<terragen_clip>
	<power_fractal_shader_v3
		name = "Powder breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 1800 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "24819"
		feature_scale = "50"
		lead-in_scale = "10000"
		smallest_scale = "20"
		noise_octaves = "11"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.225"
		color_offset = "0"
		color_roughness = "3.125"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Powder Snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1660 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = "Powder Snow_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51665"
		surface_shader = ""
		stone_scale = "0.0005"
		stone_density = "1"
		vary_density = "1"
		density_variation = "0.3"
		density_seed = "31401"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "0.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_color = "0.9375 0.9375 0.9375"
		color_variation = "0"
		variation_in_red = "0.2"
		variation_in_green = "0.2"
		variation_in_blue = "0.2"
		blend_by_shader = "1"
		blending_shader = "Powder restriction"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Powder Snow_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1700 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = "Snow layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51665"
		surface_shader = ""
		stone_scale = "0.001"
		stone_density = "1"
		vary_density = "1"
		density_variation = "0.3"
		density_seed = "4009"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "0.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_color = "0.6187 0.7227 0.7227"
		color_variation = "0"
		variation_in_red = "0"
		variation_in_green = "0"
		variation_in_blue = "0"
		blend_by_shader = "1"
		blending_shader = "Powder restriction"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<reflective_shader
		name = "Ice Specular"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 1980 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = "Ice"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "0"
		>
	</reflective_shader>
	<power_fractal_shader_v3
		name = "Icy breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 2060 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "24819"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.2"
		color_offset = "0"
		color_roughness = "20"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Ice"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 2020 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.949 0.949 0.949"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "0"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Icy breakup"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Snow Breakup and Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 1940 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "24819"
		feature_scale = "50"
		lead-in_scale = "10000"
		smallest_scale = "20"
		noise_octaves = "11"
		apply_high_color = "1"
		high_color = "0.75625 0.75625 0.75625"
		apply_low_color = "1"
		low_color = "0.4 0.4 0.4"
		color_contrast = "0.1"
		color_offset = "0"
		color_roughness = "0.625"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Snow layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1880 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = "Surface layer 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.65 0.65 0.65"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "0"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.9"
		displacement_function = "Snow Breakup and Displ"
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Ice Specular"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Snow Breakup and Displ"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "1"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "2800"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Snow layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1820 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = "Snow layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_colour = "1"
		diffuse_colour = "0.6941 0.6941 0.6941"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "0"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Snow Breakup and Displ"
		fractal_contrast = "0.25"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "2800"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "15"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Powder restriction"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 1760 0"
		gui_group = "Ice and Snow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.925"
		fractal_breakup = "0"
		breakup_shader = "Powder breakup"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "2800"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "45"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Ice and Snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-343 1853 0"
		gui_group = ""
		gui_node_size = "384.784 485.72 1"
		gui_node_colour = "0.344 0.6253 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen_clip>
