<terragen_clip>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 1120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34686"
		feature_scale = "3000"
		lead-in_scale = "10000"
		smallest_scale = "10"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2500"
		>
	</constant_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 1180 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 02"
		seed = ""
		>
	</perlin_3D_scalar>
	<complement_scalar
		name = "Complement scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 1140 0"
		gui_group = ""
		enable = "1"
		input_node = "Perlin 3D scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</complement_scalar>
	<PI_scalar
		name = "PI scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</PI_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 1060 0"
		gui_group = ""
		enable = "1"
		input_node = "Complement scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "PI scalar 01"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "10"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 980 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar 01"
		>
	</multiply_scalar>
	<cos_scalar
		name = "Cos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 940 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 860 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Cos scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "200"
		>
	</displacement_shader>
</terragen_clip>
