<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.3.20.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-359.2087606 2294.753228 0"
	gui_network_view_size = "1450 794 0"
	gui_network_view_zoom = "1"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "540 780 0"
		gui_group = "Cameras"
		position = "1285.105767 -515.2238522 278.2442179"
		rotation = "11.24721269 165.6894015 0"
		light_exposure = "1"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "79.78980952"
		use_vertical_fov = "0"
		vertical_fov = "58.26352034"
		focal_length_in_mm = "21.53164923"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "0.2473841348"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "820 660 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1600"
		lock_aspect_ratio = "1"
		image_height = "667"
		image_aspect_ratio = "2.4"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.75"
		anti-aliasing = "8"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "6"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0.6252221465"
		crop_right = "0.7272877693"
		crop_bottom = "0.3657447696"
		crop_top = "0.4978727102"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.325"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "8"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Michael\Desktop\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:\Users\Michael\Desktop\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "1"
			first_sampling_level = "3"
			pixel_noise_threshold = "0.04285714286"
			>
		</render_pixel_sampler>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1020 -60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "820 600 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1400"
		lock_aspect_ratio = "1"
		image_height = "583"
		image_aspect_ratio = "2.4"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "0.4526315928"
		crop_bottom = "0.335740149"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:\Users\Michael\Desktop\temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:\Users\Michael\Desktop\temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1020 -120 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "280 780 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 0.6252999902"
		global_strength_in_atmosphere = "0.959704"
		global_tint_in_atmosphere = "0.9624999762 0.9624999762 0.5234000087"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 0.6252999902"
		strength_in_atmosphere = "0.959704"
		colour_in_atmosphere = "0.9624999762 0.9624999762 0.5234000087"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "280 720 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "137.25"
		elevation = "4.5"
		colour = "1 1 0.6729999781"
		strength = "3"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows = "1"
		soft_shadow_diameter = "3"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1680 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Fake stones"
		atmosphere_shader = "Cirrus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2020 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.5"
		haze_horizon_colour = "0.4535000026 0.349999994 0.2158000022"
		bluesky_density = "10.8616"
		bluesky_horizon_colour = "-0 0.03264917061 0.04097147658"
		bluesky_additive = "0.183569"
		bluesky_additive_colour = "-0 0.2123643458 1"
		redsky_decay = "10.8616"
		haze_exp_height = "5000"
		bluesky_exp_height = "10000"
		ceiling_adjust = "7"
		ceiling = "70000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "-0 0.1099296883 0.412499994"
		redsky_decay_colour = "1 0.89589715 0.6619932055"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<fake_stones_shader
		name = "Scale 0.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1760"
		surface_shader = "Power fractal shader v3 03_1_1_1"
		stone_scale = "8"
		stone_density = "0.15"
		vary_density = "1"
		density_variation = "1"
		density_seed = "64461"
		density_variation_scale = "10"
		stone_tallness = "1.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Fake stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Rock"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 0 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "3"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective FS"
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Power fractal shader v3 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-400"
		max_alt_fuzzy_zone = "15"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "55"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25772"
		feature_scale = "8"
		lead-in_scale = "16"
		smallest_scale = "1"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2940 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute normal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63532"
		feature_scale = "5"
		lead-in_scale = "50"
		smallest_scale = "0.5"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.6"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "4"
		displacement_amplitude = "-5"
		displacement_offset = "1.5"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "1 760 0"
		gui_group = ""
		gui_node_size = "242.0000081 2000 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-451 2826 0"
		gui_group = ""
		gui_node_size = "1176.032792 921.1320452 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-674 1442 0"
		gui_group = ""
		gui_node_size = "721.2469078 1817.452103 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<fake_stones_shader
		name = "Scale 0.1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29203"
		surface_shader = "Power fractal shader v3 03_1_1_1"
		stone_scale = "4.5"
		stone_density = "0.25"
		vary_density = "1"
		density_variation = "1"
		density_seed = "19963"
		density_variation_scale = "10"
		stone_tallness = "1.25"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0 1 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "203 1948 0"
		gui_group = ""
		gui_node_size = "646.4142296 322.7615304 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "277 693 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "543 690 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "825 688 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 3100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "60977"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "200"
		noise_octaves = "8"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3100"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "340 2000 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8975"
		feature_scale = "10000"
		lead-in_scale = "30000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "0.75 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "11489"
		cloud_depth = "10"
		local_sphere = "0"
		local_sphere_centre = "0 11489 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Transform shader 01"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.349999994 0.349999994 0.349999994"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.5104784277"
		number_of_samples = "5"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		>
	</cloud_layer_v2>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2420 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 3220 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.125"
		roughness = "0.25"
		seed = "60813"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 2600 0"
		gui_group = ""
