<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.3.20.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-498.4852977 1469.059667 0"
	gui_network_view_size = "810 423 0"
	gui_network_view_zoom = "0.3376174375"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1540 0"
		gui_group = "Cameras"
		position = "-5963565.026 455564.7973 2906796.281"
		rotation = "-14.07033055 -7.300207284 0"
		light_exposure = "1.414213562"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "45"
		use_vertical_fov = "0"
		vertical_fov = "30.87416967"
		focal_length_in_mm = "43.45584412"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "102 1453 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<render
		name = "Render"
		gui_use_node_pos = "1"
		gui_node_pos = "380 1360 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "960"
		lock_aspect_ratio = "0"
		image_height = "960"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8875"
		anti-aliasing = "7"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		GI_relative_detail = "0"
		GI_sample_quality = "0"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.02594188787"
		crop_top = "0.8825067878"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "580 1240 0"
			gui_group = ""
			anti-aliasing = "7"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.04285714286"
			>
		</render_pixel_sampler>
	</render>
	<sunlight
		name = "Main"
		gui_use_node_pos = "1"
		gui_node_pos = "140 1200 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "225"
		elevation = "10"
		colour = "0.9743000269 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "1"
		soft_shadow_diameter = "0.25"
		soft_shadow_samples = "10"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "135 1139 0"
		gui_group = ""
		gui_node_size = "240 212.6585847 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 780 0"
		gui_group = "Default Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Reference Location"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 900 0"
		gui_group = "Default Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Compute Terrain"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-180 1180 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "2.5"
		haze_horizon_colour = "0.3000000119 0.3000000119 0.3000000119"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.0802000016 0.3181924224 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.15"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1604000032 0.399300009 1"
		redsky_decay_colour = "0.8518030047 0.6707894206 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "40"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<sunlight
		name = "Fill 2"
		gui_use_node_pos = "1"
		gui_node_pos = "140 1080 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "81"
		elevation = "22.5"
		colour = "1 1 1"
		strength = "0.1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1200 0"
		gui_group = "Compute Terrain Group"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "33475"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Compute Terrain Group"
		gui_use_node_pos = "1"
		gui_node_pos = "-508 1176 0"
		gui_group = ""
		gui_node_size = "283.7660879 165.6363733 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1140 0"
		gui_group = "Compute Terrain Group"
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Default Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-323 846 0"
		gui_group = ""
		gui_node_size = "240 238.6129582 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<planet
		name = "Rendered Planet"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 840 0"
		gui_group = "Default Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "-6040292.155 311702.1582 3530279.531"
		rotation = "0 0 0"
		radius = "165080"
		import_motion_filename = ""
		heading = "38.85085788"
		elevation = "6.553919555"
		distance = "63779198.75"
		surface_shader = "Warp shader 01"
		atmosphere_shader = "Planet atmosphere 01"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Base Colors"
			gui_use_node_pos = "1"
			gui_node_pos = "-660 1400 0"
			gui_group = "Colors_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "49971"
			feature_scale = "50000"
			lead-in_scale = "50000"
			smallest_scale = "30000"
			noise_octaves = "3"
			apply_high_colour = "1"
			high_colour = "0.08918999881 0.4289000034 0.2415000051"
			apply_low_colour = "1"
			low_colour = "1 0.02201000042 0.01188000012"
			colour_contrast = "0.9375"
			colour_offset = "0"
			colour_roughness = "7.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Planet atmosphere 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 1380 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "-6040292.155 311702.1582 3530279.531"
			radius = "165080"
			seed = "0"
			haze_density = "0"
			haze_horizon_colour = "0.2388000041 0.3203999996 0.33919999"
			bluesky_density = "0.0845003"
			bluesky_horizon_colour = "0.2673999965 0.4478999972 0.459100008"
			bluesky_additive = "0.01549048061"
			bluesky_additive_colour = "0.4606455863 0.9377334714 1"
			redsky_decay = "0.0845003"
			haze_exp_height = "3000"
			bluesky_exp_height = "5250"
			ceiling_adjust = "7"
			ceiling = "36750"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "0.5"
			enviro_light_tint = "1 1 1"
			anisotropic_enviro_light = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.3158000112 0.3838 0.399300009"
			redsky_decay_colour = "0.7292052507 0.6812676787 0.6707894206"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
		<displacement_shader
			name = "Displacement shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 1660 0"
