<terragen_clip>
	<surface_layer
		name = "mix ice and snow_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 -140 0"
		gui_group = ""
		enable = "1"
		input_node = "Default snow_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Default old ice_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "35"
		min_slope_fuzzy_zone = "15"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<default_shader
			name = "Default snow_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "1 1 1"
			colour_image = ""
			colour_function = "snow colors_1_1"
			translucency = "0.1000000015 0.1000000015 0.1000000015"
			translucency_image = ""
			translucency_function = "snow colors_1_1"
			luminosity = "0.200000003 0.200000003 0.200000003"
			luminosity_image = ""
			luminosity_function = "snow colors_1_1"
			reflectivity = "1 1 1"
			reflectivity_image = ""
			reflectivity_function = "sparkles_1_1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.1"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.002"
			displacement_image = ""
			displacement_function = "flakes_1_1"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
			<power_fractal_shader_v3
				name = "snow colors_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 -240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "8150"
				feature_scale = "500"
				lead-in_scale = "2000"
				smallest_scale = "0.01"
				noise_octaves = "20"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0.4355762601 0.609115541 0.8312500119"
				colour_contrast = "0.4"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<distance_shader
				name = "sparkle distance to render cam_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 -200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "8"
				near_distance = "0"
				distance_mode = "1"
				camera = "/Render Camera"
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<power_fractal_shader_v3
				name = "flakes_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "580 -300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "65039"
				feature_scale = "0.01"
				lead-in_scale = "0.02"
				smallest_scale = "0.005"
				noise_octaves = "3"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.2"
				clumping_of_variation = "0.2"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "sparkles_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "65039"
				feature_scale = "0.001"
				lead-in_scale = "0.001"
				smallest_scale = "0.001"
				noise_octaves = "2"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "2"
				colour_offset = "-1.5"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				noise_variation = "0"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "1"
				blending_shader = "sparkle distance to render cam_1_1_1"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</default_shader>
		<default_shader
			name = "Default old ice_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.8000000119 0.8000000119 0.8000000119"
			colour_image = ""
			colour_function = "old ice colors_1"
			translucency = "6 6 6"
			translucency_image = ""
			translucency_function = "old ice translucency_1"
			luminosity = "0.05493999645 0.06366000324 0.1000000015"
			luminosity_image = ""
			luminosity_function = "old ice translucency_1"
			reflectivity = "1 1 1"
			reflectivity_image = ""
			reflectivity_function = "sparkle distance to render cam_1_1_1_1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.1"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
			<power_fractal_shader_v3
				name = "old ice colors_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 -260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "440"
				feature_scale = "100"
				lead-in_scale = "2000"
				smallest_scale = "0.1"
				noise_octaves = "16"
				apply_high_colour = "1"
				high_colour = "0.7893000245 0.8913000226 0.9688000083"
				apply_low_colour = "1"
				low_colour = "0.1480000019 0.1940000057 0.2632000148"
				colour_contrast = "0.3"
				colour_offset = "-0.2"
				colour_roughness = "4"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<distance_shader
				name = "sparkle distance to render cam_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "460 -300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "120"
				near_distance = "0"
				distance_mode = "1"
				camera = "/Render Camera"
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<power_fractal_shader_v3
				name = "old ice translucency_1"
				gui_use_node_pos = "1"
				gui_node_pos = "80 -260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "34430"
				feature_scale = "3"
				lead-in_scale = "300"
				smallest_scale = "1"
				noise_octaves = "10"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "0.2"
				colour_offset = "-0.25"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "8 1 8"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "1"
				blending_shader = "breakup tranclucency PF_1"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "breakup tranclucency PF_1"
				gui_use_node_pos = "1"
				gui_node_pos = "100 -180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "11872"
				feature_scale = "2"
				lead-in_scale = "200"
				smallest_scale = "0.2"
				noise_octaves = "12"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.3"
				colour_offset = "0"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "10"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "2 0.5 2"
				distort_by_normal = "0"
				distortion_by_normal = "1"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.2"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</default_shader>
	</surface_layer>
</terragen_clip>