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5104"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.5"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.55"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.25"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "-450"
		max_alt_fuzzy_zone = "25"
		limit_minimum_altitude = "1"
		minimum_altitude = "-540"
		min_alt_fuzzy_zone = "15"
		use_Y_for_altitude = "1"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Density fractal 01"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 -130 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 2500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "-100"
		displacement_function = "Simple shape shader 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "1798.499644 -412.9129461 -218.4744506"
		size = "300 2500"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "150"
		colour_position_key = "0"
		apply_displacement = "0"
		displacement_direction = "0"
		displacement_amplitude = "-150"
		displacement_offset = "0"
		displacement_edge_profile = "3"
		displacement_edge_width = "150"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1840 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale 0.5"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Scale 0.2"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<compute_normal
		name = "Compute normal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 3000 0"
		gui_group = ""
		enable = "1"
		input_node = "Redirect shader 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "1"
		smooth_surface = "0"
		>
	</compute_normal>
	<distribution_shader_v4
		name = "Distribution shader v4 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 3220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-500"
		min_alt_fuzzy_zone = "45"
		use_Y_for_altitude = "1"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 2680 0"
		gui_group = ""
		enable = "1"
		input_node = "Displacement shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "75"
		hard_layer_steepness = "3"
		plateau_buildup = "0.3"
		hard_layer_spacing = "200"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "45"
		strata_tilt_angle = "-10"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2120 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = "Power fractal shader v3 03_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.8125 0.8125 0.8125"
		white_point_adjust = "0.8125"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 2160 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = "Power fractal shader v3 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62286"
		feature_scale = "0.5"
		lead-in_scale = "2"
		smallest_scale = "0.1"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "0.4535000026 0.4535000026 0.3158000112"
		apply_low_colour = "1"
		low_colour = "0.2270999998 0.1870000064 0.1542000026"
		colour_contrast = "0.63125"
		colour_offset = "-0.65"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 04"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 2200 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = "Power fractal shader v3 03_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62286"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "10"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.166899994 0.2888000011 0.130400002"
		apply_low_colour = "1"
		low_colour = "0.2119999975 0.2232999951 0.03561000153"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 10 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 04"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2240 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62286"
		feature_scale = "500"
		lead-in_scale = "250"
		smallest_scale = "5"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.7519000173 0.7444999814 0.6729999781"
		apply_low_colour = "1"
		low_colour = "0.1138999984 0.1420000046 0.1247000024"
		colour_contrast = "0.75"
		colour_offset = "-0.125"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 2280 0"
		gui_group = "rock colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5794"
		feature_scale = "50"
		lead-in_scale = "100"
		smallest_scale = "5"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.125"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "rock colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-628 2192 0"
		gui_group = ""
		gui_node_size = "314.8808567 250.0103799 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Rock"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2040 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Colour adjust shader 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective rock"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2860 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39986"
		feature_scale = "5"
		lead-in_scale = "15"
		smallest_scale = "2.5"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.85"
		colour_offset = "-0.475"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "2"
		displacement_amplitude = "-7.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1780 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Merge shader 02"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 3060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28027"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "1"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "0"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "100 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 3000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "1430.515783 -535.3943316 23.86370611"
		size = "80 1200"
		rotation = "155.25"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "50"
		colour_position_key = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-50"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "50"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2800 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Warp shader 01"
		displacement_direction = "1"
		displacement_multiplier = "-15"
		>
	</displacement_shader>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01"
		shader = "Simple shape shader 01"
		>
	</warp_shader>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 3000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 01_1"
		Y_shader = ""
		Z_shader = ""
		>
	</redirect_shader>
	<group
		name = "Water_1"
		gui_use_node_pos = "1"
		gui_node_pos = "429 2277 0"
		gui_group = ""
		gui_node_size = "509.9952418 268.7149429 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Fake Stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-668 1287 0"
		gui_group = ""
		gui_node_size = "699.8580008 1407.66913 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<fake_stones_shader
		name = "Scale 0.5"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14000"
		surface_shader = "Power fractal shader v3 03_1_1_1"
		stone_scale = "10"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "3561"
		density_variation_scale = "10"
		stone_tallness = "1.75"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 0 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Scale 0.05"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29954"
		surface_shader = "Power fractal shader v3 03_1_1_1"
		stone_scale = "1"
		stone_density = "0.5"
		vary_density = "1"
		density_variation = "1"
		density_seed = "37375"
		density_variation_scale = "10"
