<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.2.23.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-52.52834652 189.6971183 0"
	gui_network_view_size = "1450 482 0"
	gui_network_view_zoom = "0.7513250614"
	>
	<camera
		name = "orig_1"
		gui_use_node_pos = "1"
		gui_node_pos = "960 0 0"
		gui_group = ""
		position = "10648672.46 -296658.0435 -5476311.539"
		rotation = "-27.63678777 -65.10090669 -20"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "85"
		use_vertical_fov = "0"
		vertical_fov = "62.84046861"
		focal_length_in_mm = "19.64355302"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render_1"
		gui_use_node_pos = "1"
		gui_node_pos = "940 -80 0"
		gui_group = ""
		master = "0"
		image_width = "1000"
		lock_aspect_ratio = "1"
		image_height = "625"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "orig_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "6"
		GI_sample_quality = "6"
		GI_blur_radius = "1"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "0.591093"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "4"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "1"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_subdiv_settings
			name = "Render subdiv settings 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -20 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render_1"
		gui_use_node_pos = "1"
		gui_node_pos = "940 -140 0"
		gui_group = ""
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "800"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "orig_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "4"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "3"
		GI_sample_quality = "3"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.528326869"
		crop_right = "0.9806714058"
		crop_bottom = "0.2392639518"
		crop_top = "0.9345605969"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "0.1875"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "1"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "7"
		size_of_subdiv_cache_in_Mb = "700"
		preallocate_subdiv_cache = "1"
		ray_detail_region = "2"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "Toon.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "Alpha.IMAG2ETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "2"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -140 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "1"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1000 -140 0"
			gui_group = ""
			fully_adaptive = "1"
			force_all_edges = "0"
			jitter_shading_points = "1"
			>
		</render_subdiv_settings>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -140 0"
			gui_group = ""
			max_bucket_size = "128 128"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
	</render>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 940 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1"
		shader = "Power fractal shader v3 02_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 880 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = "Warp shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.5 0.5 0.5"
		gamma_adjust = "0.5"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "light brown dust flow"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "0.5"
		bluesky_horizon_colour = "0.1000000015 0.1593777835 0.200000003"
		bluesky_additive = "0"
		bluesky_additive_colour = "0.05000000075 0.2709422112 1"
		redsky_decay = "0"
		haze_exp_height = "3000"
		bluesky_exp_height = "14000"
		ceiling_adjust = "7"
		ceiling = "98000"
		floor = "-16000"
		haze_glow_amount = "0.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 720 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8873"
		feature_scale = "15000000"
		lead-in_scale = "500000"
		smallest_scale = "1000"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "0.4478999972 0.4478999972 0.4478999972"
		apply_low_colour = "0"
		low_colour = "0.1975000054 0.1480000019 0.09627000242"
		colour_contrast = "0.1"
		colour_offset = "-0.5"
		colour_roughness = "1.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2700"
		displacement_offset = "0"
		displacement_roughness = "0.375"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "1"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 840 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26000"
		feature_scale = "4000000"
		lead-in_scale = "400000"
		smallest_scale = "0.00716439357"
		noise_octaves = "33"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1500000"
		displacement_offset = "0"
		displacement_roughness = "0.1875"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.75"
		variation_method = "0"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8873"
		feature_scale = "150000"
		lead-in_scale = "450000"
		smallest_scale = "1000"
		noise_octaves = "10"
		apply_high_colour = "0"
		high_colour = "0.443749994 0.2714926302 0.2409107089"
		apply_low_colour = "0"
		low_colour = "0.1975000054 0.1247000024 0.1062000021"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "5.625"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5500000"
		displacement_offset = "0"
		displacement_roughness = "0.15"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "3.3"
		variation_method = "0"
		buoyancy_from_variation = "1"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 03_1_1_1_1_1_1_1_1_1_1"
		Y_shader = "Power fractal shader v3 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		Z_shader = "Power fractal shader v3 03_1_1_1_1_1_1_1_1_1_1"
		>
	</redirect_shader>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 680 0"
		gui_group = ""
		enable = "1"
		input_node = "Redirect shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<warp_shader
		name = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		shader = "Power fractal shader v3 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</warp_shader>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "light brown dust flow"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 460 0"
		gui_group = ""
		enable = "1"
		input_node = "planet base texture"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "5"
		luminosity_tint = "0.09869000316 0 0.00168700004"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-10000"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 04_1_1_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "1"
		invert_breakup = "1"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "500"
		min_alt_fuzzy_zone = "555"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49101"
		feature_scale = "7000000"
		lead-in_scale = "1500000"
		smallest_scale = "1000"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0.0461499989 0.03288000077 0.0277600009"
		colour_contrast = "0.5"
		colour_offset = "-0.5"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.1875"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<enviro_light
		name = "Enviro light_1"
		gui_use_node_pos = "1"
		gui_node_pos = "320 20 0"
		gui_group = ""
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight main"
		gui_use_node_pos = "1"
		gui_node_pos = "340 -40 0"
		gui_group = ""
		enable = "1"
		heading = "198"
		elevation = "12.375"
		colour = "1 1 1"
		strength = "4"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 600 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8873"
		feature_scale = "150000"
		lead-in_scale = "500000"
		smallest_scale = "1000"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "0.7226999998 0.5113999844 0.4045000076"
		apply_low_colour = "0"
		low_colour = "0.1975000054 0.1480000019 0.09627000242"
		colour_contrast = "0.1"
		colour_offset = "-0.5"
		colour_roughness = "1.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2700"
