlight_spread = "0.01"
		transparency = "0"
		decay_distance = "0"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "9178"
		>
	</water_shader>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01"
		shader = "Water shader 02"
		>
	</warp_shader>
	<x_to_scalar
		name = "X to scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<displacement_shader
		name = "X Displacement_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "X to scalar 01_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<y_to_scalar
		name = "Y to scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<displacement_shader
		name = "Y Displacement_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Y to scalar 01_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<get_frame_number
		name = "Get frame number 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_frame_number>
	<constant_scalar
		name = "Speed Multiplier_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 1360 0"
		gui_group = "Control variables_1_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.7"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Get frame number 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Speed Multiplier_1_1_1"
		>
	</multiply_scalar>
	<constant_vector
		name = "Direction_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "420 1360 0"
		gui_group = "Control variables_1_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.3 0 0.9"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Direction_1_1_1"
		>
	</multiply_vector>
	<z_to_scalar
		name = "Z to scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<displacement_shader
		name = "Z Displacement_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Z to scalar 01_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "X Displacement_1_1_1"
		Y_shader = "Y Displacement_1_1_1"
		Z_shader = "Z Displacement_1_1_1"
		>
	</redirect_shader>
	<water_shader
		name = "Water shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "50"
		smallest_scale = "2"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "0"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0"
		min_highlight_spread = "0.01"
		transparency = "0"
		decay_distance = "0"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "25712"
		>
	</water_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "80 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01_1_1_1"
		shader = "Water shader 02_1"
		>
	</warp_shader>
	<merge_shader
		name = "Merge shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 860 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Warp shader 01_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<x_to_scalar
		name = "X to scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<displacement_shader
		name = "X Displacement_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "X to scalar 01_1_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<y_to_scalar
		name = "Y to scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<displacement_shader
		name = "Y Displacement_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "720 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Y to scalar 01_1_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<get_frame_number
		name = "Get frame number 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_frame_number>
	<constant_scalar
		name = "Speed Multiplier_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "940 1360 0"
		gui_group = "Control variables_1_1_1_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.9"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Get frame number 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Speed Multiplier_1_1_1_1_1"
		>
	</multiply_scalar>
	<constant_vector
		name = "Direction_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1120 1360 0"
		gui_group = "Control variables_1_1_1_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.5 0 0.7"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Direction_1_1_1_1"
		>
	</multiply_vector>
	<z_to_scalar
		name = "Z to scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "940 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<displacement_shader
		name = "Z Displacement_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "900 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Z to scalar 01_1_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "720 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "X Displacement_1_1_1_1_1"
		Y_shader = "Y Displacement_1_1_1_1_1"
		Z_shader = "Z Displacement_1_1_1_1_1"
		>
	</redirect_shader>
	<water_shader
		name = "Water shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "940 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "0"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0"
		min_highlight_spread = "0.01"
		transparency = "0"
		decay_distance = "0"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "15518"
		>
	</water_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "780 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01_1_1_1_1_1"
		shader = "Water shader 02_1_1"
		>
	</warp_shader>
	<x_to_scalar
		name = "X to scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1140 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<displacement_shader
		name = "X Displacement_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1140 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "X to scalar 01_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<y_to_scalar
		name = "Y to scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1340 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<displacement_shader
		name = "Y Displacement_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1320 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Y to scalar 01_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<get_frame_number
		name = "Get frame number 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1340 1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_frame_number>
	<constant_scalar
		name = "Speed Multiplier_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 1360 0"
		gui_group = "Control variables_1_1_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1340 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Get frame number 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Speed Multiplier_1_1_1_1"
		>
	</multiply_scalar>
	<constant_vector
		name = "Direction_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1720 1360 0"
		gui_group = "Control variables_1_1_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.7 0 0.2"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1340 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Direction_1_1_1_1_1"
		>
	</multiply_vector>
	<z_to_scalar
		name = "Z to scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<displacement_shader
		name = "Z Displacement_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1500 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Z to scalar 01_1_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1320 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "X Displacement_1_1_1_1"