		stone_tallness = "1.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 0"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1840 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale 0.1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Scale 0.05"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "15731.91475 -22407.79395"
		border_blending = "0.1"
		stitchable_border = "1"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "6"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "0.5"
		fractal_flow_factor = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 3060 0"
		gui_group = ""
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Transform shader 01_1_1_1_1_1_1_1"
		Y_shader = "Transform shader 01_1_1_1_1_1_1_1"
		Z_shader = "Transform shader 01_1_1_1_1_1_1"
		>
	</redirect_shader>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 3120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "R cracks"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "45 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "R cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 3160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "33875"
		feature_scale = "25"
		lead-in_scale = "250"
		smallest_scale = "10"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-125"
		displacement_offset = "15"
		displacement_roughness = "100"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "20 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_shader
		name = "Transform shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 3120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "L cracks"
		use_world_space = "0"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "1"
		rotate_by = "0 0 45"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "L cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 3160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32718"
		feature_scale = "35"
		lead-in_scale = "250"
		smallest_scale = "5"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.825"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-125"
		displacement_offset = "15"
		displacement_roughness = "25"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 20"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 2860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "1277.786325 -522.4623676 163.7829608"
		size = "80 1200"
		rotation = "155.25"
		polygon_sides = "5"
		apply_colour = "1"
		colour = "1 1 1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "50"
		colour_position_key = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-50"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "50"
		displacement_position_key = "0"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34405"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "1"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "0"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "100 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2820 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 01_1_1"
		Y_shader = ""
		Z_shader = ""
		>
	</redirect_shader>
	<warp_shader
		name = "Warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Redirect shader 01_1"
		shader = "Simple shape shader 01_1"
		>
	</warp_shader>
	<displacement_shader
		name = "Displacement shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2720 0"
		gui_group = ""
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Warp shader 01_1"
		displacement_direction = "1"
		displacement_multiplier = "-12"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 2460 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12476"
		feature_scale = "10"
		lead-in_scale = "20"
		smallest_scale = "1"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "20"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 2 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 02"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Pop Shrub01.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1580 0"
		gui_group = "Dry Bushes"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Shrub01.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1550.35133 -544.4025163 -305.5359924"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "30"
		area_size_xz = "1000 1000"
		object_spacing_xz = "30 30"
		randomness_xz = "100 100"
		use_density_shader = "1"
		density_shader = "Surface layer 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "6"
		maximum_scale = "10"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "6100"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Shrub01.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 840 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Dry_bush_bundle\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Shrub01.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "280 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND02_Bark01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 800 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "nd02_bark01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Bark01"
					gui_use_node_pos = "1"
					gui_node_pos = "480 740 0"
					gui_group = ""
					part = "ND02_Bark01"
					shader = "ND02_Bark01 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster02 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 680 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_cluster02.tif"
					colour_function = ""
					translucency = "0.150000006 0.150000006 0.150000006"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_cluster02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Cluster02"
					gui_use_node_pos = "1"
					gui_node_pos = "480 620 0"
					gui_group = ""
					part = "ND02_Cluster02"
					shader = "ND02_Cluster02 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 560 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_cluster01.tif"
					colour_function = ""
					translucency = "0.150000006 0.150000006 0.150000006"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_cluster01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Cluster01"
					gui_use_node_pos = "1"
					gui_node_pos = "480 500 0"
					gui_group = ""
					part = "ND02_Cluster01"
					shader = "ND02_Cluster01 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Branch01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 440 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "nd02_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Branch01"
					gui_use_node_pos = "1"
					gui_node_pos = "480 380 0"
					gui_group = ""
					part = "ND02_Branch01"
					shader = "ND02_Branch01 shader"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf04 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 320 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_leaf02.tif"
					colour_function = ""
					translucency = "0.9250000119 0.9250000119 0.9250000119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf04"
					gui_use_node_pos = "1"
					gui_node_pos = "480 260 0"
					gui_group = ""
					part = "ND02_Leaf04"
					shader = "ND02_Leaf04 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01"
			gui_use_node_pos = "1"
			gui_node_pos = "440 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-450"
			max_alt_fuzzy_zone = "20"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</populator_v3>
	<populator_v3
		name = "Pop Shrub05.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1400 0"
		gui_group = "Dry Bushes"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "1"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Shrub05.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1450.700905 -544.9998235 -150.6689977"