		displacement_offset = "0"
		displacement_roughness = "0.375"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "1"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 680 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 04_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2941"
		feature_scale = "300000"
		lead-in_scale = "300000"
		smallest_scale = "3384"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.8913000226 0.7893000245 0.7154999971"
		apply_low_colour = "0"
		low_colour = "0.256249994 0.1416924745 0.08528129756"
		colour_contrast = "0.5"
		colour_offset = "-0.375"
		colour_roughness = "1.8125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 880 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25475"
		feature_scale = "3500000"
		lead-in_scale = "1500030"
		smallest_scale = "100"
		noise_octaves = "18"
		apply_high_colour = "1"
		high_colour = "0.131249994 0.08494006097 0.06085178629"
		apply_low_colour = "1"
		low_colour = "0.1000000015 0.05310210586 0.04821202159"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "5500"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "2.75"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Group 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1231 1042 0"
		gui_group = ""
		gui_node_size = "1821.511437 1280.240041 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 1360 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8873"
		feature_scale = "150000"
		lead-in_scale = "450000"
		smallest_scale = "1000"
		noise_octaves = "10"
		apply_high_colour = "0"
		high_colour = "0.443749994 0.2714926302 0.2409107089"
		apply_low_colour = "0"
		low_colour = "0.1975000054 0.1247000024 0.1062000021"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5500000"
		displacement_offset = "0"
		displacement_roughness = "0.15"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "3.3"
		variation_method = "0"
		buoyancy_from_variation = "1"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 1280 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26000"
		feature_scale = "4000000"
		lead-in_scale = "400000"
		smallest_scale = "0.00716439357"
		noise_octaves = "33"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1500000"
		displacement_offset = "0"
		displacement_roughness = "0.4375"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.75"
		variation_method = "0"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 1140 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 03_1_1_1_1_1_1"
		Y_shader = "Power fractal shader v3 04_1_1_1_1"
		Z_shader = "Power fractal shader v3 03_1_1_1_1_1_1"
		>
	</redirect_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1060 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = "Redirect shader 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 0 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49101"
		feature_scale = "7000000"
		lead-in_scale = "1500000"
		smallest_scale = "1000"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "0.7226999998 0.6524000168 0.5860000253"
		apply_low_colour = "1"
		low_colour = "0.0461499989 0.03288000077 0.0277600009"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.6125"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "planet base texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 640 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "122222"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Adjust saturation colour 01"
		coverage = "0.8125"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<adjust_saturation_colour
		name = "Adjust saturation colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 820 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = "Colour adjust shader 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		saturation = "Constant colour 01_1_1"
		>
	</adjust_saturation_colour>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1100 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25475"
		feature_scale = "33000"
		lead-in_scale = "15000"
		smallest_scale = "15"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.4368000031 0.1449999958 0.1165999994"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.1"
		colour_offset = "-0.5"
		colour_roughness = "1.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "2.75"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 1160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2941"
		feature_scale = "3000000"
		lead-in_scale = "300000"
		smallest_scale = "33843.10394"
		noise_octaves = "9"
		apply_high_colour = "0"
		high_colour = "0 0 0"
		apply_low_colour = "1"
		low_colour = "1 1 1"
		colour_contrast = "0.5"
		colour_offset = "-0.5"
		colour_roughness = "1.8125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_colour
		name = "Constant colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 920 0"
		gui_group = "Group 01"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.75 0.75 0.75"
		>
	</constant_colour>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1040 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25475"
		feature_scale = "8000"
		lead-in_scale = "15000"
		smallest_scale = "10"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.2195000052 0.07383000106 0.02421999909"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.75"
		colour_roughness = "1.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5500"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "2.75"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 01_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49101"
		feature_scale = "7000000"
		lead-in_scale = "1500000"
		smallest_scale = "1000"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "0.3941000104 0.2632000148 0.1604000032"
		apply_low_colour = "1"
		low_colour = "0.0461499989 0.03288000077 0.0277600009"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "0.1875"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1360 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 04_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2941"
		feature_scale = "3000000"
		lead-in_scale = "300000"
		smallest_scale = "33843.10394"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.6999999881 0.4625878036 0.315405935"
		apply_low_colour = "0"
		low_colour = "0.256249994 0.1416924745 0.08528129756"
		colour_contrast = "0.5"
		colour_offset = "-0.375"
		colour_roughness = "1.8125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 1280 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8873"
		feature_scale = "15000000"
		lead-in_scale = "500000"
		smallest_scale = "1000"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "0.7742000222 0.5295000076 0.2270999998"
		apply_low_colour = "0"
		low_colour = "0.1975000054 0.1480000019 0.09627000242"
		colour_contrast = "0.1"
		colour_offset = "-0.5"
		colour_roughness = "1.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2700"
		displacement_offset = "0"
		displacement_roughness = "0.375"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "0"
		buoyancy_from_variation = "1"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 04_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34159"
		feature_scale = "100000"
		lead-in_scale = "50000"
		smallest_scale = "0.9754875213"
		noise_octaves = "20"
		apply_high_colour = "1"
		high_colour = "0.400000006 0.3094142973 0.1796063483"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.375"
		colour_offset = "-0.5"
		colour_roughness = "1.875"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2500"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "2.75"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 3"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