			gui_group = "Feature Creation"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Bias scalar 01"
			displacement_direction = "1"
			displacement_multiplier = "750"
			>
		</displacement_shader>
		<group
			name = "Colors_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-685.9677621 1321.157735 0"
			gui_group = ""
			gui_node_size = "691.576712 443.4612694 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Combiner"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 1260 0"
			gui_group = "Colors_1"
			enable = "1"
			input_node = "Relief color"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Base Colors"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Coverage"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "8"
			min_alt_fuzzy_zone = "2"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "20.25"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "40"
			min_slope_fuzzy_zone = "20"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-660 1960 0"
			gui_group = "Feature Creation"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "115000"
			>
		</constant_scalar>
		<get_position_in_texture
			name = "Get position in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-820 1980 0"
			gui_group = "Feature Creation"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<power_fractal_shader_v3
			name = "Surface roughness"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 1460 0"
			gui_group = "Colors_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "18635"
			feature_scale = "25600"
			lead-in_scale = "56480.5"
			smallest_scale = "1000"
			noise_octaves = "7"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_scalar
			name = "Multiply scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 1800 0"
			gui_group = "Feature Creation"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Increase strength of voronoi"
			>
		</multiply_scalar>
		<bias_scalar
			name = "Bias scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-660 1760 0"
			gui_group = "Feature Creation"
			enable = "1"
			input_node = "Multiply scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Distance between walls"
			>
		</bias_scalar>
		<power_fractal_shader_v3
			name = "Child Colors"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1480 0"
			gui_group = "Colors_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "18506"
			feature_scale = "50000"
			lead-in_scale = "50000"
			smallest_scale = "30000"
			noise_octaves = "3"
			apply_high_colour = "1"
			high_colour = "1 0.7372000217 0.07383000106"
			apply_low_colour = "1"
			low_colour = "0.08241000026 0.08690000325 0.2673999965"
			colour_contrast = "0.9375"
			colour_offset = "0"
			colour_roughness = "7.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "6257.06"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "WarpSeedPF_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 1280 0"
			gui_group = "Colors_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "32700"
			feature_scale = "4748.07"
			lead-in_scale = "2000000"
			smallest_scale = "150"
			noise_octaves = "16"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "3.05"
			variation_method = "2"
			buoyancy_from_variation = "0.0625"
			clumping_of_variation = "0.99375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "1.9375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Relief color"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1400 0"
			gui_group = "Colors_1"
			enable = "1"
			input_node = "Displacement shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0 0 0"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "500"
			displacement_function = "Surface roughness"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<warp_shader
			name = "Warp shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 1160 0"
			gui_group = "Colors_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "WarpSeedPF_1"
			shader = "Combiner"
			>
		</warp_shader>
		<constant_scalar
			name = "Distance between walls"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1820 0"
			gui_group = "Feature Creation"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.00625"
			>
		</constant_scalar>
		<constant_scalar
			name = "Increase strength of voronoi"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 1900 0"
			gui_group = "Feature Creation"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "4"
			>
		</constant_scalar>
		<group
			name = "Feature Creation"
			gui_use_node_pos = "1"
			gui_node_pos = "-681 1800.025579 0"
			gui_group = ""
			gui_node_size = "486.6057048 458.5448046 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 1900 0"
			gui_group = "Feature Creation"
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<surface_layer
			name = "Coverage"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 1420 0"
			gui_group = "Colors_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Child Colors"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.65"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</planet>
	<sunlight
		name = "Fill 1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 1140 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "335.25"
		elevation = "0"
		colour = "1 1 1"
		strength = "0.1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "-432 1421 0"
		gui_group = ""
		gui_node_size = "620.5806555 100.2862905 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-174 1172 0"
		gui_group = ""
		gui_node_size = "235.5465124 193.7623529 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "393 1453 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
</terragen>