		area_rotation = "0 0 0"
		area_length_a = "1500"
		area_length_b = "1500"
		object_spacing = "30"
		area_size_xz = "1500 1500"
		object_spacing_xz = "30 30"
		randomness_xz = "300 300"
		use_density_shader = "1"
		density_shader = "Surface layer 01_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "8"
		maximum_scale = "12"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "1816"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Shrub05.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 840 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Dry_bush_bundle\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Shrub05.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND02_Bark01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1060 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "nd02_bark01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Bark01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 1000 0"
					gui_group = ""
					part = "ND02_Bark01"
					shader = "ND02_Bark01 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Branch01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Branch01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "ND02_Branch01"
					shader = "ND02_Branch01 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf04 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_leaf04.tif"
					colour_function = ""
					translucency = "0.9562500119 0.9562500119 0.9562500119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf04.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf04_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND02_Leaf04"
					shader = "ND02_Leaf04 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster02 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_cluster02.tif"
					colour_function = ""
					translucency = "0.174999997 0.174999997 0.174999997"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_cluster02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Cluster02_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "ND02_Cluster02"
					shader = "ND02_Cluster02 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_cluster01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_cluster01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Cluster01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND02_Cluster01"
					shader = "ND02_Cluster01 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 820 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-450"
			max_alt_fuzzy_zone = "2"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</populator_v3>
	<group
		name = "Dry Bushes"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1503 0"
		gui_group = ""
		gui_node_size = "216.6081355 263.9994488 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<reflective_shader
		name = "Reflective rock"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 2480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "0.9812499881 0.9812499881 0.4449968636"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "0"
		highlight_intensity = "0.02"
		specular_roughness = "0.0300313"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<reflective_shader
		name = "Reflective FS"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1700 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.8999999762 0.8999999762 0.8999999762"
		reflection_tint = "1 1 0.4647000134"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "0"
		highlight_intensity = "0.005"
		specular_roughness = "0.015"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<populator_v3
		name = "Pop Dry_Grasspatch2.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1180 0"
		gui_group = "Grass"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry_Grasspatch2.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1308.822787 -524.9167519 54.06497799"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "5"
		area_size_xz = "1000 1000"
		object_spacing_xz = "5 5"
		randomness_xz = "100 100"
		use_density_shader = "1"
		density_shader = "Surface layer 01_1_1_1_1_1_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "7"
		maximum_scale = "14"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "45034"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry_Grasspatch2.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 880 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "dry-grass-pack1-walli\Dry_Grasspatch2.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader"
					>
				</object_part>
				<default_shader
					name = "ND11_Branch01 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Branch01"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "ND11_Branch01"
					shader = "ND11_Branch01 shader"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf1 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf01.tif"
					colour_function = ""
					translucency = "0.875 0.875 0.875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0005"
					displacement_image = "nd11_leaf01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					part = "ND11_Leaf1"
					shader = "ND11_Leaf1 shader"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf02.tif"
					colour_function = ""
					translucency = "0.9312499762 0.9312499762 0.9312499762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0002"
					displacement_image = "nd11_leaf02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf2"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					part = "ND11_Leaf2"
					shader = "ND11_Leaf2 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 880 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 07_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-500"
			max_alt_fuzzy_zone = "20"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 1000 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "16070"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<populator_v3
		name = "Pop Dry_Grasspatch1.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1240 0"
		gui_group = "Grass"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry_Grasspatch1.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1318.010567 -527.676425 41.18903166"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "15"
		area_size_xz = "1000 1000"
		object_spacing_xz = "15 15"
		randomness_xz = "100 100"
		use_density_shader = "1"
		density_shader = "Surface layer 01_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "7"
		maximum_scale = "12"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "28647"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry_Grasspatch1.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 700 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "dry-grass-pack1-walli\Dry_Grasspatch1.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Branch01 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_branch01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Branch01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "ND11_Branch01"
					shader = "ND11_Branch01 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf1 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf01.tif"
					colour_function = ""
					translucency = "0.9250000119 0.9250000119 0.9250000119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "ND11_Leaf1"