		Y_shader = "Y Displacement_1_1_1_1"
		Z_shader = "Z Displacement_1_1_1_1"
		>
	</redirect_shader>
	<water_shader
		name = "Water shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1520 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "0"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0"
		min_highlight_spread = "0.01"
		transparency = "0"
		decay_distance = "0"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "46495"
		>
	</water_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1380 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01_1_1_1_1"
		shader = "Water shader 02_1_1_1"
		>
	</warp_shader>
	<merge_shader
		name = "Merge shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1100 860 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Warp shader 01_1_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "160 780 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 03_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<x_to_scalar
		name = "X to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1820 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<displacement_shader
		name = "X Displacement_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1820 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "X to scalar 01_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<y_to_scalar
		name = "Y to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2020 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<displacement_shader
		name = "Y Displacement_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2000 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Y to scalar 01_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<get_frame_number
		name = "Get frame number 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2020 1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_frame_number>
	<constant_scalar
		name = "Speed Multiplier_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2220 1360 0"
		gui_group = "Control variables_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.7"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2020 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Get frame number 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Speed Multiplier_1"
		>
	</multiply_scalar>
	<constant_vector
		name = "Direction_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2400 1360 0"
		gui_group = "Control variables_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "-0.8 0 0.2"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2020 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Direction_1"
		>
	</multiply_vector>
	<z_to_scalar
		name = "Z to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2220 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<displacement_shader
		name = "Z Displacement_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2180 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Z to scalar 01_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<redirect_shader
		name = "Redirect shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2000 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "X Displacement_1"
		Y_shader = "Y Displacement_1"
		Z_shader = "Z Displacement_1"
		>
	</redirect_shader>
	<water_shader
		name = "Water shader 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.04"
		wave_scale = "1"
		smallest_scale = "0.05"
		wind_patch_effect = "10"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "0"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0"
		min_highlight_spread = "0.01"
		transparency = "0"
		decay_distance = "0"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "46801"
		>
	</water_shader>
	<warp_shader
		name = "Warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2060 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01_1"
		shader = "Water shader 02_1_1_1_1"
		>
	</warp_shader>
	<x_to_scalar
		name = "X to scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2400 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<displacement_shader
		name = "X Displacement_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2400 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "X to scalar 01_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<y_to_scalar
		name = "Y to scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<displacement_shader
		name = "Y Displacement_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2580 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Y to scalar 01_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<get_frame_number
		name = "Get frame number 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 1360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_frame_number>
	<constant_scalar
		name = "Speed Multiplier_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2800 1360 0"
		gui_group = "Control variables_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.7"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Get frame number 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Speed Multiplier_1_1"
		>
	</multiply_scalar>
	<constant_vector
		name = "Direction_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2980 1360 0"
		gui_group = "Control variables_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.3 0 -0.7"
		>
	</constant_vector>
	<multiply_vector
		name = "Multiply vector 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2600 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Direction_1_1"
		>
	</multiply_vector>
	<z_to_scalar
		name = "Z to scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2800 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply vector 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<displacement_shader
		name = "Z Displacement_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2760 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Z to scalar 01_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2580 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "X Displacement_1_1"
		Y_shader = "Y Displacement_1_1"
		Z_shader = "Z Displacement_1_1"
		>
	</redirect_shader>
	<water_shader
		name = "Water shader 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2760 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.04"
		wave_scale = "1"
		smallest_scale = "0.05"
		wind_patch_effect = "10"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "0"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0"
		min_highlight_spread = "0.01"
		transparency = "0"
		decay_distance = "0"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "63608"
		>
	</water_shader>
	<warp_shader
		name = "Warp shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2640 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01_1_1"
		shader = "Water shader 02_1_1_1_1_1"
		>
	</warp_shader>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "2380 820 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Warp shader 01_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "0 660 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 02"
		mix_to_A = "0.1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
</terragen_clip>