					shader = "ND11_Leaf1 shader_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf2 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 160 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf02.tif"
					colour_function = ""
					translucency = "0.9250000119 0.9250000119 0.9250000119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.01875000075 0.01875000075 0.01875000075"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.7"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf2_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 100 0"
					gui_group = ""
					part = "ND11_Leaf2"
					shader = "ND11_Leaf2 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "480 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 07"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-500"
			max_alt_fuzzy_zone = "20"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07"
			gui_use_node_pos = "1"
			gui_node_pos = "640 840 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "7431"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<populator_v3
		name = "Pop Dry_Grasspatch3.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1120 0"
		gui_group = "Grass"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry_Grasspatch3.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1318.010567 -527.676425 41.18903166"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "10"
		area_size_xz = "1000 1000"
		object_spacing_xz = "10 10"
		randomness_xz = "100 100"
		use_density_shader = "1"
		density_shader = "Surface layer 01_1_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "9"
		maximum_scale = "15"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "17947"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry_Grasspatch3.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 820 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "dry-grass-pack1-walli\Dry_Grasspatch3.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Branch01 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Branch01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "ND11_Branch01"
					shader = "ND11_Branch01 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf1 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf01.tif"
					colour_function = ""
					translucency = "0.8562499881 0.8562499881 0.8562499881"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "ND11_Leaf1"
					shader = "ND11_Leaf1 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf2 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf02.tif"
					colour_function = ""
					translucency = "0.9250000119 0.9250000119 0.9250000119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0005"
					displacement_image = "nd11_leaf02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf2_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 220 0"
					gui_group = ""
					part = "ND11_Leaf2"
					shader = "ND11_Leaf2 shader_1_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 780 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 07_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-500"
			max_alt_fuzzy_zone = "20"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 860 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "61161"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<populator_v3
		name = "Pop Dry_Grasspatch4.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1060 0"
		gui_group = "Grass"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry_Grasspatch4.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1318.010567 -527.676425 41.18903166"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "20"
		area_size_xz = "1000 1000"
		object_spacing_xz = "20 20"
		randomness_xz = "100 100"
		use_density_shader = "1"
		density_shader = "Surface layer 01_1_1_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "6"
		maximum_scale = "12"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "32307"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry_Grasspatch4.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 820 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "dry-grass-pack1-walli\Dry_Grasspatch4.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Branch01 shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Branch01_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND11_Branch01"
					shader = "ND11_Branch01 shader_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf1 shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf01.tif"
					colour_function = ""
					translucency = "0.9624999762 0.9624999762 0.9624999762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf01.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "ND11_Leaf1"
					shader = "ND11_Leaf1 shader_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf2 shader_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf02.tif"
					colour_function = ""
					translucency = "0.96875 0.96875 0.96875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf2_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 280 0"
					gui_group = ""
					part = "ND11_Leaf2"
					shader = "ND11_Leaf2 shader_1_1_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 820 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 07_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-500"
			max_alt_fuzzy_zone = "20"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 920 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "48125"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<populator_v3
		name = "Pop Dry_Grasspatch5.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1000 0"
		gui_group = "Grass"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry_Grasspatch5.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1250.141894 -518.0672942 175.0515354"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "10"
		area_size_xz = "1000 1000"
		object_spacing_xz = "10 10"
		randomness_xz = "100 100"
		use_density_shader = "1"
		density_shader = "Surface layer 01_1_1_1_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "6"
		maximum_scale = "12"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "25962"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry_Grasspatch5.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 820 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "dry-grass-pack1-walli\Dry_Grasspatch5.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Branch01 shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Branch01_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					part = "ND11_Branch01"
					shader = "ND11_Branch01 shader_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf1 shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf01.tif"
					colour_function = ""
					translucency = "0.96875 0.96875 0.96875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					part = "ND11_Leaf1"
					shader = "ND11_Leaf1 shader_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf2 shader_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf02.tif"
					colour_function = ""
					translucency = "0.8812500238 0.8812500238 0.8812500238"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0005"
					displacement_image = "nd11_leaf02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf2_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					part = "ND11_Leaf2"
					shader = "ND11_Leaf2 shader_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf3 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf03.tif"
					colour_function = ""
					translucency = "0.8625000119 0.8625000119 0.8625000119"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.05624999851 0.05624999851 0.05624999851"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.25"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf03.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf03.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf3"
					gui_use_node_pos = "1"
					gui_node_pos = "440 340 0"
					gui_group = ""
					part = "ND11_Leaf3"
					shader = "ND11_Leaf3 shader"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "420 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 07_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-500"
			max_alt_fuzzy_zone = "20"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "640 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28379"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<populator_v3
		name = "Pop Dry_Grasspatch6.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 920 0"
		gui_group = "Grass"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Dry_Grasspatch6.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1249.404538 -515.5995129 167.2171239"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "5"
		area_size_xz = "1000 1000"
		object_spacing_xz = "5 5"
		randomness_xz = "10 10"
		use_density_shader = "1"
		density_shader = "Surface layer 01_1_1_1_1_1_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "9"
		maximum_scale = "14"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "30428"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Dry_Grasspatch6.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 820 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "dry-grass-pack1-walli\Dry_Grasspatch6.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "default_Mat shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = ""
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "default_Mat_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "default_Mat"
					shader = "default_Mat shader_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Branch01 shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Branch01_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND11_Branch01"
					shader = "ND11_Branch01 shader_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf1 shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf01.tif"
					colour_function = ""
					translucency = "0.875 0.875 0.875"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "ND11_Leaf1"
					shader = "ND11_Leaf1 shader_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf2 shader_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf02.tif"
					colour_function = ""
					translucency = "0.8374999762 0.8374999762 0.8374999762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.001"
					displacement_image = "nd11_leaf02.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf2_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND11_Leaf2"
					shader = "ND11_Leaf2 shader_1_1_1_1_1"
					>
				</object_part>
				<default_shader
					name = "ND11_Leaf3 shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.400000006 0.400000006 0.400000006"
					colour_image = "nd11_leaf03.tif"
					colour_function = ""
					translucency = "0.9125000238 0.9125000238 0.9125000238"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0.08749999851 0.08749999851 0.08749999851"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "3"
					specular_roughness_separator = "Specular roughness"
					specular_roughness = "0.255"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.0005"
					displacement_image = "nd11_leaf03.tif"
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd11_leaf03.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND11_Leaf3_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "ND11_Leaf3"
					shader = "ND11_Leaf3 shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 820 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 07_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-500"
			max_alt_fuzzy_zone = "20"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "480 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "7690"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</populator_v3>
	<populator_v3
		name = "Pop Shrub03.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1520 0"
		gui_group = "Dry Bushes"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Shrub03.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "1318.010567 -527.676425 41.18903166"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "30"
		area_size_xz = "1000 1000"
		object_spacing_xz = "30 30"
		randomness_xz = "1000 1000"
		use_density_shader = "1"
		density_shader = "Surface layer 01_1_1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute terrain 01"
		planet = "Planet 01"
		minimum_scale = "6"
		maximum_scale = "10"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "15627"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		>
		<tgo_reader
			name = "Shrub03.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 820 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "1"
			preview_options_wf_bounding_box = "0"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Dry_bush_bundle\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Dry_plants_Srubs_vol1\Shrub03.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 01_1_1_1_1_1_1_1_1"
			displacement_tolerance = "1"
			>
			<parts_shader
				name = "Parts shader 01_1_1_1_1_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "ND02_Bark01 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 940 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "nd02_bark01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Bark01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 880 0"
					gui_group = ""
					part = "ND02_Bark01"
					shader = "ND02_Bark01 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster02 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 820 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "nd02_cluster02.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_cluster02.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Cluster02_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 760 0"
					gui_group = ""
					part = "ND02_Cluster02"
					shader = "ND02_Cluster02 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Cluster01 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_cluster01.tif"
					colour_function = ""
					translucency = "0.0625 0.0625 0.0625"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_cluster01.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Cluster01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 640 0"
					gui_group = ""
					part = "ND02_Cluster01"
					shader = "ND02_Cluster01 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Branch01 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 580 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.9999999404 0.9999999404 0.9999999404"
					colour_image = "nd02_branch01.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Branch01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 520 0"
					gui_group = ""
					part = "ND02_Branch01"
					shader = "ND02_Branch01 shader_1_1"
					>
				</object_part>
				<default_shader
					name = "ND02_Leaf04 shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 460 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "1 1 1"
					colour_image = "nd02_leaf04.tif"
					colour_function = ""
					translucency = "0.8999999762 0.8999999762 0.8999999762"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "nd02_leaf04.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "ND02_Leaf04_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "440 400 0"
					gui_group = ""
					part = "ND02_Leaf04"
					shader = "ND02_Leaf04 shader_1_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
		<surface_layer
			name = "Surface layer 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "580 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "-450"
			max_alt_fuzzy_zone = "20"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
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			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
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			intersection_zone = "2"
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			>
		</surface_layer>
	</populator_v3>
	<group
		name = "Grass"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1077 0"
		gui_group = ""
		gui_node_size = "193.9998136 424.6508754 1"
		gui_node_colour = "0.5 0.5 0.5"
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	</group>
	<obj_reader
		name = "Tree08.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 780 0"
		gui_group = "Dry Bushes"
		enable = "1"
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		use_smooth_normals = "1"
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		filename = "C:\Users\Michael\Desktop\Models\DesignferaTreesOld_82417\Designfera Trees of Old\Tree08.obj"
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		rotate = "-40 10 0"
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		import_motion_filename = ""
		heading = "97.57335004"
		elevation = "346.8269547"
		distance = "1885.16558"
		surface_shader = "Parts shader 02"
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		source_in_cm = "0"
		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "200 1340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
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				gui_use_node_pos = "1"
				gui_node_pos = "400 1460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4882355034 0.4882355034 0.4882355034"
				colour_image = "Bark001.jpg"
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				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.9647060037 0.9647060037 0.9647060037"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
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				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
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				image_projection = "4"
				projection_camera = ""
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				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Bark"
				gui_use_node_pos = "1"
				gui_node_pos = "400 1400 0"
				gui_group = ""
				part = "Bark"
				shader = "Bark shader"
				>
			</object_part>
		</parts_shader>
	</obj_reader>
	<tgo_reader
		name = "crows.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 720 0"
		gui_group = "Dry Bushes"
		enable = "1"
		population_mode = "0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
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		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
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		filename = "C:\Users\Michael\Desktop\Models\crows\crows.tgo"
		translate = "5788.17 494.343 -4304.35"
		rotate = "0 140 0"
		scale = "12 12 12"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Multi shader 01"
		displacement_tolerance = "1"
		>
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			gui_use_node_pos = "1"
			gui_node_pos = "440 160 0"
			gui_group = ""
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			input_node = ""
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			reflectivity_image = ""
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			alpha_key = "0 0 0"
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			image_projection = "4"
			projection_camera = ""
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			unpremultiply_reflectivity = "0"
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		<default_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "640 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0 0 0"
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			translucency_image = ""
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			reflectivity_image = ""
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			specular_roughness_separator = "Specular roughness"
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			specular_roughness_image = ""
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			displacement_image = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
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			alpha_key = "0 0 0"
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			image_projection = "4"
			projection_camera = ""
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			unpremultiply_translucency = "0"
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			unpremultiply_reflectivity = "0"
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			>
		</default_shader>
		<multi_shader
			name = "Multi shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Main"
			shader_2 = "Eye"
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
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			shader_15 = ""
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			>
		</multi_shader>
	</tgo_reader>
	<obj_reader
		name = "Tree08.obj_1"
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		gui_node_pos = "0 660 0"
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		enable = "1"
		population_mode = "0"
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		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Users\Michael\Desktop\Models\DesignferaTreesOld_82417\Designfera Trees of Old\Tree08.obj"
		translate = "1900 -415.616 -241.918"
		rotate = "30 10 20"
		scale = "150 150 150"
		import_motion_filename = ""
		heading = "97.57335004"
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		distance = "1885.165581"
		surface_shader = "Parts shader 02_1"
		displacement_tolerance = "1"
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		source_Z_up = "0"
		>
		<parts_shader
			name = "Parts shader 02_1"
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			gui_node_pos = "240 1320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Bark shader_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1440 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4882355034 0.4882355034 0.4882355034"
				colour_image = "Bark001.jpg"
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				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.9647060037 0.9647060037 0.9647060037"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness_separator = "Specular roughness"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
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				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Bark_1"
				gui_use_node_pos = "1"
				gui_node_pos = "440 1380 0"
				gui_group = ""
				part = "Bark"
				shader = "Bark shader_1"
				>
			</object_part>
		</parts_shader>
	</obj_reader>
</terragen>
